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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "../SDL_internal.h"
- /* Allow access to a raw mixing buffer */
- #include "SDL.h"
- #include "SDL_audio.h"
- #include "SDL_audio_c.h"
- #include "SDL_audiomem.h"
- #include "SDL_sysaudio.h"
- #define _THIS SDL_AudioDevice *_this
- static SDL_AudioDriver current_audio;
- static SDL_AudioDevice *open_devices[16];
- /* !!! FIXME: These are wordy and unlocalized... */
- #define DEFAULT_OUTPUT_DEVNAME "System audio output device"
- #define DEFAULT_INPUT_DEVNAME "System audio capture device"
- /*
- * Not all of these will be compiled and linked in, but it's convenient
- * to have a complete list here and saves yet-another block of #ifdefs...
- * Please see bootstrap[], below, for the actual #ifdef mess.
- */
- extern AudioBootStrap BSD_AUDIO_bootstrap;
- extern AudioBootStrap DSP_bootstrap;
- extern AudioBootStrap ALSA_bootstrap;
- extern AudioBootStrap PULSEAUDIO_bootstrap;
- extern AudioBootStrap QSAAUDIO_bootstrap;
- extern AudioBootStrap SUNAUDIO_bootstrap;
- extern AudioBootStrap ARTS_bootstrap;
- extern AudioBootStrap ESD_bootstrap;
- #if SDL_AUDIO_DRIVER_NACL
- extern AudioBootStrap NACLAUD_bootstrap;
- #endif
- extern AudioBootStrap NAS_bootstrap;
- extern AudioBootStrap XAUDIO2_bootstrap;
- extern AudioBootStrap DSOUND_bootstrap;
- extern AudioBootStrap WINMM_bootstrap;
- extern AudioBootStrap PAUDIO_bootstrap;
- extern AudioBootStrap HAIKUAUDIO_bootstrap;
- extern AudioBootStrap COREAUDIO_bootstrap;
- extern AudioBootStrap SNDMGR_bootstrap;
- extern AudioBootStrap DISKAUD_bootstrap;
- extern AudioBootStrap DUMMYAUD_bootstrap;
- extern AudioBootStrap DCAUD_bootstrap;
- extern AudioBootStrap DART_bootstrap;
- extern AudioBootStrap NDSAUD_bootstrap;
- extern AudioBootStrap FUSIONSOUND_bootstrap;
- extern AudioBootStrap ANDROIDAUD_bootstrap;
- extern AudioBootStrap PSPAUD_bootstrap;
- extern AudioBootStrap SNDIO_bootstrap;
- /* Available audio drivers */
- static const AudioBootStrap *const bootstrap[] = {
- #if SDL_AUDIO_DRIVER_PULSEAUDIO
- &PULSEAUDIO_bootstrap,
- #endif
- #if SDL_AUDIO_DRIVER_ALSA
- &ALSA_bootstrap,
- #endif
- #if SDL_AUDIO_DRIVER_SNDIO
- &SNDIO_bootstrap,
- #endif
- #if SDL_AUDIO_DRIVER_BSD
- &BSD_AUDIO_bootstrap,
- #endif
- #if SDL_AUDIO_DRIVER_OSS
- &DSP_bootstrap,
- #endif
- #if SDL_AUDIO_DRIVER_QSA
- &QSAAUDIO_bootstrap,
- #endif
- #if SDL_AUDIO_DRIVER_SUNAUDIO
- &SUNAUDIO_bootstrap,
- #endif
- #if SDL_AUDIO_DRIVER_ARTS
- &ARTS_bootstrap,
- #endif
- #if SDL_AUDIO_DRIVER_ESD
- &ESD_bootstrap,
- #endif
- #if SDL_AUDIO_DRIVER_NACL
- &NACLAUD_bootstrap,
- #endif
- #if SDL_AUDIO_DRIVER_NAS
- &NAS_bootstrap,
- #endif
- #if SDL_AUDIO_DRIVER_XAUDIO2
- &XAUDIO2_bootstrap,
- #endif
- #if SDL_AUDIO_DRIVER_DSOUND
- &DSOUND_bootstrap,
- #endif
- #if SDL_AUDIO_DRIVER_WINMM
- &WINMM_bootstrap,
- #endif
- #if SDL_AUDIO_DRIVER_PAUDIO
- &PAUDIO_bootstrap,
- #endif
- #if SDL_AUDIO_DRIVER_HAIKU
- &HAIKUAUDIO_bootstrap,
- #endif
- #if SDL_AUDIO_DRIVER_COREAUDIO
- &COREAUDIO_bootstrap,
- #endif
- #if SDL_AUDIO_DRIVER_DISK
- &DISKAUD_bootstrap,
- #endif
- #if SDL_AUDIO_DRIVER_DUMMY
- &DUMMYAUD_bootstrap,
- #endif
- #if SDL_AUDIO_DRIVER_FUSIONSOUND
- &FUSIONSOUND_bootstrap,
- #endif
- #if SDL_AUDIO_DRIVER_ANDROID
- &ANDROIDAUD_bootstrap,
- #endif
- #if SDL_AUDIO_DRIVER_PSP
- &PSPAUD_bootstrap,
- #endif
- NULL
- };
- static SDL_AudioDevice *
- get_audio_device(SDL_AudioDeviceID id)
- {
- id--;
- if ((id >= SDL_arraysize(open_devices)) || (open_devices[id] == NULL)) {
- SDL_SetError("Invalid audio device ID");
- return NULL;
- }
- return open_devices[id];
- }
- /* stubs for audio drivers that don't need a specific entry point... */
- static void
- SDL_AudioDetectDevices_Default(int iscapture, SDL_AddAudioDevice addfn)
- { /* no-op. */
- }
- static void
- SDL_AudioThreadInit_Default(_THIS)
- { /* no-op. */
- }
- static void
- SDL_AudioWaitDevice_Default(_THIS)
- { /* no-op. */
- }
- static void
- SDL_AudioPlayDevice_Default(_THIS)
- { /* no-op. */
- }
- static int
- SDL_AudioGetPendingBytes_Default(_THIS)
- {
- return 0;
- }
- static Uint8 *
- SDL_AudioGetDeviceBuf_Default(_THIS)
- {
- return NULL;
- }
- static void
- SDL_AudioWaitDone_Default(_THIS)
- { /* no-op. */
- }
- static void
- SDL_AudioCloseDevice_Default(_THIS)
- { /* no-op. */
- }
- static void
- SDL_AudioDeinitialize_Default(void)
- { /* no-op. */
- }
- static int
- SDL_AudioOpenDevice_Default(_THIS, const char *devname, int iscapture)
- {
- return -1;
- }
- static SDL_INLINE SDL_bool
- is_in_audio_device_thread(SDL_AudioDevice * device)
- {
- /* The device thread locks the same mutex, but not through the public API.
