Sam Lantinga b32cd4f84b Make texture scale mode a part of the 2D renderer draw state 1 år sedan
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D3D11_PixelShader_Advanced.h 54c2ba6afd Added the Chrome HDR tonemap operator 2 år sedan
D3D11_PixelShader_Advanced.hlsl 1e0bac288b Use the hlsli extension for shader includes 2 år sedan
D3D11_PixelShader_Colors.h 54c2ba6afd Added the Chrome HDR tonemap operator 2 år sedan
D3D11_PixelShader_Colors.hlsl 1e0bac288b Use the hlsli extension for shader includes 2 år sedan
D3D11_PixelShader_Common.hlsli c68e9e157c Fixed typo 1 år sedan
D3D11_PixelShader_Textures.h 54c2ba6afd Added the Chrome HDR tonemap operator 2 år sedan
D3D11_PixelShader_Textures.hlsl 1e0bac288b Use the hlsli extension for shader includes 2 år sedan
D3D11_VertexShader.h 240158f3e8 Scale SDR content to SDR whitelevel when HDR is enabled 2 år sedan
D3D11_VertexShader.hlsl dab77fe29b Added support for SDL_COLORSPACE_BT709_FULL to the hardware renderers 2 år sedan
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SDL_shaders_d3d11.c f2074d7af3 Updated copyright for 2025 1 år sedan
SDL_shaders_d3d11.h f2074d7af3 Updated copyright for 2025 1 år sedan
compile_shaders.bat 54c2ba6afd Added the Chrome HDR tonemap operator 2 år sedan