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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "../../SDL_internal.h"
- #if SDL_VIDEO_RENDER_OGL_ES && !SDL_RENDER_DISABLED
- #include "SDL_assert.h"
- #include "SDL_hints.h"
- #include "SDL_opengles.h"
- #include "../SDL_sysrender.h"
- /* To prevent unnecessary window recreation,
- * these should match the defaults selected in SDL_GL_ResetAttributes
- */
- #define RENDERER_CONTEXT_MAJOR 1
- #define RENDERER_CONTEXT_MINOR 1
- #if defined(SDL_VIDEO_DRIVER_PANDORA)
- /* Empty function stub to get OpenGL ES 1.x support without */
- /* OpenGL ES extension GL_OES_draw_texture supported */
- GL_API void GL_APIENTRY
- glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height)
- {
- return;
- }
- #endif /* SDL_VIDEO_DRIVER_PANDORA */
- /* OpenGL ES 1.1 renderer implementation, based on the OpenGL renderer */
- /* Used to re-create the window with OpenGL ES capability */
- extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
- static const float inv255f = 1.0f / 255.0f;
- typedef struct GLES_FBOList GLES_FBOList;
- struct GLES_FBOList
- {
- Uint32 w, h;
- GLuint FBO;
- GLES_FBOList *next;
- };
- typedef struct
- {
- SDL_Rect viewport;
- SDL_bool viewport_dirty;
- SDL_Texture *texture;
- SDL_Texture *target;
- int drawablew;
- int drawableh;
- SDL_BlendMode blend;
- SDL_bool cliprect_enabled_dirty;
- SDL_bool cliprect_enabled;
- SDL_bool cliprect_dirty;
- SDL_Rect cliprect;
- SDL_bool texturing;
- Uint32 color;
- Uint32 clear_color;
- } GLES_DrawStateCache;
- typedef struct
- {
- SDL_GLContext context;
- #define SDL_PROC(ret,func,params) ret (APIENTRY *func) params;
- #define SDL_PROC_OES SDL_PROC
- #include "SDL_glesfuncs.h"
- #undef SDL_PROC
- #undef SDL_PROC_OES
- SDL_bool GL_OES_framebuffer_object_supported;
- GLES_FBOList *framebuffers;
- GLuint window_framebuffer;
- SDL_bool GL_OES_blend_func_separate_supported;
- SDL_bool GL_OES_blend_equation_separate_supported;
- SDL_bool GL_OES_blend_subtract_supported;
- GLES_DrawStateCache drawstate;
- } GLES_RenderData;
- typedef struct
- {
- GLuint texture;
- GLenum type;
- GLfloat texw;
- GLfloat texh;
- GLenum format;
- GLenum formattype;
- void *pixels;
- int pitch;
- GLES_FBOList *fbo;
- } GLES_TextureData;
- static int
- GLES_SetError(const char *prefix, GLenum result)
- {
- const char *error;
- switch (result) {
- case GL_NO_ERROR:
- error = "GL_NO_ERROR";
- break;
- case GL_INVALID_ENUM:
- error = "GL_INVALID_ENUM";
- break;
- case GL_INVALID_VALUE:
- error = "GL_INVALID_VALUE";
- break;
- case GL_INVALID_OPERATION:
- error = "GL_INVALID_OPERATION";
- break;
- case GL_STACK_OVERFLOW:
- error = "GL_STACK_OVERFLOW";
- break;
- case GL_STACK_UNDERFLOW:
- error = "GL_STACK_UNDERFLOW";
- break;
- case GL_OUT_OF_MEMORY:
- error = "GL_OUT_OF_MEMORY";
- break;
- default:
- error = "UNKNOWN";
- break;
- }
- return SDL_SetError("%s: %s", prefix, error);
- }
- static int GLES_LoadFunctions(GLES_RenderData * data)
- {
- #if SDL_VIDEO_DRIVER_UIKIT
- #define __SDL_NOGETPROCADDR__
- #elif SDL_VIDEO_DRIVER_ANDROID
- #define __SDL_NOGETPROCADDR__
- #elif SDL_VIDEO_DRIVER_PANDORA
- #define __SDL_NOGETPROCADDR__
- #endif
- #ifdef __SDL_NOGETPROCADDR__
- #define SDL_PROC(ret,func,params) data->func=func;
- #define SDL_PROC_OES(ret,func,params) data->func=func;
- #else
- #define SDL_PROC(ret,func,params) \
- do { \
- data->func = SDL_GL_GetProcAddress(#func); \
- if ( ! data->func ) { \
- return SDL_SetError("Couldn't load GLES function %s: %s", #func, SDL_GetError()); \
- } \
- } while ( 0 );
- #define SDL_PROC_OES(ret,func,params) \
- do { \
- data->func = SDL_GL_GetProcAddress(#func); \
- } while ( 0 );
- #endif /* __SDL_NOGETPROCADDR__ */
- #include "SDL_glesfuncs.h"
- #undef SDL_PROC
- #undef SDL_PROC_OES
- return 0;
- }
- static GLES_FBOList *
- GLES_GetFBO(GLES_RenderData *data, Uint32 w, Uint32 h)
- {
- GLES_FBOList *result = data->framebuffers;
- while ((result) && ((result->w != w) || (result->h != h)) ) {
- result = result->next;
- }
- if (result == NULL) {
- result = SDL_malloc(sizeof(GLES_FBOList));
- result->w = w;
- result->h = h;
- data->glGenFramebuffersOES(1, &result->FBO);
- result->next = data->framebuffers;
- data->framebuffers = result;
- }
- return result;
- }
- static int
- GLES_ActivateRenderer(SDL_Renderer * renderer)
- {
- GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
- if (SDL_GL_GetCurrentContext() != data->context) {
- if (SDL_GL_MakeCurrent(renderer->window, data->context) < 0) {
- return -1;
- }
- }
- return 0;
- }
- static void
- GLES_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
- {
- GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
- if (event->event == SDL_WINDOWEVENT_MINIMIZED) {
- /* According to Apple documentation, we need to finish drawing NOW! */
- data->glFinish();
- }
- }
- static int
- GLES_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
- {
- SDL_GL_GetDrawableSize(renderer->window, w, h);
- return 0;
- }
- static GLenum GetBlendFunc(SDL_BlendFactor factor)
