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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "../SDL_internal.h"
- /* General mouse handling code for SDL */
- #include "SDL_assert.h"
- #include "SDL_hints.h"
- #include "SDL_timer.h"
- #include "SDL_events.h"
- #include "SDL_events_c.h"
- #include "default_cursor.h"
- #include "../video/SDL_sysvideo.h"
- /* #define DEBUG_MOUSE */
- /* The mouse state */
- static SDL_Mouse SDL_mouse;
- static Uint32 SDL_double_click_time = 500;
- static int SDL_double_click_radius = 1;
- static int
- SDL_PrivateSendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relative, int x, int y);
- /* Public functions */
- int
- SDL_MouseInit(void)
- {
- SDL_Mouse *mouse = SDL_GetMouse();
- mouse->cursor_shown = SDL_TRUE;
- return (0);
- }
- void
- SDL_SetDefaultCursor(SDL_Cursor * cursor)
- {
- SDL_Mouse *mouse = SDL_GetMouse();
- mouse->def_cursor = cursor;
- if (!mouse->cur_cursor) {
- SDL_SetCursor(cursor);
- }
- }
- SDL_Mouse *
- SDL_GetMouse(void)
- {
- return &SDL_mouse;
- }
- void
- SDL_SetDoubleClickTime(Uint32 interval)
- {
- SDL_double_click_time = interval;
- }
- SDL_Window *
- SDL_GetMouseFocus(void)
- {
- SDL_Mouse *mouse = SDL_GetMouse();
- return mouse->focus;
- }
- void
- SDL_ResetMouse(void)
- {
- SDL_Mouse *mouse = SDL_GetMouse();
- Uint8 i;
- #ifdef DEBUG_MOUSE
- printf("Resetting mouse\n");
- #endif
- for (i = 1; i <= sizeof(mouse->buttonstate)*8; ++i) {
- if (mouse->buttonstate & SDL_BUTTON(i)) {
- SDL_SendMouseButton(mouse->focus, mouse->mouseID, SDL_RELEASED, i);
- }
- }
- SDL_assert(mouse->buttonstate == 0);
- }
- void
- SDL_SetMouseFocus(SDL_Window * window)
- {
- SDL_Mouse *mouse = SDL_GetMouse();
- if (mouse->focus == window) {
- return;
- }
- /* Actually, this ends up being a bad idea, because most operating
- systems have an implicit grab when you press the mouse button down
- so you can drag things out of the window and then get the mouse up
- when it happens. So, #if 0...
- */
- #if 0
- if (mouse->focus && !window) {
- /* We won't get anymore mouse messages, so reset mouse state */
- SDL_ResetMouse();
- }
- #endif
- /* See if the current window has lost focus */
- if (mouse->focus) {
- SDL_SendWindowEvent(mouse->focus, SDL_WINDOWEVENT_LEAVE, 0, 0);
- }
- mouse->focus = window;
- if (mouse->focus) {
- SDL_SendWindowEvent(mouse->focus, SDL_WINDOWEVENT_ENTER, 0, 0);
- }
- /* Update cursor visibility */
- SDL_SetCursor(NULL);
- }
- /* Check to see if we need to synthesize focus events */
- static SDL_bool
- SDL_UpdateMouseFocus(SDL_Window * window, int x, int y, Uint32 buttonstate)
- {
- SDL_Mouse *mouse = SDL_GetMouse();
- SDL_bool inWindow = SDL_TRUE;
- if (window && ((window->flags & SDL_WINDOW_MOUSE_CAPTURE) == 0)) {
- int w, h;
- SDL_GetWindowSize(window, &w, &h);
- if (x < 0 || y < 0 || x >= w || y >= h) {
- inWindow = SDL_FALSE;
- }
- }
- /* Linux doesn't give you mouse events outside your window unless you grab
- the pointer.
- Windows doesn't give you mouse events outside your window unless you call
- SetCapture().
- Both of these are slightly scary changes, so for now we'll punt and if the
- mouse leaves the window you'll lose mouse focus and reset button state.