- This check is in case the application, in the audio callback,
- tries to lock the thread that we've already locked from the
- device thread...just in case we only have non-recursive mutexes. */
- if (device->thread && (SDL_ThreadID() == device->threadid)) {
- return SDL_TRUE;
- }
- return SDL_FALSE;
- }
- static void
- SDL_AudioLockDevice_Default(SDL_AudioDevice * device)
- {
- if (!is_in_audio_device_thread(device)) {
- SDL_LockMutex(device->mixer_lock);
- }
- }
- static void
- SDL_AudioUnlockDevice_Default(SDL_AudioDevice * device)
- {
- if (!is_in_audio_device_thread(device)) {
- SDL_UnlockMutex(device->mixer_lock);
- }
- }
- static void
- finalize_audio_entry_points(void)
- {
- /*
- * Fill in stub functions for unused driver entry points. This lets us
- * blindly call them without having to check for validity first.
- */
- #define FILL_STUB(x) \
- if (current_audio.impl.x == NULL) { \
- current_audio.impl.x = SDL_Audio##x##_Default; \
- }
- FILL_STUB(DetectDevices);
- FILL_STUB(OpenDevice);
- FILL_STUB(ThreadInit);
- FILL_STUB(WaitDevice);
- FILL_STUB(PlayDevice);
- FILL_STUB(GetPendingBytes);
- FILL_STUB(GetDeviceBuf);
- FILL_STUB(WaitDone);
- FILL_STUB(CloseDevice);
- FILL_STUB(LockDevice);
- FILL_STUB(UnlockDevice);
- FILL_STUB(Deinitialize);
- #undef FILL_STUB
- }
- #if 0 /* !!! FIXME: rewrite/remove this streamer code. */
- /* Streaming functions (for when the input and output buffer sizes are different) */
- /* Write [length] bytes from buf into the streamer */
- static void
- SDL_StreamWrite(SDL_AudioStreamer * stream, Uint8 * buf, int length)
- {
- int i;
- for (i = 0; i < length; ++i) {
- stream->buffer[stream->write_pos] = buf[i];
- ++stream->write_pos;
- }
- }
- /* Read [length] bytes out of the streamer into buf */
- static void
- SDL_StreamRead(SDL_AudioStreamer * stream, Uint8 * buf, int length)
- {
- int i;
- for (i = 0; i < length; ++i) {
- buf[i] = stream->buffer[stream->read_pos];
- ++stream->read_pos;
- }
- }
- static int
- SDL_StreamLength(SDL_AudioStreamer * stream)
- {
- return (stream->write_pos - stream->read_pos) % stream->max_len;
- }
- /* Initialize the stream by allocating the buffer and setting the read/write heads to the beginning */
- #if 0
- static int
- SDL_StreamInit(SDL_AudioStreamer * stream, int max_len, Uint8 silence)
- {
- /* First try to allocate the buffer */
- stream->buffer = (Uint8 *) SDL_malloc(max_len);
- if (stream->buffer == NULL) {
- return -1;
- }
- stream->max_len = max_len;
- stream->read_pos = 0;
- stream->write_pos = 0;
- /* Zero out the buffer */
- SDL_memset(stream->buffer, silence, max_len);
- return 0;
- }
- #endif
- /* Deinitialize the stream simply by freeing the buffer */
- static void
- SDL_StreamDeinit(SDL_AudioStreamer * stream)
- {
- SDL_free(stream->buffer);
- }
- #endif
- /* buffer queueing support... */
- /* this expects that you managed thread safety elsewhere. */
- static void
- free_audio_queue(SDL_AudioBufferQueue *buffer)
- {
- while (buffer) {
- SDL_AudioBufferQueue *next = buffer->next;
- SDL_free(buffer);
- buffer = next;
- }
- }
- static void SDLCALL
- SDL_BufferQueueDrainCallback(void *userdata, Uint8 *stream, int _len)
- {
- /* this function always holds the mixer lock before being called. */
- Uint32 len = (Uint32) _len;
- SDL_AudioDevice *device = (SDL_AudioDevice *) userdata;
- SDL_AudioBufferQueue *buffer;
- SDL_assert(device != NULL); /* this shouldn't ever happen, right?! */
- SDL_assert(_len >= 0); /* this shouldn't ever happen, right?! */
- while ((len > 0) && ((buffer = device->buffer_queue_head) != NULL)) {
- const Uint32 avail = buffer->datalen - buffer->startpos;
- const Uint32 cpy = SDL_min(len, avail);
- SDL_assert(device->queued_bytes >= avail);
- SDL_memcpy(stream, buffer->data + buffer->startpos, cpy);
- buffer->startpos += cpy;
- stream += cpy;
- device->queued_bytes -= cpy;
- len -= cpy;
- if (buffer->startpos == buffer->datalen) { /* packet is done, put it in the pool. */
- device->buffer_queue_head = buffer->next;
- SDL_assert((buffer->next != NULL) || (buffer == device->buffer_queue_tail));
- buffer->next = device->buffer_queue_pool;
- device->buffer_queue_pool = buffer;
- }
- }
- SDL_assert((device->buffer_queue_head != NULL) == (device->queued_bytes != 0));
- if (len > 0) { /* fill any remaining space in the stream with silence. */
- SDL_assert(device->buffer_queue_head == NULL);
- SDL_memset(stream, device->spec.silence, len);
- }
- if (device->buffer_queue_head == NULL) {
- device->buffer_queue_tail = NULL; /* in case we drained the queue entirely. */
- }
- }
- int
- SDL_QueueAudio(SDL_AudioDeviceID devid, const void *_data, Uint32 len)
- {
- SDL_AudioDevice *device = get_audio_device(devid);
- const Uint8 *data = (const Uint8 *) _data;
- SDL_AudioBufferQueue *orighead;
- SDL_AudioBufferQueue *origtail;
- Uint32 origlen;
- Uint32 datalen;
- if (!device) {
- return -1; /* get_audio_device() will have set the error state */
- }
- if (device->spec.callback != SDL_BufferQueueDrainCallback) {
- return SDL_SetError("Audio device has a callback, queueing not allowed");
- }
- current_audio.impl.LockDevice(device);
- orighead = device->buffer_queue_head;
- origtail = device->buffer_queue_tail;
- origlen = origtail ? origtail->datalen : 0;