- {
- switch (factor) {
- case SDL_BLENDFACTOR_ZERO:
- return GL_ZERO;
- case SDL_BLENDFACTOR_ONE:
- return GL_ONE;
- case SDL_BLENDFACTOR_SRC_COLOR:
- return GL_SRC_COLOR;
- case SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR:
- return GL_ONE_MINUS_SRC_COLOR;
- case SDL_BLENDFACTOR_SRC_ALPHA:
- return GL_SRC_ALPHA;
- case SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA:
- return GL_ONE_MINUS_SRC_ALPHA;
- case SDL_BLENDFACTOR_DST_COLOR:
- return GL_DST_COLOR;
- case SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR:
- return GL_ONE_MINUS_DST_COLOR;
- case SDL_BLENDFACTOR_DST_ALPHA:
- return GL_DST_ALPHA;
- case SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA:
- return GL_ONE_MINUS_DST_ALPHA;
- default:
- return GL_INVALID_ENUM;
- }
- }
- static GLenum GetBlendEquation(SDL_BlendOperation operation)
- {
- switch (operation) {
- case SDL_BLENDOPERATION_ADD:
- return GL_FUNC_ADD_OES;
- case SDL_BLENDOPERATION_SUBTRACT:
- return GL_FUNC_SUBTRACT_OES;
- case SDL_BLENDOPERATION_REV_SUBTRACT:
- return GL_FUNC_REVERSE_SUBTRACT_OES;
- default:
- return GL_INVALID_ENUM;
- }
- }
- static SDL_bool
- GLES_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
- {
- GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
- SDL_BlendFactor srcColorFactor = SDL_GetBlendModeSrcColorFactor(blendMode);
- SDL_BlendFactor srcAlphaFactor = SDL_GetBlendModeSrcAlphaFactor(blendMode);
- SDL_BlendOperation colorOperation = SDL_GetBlendModeColorOperation(blendMode);
- SDL_BlendFactor dstColorFactor = SDL_GetBlendModeDstColorFactor(blendMode);
- SDL_BlendFactor dstAlphaFactor = SDL_GetBlendModeDstAlphaFactor(blendMode);
- SDL_BlendOperation alphaOperation = SDL_GetBlendModeAlphaOperation(blendMode);
- if (GetBlendFunc(srcColorFactor) == GL_INVALID_ENUM ||
- GetBlendFunc(srcAlphaFactor) == GL_INVALID_ENUM ||
- GetBlendEquation(colorOperation) == GL_INVALID_ENUM ||
- GetBlendFunc(dstColorFactor) == GL_INVALID_ENUM ||
- GetBlendFunc(dstAlphaFactor) == GL_INVALID_ENUM ||
- GetBlendEquation(alphaOperation) == GL_INVALID_ENUM) {
- return SDL_FALSE;
- }
- if ((srcColorFactor != srcAlphaFactor || dstColorFactor != dstAlphaFactor) && !data->GL_OES_blend_func_separate_supported) {
- return SDL_FALSE;
- }
- if (colorOperation != alphaOperation && !data->GL_OES_blend_equation_separate_supported) {
- return SDL_FALSE;
- }
- if (colorOperation != SDL_BLENDOPERATION_ADD && !data->GL_OES_blend_subtract_supported) {
- return SDL_FALSE;
- }
- return SDL_TRUE;
- }
- static SDL_INLINE int
- power_of_2(int input)
- {
- int value = 1;
- while (value < input) {
- value <<= 1;
- }
- return value;
- }
- static int
- GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
- {
- GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata;
- GLES_TextureData *data;
- GLint internalFormat;
- GLenum format, type;
- int texture_w, texture_h;
- GLenum scaleMode;
- GLenum result;
- GLES_ActivateRenderer(renderer);
- switch (texture->format) {
- case SDL_PIXELFORMAT_ABGR8888:
- internalFormat = GL_RGBA;
- format = GL_RGBA;
- type = GL_UNSIGNED_BYTE;
- break;
- default:
- return SDL_SetError("Texture format not supported");
- }
- data = (GLES_TextureData *) SDL_calloc(1, sizeof(*data));
- if (!data) {
- return SDL_OutOfMemory();
- }
- if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
- data->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format);
- data->pixels = SDL_calloc(1, texture->h * data->pitch);
- if (!data->pixels) {
- SDL_free(data);
- return SDL_OutOfMemory();
- }
- }
- if (texture->access == SDL_TEXTUREACCESS_TARGET) {
- if (!renderdata->GL_OES_framebuffer_object_supported) {
- SDL_free(data);
- return SDL_SetError("GL_OES_framebuffer_object not supported");
- }
- data->fbo = GLES_GetFBO(renderer->driverdata, texture->w, texture->h);
- } else {
- data->fbo = NULL;
- }
- renderdata->glGetError();
- renderdata->glEnable(GL_TEXTURE_2D);
- renderdata->glGenTextures(1, &data->texture);
- result = renderdata->glGetError();
- if (result != GL_NO_ERROR) {
- SDL_free(data);
- return GLES_SetError("glGenTextures()", result);
- }
- data->type = GL_TEXTURE_2D;
- /* no NPOV textures allowed in OpenGL ES (yet) */
- texture_w = power_of_2(texture->w);
- texture_h = power_of_2(texture->h);
- data->texw = (GLfloat) texture->w / texture_w;
- data->texh = (GLfloat) texture->h / texture_h;
- data->format = format;
- data->formattype = type;
- scaleMode = (texture->scaleMode == SDL_ScaleModeNearest) ? GL_NEAREST : GL_LINEAR;
- renderdata->glBindTexture(data->type, data->texture);
- renderdata->glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER, scaleMode);
- renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER, scaleMode);
- renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w,
- texture_h, 0, format, type, NULL);
- renderdata->glDisable(GL_TEXTURE_2D);
- renderdata->drawstate.texture = texture;
- renderdata->drawstate.texturing = SDL_FALSE;
- result = renderdata->glGetError();
- if (result != GL_NO_ERROR) {
- SDL_free(data);
