Alex Szpakowski 216f5b98ac metal: Fix compilation when using older Apple SDKs (bug #4828). %!s(int64=6) %!d(string=hai) anos
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direct3d 847bd8d983 direct3d: Be more aggressive about resetting state when textures go away. %!s(int64=6) %!d(string=hai) anos
direct3d11 a3804ba1da d3d11: Fixed VB state, avoiding unnecessary recreation (Thanks, Alex!). %!s(int64=6) %!d(string=hai) anos
metal 216f5b98ac metal: Fix compilation when using older Apple SDKs (bug #4828). %!s(int64=6) %!d(string=hai) anos
opengl 72660a51dd Fixed bug 4825 - SDL Renderer OpenGL: Buffer overflow (SDL_RENDERCMD_DRAW_LINES) %!s(int64=6) %!d(string=hai) anos
opengles 0c26373842 gl/gles/gles2 render: fix SDL_RenderClear being affected by the clip rect in some situations. %!s(int64=6) %!d(string=hai) anos
opengles2 0c26373842 gl/gles/gles2 render: fix SDL_RenderClear being affected by the clip rect in some situations. %!s(int64=6) %!d(string=hai) anos
psp b2e76d860f Fixed Windows RT build %!s(int64=7) %!d(string=hai) anos
software 5dcac4ccdf Fixed 4669 - Using the software SDL_Renderer on Android leads to GL errors & black screen when window resizes %!s(int64=6) %!d(string=hai) anos
SDL_d3dmath.c 5e13087b0f Updated copyright for 2019 %!s(int64=7) %!d(string=hai) anos
SDL_d3dmath.h 5e13087b0f Updated copyright for 2019 %!s(int64=7) %!d(string=hai) anos
SDL_render.c fe20c35be8 Fixed race condition when scaling Touch events, and changing the renderer %!s(int64=6) %!d(string=hai) anos
SDL_sysrender.h 1ae61f1009 Added a helper function SDL_LockTextureToSurface() %!s(int64=6) %!d(string=hai) anos
SDL_yuv_sw.c 5e13087b0f Updated copyright for 2019 %!s(int64=7) %!d(string=hai) anos
SDL_yuv_sw_c.h 5e13087b0f Updated copyright for 2019 %!s(int64=7) %!d(string=hai) anos