- while (len > 0) {
- SDL_AudioBufferQueue *packet = device->buffer_queue_tail;
- SDL_assert(!packet || (packet->datalen <= SDL_AUDIOBUFFERQUEUE_PACKETLEN));
- if (!packet || (packet->datalen >= SDL_AUDIOBUFFERQUEUE_PACKETLEN)) {
- /* tail packet missing or completely full; we need a new packet. */
- packet = device->buffer_queue_pool;
- if (packet != NULL) {
- /* we have one available in the pool. */
- device->buffer_queue_pool = packet->next;
- } else {
- /* Have to allocate a new one! */
- packet = (SDL_AudioBufferQueue *) SDL_malloc(sizeof (SDL_AudioBufferQueue));
- if (packet == NULL) {
- /* uhoh, reset so we've queued nothing new, free what we can. */
- if (!origtail) {
- packet = device->buffer_queue_head; /* whole queue. */
- } else {
- packet = origtail->next; /* what we added to existing queue. */
- origtail->next = NULL;
- origtail->datalen = origlen;
- }
- device->buffer_queue_head = orighead;
- device->buffer_queue_tail = origtail;
- device->buffer_queue_pool = NULL;
- current_audio.impl.UnlockDevice(device);
- free_audio_queue(packet); /* give back what we can. */
- return SDL_OutOfMemory();
- }
- }
- packet->datalen = 0;
- packet->startpos = 0;
- packet->next = NULL;
- SDL_assert((device->buffer_queue_head != NULL) == (device->queued_bytes != 0));
- if (device->buffer_queue_tail == NULL) {
- device->buffer_queue_head = packet;
- } else {
- device->buffer_queue_tail->next = packet;
- }
- device->buffer_queue_tail = packet;
- }
- datalen = SDL_min(len, SDL_AUDIOBUFFERQUEUE_PACKETLEN - packet->datalen);
- SDL_memcpy(packet->data + packet->datalen, data, datalen);
- data += datalen;
- len -= datalen;
- packet->datalen += datalen;
- device->queued_bytes += datalen;
- }
- current_audio.impl.UnlockDevice(device);
- return 0;
- }
- Uint32
- SDL_GetQueuedAudioSize(SDL_AudioDeviceID devid)
- {
- Uint32 retval = 0;
- SDL_AudioDevice *device = get_audio_device(devid);
- /* Nothing to do unless we're set up for queueing. */
- if (device && (device->spec.callback == SDL_BufferQueueDrainCallback)) {
- current_audio.impl.LockDevice(device);
- retval = device->queued_bytes + current_audio.impl.GetPendingBytes(device);
- current_audio.impl.UnlockDevice(device);
- }
- return retval;
- }
- void
- SDL_ClearQueuedAudio(SDL_AudioDeviceID devid)
- {
- SDL_AudioDevice *device = get_audio_device(devid);
- SDL_AudioBufferQueue *buffer = NULL;
- if (!device) {
- return; /* nothing to do. */
- }
- /* Blank out the device and release the mutex. Free it afterwards. */
- current_audio.impl.LockDevice(device);
- buffer = device->buffer_queue_head;
- device->buffer_queue_tail = NULL;
- device->buffer_queue_head = NULL;
- device->queued_bytes = 0;
- current_audio.impl.UnlockDevice(device);
- free_audio_queue(buffer);
- }
- #if defined(__ANDROID__)
- #include <android/log.h>
- #endif
- /* The general mixing thread function */
- int SDLCALL
- SDL_RunAudio(void *devicep)
- {
- SDL_AudioDevice *device = (SDL_AudioDevice *) devicep;
- Uint8 *stream;
- int stream_len;
- void *udata;
- void (SDLCALL * fill) (void *userdata, Uint8 * stream, int len);
- Uint32 delay;
- #if 0 /* !!! FIXME: rewrite/remove this streamer code. */
- /* For streaming when the buffer sizes don't match up */
- Uint8 *istream;
- int istream_len = 0;
- #endif
- /* The audio mixing is always a high priority thread */
- SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);
- /* Perform any thread setup */
- device->threadid = SDL_ThreadID();
- current_audio.impl.ThreadInit(device);
- /* Set up the mixing function */
- fill = device->spec.callback;
- udata = device->spec.userdata;
- /* By default do not stream */
- device->use_streamer = 0;
- if (device->convert.needed) {
- #if 0 /* !!! FIXME: I took len_div out of the structure. Use rate_incr instead? */
- /* If the result of the conversion alters the length, i.e. resampling is being used, use the streamer */
- if (device->convert.len_mult != 1 || device->convert.len_div != 1) {
- /* The streamer's maximum length should be twice whichever is larger: spec.size or len_cvt */
- stream_max_len = 2 * device->spec.size;
- if (device->convert.len_mult > device->convert.len_div) {
- stream_max_len *= device->convert.len_mult;
- stream_max_len /= device->convert.len_div;
- }
- if (SDL_StreamInit(&device->streamer, stream_max_len, silence) <
- 0)
- return -1;
- device->use_streamer = 1;
- /* istream_len should be the length of what we grab from the callback and feed to conversion,
- so that we get close to spec_size. I.e. we want device.spec_size = istream_len * u / d
- */
- istream_len =
- device->spec.size * device->convert.len_div /
- device->convert.len_mult;
- }
- #endif
- stream_len = device->convert.len;
- } else {
- stream_len = device->spec.size;
- }
- /* Calculate the delay while paused */
- delay = ((device->spec.samples * 1000) / device->spec.freq);
- /* Determine if the streamer is necessary here */
- #if 0 /* !!! FIXME: rewrite/remove this streamer code. */
- if (device->use_streamer == 1) {
- /* This code is almost the same as the old code. The difference is, instead of reading
- directly from the callback into "stream", then converting and sending the audio off,
- we go: callback -> "istream" -> (conversion) -> streamer -> stream -> device.