- return GLES_SetError("glTexImage2D()", result);
- }
- texture->driverdata = data;
- return 0;
- }
- static int
- GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
- const SDL_Rect * rect, const void *pixels, int pitch)
- {
- GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata;
- GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
- Uint8 *blob = NULL;
- Uint8 *src;
- int srcPitch;
- int y;
- GLES_ActivateRenderer(renderer);
- /* Bail out if we're supposed to update an empty rectangle */
- if (rect->w <= 0 || rect->h <= 0) {
- return 0;
- }
- /* Reformat the texture data into a tightly packed array */
- srcPitch = rect->w * SDL_BYTESPERPIXEL(texture->format);
- src = (Uint8 *)pixels;
- if (pitch != srcPitch) {
- blob = (Uint8 *)SDL_malloc(srcPitch * rect->h);
- if (!blob) {
- return SDL_OutOfMemory();
- }
- src = blob;
- for (y = 0; y < rect->h; ++y) {
- SDL_memcpy(src, pixels, srcPitch);
- src += srcPitch;
- pixels = (Uint8 *)pixels + pitch;
- }
- src = blob;
- }
- /* Create a texture subimage with the supplied data */
- renderdata->glGetError();
- renderdata->glEnable(data->type);
- renderdata->glBindTexture(data->type, data->texture);
- renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- renderdata->glTexSubImage2D(data->type,
- 0,
- rect->x,
- rect->y,
- rect->w,
- rect->h,
- data->format,
- data->formattype,
- src);
- renderdata->glDisable(data->type);
- SDL_free(blob);
- renderdata->drawstate.texture = texture;
- renderdata->drawstate.texturing = SDL_FALSE;
- if (renderdata->glGetError() != GL_NO_ERROR) {
- return SDL_SetError("Failed to update texture");
- }
- return 0;
- }
- static int
- GLES_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
- const SDL_Rect * rect, void **pixels, int *pitch)
- {
- GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
- *pixels =
- (void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
- rect->x * SDL_BYTESPERPIXEL(texture->format));
- *pitch = data->pitch;
- return 0;
- }
- static void
- GLES_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
- {
- GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
- SDL_Rect rect;
- /* We do whole texture updates, at least for now */
- rect.x = 0;
- rect.y = 0;
- rect.w = texture->w;
- rect.h = texture->h;
- GLES_UpdateTexture(renderer, texture, &rect, data->pixels, data->pitch);
- }
- static void
- GLES_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode)
- {
- GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata;
- GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
- GLenum glScaleMode = (scaleMode == SDL_ScaleModeNearest) ? GL_NEAREST : GL_LINEAR;
- renderdata->glBindTexture(data->type, data->texture);
- renderdata->glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER, glScaleMode);
- renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER, glScaleMode);
- }
- static int
- GLES_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
- {
- GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
- GLES_TextureData *texturedata = NULL;
- GLenum status;
- if (!data->GL_OES_framebuffer_object_supported) {
- return SDL_SetError("Can't enable render target support in this renderer");
- }
- data->drawstate.viewport_dirty = SDL_TRUE;
- if (texture == NULL) {
- data->glBindFramebufferOES(GL_FRAMEBUFFER_OES, data->window_framebuffer);
- return 0;
- }
- texturedata = (GLES_TextureData *) texture->driverdata;
- data->glBindFramebufferOES(GL_FRAMEBUFFER_OES, texturedata->fbo->FBO);
- /* TODO: check if texture pixel format allows this operation */
- data->glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, texturedata->type, texturedata->texture, 0);
- /* Check FBO status */
- status = data->glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES);
- if (status != GL_FRAMEBUFFER_COMPLETE_OES) {
- return SDL_SetError("glFramebufferTexture2DOES() failed");
- }
- return 0;
- }
- static int
- GLES_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd)
- {
- return 0; /* nothing to do in this backend. */
- }
- static int
- GLES_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
- {
- GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, count * 2 * sizeof (GLfloat), 0, &cmd->data.draw.first);
- int i;
- if (!verts) {
- return -1;
- }
- cmd->data.draw.count = count;
- for (i = 0; i < count; i++) {
- *(verts++) = 0.5f + points[i].x;
- *(verts++) = 0.5f + points[i].y;
- }
- return 0;
- }
- static int
- GLES_QueueDrawLines(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
- {
- GLfloat *verts;
- int i;
- SDL_assert(count >= 2); /* should have been checked at the higher level. */
- verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, (count-1) * 4 * sizeof (GLfloat), 0, &cmd->data.draw.first);
- if (!verts) {
- return -1;
- }
- cmd->data.draw.count = count;
- /* GL_LINE_STRIP seems to be unreliable on various drivers, so try
- to build out our own GL_LINES. :(
- If the line segment is completely horizontal or vertical,
- make it one pixel longer, to satisfy the diamond-exit rule.
