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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "../../SDL_internal.h"
- #ifndef SDL_androidwindow_h_
- #define SDL_androidwindow_h_
- #include "../../core/android/SDL_android.h"
- #include "../SDL_egl_c.h"
- extern int Android_CreateWindow(_THIS, SDL_Window * window);
- extern void Android_SetWindowTitle(_THIS, SDL_Window * window);
- extern void Android_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
- extern void Android_DestroyWindow(_THIS, SDL_Window * window);
- extern SDL_bool Android_GetWindowWMInfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo * info);
- typedef struct
- {
- EGLSurface egl_surface;
- EGLContext egl_context; /* We use this to preserve the context when losing focus */
- ANativeWindow* native_window;
-
- } SDL_WindowData;
- #endif /* SDL_androidwindow_h_ */
- /* vi: set ts=4 sw=4 expandtab: */
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