- However, reading and writing with streamer are done separately:
- - We only call the callback and write to the streamer when the streamer does not
- contain enough samples to output to the device.
- - We only read from the streamer and tell the device to play when the streamer
- does have enough samples to output.
- This allows us to perform resampling in the conversion step, where the output of the
- resampling process can be any number. We will have to see what a good size for the
- stream's maximum length is, but I suspect 2*max(len_cvt, stream_len) is a good figure.
- */
- while (device->enabled) {
- if (device->paused) {
- SDL_Delay(delay);
- continue;
- }
- /* Only read in audio if the streamer doesn't have enough already (if it does not have enough samples to output) */
- if (SDL_StreamLength(&device->streamer) < stream_len) {
- /* Set up istream */
- if (device->convert.needed) {
- if (device->convert.buf) {
- istream = device->convert.buf;
- } else {
- continue;
- }
- } else {
- /* FIXME: Ryan, this is probably wrong. I imagine we don't want to get
- * a device buffer both here and below in the stream output.
- */
- istream = current_audio.impl.GetDeviceBuf(device);
- if (istream == NULL) {
- istream = device->fake_stream;
- }
- }
- /* Read from the callback into the _input_ stream */
- SDL_LockMutex(device->mixer_lock);
- (*fill) (udata, istream, istream_len);
- SDL_UnlockMutex(device->mixer_lock);
- /* Convert the audio if necessary and write to the streamer */
- if (device->convert.needed) {
- SDL_ConvertAudio(&device->convert);
- if (istream == NULL) {
- istream = device->fake_stream;
- }
- /* SDL_memcpy(istream, device->convert.buf, device->convert.len_cvt); */
- SDL_StreamWrite(&device->streamer, device->convert.buf,
- device->convert.len_cvt);
- } else {
- SDL_StreamWrite(&device->streamer, istream, istream_len);
- }
- }
- /* Only output audio if the streamer has enough to output */
- if (SDL_StreamLength(&device->streamer) >= stream_len) {
- /* Set up the output stream */
- if (device->convert.needed) {
- if (device->convert.buf) {
- stream = device->convert.buf;
- } else {
- continue;
- }
- } else {
- stream = current_audio.impl.GetDeviceBuf(device);
- if (stream == NULL) {
- stream = device->fake_stream;
- }
- }
- /* Now read from the streamer */
- SDL_StreamRead(&device->streamer, stream, stream_len);
- /* Ready current buffer for play and change current buffer */
- if (stream != device->fake_stream) {
- current_audio.impl.PlayDevice(device);
- /* Wait for an audio buffer to become available */
- current_audio.impl.WaitDevice(device);
- } else {
- SDL_Delay(delay);
- }
- }
- }
- } else
- #endif
- {
- /* Otherwise, do not use the streamer. This is the old code. */
- const int silence = (int) device->spec.silence;
- /* Loop, filling the audio buffers */
- while (device->enabled) {
- /* Fill the current buffer with sound */
- if (device->convert.needed) {
- if (device->convert.buf) {
- stream = device->convert.buf;
- } else {
- continue;
- }
- } else {
- stream = current_audio.impl.GetDeviceBuf(device);
- if (stream == NULL) {
- stream = device->fake_stream;
- }
- }
- SDL_LockMutex(device->mixer_lock);
- if (device->paused) {
- SDL_memset(stream, silence, stream_len);
- } else {
- (*fill) (udata, stream, stream_len);
- }
- SDL_UnlockMutex(device->mixer_lock);
- /* Convert the audio if necessary */
- if (device->convert.needed) {
- SDL_ConvertAudio(&device->convert);
- stream = current_audio.impl.GetDeviceBuf(device);
- if (stream == NULL) {
- stream = device->fake_stream;
- }
- SDL_memcpy(stream, device->convert.buf,
- device->convert.len_cvt);
- }
- /* Ready current buffer for play and change current buffer */
- if (stream != device->fake_stream) {
- current_audio.impl.PlayDevice(device);
- /* Wait for an audio buffer to become available */
- current_audio.impl.WaitDevice(device);
- } else {
- SDL_Delay(delay);
- }
- }
- }
- /* Wait for the audio to drain.. */
- current_audio.impl.WaitDone(device);
- /* If necessary, deinit the streamer */
- #if 0 /* !!! FIXME: rewrite/remove this streamer code. */
- if (device->use_streamer == 1)
- SDL_StreamDeinit(&device->streamer);
- #endif
- return (0);
- }
- static SDL_AudioFormat
- SDL_ParseAudioFormat(const char *string)
- {
- #define CHECK_FMT_STRING(x) if (SDL_strcmp(string, #x) == 0) return AUDIO_##x
- CHECK_FMT_STRING(U8);
- CHECK_FMT_STRING(S8);
- CHECK_FMT_STRING(U16LSB);
- CHECK_FMT_STRING(S16LSB);
- CHECK_FMT_STRING(U16MSB);
- CHECK_FMT_STRING(S16MSB);
- CHECK_FMT_STRING(U16SYS);
- CHECK_FMT_STRING(S16SYS);
- CHECK_FMT_STRING(U16);
- CHECK_FMT_STRING(S16);
- CHECK_FMT_STRING(S32LSB);
- CHECK_FMT_STRING(S32MSB);
- CHECK_FMT_STRING(S32SYS);
- CHECK_FMT_STRING(S32);
- CHECK_FMT_STRING(F32LSB);
- CHECK_FMT_STRING(F32MSB);
- CHECK_FMT_STRING(F32SYS);
- CHECK_FMT_STRING(F32);
- #undef CHECK_FMT_STRING
- return 0;
- }
- int
- SDL_GetNumAudioDrivers(void)
- {
- return (SDL_arraysize(bootstrap) - 1);
- }
- const char *
- SDL_GetAudioDriver(int index)
- {
- if (index >= 0 && index < SDL_GetNumAudioDrivers()) {
- return (bootstrap[index]->name);
- }