- We should probably do this for diagonal lines too, but we'd have to
- do some trigonometry to figure out the correct pixel and generally
- when we have problems with pixel perfection, it's for straight lines
- that are missing a pixel that frames something and not arbitrary
- angles. Maybe !!! FIXME for later, though. */
- for (i = 0; i < count-1; i++, points++) {
- GLfloat xstart = 0.5f + points[0].x; /* 0.5f to get to the center of the pixel. */
- GLfloat ystart = 0.5f + points[0].y;
- GLfloat xend = 0.5f + points[1].x;
- GLfloat yend = 0.5f + points[1].y;
- if (xstart == xend) { /* vertical line */
- if (yend > ystart) {
- yend += 1.0f;
- } else {
- ystart += 1.0f;
- }
- } else if (ystart == yend) { /* horizontal line */
- if (xend > xstart) {
- xend += 1.0f;
- } else {
- xstart += 1.0f;
- }
- }
- *(verts++) = xstart;
- *(verts++) = ystart;
- *(verts++) = xend;
- *(verts++) = yend;
- }
- return 0;
- }
- static int
- GLES_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count)
- {
- GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, count * 8 * sizeof (GLfloat), 0, &cmd->data.draw.first);
- int i;
- if (!verts) {
- return -1;
- }
- cmd->data.draw.count = count;
- for (i = 0; i < count; i++) {
- const SDL_FRect *rect = &rects[i];
- const GLfloat minx = rect->x;
- const GLfloat maxx = rect->x + rect->w;
- const GLfloat miny = rect->y;
- const GLfloat maxy = rect->y + rect->h;
- *(verts++) = minx;
- *(verts++) = miny;
- *(verts++) = maxx;
- *(verts++) = miny;
- *(verts++) = minx;
- *(verts++) = maxy;
- *(verts++) = maxx;
- *(verts++) = maxy;
- }
- return 0;
- }
- static int
- GLES_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
- const SDL_Rect * srcrect, const SDL_FRect * dstrect)
- {
- GLES_TextureData *texturedata = (GLES_TextureData *) texture->driverdata;
- GLfloat minx, miny, maxx, maxy;
- GLfloat minu, maxu, minv, maxv;
- GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, 16 * sizeof (GLfloat), 0, &cmd->data.draw.first);
- if (!verts) {
- return -1;
- }
- cmd->data.draw.count = 1;
- minx = dstrect->x;
- miny = dstrect->y;
- maxx = dstrect->x + dstrect->w;
- maxy = dstrect->y + dstrect->h;
- minu = (GLfloat) srcrect->x / texture->w;
- minu *= texturedata->texw;
- maxu = (GLfloat) (srcrect->x + srcrect->w) / texture->w;
- maxu *= texturedata->texw;
- minv = (GLfloat) srcrect->y / texture->h;
- minv *= texturedata->texh;
- maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h;
- maxv *= texturedata->texh;
- *(verts++) = minx;
- *(verts++) = miny;
- *(verts++) = maxx;
- *(verts++) = miny;
- *(verts++) = minx;
- *(verts++) = maxy;
- *(verts++) = maxx;
- *(verts++) = maxy;
- *(verts++) = minu;
- *(verts++) = minv;
- *(verts++) = maxu;
- *(verts++) = minv;
- *(verts++) = minu;
- *(verts++) = maxv;
- *(verts++) = maxu;
- *(verts++) = maxv;
- return 0;
- }
- static int
- GLES_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
- const SDL_Rect * srcquad, const SDL_FRect * dstrect,
- const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
- {
- GLES_TextureData *texturedata = (GLES_TextureData *) texture->driverdata;
- GLfloat minx, miny, maxx, maxy;
- GLfloat centerx, centery;
- GLfloat minu, maxu, minv, maxv;
- GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, 19 * sizeof (GLfloat), 0, &cmd->data.draw.first);
- if (!verts) {
- return -1;
- }
- centerx = center->x;
- centery = center->y;
- if (flip & SDL_FLIP_HORIZONTAL) {
- minx = dstrect->w - centerx;
- maxx = -centerx;
- }
- else {
- minx = -centerx;
- maxx = dstrect->w - centerx;
- }
- if (flip & SDL_FLIP_VERTICAL) {
- miny = dstrect->h - centery;
- maxy = -centery;
- }
- else {
- miny = -centery;
- maxy = dstrect->h - centery;
- }
- minu = (GLfloat) srcquad->x / texture->w;
- minu *= texturedata->texw;
- maxu = (GLfloat) (srcquad->x + srcquad->w) / texture->w;
- maxu *= texturedata->texw;
- minv = (GLfloat) srcquad->y / texture->h;
- minv *= texturedata->texh;
- maxv = (GLfloat) (srcquad->y + srcquad->h) / texture->h;
- maxv *= texturedata->texh;
- cmd->data.draw.count = 1;
- *(verts++) = minx;
- *(verts++) = miny;
- *(verts++) = maxx;
- *(verts++) = miny;
- *(verts++) = minx;
- *(verts++) = maxy;
- *(verts++) = maxx;
- *(verts++) = maxy;
- *(verts++) = minu;
- *(verts++) = minv;
- *(verts++) = maxu;
