| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192 |
- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- #ifndef SDL_thread_c_h_
- #define SDL_thread_c_h_
- // Need the definitions of SYS_ThreadHandle
- #ifdef SDL_THREADS_DISABLED
- #include "generic/SDL_systhread_c.h"
- #elif defined(SDL_THREAD_PTHREAD)
- #include "pthread/SDL_systhread_c.h"
- #elif defined(SDL_THREAD_WINDOWS)
- #include "windows/SDL_systhread_c.h"
- #elif defined(SDL_THREAD_PS2)
- #include "ps2/SDL_systhread_c.h"
- #elif defined(SDL_THREAD_PSP)
- #include "psp/SDL_systhread_c.h"
- #elif defined(SDL_THREAD_VITA)
- #include "vita/SDL_systhread_c.h"
- #elif defined(SDL_THREAD_N3DS)
- #include "n3ds/SDL_systhread_c.h"
- #else
- #error Need thread implementation for this platform
- #include "generic/SDL_systhread_c.h"
- #endif
- #include "../SDL_error_c.h"
- // This is the system-independent thread info structure
- struct SDL_Thread
- {
- SDL_ThreadID threadid;
- SYS_ThreadHandle handle;
- int status;
- SDL_AtomicInt state; /* SDL_ThreadState */
- SDL_error errbuf;
- char *name;
- size_t stacksize; // 0 for default, >0 for user-specified stack size.
- int(SDLCALL *userfunc)(void *);
- void *userdata;
- void *data;
- SDL_FunctionPointer endfunc; // only used on some platforms.
- };
- // This is the function called to run a thread
- extern void SDL_RunThread(SDL_Thread *thread);
- // This is the system-independent thread local storage structure
- typedef struct
- {
- int limit;
- struct
- {
- void *data;
- void(SDLCALL *destructor)(void *);
- } array[1];
- } SDL_TLSData;
- // This is how many TLS entries we allocate at once
- #define TLS_ALLOC_CHUNKSIZE 4
- extern void SDL_InitTLSData(void);
- extern void SDL_QuitTLSData(void);
- /* Generic TLS support.
- This is only intended as a fallback if getting real thread-local
- storage fails or isn't supported on this platform.
- */
- extern void SDL_Generic_InitTLSData(void);
- extern SDL_TLSData *SDL_Generic_GetTLSData(void);
- extern bool SDL_Generic_SetTLSData(SDL_TLSData *data);
- extern void SDL_Generic_QuitTLSData(void);
- #endif // SDL_thread_c_h_
|