- return (NULL);
- }
- int
- SDL_AudioInit(const char *driver_name)
- {
- int i = 0;
- int initialized = 0;
- int tried_to_init = 0;
- if (SDL_WasInit(SDL_INIT_AUDIO)) {
- SDL_AudioQuit(); /* shutdown driver if already running. */
- }
- SDL_memset(¤t_audio, '\0', sizeof(current_audio));
- SDL_memset(open_devices, '\0', sizeof(open_devices));
- /* Select the proper audio driver */
- if (driver_name == NULL) {
- driver_name = SDL_getenv("SDL_AUDIODRIVER");
- }
- for (i = 0; (!initialized) && (bootstrap[i]); ++i) {
- /* make sure we should even try this driver before doing so... */
- const AudioBootStrap *backend = bootstrap[i];
- if ((driver_name && (SDL_strncasecmp(backend->name, driver_name, SDL_strlen(driver_name)) != 0)) ||
- (!driver_name && backend->demand_only)) {
- continue;
- }
- tried_to_init = 1;
- SDL_memset(¤t_audio, 0, sizeof(current_audio));
- current_audio.name = backend->name;
- current_audio.desc = backend->desc;
- initialized = backend->init(¤t_audio.impl);
- }
- if (!initialized) {
- /* specific drivers will set the error message if they fail... */
- if (!tried_to_init) {
- if (driver_name) {
- SDL_SetError("Audio target '%s' not available", driver_name);
- } else {
- SDL_SetError("No available audio device");
- }
- }
- SDL_memset(¤t_audio, 0, sizeof(current_audio));
- return (-1); /* No driver was available, so fail. */
- }
- finalize_audio_entry_points();
- return (0);
- }
- /*
- * Get the current audio driver name
- */
- const char *
- SDL_GetCurrentAudioDriver()
- {
- return current_audio.name;
- }
- static void
- free_device_list(char ***devices, int *devCount)
- {
- int i = *devCount;
- if ((i > 0) && (*devices != NULL)) {
- while (i--) {
- SDL_free((*devices)[i]);
- }
- }
- SDL_free(*devices);
- *devices = NULL;
- *devCount = 0;
- }
- static
- void SDL_AddCaptureAudioDevice(const char *_name)
- {
- char *name = NULL;
- void *ptr = SDL_realloc(current_audio.inputDevices,
- (current_audio.inputDeviceCount+1) * sizeof(char*));
- if (ptr == NULL) {
- return; /* oh well. */
- }
- current_audio.inputDevices = (char **) ptr;
- name = SDL_strdup(_name); /* if this returns NULL, that's okay. */
- current_audio.inputDevices[current_audio.inputDeviceCount++] = name;
- }
- static
- void SDL_AddOutputAudioDevice(const char *_name)
- {
- char *name = NULL;
- void *ptr = SDL_realloc(current_audio.outputDevices,
- (current_audio.outputDeviceCount+1) * sizeof(char*));
- if (ptr == NULL) {
- return; /* oh well. */
- }
- current_audio.outputDevices = (char **) ptr;
- name = SDL_strdup(_name); /* if this returns NULL, that's okay. */
- current_audio.outputDevices[current_audio.outputDeviceCount++] = name;
- }
- int
- SDL_GetNumAudioDevices(int iscapture)
- {
- int retval = 0;
- if (!SDL_WasInit(SDL_INIT_AUDIO)) {
- return -1;
- }
- if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) {
- return 0;
- }
- if ((iscapture) && (current_audio.impl.OnlyHasDefaultInputDevice)) {
- return 1;
- }
- if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) {
- return 1;
- }
- if (iscapture) {
- free_device_list(¤t_audio.inputDevices,
- ¤t_audio.inputDeviceCount);
- current_audio.impl.DetectDevices(iscapture, SDL_AddCaptureAudioDevice);
- retval = current_audio.inputDeviceCount;
- } else {
- free_device_list(¤t_audio.outputDevices,
- ¤t_audio.outputDeviceCount);
- current_audio.impl.DetectDevices(iscapture, SDL_AddOutputAudioDevice);
- retval = current_audio.outputDeviceCount;
- }
- return retval;
- }
- const char *
- SDL_GetAudioDeviceName(int index, int iscapture)
- {
- if (!SDL_WasInit(SDL_INIT_AUDIO)) {
- SDL_SetError("Audio subsystem is not initialized");
- return NULL;
- }
- if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) {
- SDL_SetError("No capture support");
- return NULL;
- }
- if (index < 0) {
- goto no_such_device;
- }
- if ((iscapture) && (current_audio.impl.OnlyHasDefaultInputDevice)) {
- if (index > 0) {
- goto no_such_device;
- }
- return DEFAULT_INPUT_DEVNAME;
- }
- if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) {
- if (index > 0) {
- goto no_such_device;
- }
- return DEFAULT_OUTPUT_DEVNAME;
- }
- if (iscapture) {
- if (index >= current_audio.inputDeviceCount) {
- goto no_such_device;
- }
- return current_audio.inputDevices[index];
- } else {
- if (index >= current_audio.outputDeviceCount) {
- goto no_such_device;
- }
- return current_audio.outputDevices[index];
- }
- no_such_device:
- SDL_SetError("No such device");
- return NULL;
- }
- static void
- close_audio_device(SDL_AudioDevice * device)
- {
- device->enabled = 0;
- if (device->thread != NULL) {
- SDL_WaitThread(device->thread, NULL);
- }
- if (device->mixer_lock != NULL) {
- SDL_DestroyMutex(device->mixer_lock);
- }
- SDL_FreeAudioMem(device->fake_stream);
- if (device->convert.needed) {
- SDL_FreeAudioMem(device->convert.buf);
- }
- if (device->opened) {
- current_audio.impl.CloseDevice(device);
- device->opened = 0;
- }
- free_audio_queue(device->buffer_queue_head);
- free_audio_queue(device->buffer_queue_pool);
- SDL_FreeAudioMem(device);
- }
- /*
- * Sanity check desired AudioSpec for SDL_OpenAudio() in (orig).