- *(verts++) = minv;
- *(verts++) = minu;
- *(verts++) = maxv;
- *(verts++) = maxu;
- *(verts++) = maxv;
- *(verts++) = (GLfloat) dstrect->x + centerx;
- *(verts++) = (GLfloat) dstrect->y + centery;
- *(verts++) = (GLfloat) angle;
- return 0;
- }
- static void
- SetDrawState(GLES_RenderData *data, const SDL_RenderCommand *cmd)
- {
- const SDL_BlendMode blend = cmd->data.draw.blend;
- const Uint8 r = cmd->data.draw.r;
- const Uint8 g = cmd->data.draw.g;
- const Uint8 b = cmd->data.draw.b;
- const Uint8 a = cmd->data.draw.a;
- const Uint32 color = ((a << 24) | (r << 16) | (g << 8) | b);
- if (color != data->drawstate.color) {
- const GLfloat fr = ((GLfloat) r) * inv255f;
- const GLfloat fg = ((GLfloat) g) * inv255f;
- const GLfloat fb = ((GLfloat) b) * inv255f;
- const GLfloat fa = ((GLfloat) a) * inv255f;
- data->glColor4f(fr, fg, fb, fa);
- data->drawstate.color = color;
- }
- if (data->drawstate.viewport_dirty) {
- const SDL_Rect *viewport = &data->drawstate.viewport;
- const SDL_bool istarget = (data->drawstate.target != NULL);
- data->glMatrixMode(GL_PROJECTION);
- data->glLoadIdentity();
- data->glViewport(viewport->x,
- istarget ? viewport->y : (data->drawstate.drawableh - viewport->y - viewport->h),
- viewport->w, viewport->h);
- if (viewport->w && viewport->h) {
- data->glOrthof((GLfloat) 0, (GLfloat) viewport->w,
- (GLfloat) (istarget ? 0 : viewport->h),
- (GLfloat) (istarget ? viewport->h : 0),
- 0.0, 1.0);
- }
- data->glMatrixMode(GL_MODELVIEW);
- data->drawstate.viewport_dirty = SDL_FALSE;
- }
- if (data->drawstate.cliprect_enabled_dirty) {
- if (data->drawstate.cliprect_enabled) {
- data->glEnable(GL_SCISSOR_TEST);
- } else {
- data->glDisable(GL_SCISSOR_TEST);
- }
- data->drawstate.cliprect_enabled_dirty = SDL_FALSE;
- }
- if (data->drawstate.cliprect_enabled && data->drawstate.cliprect_dirty) {
- const SDL_Rect *viewport = &data->drawstate.viewport;
- const SDL_Rect *rect = &data->drawstate.cliprect;
- const SDL_bool istarget = (data->drawstate.target != NULL);
- data->glScissor(viewport->x + rect->x,
- istarget ? viewport->y + rect->y : data->drawstate.drawableh - viewport->y - rect->y - rect->h,
- rect->w, rect->h);
- data->drawstate.cliprect_dirty = SDL_FALSE;
- }
- if (blend != data->drawstate.blend) {
- if (blend == SDL_BLENDMODE_NONE) {
- data->glDisable(GL_BLEND);
- } else {
- data->glEnable(GL_BLEND);
- if (data->GL_OES_blend_func_separate_supported) {
- data->glBlendFuncSeparateOES(GetBlendFunc(SDL_GetBlendModeSrcColorFactor(blend)),
- GetBlendFunc(SDL_GetBlendModeDstColorFactor(blend)),
- GetBlendFunc(SDL_GetBlendModeSrcAlphaFactor(blend)),
- GetBlendFunc(SDL_GetBlendModeDstAlphaFactor(blend)));
- } else {
- data->glBlendFunc(GetBlendFunc(SDL_GetBlendModeSrcColorFactor(blend)),
- GetBlendFunc(SDL_GetBlendModeDstColorFactor(blend)));
- }
- if (data->GL_OES_blend_equation_separate_supported) {
- data->glBlendEquationSeparateOES(GetBlendEquation(SDL_GetBlendModeColorOperation(blend)),
- GetBlendEquation(SDL_GetBlendModeAlphaOperation(blend)));
- } else if (data->GL_OES_blend_subtract_supported) {
- data->glBlendEquationOES(GetBlendEquation(SDL_GetBlendModeColorOperation(blend)));
- }
- }
- data->drawstate.blend = blend;
- }
- if ((cmd->data.draw.texture != NULL) != data->drawstate.texturing) {
- if (cmd->data.draw.texture == NULL) {
- data->glDisable(GL_TEXTURE_2D);
- data->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- data->drawstate.texturing = SDL_FALSE;
- } else {
- data->glEnable(GL_TEXTURE_2D);
- data->glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- data->drawstate.texturing = SDL_TRUE;
- }
- }
- }
- static void
- SetCopyState(GLES_RenderData *data, const SDL_RenderCommand *cmd)
- {
- SDL_Texture *texture = cmd->data.draw.texture;
- SetDrawState(data, cmd);
- if (texture != data->drawstate.texture) {
- GLES_TextureData *texturedata = (GLES_TextureData *) texture->driverdata;
- data->glBindTexture(GL_TEXTURE_2D, texturedata->texture);
- data->drawstate.texture = texture;
- }
- }
- static int
- GLES_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
- {
- GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
- size_t i;
- if (GLES_ActivateRenderer(renderer) < 0) {
- return -1;
- }
- data->drawstate.target = renderer->target;
