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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- #ifndef SDL_sysjoystick_h_
- #define SDL_sysjoystick_h_
- /* This is the system specific header for the SDL joystick API */
- #include "SDL_joystick_c.h"
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- extern "C" {
- #endif
- /* The SDL joystick structure */
- typedef struct SDL_JoystickAxisInfo
- {
- Sint16 initial_value; /* Initial axis state */
- Sint16 value; /* Current axis state */
- Sint16 zero; /* Zero point on the axis (-32768 for triggers) */
- SDL_bool has_initial_value; /* Whether we've seen a value on the axis yet */
- SDL_bool has_second_value; /* Whether we've seen a second value on the axis yet */
- SDL_bool sent_initial_value; /* Whether we've sent the initial axis value */
- SDL_bool sending_initial_value; /* Whether we are sending the initial axis value */
- } SDL_JoystickAxisInfo;
- typedef struct SDL_JoystickTouchpadFingerInfo
- {
- Uint8 state;
- float x;
- float y;
- float pressure;
- } SDL_JoystickTouchpadFingerInfo;
- typedef struct SDL_JoystickTouchpadInfo
- {
- int nfingers;
- SDL_JoystickTouchpadFingerInfo *fingers;
- } SDL_JoystickTouchpadInfo;
- typedef struct SDL_JoystickSensorInfo
- {
- SDL_SensorType type;
- SDL_bool enabled;
- float rate;
- float data[3]; /* If this needs to expand, update SDL_GamepadSensorEvent */
- } SDL_JoystickSensorInfo;
- #define _guarded SDL_GUARDED_BY(SDL_joystick_lock)
- struct SDL_Joystick
- {
- const void *magic _guarded;
- SDL_JoystickID instance_id _guarded; /* Device instance, monotonically increasing from 0 */
- char *name _guarded; /* Joystick name - system dependent */
- char *path _guarded; /* Joystick path - system dependent */
- char *serial _guarded; /* Joystick serial */
- SDL_JoystickGUID guid _guarded; /* Joystick guid */
- Uint16 firmware_version _guarded; /* Firmware version, if available */
- int naxes _guarded; /* Number of axis controls on the joystick */
- SDL_JoystickAxisInfo *axes _guarded;
- int nhats _guarded; /* Number of hats on the joystick */
- Uint8 *hats _guarded; /* Current hat states */
- int nbuttons _guarded; /* Number of buttons on the joystick */
- Uint8 *buttons _guarded; /* Current button states */
- int ntouchpads _guarded; /* Number of touchpads on the joystick */
- SDL_JoystickTouchpadInfo *touchpads _guarded; /* Current touchpad states */
- int nsensors _guarded; /* Number of sensors on the joystick */
- int nsensors_enabled _guarded;
- SDL_JoystickSensorInfo *sensors _guarded;
- Uint16 low_frequency_rumble _guarded;
- Uint16 high_frequency_rumble _guarded;
- Uint64 rumble_expiration _guarded;
- Uint64 rumble_resend _guarded;
- Uint16 left_trigger_rumble _guarded;
- Uint16 right_trigger_rumble _guarded;
- Uint64 trigger_rumble_expiration _guarded;
- Uint8 led_red _guarded;
- Uint8 led_green _guarded;
- Uint8 led_blue _guarded;
- Uint64 led_expiration _guarded;
- SDL_bool attached _guarded;
- SDL_bool is_gamepad _guarded;
- SDL_bool delayed_guide_button _guarded; /* SDL_TRUE if this device has the guide button event delayed */
- SDL_JoystickPowerLevel epowerlevel _guarded; /* power level of this joystick, SDL_JOYSTICK_POWER_UNKNOWN if not supported */
- struct SDL_JoystickDriver *driver _guarded;
- struct joystick_hwdata *hwdata _guarded; /* Driver dependent information */
- int ref_count _guarded; /* Reference count for multiple opens */
- struct SDL_Joystick *next _guarded; /* pointer to next joystick we have allocated */
- };
- #undef _guarded
- /* Device bus definitions */
- #define SDL_HARDWARE_BUS_UNKNOWN 0x00
- #define SDL_HARDWARE_BUS_USB 0x03
- #define SDL_HARDWARE_BUS_BLUETOOTH 0x05
- #define SDL_HARDWARE_BUS_VIRTUAL 0xFF
- /* Joystick capability flags for GetCapabilities() */
- #define SDL_JOYCAP_LED 0x01
- #define SDL_JOYCAP_RUMBLE 0x02
- #define SDL_JOYCAP_RUMBLE_TRIGGERS 0x04
- /* Macro to combine a USB vendor ID and product ID into a single Uint32 value */
- #define MAKE_VIDPID(VID, PID) (((Uint32)(VID)) << 16 | (PID))
- typedef struct SDL_JoystickDriver
- {
- /* Function to scan the system for joysticks.