- * Fills in a sanitized copy in (prepared).
- * Returns non-zero if okay, zero on fatal parameters in (orig).
- */
- static int
- prepare_audiospec(const SDL_AudioSpec * orig, SDL_AudioSpec * prepared)
- {
- SDL_memcpy(prepared, orig, sizeof(SDL_AudioSpec));
- if (orig->freq == 0) {
- const char *env = SDL_getenv("SDL_AUDIO_FREQUENCY");
- if ((!env) || ((prepared->freq = SDL_atoi(env)) == 0)) {
- prepared->freq = 22050; /* a reasonable default */
- }
- }
- if (orig->format == 0) {
- const char *env = SDL_getenv("SDL_AUDIO_FORMAT");
- if ((!env) || ((prepared->format = SDL_ParseAudioFormat(env)) == 0)) {
- prepared->format = AUDIO_S16; /* a reasonable default */
- }
- }
- switch (orig->channels) {
- case 0:{
- const char *env = SDL_getenv("SDL_AUDIO_CHANNELS");
- if ((!env) || ((prepared->channels = (Uint8) SDL_atoi(env)) == 0)) {
- prepared->channels = 2; /* a reasonable default */
- }
- break;
- }
- case 1: /* Mono */
- case 2: /* Stereo */
- case 4: /* surround */
- case 6: /* surround with center and lfe */
- break;
- default:
- SDL_SetError("Unsupported number of audio channels.");
- return 0;
- }
- if (orig->samples == 0) {
- const char *env = SDL_getenv("SDL_AUDIO_SAMPLES");
- if ((!env) || ((prepared->samples = (Uint16) SDL_atoi(env)) == 0)) {
- /* Pick a default of ~46 ms at desired frequency */
- /* !!! FIXME: remove this when the non-Po2 resampling is in. */
- const int samples = (prepared->freq / 1000) * 46;
- int power2 = 1;
- while (power2 < samples) {
- power2 *= 2;
- }
- prepared->samples = power2;
- }
- }
- /* Calculate the silence and size of the audio specification */
- SDL_CalculateAudioSpec(prepared);
- return 1;
- }
- static SDL_AudioDeviceID
- open_audio_device(const char *devname, int iscapture,
- const SDL_AudioSpec * desired, SDL_AudioSpec * obtained,
- int allowed_changes, int min_id)
- {
- SDL_AudioDeviceID id = 0;
- SDL_AudioSpec _obtained;
- SDL_AudioDevice *device;
- SDL_bool build_cvt;
- int i = 0;
- if (!SDL_WasInit(SDL_INIT_AUDIO)) {
- SDL_SetError("Audio subsystem is not initialized");
- return 0;
- }
- if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) {
- SDL_SetError("No capture support");
- return 0;
- }
- if (!obtained) {
- obtained = &_obtained;
- }
- if (!prepare_audiospec(desired, obtained)) {
- return 0;
- }
- /* If app doesn't care about a specific device, let the user override. */
- if (devname == NULL) {
- devname = SDL_getenv("SDL_AUDIO_DEVICE_NAME");
- }
- /*
- * Catch device names at the high level for the simple case...
- * This lets us have a basic "device enumeration" for systems that
- * don't have multiple devices, but makes sure the device name is
- * always NULL when it hits the low level.
- *
- * Also make sure that the simple case prevents multiple simultaneous
- * opens of the default system device.