- if (!renderer->target) {
- SDL_GL_GetDrawableSize(renderer->window, &data->drawstate.drawablew, &data->drawstate.drawableh);
- }
- while (cmd) {
- switch (cmd->command) {
- case SDL_RENDERCMD_SETDRAWCOLOR: {
- break; /* not used in this render backend. */
- }
- case SDL_RENDERCMD_SETVIEWPORT: {
- SDL_Rect *viewport = &data->drawstate.viewport;
- if (SDL_memcmp(viewport, &cmd->data.viewport.rect, sizeof (SDL_Rect)) != 0) {
- SDL_memcpy(viewport, &cmd->data.viewport.rect, sizeof (SDL_Rect));
- data->drawstate.viewport_dirty = SDL_TRUE;
- }
- break;
- }
- case SDL_RENDERCMD_SETCLIPRECT: {
- const SDL_Rect *rect = &cmd->data.cliprect.rect;
- if (data->drawstate.cliprect_enabled != cmd->data.cliprect.enabled) {
- data->drawstate.cliprect_enabled = cmd->data.cliprect.enabled;
- data->drawstate.cliprect_enabled_dirty = SDL_TRUE;
- }
- if (SDL_memcmp(&data->drawstate.cliprect, rect, sizeof (SDL_Rect)) != 0) {
- SDL_memcpy(&data->drawstate.cliprect, rect, sizeof (SDL_Rect));
- data->drawstate.cliprect_dirty = SDL_TRUE;
- }
- break;
- }
- case SDL_RENDERCMD_CLEAR: {
- const Uint8 r = cmd->data.color.r;
- const Uint8 g = cmd->data.color.g;
- const Uint8 b = cmd->data.color.b;
- const Uint8 a = cmd->data.color.a;
- const Uint32 color = ((a << 24) | (r << 16) | (g << 8) | b);
- if (color != data->drawstate.clear_color) {
- const GLfloat fr = ((GLfloat) r) * inv255f;
- const GLfloat fg = ((GLfloat) g) * inv255f;
- const GLfloat fb = ((GLfloat) b) * inv255f;
- const GLfloat fa = ((GLfloat) a) * inv255f;
- data->glClearColor(fr, fg, fb, fa);
- data->drawstate.clear_color = color;
- }
- if (data->drawstate.cliprect_enabled || data->drawstate.cliprect_enabled_dirty) {
- data->glDisable(GL_SCISSOR_TEST);
- data->drawstate.cliprect_enabled_dirty = data->drawstate.cliprect_enabled;
- }
- data->glClear(GL_COLOR_BUFFER_BIT);
- break;
- }
- case SDL_RENDERCMD_DRAW_POINTS: {
- const size_t count = cmd->data.draw.count;
- const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first);
- SetDrawState(data, cmd);
- data->glVertexPointer(2, GL_FLOAT, 0, verts);
- data->glDrawArrays(GL_POINTS, 0, (GLsizei) count);
- break;
- }
- case SDL_RENDERCMD_DRAW_LINES: {
- const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first);
- const size_t count = cmd->data.draw.count;
- SDL_assert(count >= 2);
- SetDrawState(data, cmd);
- data->glVertexPointer(2, GL_FLOAT, 0, verts);
- data->glDrawArrays(GL_LINES, 0, (GLsizei) ((count-1) * 2));
- break;
- }
- case SDL_RENDERCMD_FILL_RECTS: {
- const size_t count = cmd->data.draw.count;
- const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first);
- GLsizei offset = 0;
- SetDrawState(data, cmd);
- data->glVertexPointer(2, GL_FLOAT, 0, verts);
- for (i = 0; i < count; ++i, offset += 4) {
- data->glDrawArrays(GL_TRIANGLE_STRIP, offset, 4);
- }
- break;
- }
- case SDL_RENDERCMD_COPY: {
- const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first);
- SetCopyState(data, cmd);
- data->glVertexPointer(2, GL_FLOAT, 0, verts);
- data->glTexCoordPointer(2, GL_FLOAT, 0, verts + 8);
- data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
- break;
- }
- case SDL_RENDERCMD_COPY_EX: {
- const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first);
- const GLfloat translatex = verts[16];
- const GLfloat translatey = verts[17];
- const GLfloat angle = verts[18];
- SetCopyState(data, cmd);
- data->glVertexPointer(2, GL_FLOAT, 0, verts);
- data->glTexCoordPointer(2, GL_FLOAT, 0, verts + 8);
- /* Translate to flip, rotate, translate to position */
- data->glPushMatrix();
- data->glTranslatef(translatex, translatey, 0.0f);
- data->glRotatef(angle, 0.0, 0.0, 1.0);
- data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
- data->glPopMatrix();
- break;
- }
- case SDL_RENDERCMD_NO_OP:
- break;
- }
- cmd = cmd->next;
- }
- return 0;
- }
- static int
- GLES_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
- Uint32 pixel_format, void * pixels, int pitch)
- {
- GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
- Uint32 temp_format = renderer->target ? renderer->target->format : SDL_PIXELFORMAT_ABGR8888;
- void *temp_pixels;
- int temp_pitch;
- Uint8 *src, *dst, *tmp;
- int w, h, length, rows;
- int status;
- GLES_ActivateRenderer(renderer);
- temp_pitch = rect->w * SDL_BYTESPERPIXEL(temp_format);