- * Joystick 0 should be the system default joystick.
- * This function should return 0, or -1 on an unrecoverable error.
- */
- int (*Init)(void);
- /* Function to return the number of joystick devices plugged in right now */
- int (*GetCount)(void);
- /* Function to cause any queued joystick insertions to be processed */
- void (*Detect)(void);
- /* Function to get the device-dependent name of a joystick */
- const char *(*GetDeviceName)(int device_index);
- /* Function to get the device-dependent path of a joystick */
- const char *(*GetDevicePath)(int device_index);
- /* Function to get the player index of a joystick */
- int (*GetDevicePlayerIndex)(int device_index);
- /* Function to set the player index of a joystick */
- void (*SetDevicePlayerIndex)(int device_index, int player_index);
- /* Function to return the stable GUID for a plugged in device */
- SDL_JoystickGUID (*GetDeviceGUID)(int device_index);
- /* Function to get the current instance id of the joystick located at device_index */
- SDL_JoystickID (*GetDeviceInstanceID)(int device_index);
- /* Function to open a joystick for use.
- The joystick to open is specified by the device index.
- This should fill the nbuttons and naxes fields of the joystick structure.
- It returns 0, or -1 if there is an error.
- */
- int (*Open)(SDL_Joystick *joystick, int device_index);
- /* Rumble functionality */
- int (*Rumble)(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble);
- int (*RumbleTriggers)(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble);
- /* Capability detection */
- Uint32 (*GetCapabilities)(SDL_Joystick *joystick);
- /* LED functionality */
- int (*SetLED)(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue);
- /* General effects */
- int (*SendEffect)(SDL_Joystick *joystick, const void *data, int size);
- /* Sensor functionality */
- int (*SetSensorsEnabled)(SDL_Joystick *joystick, SDL_bool enabled);
- /* Function to update the state of a joystick - called as a device poll.
- * This function shouldn't update the joystick structure directly,
- * but instead should call SDL_PrivateJoystick*() to deliver events
- * and update joystick device state.
- */
- void (*Update)(SDL_Joystick *joystick);
- /* Function to close a joystick after use */
- void (*Close)(SDL_Joystick *joystick);
- /* Function to perform any system-specific joystick related cleanup */
- void (*Quit)(void);
- /* Function to get the autodetected controller mapping; returns false if there isn't any. */
- SDL_bool (*GetGamepadMapping)(int device_index, SDL_GamepadMapping *out);
- } SDL_JoystickDriver;
- /* Windows and Mac OSX has a limit of MAX_DWORD / 1000, Linux kernel has a limit of 0xFFFF */
- #define SDL_MAX_RUMBLE_DURATION_MS 0xFFFF
- /* Dualshock4 only rumbles for about 5 seconds max, resend rumble command every 2 seconds
- * to make long rumble work. */
- #define SDL_RUMBLE_RESEND_MS 2000
- #define SDL_LED_MIN_REPEAT_MS 5000
- /* The available joystick drivers */
- extern SDL_JoystickDriver SDL_ANDROID_JoystickDriver;
- extern SDL_JoystickDriver SDL_BSD_JoystickDriver;
- extern SDL_JoystickDriver SDL_DARWIN_JoystickDriver;
- extern SDL_JoystickDriver SDL_DUMMY_JoystickDriver;
- extern SDL_JoystickDriver SDL_EMSCRIPTEN_JoystickDriver;
- extern SDL_JoystickDriver SDL_HAIKU_JoystickDriver;
- extern SDL_JoystickDriver SDL_HIDAPI_JoystickDriver;
- extern SDL_JoystickDriver SDL_RAWINPUT_JoystickDriver;
- extern SDL_JoystickDriver SDL_IOS_JoystickDriver;
- extern SDL_JoystickDriver SDL_LINUX_JoystickDriver;
- extern SDL_JoystickDriver SDL_VIRTUAL_JoystickDriver;
- extern SDL_JoystickDriver SDL_WGI_JoystickDriver;
- extern SDL_JoystickDriver SDL_WINDOWS_JoystickDriver;
- extern SDL_JoystickDriver SDL_WINMM_JoystickDriver;
- extern SDL_JoystickDriver SDL_PS2_JoystickDriver;
- extern SDL_JoystickDriver SDL_PSP_JoystickDriver;
- extern SDL_JoystickDriver SDL_VITA_JoystickDriver;
- extern SDL_JoystickDriver SDL_N3DS_JoystickDriver;
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- }
- #endif
- #endif /* SDL_sysjoystick_h_ */
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