- */
- if ((iscapture) && (current_audio.impl.OnlyHasDefaultInputDevice)) {
- if ((devname) && (SDL_strcmp(devname, DEFAULT_INPUT_DEVNAME) != 0)) {
- SDL_SetError("No such device");
- return 0;
- }
- devname = NULL;
- for (i = 0; i < SDL_arraysize(open_devices); i++) {
- if ((open_devices[i]) && (open_devices[i]->iscapture)) {
- SDL_SetError("Audio device already open");
- return 0;
- }
- }
- }
- if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) {
- if ((devname) && (SDL_strcmp(devname, DEFAULT_OUTPUT_DEVNAME) != 0)) {
- SDL_SetError("No such device");
- return 0;
- }
- devname = NULL;
- for (i = 0; i < SDL_arraysize(open_devices); i++) {
- if ((open_devices[i]) && (!open_devices[i]->iscapture)) {
- SDL_SetError("Audio device already open");
- return 0;
- }
- }
- }
- device = (SDL_AudioDevice *) SDL_AllocAudioMem(sizeof(SDL_AudioDevice));
- if (device == NULL) {
- SDL_OutOfMemory();
- return 0;
- }
- SDL_zerop(device);
- device->spec = *obtained;
- device->enabled = 1;
- device->paused = 1;
- device->iscapture = iscapture;
- /* Create a semaphore for locking the sound buffers */
- if (!current_audio.impl.SkipMixerLock) {
- device->mixer_lock = SDL_CreateMutex();
- if (device->mixer_lock == NULL) {
- close_audio_device(device);
- SDL_SetError("Couldn't create mixer lock");
- return 0;
- }
- }
- /* force a device detection if we haven't done one yet. */
- if ( ((iscapture) && (current_audio.inputDevices == NULL)) ||
- ((!iscapture) && (current_audio.outputDevices == NULL)) ) {
- SDL_GetNumAudioDevices(iscapture);
- }
- if (current_audio.impl.OpenDevice(device, devname, iscapture) < 0) {
- close_audio_device(device);
- return 0;
- }
- device->opened = 1;
- /* Allocate a fake audio memory buffer */
- device->fake_stream = (Uint8 *)SDL_AllocAudioMem(device->spec.size);
- if (device->fake_stream == NULL) {
- close_audio_device(device);
- SDL_OutOfMemory();
- return 0;
- }
- /* See if we need to do any conversion */
- build_cvt = SDL_FALSE;
- if (obtained->freq != device->spec.freq) {
- if (allowed_changes & SDL_AUDIO_ALLOW_FREQUENCY_CHANGE) {
- obtained->freq = device->spec.freq;
- } else {
- build_cvt = SDL_TRUE;
- }
- }
- if (obtained->format != device->spec.format) {
- if (allowed_changes & SDL_AUDIO_ALLOW_FORMAT_CHANGE) {
- obtained->format = device->spec.format;
- } else {
- build_cvt = SDL_TRUE;
- }
- }
- if (obtained->channels != device->spec.channels) {
- if (allowed_changes & SDL_AUDIO_ALLOW_CHANNELS_CHANGE) {
- obtained->channels = device->spec.channels;
- } else {
- build_cvt = SDL_TRUE;
- }
- }
- /* If the audio driver changes the buffer size, accept it.
- This needs to be done after the format is modified above,
- otherwise it might not have the correct buffer size.
- */
- if (device->spec.samples != obtained->samples) {
- obtained->samples = device->spec.samples;
- SDL_CalculateAudioSpec(obtained);
- }
- if (build_cvt) {
- /* Build an audio conversion block */
- if (SDL_BuildAudioCVT(&device->convert,
- obtained->format, obtained->channels,
- obtained->freq,
- device->spec.format, device->spec.channels,
- device->spec.freq) < 0) {
- close_audio_device(device);
- return 0;
- }
- if (device->convert.needed) {
- device->convert.len = (int) (((double) device->spec.size) /
- device->convert.len_ratio);
- device->convert.buf =
- (Uint8 *) SDL_AllocAudioMem(device->convert.len *
- device->convert.len_mult);
- if (device->convert.buf == NULL) {
- close_audio_device(device);
- SDL_OutOfMemory();
- return 0;
- }
- }
- }
- if (device->spec.callback == NULL) { /* use buffer queueing? */
- /* pool a few packets to start. Enough for two callbacks. */
- const int packetlen = SDL_AUDIOBUFFERQUEUE_PACKETLEN;
- const int wantbytes = ((device->convert.needed) ? device->convert.len : device->spec.size) * 2;
- const int wantpackets = (wantbytes / packetlen) + ((wantbytes % packetlen) ? packetlen : 0);
- for (i = 0; i < wantpackets; i++) {
- SDL_AudioBufferQueue *packet = (SDL_AudioBufferQueue *) SDL_malloc(sizeof (SDL_AudioBufferQueue));
- if (packet) { /* don't care if this fails, we'll deal later. */
- packet->datalen = 0;
- packet->startpos = 0;
- packet->next = device->buffer_queue_pool;
- device->buffer_queue_pool = packet;
- }
- }
- device->spec.callback = SDL_BufferQueueDrainCallback;
- device->spec.userdata = device;
- }
- /* Find an available device ID and store the structure... */
- for (id = min_id - 1; id < SDL_arraysize(open_devices); id++) {
- if (open_devices[id] == NULL) {
- open_devices[id] = device;
- break;
- }
- }
- if (id == SDL_arraysize(open_devices)) {
- SDL_SetError("Too many open audio devices");
- close_audio_device(device);
- return 0;
- }
- /* Start the audio thread if necessary */
- if (!current_audio.impl.ProvidesOwnCallbackThread) {
- /* Start the audio thread */
- char name[64];
- SDL_snprintf(name, sizeof (name), "SDLAudioDev%d", (int) (id + 1));
- /* !!! FIXME: this is nasty. */
- #if defined(__WIN32__) && !defined(HAVE_LIBC)
- #undef SDL_CreateThread
- #if SDL_DYNAMIC_API
- device->thread = SDL_CreateThread_REAL(SDL_RunAudio, name, device, NULL, NULL);
- #else
- device->thread = SDL_CreateThread(SDL_RunAudio, name, device, NULL, NULL);
- #endif
- #else
- device->thread = SDL_CreateThread(SDL_RunAudio, name, device);
- #endif
- if (device->thread == NULL) {
- SDL_CloseAudioDevice(id + 1);
- SDL_SetError("Couldn't create audio thread");
- return 0;
- }
- }
- return id + 1;
- }
- int
- SDL_OpenAudio(SDL_AudioSpec * desired, SDL_AudioSpec * obtained)
- {
- SDL_AudioDeviceID id = 0;
- /* Start up the audio driver, if necessary. This is legacy behaviour! */
- if (!SDL_WasInit(SDL_INIT_AUDIO)) {
- if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
- return (-1);
- }
- }
- /* SDL_OpenAudio() is legacy and can only act on Device ID #1. */