- temp_pixels = SDL_malloc(rect->h * temp_pitch);
- if (!temp_pixels) {
- return SDL_OutOfMemory();
- }
- SDL_GetRendererOutputSize(renderer, &w, &h);
- data->glPixelStorei(GL_PACK_ALIGNMENT, 1);
- data->glReadPixels(rect->x, renderer->target ? rect->y : (h-rect->y)-rect->h,
- rect->w, rect->h, GL_RGBA, GL_UNSIGNED_BYTE, temp_pixels);
- /* Flip the rows to be top-down if necessary */
- if (!renderer->target) {
- SDL_bool isstack;
- length = rect->w * SDL_BYTESPERPIXEL(temp_format);
- src = (Uint8*)temp_pixels + (rect->h-1)*temp_pitch;
- dst = (Uint8*)temp_pixels;
- tmp = SDL_small_alloc(Uint8, length, &isstack);
- rows = rect->h / 2;
- while (rows--) {
- SDL_memcpy(tmp, dst, length);
- SDL_memcpy(dst, src, length);
- SDL_memcpy(src, tmp, length);
- dst += temp_pitch;
- src -= temp_pitch;
- }
- SDL_small_free(tmp, isstack);
- }
- status = SDL_ConvertPixels(rect->w, rect->h,
- temp_format, temp_pixels, temp_pitch,
- pixel_format, pixels, pitch);
- SDL_free(temp_pixels);
- return status;
- }
- static void
- GLES_RenderPresent(SDL_Renderer * renderer)
- {
- GLES_ActivateRenderer(renderer);
- SDL_GL_SwapWindow(renderer->window);
- }
- static void
- GLES_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
- {
- GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata;
- GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
- GLES_ActivateRenderer(renderer);
- if (renderdata->drawstate.texture == texture) {
- renderdata->drawstate.texture = NULL;
- }
- if (renderdata->drawstate.target == texture) {
- renderdata->drawstate.target = NULL;
- }
- if (!data) {
- return;
- }
- if (data->texture) {
- renderdata->glDeleteTextures(1, &data->texture);
- }
- SDL_free(data->pixels);
- SDL_free(data);
- texture->driverdata = NULL;
- }
- static void
- GLES_DestroyRenderer(SDL_Renderer * renderer)
- {
- GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
- if (data) {
- if (data->context) {
- while (data->framebuffers) {
- GLES_FBOList *nextnode = data->framebuffers->next;
- data->glDeleteFramebuffersOES(1, &data->framebuffers->FBO);
- SDL_free(data->framebuffers);
- data->framebuffers = nextnode;
- }
- SDL_GL_DeleteContext(data->context);
- }
- SDL_free(data);
- }
- SDL_free(renderer);
- }
- static int GLES_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh)
- {
- GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
- GLES_TextureData *texturedata = (GLES_TextureData *) texture->driverdata;
- GLES_ActivateRenderer(renderer);
- data->glEnable(GL_TEXTURE_2D);
- data->glBindTexture(texturedata->type, texturedata->texture);
- data->drawstate.texture = texture;
- data->drawstate.texturing = SDL_TRUE;
- if (texw) {
- *texw = (float)texturedata->texw;
- }
- if (texh) {
- *texh = (float)texturedata->texh;
- }
- return 0;
- }
- static int GLES_UnbindTexture (SDL_Renderer * renderer, SDL_Texture *texture)
- {
- GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
- GLES_TextureData *texturedata = (GLES_TextureData *) texture->driverdata;
- GLES_ActivateRenderer(renderer);
- data->glDisable(texturedata->type);
- data->drawstate.texture = NULL;
- data->drawstate.texturing = SDL_FALSE;
- return 0;
- }
- static SDL_Renderer *
- GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
- {
- SDL_Renderer *renderer;
- GLES_RenderData *data;
- GLint value;
- Uint32 window_flags;
- int profile_mask = 0, major = 0, minor = 0;
- SDL_bool changed_window = SDL_FALSE;
- SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &profile_mask);
- SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &major);
- SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &minor);
- window_flags = SDL_GetWindowFlags(window);
- if (!(window_flags & SDL_WINDOW_OPENGL) ||
- profile_mask != SDL_GL_CONTEXT_PROFILE_ES || major != RENDERER_CONTEXT_MAJOR || minor != RENDERER_CONTEXT_MINOR) {
- changed_window = SDL_TRUE;
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, RENDERER_CONTEXT_MAJOR);
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, RENDERER_CONTEXT_MINOR);
- if (SDL_RecreateWindow(window, window_flags | SDL_WINDOW_OPENGL) < 0) {
- goto error;
- }
- }
- renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
- if (!renderer) {
- SDL_OutOfMemory();
- goto error;
- }
- data = (GLES_RenderData *) SDL_calloc(1, sizeof(*data));
- if (!data) {
- GLES_DestroyRenderer(renderer);
- SDL_OutOfMemory();
- goto error;
- }
- renderer->WindowEvent = GLES_WindowEvent;
- renderer->GetOutputSize = GLES_GetOutputSize;
- renderer->SupportsBlendMode = GLES_SupportsBlendMode;
- renderer->CreateTexture = GLES_CreateTexture;
- renderer->UpdateTexture = GLES_UpdateTexture;
- renderer->LockTexture = GLES_LockTexture;
- renderer->UnlockTexture = GLES_UnlockTexture;
- renderer->SetTextureScaleMode = GLES_SetTextureScaleMode;
- renderer->SetRenderTarget = GLES_SetRenderTarget;
- renderer->QueueSetViewport = GLES_QueueSetViewport;
- renderer->QueueSetDrawColor = GLES_QueueSetViewport; /* SetViewport and SetDrawColor are (currently) no-ops. */
- renderer->QueueDrawPoints = GLES_QueueDrawPoints;
- renderer->QueueDrawLines = GLES_QueueDrawLines;
- renderer->QueueFillRects = GLES_QueueFillRects;
- renderer->QueueCopy = GLES_QueueCopy;
- renderer->QueueCopyEx = GLES_QueueCopyEx;
- renderer->RunCommandQueue = GLES_RunCommandQueue;
- renderer->RenderReadPixels = GLES_RenderReadPixels;
- renderer->RenderPresent = GLES_RenderPresent;
- renderer->DestroyTexture = GLES_DestroyTexture;
- renderer->DestroyRenderer = GLES_DestroyRenderer;
- renderer->GL_BindTexture = GLES_BindTexture;
- renderer->GL_UnbindTexture = GLES_UnbindTexture;
- renderer->info = GLES_RenderDriver.info;
- renderer->info.flags = SDL_RENDERER_ACCELERATED;
- renderer->driverdata = data;
- renderer->window = window;
- data->context = SDL_GL_CreateContext(window);
- if (!data->context) {
- GLES_DestroyRenderer(renderer);
- goto error;
- }
- if (SDL_GL_MakeCurrent(window, data->context) < 0) {
- GLES_DestroyRenderer(renderer);
- goto error;
- }
- if (GLES_LoadFunctions(data) < 0) {
- GLES_DestroyRenderer(renderer);
- goto error;
- }
- if (flags & SDL_RENDERER_PRESENTVSYNC) {
- SDL_GL_SetSwapInterval(1);
- } else {
- SDL_GL_SetSwapInterval(0);
- }
- if (SDL_GL_GetSwapInterval() > 0) {
- renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
- }
- value = 0;
- data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
- renderer->info.max_texture_width = value;
- value = 0;
- data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
- renderer->info.max_texture_height = value;
- /* Android does not report GL_OES_framebuffer_object but the functionality seems to be there anyway */
- if (SDL_GL_ExtensionSupported("GL_OES_framebuffer_object") || data->glGenFramebuffersOES) {
- data->GL_OES_framebuffer_object_supported = SDL_TRUE;
- renderer->info.flags |= SDL_RENDERER_TARGETTEXTURE;
- value = 0;
- data->glGetIntegerv(GL_FRAMEBUFFER_BINDING_OES, &value);
- data->window_framebuffer = (GLuint)value;
- }
- data->framebuffers = NULL;
- if (SDL_GL_ExtensionSupported("GL_OES_blend_func_separate")) {
- data->GL_OES_blend_func_separate_supported = SDL_TRUE;
- }
- if (SDL_GL_ExtensionSupported("GL_OES_blend_equation_separate")) {
- data->GL_OES_blend_equation_separate_supported = SDL_TRUE;
- }
- if (SDL_GL_ExtensionSupported("GL_OES_blend_subtract")) {
- data->GL_OES_blend_subtract_supported = SDL_TRUE;
- }
- /* Set up parameters for rendering */
- data->glDisable(GL_DEPTH_TEST);
- data->glDisable(GL_CULL_FACE);
- data->glMatrixMode(GL_MODELVIEW);
- data->glLoadIdentity();
- data->glEnableClientState(GL_VERTEX_ARRAY);
- data->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- data->glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
- data->drawstate.blend = SDL_BLENDMODE_INVALID;
- data->drawstate.color = 0xFFFFFFFF;
- data->drawstate.clear_color = 0xFFFFFFFF;
- return renderer;
- error:
- if (changed_window) {
- /* Uh oh, better try to put it back... */
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profile_mask);
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, major);
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minor);
- SDL_RecreateWindow(window, window_flags);
- }
- return NULL;
- }
- SDL_RenderDriver GLES_RenderDriver = {
- GLES_CreateRenderer,
- {
- "opengles",
- (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
- 1,
- {SDL_PIXELFORMAT_ABGR8888},
- 0,
- 0
- }
- };
- #endif /* SDL_VIDEO_RENDER_OGL_ES && !SDL_RENDER_DISABLED */
- /* vi: set ts=4 sw=4 expandtab: */
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