- if (open_devices[0] != NULL) {
- SDL_SetError("Audio device is already opened");
- return (-1);
- }
- if (obtained) {
- id = open_audio_device(NULL, 0, desired, obtained,
- SDL_AUDIO_ALLOW_ANY_CHANGE, 1);
- } else {
- id = open_audio_device(NULL, 0, desired, NULL, 0, 1);
- }
- SDL_assert((id == 0) || (id == 1));
- return ((id == 0) ? -1 : 0);
- }
- SDL_AudioDeviceID
- SDL_OpenAudioDevice(const char *device, int iscapture,
- const SDL_AudioSpec * desired, SDL_AudioSpec * obtained,
- int allowed_changes)
- {
- return open_audio_device(device, iscapture, desired, obtained,
- allowed_changes, 2);
- }
- SDL_AudioStatus
- SDL_GetAudioDeviceStatus(SDL_AudioDeviceID devid)
- {
- SDL_AudioDevice *device = get_audio_device(devid);
- SDL_AudioStatus status = SDL_AUDIO_STOPPED;
- if (device && device->enabled) {
- if (device->paused) {
- status = SDL_AUDIO_PAUSED;
- } else {
- status = SDL_AUDIO_PLAYING;
- }
- }
- return (status);
- }
- SDL_AudioStatus
- SDL_GetAudioStatus(void)
- {
- return SDL_GetAudioDeviceStatus(1);
- }
- void
- SDL_PauseAudioDevice(SDL_AudioDeviceID devid, int pause_on)
- {
- SDL_AudioDevice *device = get_audio_device(devid);
- if (device) {
- current_audio.impl.LockDevice(device);
- device->paused = pause_on;
- current_audio.impl.UnlockDevice(device);
- }
- }
- void
- SDL_PauseAudio(int pause_on)
- {
- SDL_PauseAudioDevice(1, pause_on);
- }
- void
- SDL_LockAudioDevice(SDL_AudioDeviceID devid)
- {
- /* Obtain a lock on the mixing buffers */
- SDL_AudioDevice *device = get_audio_device(devid);
- if (device) {
- current_audio.impl.LockDevice(device);
- }
- }
- void
- SDL_LockAudio(void)
- {
- SDL_LockAudioDevice(1);
- }
- void
- SDL_UnlockAudioDevice(SDL_AudioDeviceID devid)
- {
- /* Obtain a lock on the mixing buffers */
- SDL_AudioDevice *device = get_audio_device(devid);
- if (device) {
- current_audio.impl.UnlockDevice(device);
- }
- }
- void
- SDL_UnlockAudio(void)
- {
- SDL_UnlockAudioDevice(1);
- }
- void
- SDL_CloseAudioDevice(SDL_AudioDeviceID devid)
- {
- SDL_AudioDevice *device = get_audio_device(devid);
- if (device) {
- close_audio_device(device);
- open_devices[devid - 1] = NULL;
- }
- }
- void
- SDL_CloseAudio(void)
- {
- SDL_CloseAudioDevice(1);
- }
- void
- SDL_AudioQuit(void)
- {
- SDL_AudioDeviceID i;
- if (!current_audio.name) { /* not initialized?! */
- return;
- }
- for (i = 0; i < SDL_arraysize(open_devices); i++) {
- if (open_devices[i] != NULL) {
- SDL_CloseAudioDevice(i+1);
- }
- }
- /* Free the driver data */
- current_audio.impl.Deinitialize();
- free_device_list(¤t_audio.outputDevices,
- ¤t_audio.outputDeviceCount);
- free_device_list(¤t_audio.inputDevices,
- ¤t_audio.inputDeviceCount);
- SDL_memset(¤t_audio, '\0', sizeof(current_audio));
- SDL_memset(open_devices, '\0', sizeof(open_devices));
- }
- #define NUM_FORMATS 10
- static int format_idx;
- static int format_idx_sub;
- static SDL_AudioFormat format_list[NUM_FORMATS][NUM_FORMATS] = {
- {AUDIO_U8, AUDIO_S8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB,
- AUDIO_U16MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB},
- {AUDIO_S8, AUDIO_U8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB,
- AUDIO_U16MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB},
- {AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S32LSB,
- AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_U8, AUDIO_S8},
- {AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S32MSB,
- AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_U8, AUDIO_S8},
- {AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_S32LSB,
- AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_U8, AUDIO_S8},
- {AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_S32MSB,
- AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_U8, AUDIO_S8},
- {AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_S16LSB,
- AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8},
- {AUDIO_S32MSB, AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_S16MSB,
- AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8},
- {AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_S16LSB,
- AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8},
- {AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_S32MSB, AUDIO_S32LSB, AUDIO_S16MSB,
- AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8},
- };
- SDL_AudioFormat
- SDL_FirstAudioFormat(SDL_AudioFormat format)
- {
- for (format_idx = 0; format_idx < NUM_FORMATS; ++format_idx) {
- if (format_list[format_idx][0] == format) {
- break;
- }
- }
- format_idx_sub = 0;
- return (SDL_NextAudioFormat());
- }
- SDL_AudioFormat
- SDL_NextAudioFormat(void)
- {
- if ((format_idx == NUM_FORMATS) || (format_idx_sub == NUM_FORMATS)) {
- return (0);
- }
- return (format_list[format_idx][format_idx_sub++]);
- }
- void
- SDL_CalculateAudioSpec(SDL_AudioSpec * spec)
- {
- switch (spec->format) {
- case AUDIO_U8:
- spec->silence = 0x80;
- break;
- default:
- spec->silence = 0x00;
- break;
- }
- spec->size = SDL_AUDIO_BITSIZE(spec->format) / 8;
- spec->size *= spec->channels;
- spec->size *= spec->samples;
- }
- /*
- * Moved here from SDL_mixer.c, since it relies on internals of an opened
- * audio device (and is deprecated, by the way!).
- */
- void
- SDL_MixAudio(Uint8 * dst, const Uint8 * src, Uint32 len, int volume)
- {
- /* Mix the user-level audio format */
- SDL_AudioDevice *device = get_audio_device(1);
- if (device != NULL) {
- SDL_AudioFormat format;
- if (device->convert.needed) {
- format = device->convert.src_format;
- } else {
- format = device->spec.format;
- }
- SDL_MixAudioFormat(dst, src, format, len, volume);
- }
- }
- /* vi: set ts=4 sw=4 expandtab: */
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