- */
- #ifdef SUPPORT_DRAG_OUTSIDE_WINDOW
- if (!inWindow && !buttonstate) {
- #else
- if (!inWindow) {
- #endif
- if (window == mouse->focus) {
- #ifdef DEBUG_MOUSE
- printf("Mouse left window, synthesizing move & focus lost event\n");
- #endif
- SDL_PrivateSendMouseMotion(window, mouse->mouseID, 0, x, y);
- SDL_SetMouseFocus(NULL);
- }
- return SDL_FALSE;
- }
- if (window != mouse->focus) {
- #ifdef DEBUG_MOUSE
- printf("Mouse entered window, synthesizing focus gain & move event\n");
- #endif
- SDL_SetMouseFocus(window);
- SDL_PrivateSendMouseMotion(window, mouse->mouseID, 0, x, y);
- }
- return SDL_TRUE;
- }
- int
- SDL_SendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relative, int x, int y)
- {
- if (window && !relative) {
- SDL_Mouse *mouse = SDL_GetMouse();
- if (!SDL_UpdateMouseFocus(window, x, y, mouse->buttonstate)) {
- return 0;
- }
- }
- return SDL_PrivateSendMouseMotion(window, mouseID, relative, x, y);
- }
- static int
- SDL_PrivateSendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relative, int x, int y)
- {
- SDL_Mouse *mouse = SDL_GetMouse();
- int posted;
- int xrel;
- int yrel;
- if (mouse->relative_mode_warp) {
- int center_x = 0, center_y = 0;
- SDL_GetWindowSize(window, ¢er_x, ¢er_y);
- center_x /= 2;
- center_y /= 2;
- if (x == center_x && y == center_y) {
- mouse->last_x = center_x;
- mouse->last_y = center_y;
- return 0;
- }
- SDL_WarpMouseInWindow(window, center_x, center_y);
- }
- if (relative) {
- xrel = x;
- yrel = y;
- x = (mouse->last_x + xrel);
- y = (mouse->last_y + yrel);
- } else {
- xrel = x - mouse->last_x;
- yrel = y - mouse->last_y;
- }
- /* Drop events that don't change state */
- if (!xrel && !yrel) {
- #ifdef DEBUG_MOUSE
- printf("Mouse event didn't change state - dropped!\n");
- #endif
- return 0;
- }
- /* Update internal mouse coordinates */
- if (!mouse->relative_mode) {
- mouse->x = x;
- mouse->y = y;
- } else {
- mouse->x += xrel;
- mouse->y += yrel;
- }
- /* make sure that the pointers find themselves inside the windows,
- unless we have the mouse captured. */
- if (window && ((window->flags & SDL_WINDOW_MOUSE_CAPTURE) == 0)) {
- int x_max = 0, y_max = 0;
- // !!! FIXME: shouldn't this be (window) instead of (mouse->focus)?
- SDL_GetWindowSize(mouse->focus, &x_max, &y_max);
- --x_max;
- --y_max;
- if (mouse->x > x_max) {
- mouse->x = x_max;
- }
- if (mouse->x < 0) {
- mouse->x = 0;
- }
- if (mouse->y > y_max) {
- mouse->y = y_max;
- }
- if (mouse->y < 0) {
- mouse->y = 0;
- }
- }
- mouse->xdelta += xrel;
- mouse->ydelta += yrel;
- /* Move the mouse cursor, if needed */
- if (mouse->cursor_shown && !mouse->relative_mode &&
- mouse->MoveCursor && mouse->cur_cursor) {
- mouse->MoveCursor(mouse->cur_cursor);
- }
- /* Post the event, if desired */
- posted = 0;
- if (SDL_GetEventState(SDL_MOUSEMOTION) == SDL_ENABLE) {
- SDL_Event event;
- event.motion.type = SDL_MOUSEMOTION;
- event.motion.windowID = mouse->focus ? mouse->focus->id : 0;
- event.motion.which = mouseID;
- event.motion.state = mouse->buttonstate;
- event.motion.x = mouse->x;
- event.motion.y = mouse->y;
- event.motion.xrel = xrel;
- event.motion.yrel = yrel;
- posted = (SDL_PushEvent(&event) > 0);
- }
- if (relative) {
- mouse->last_x = mouse->x;
- mouse->last_y = mouse->y;
- } else {
- /* Use unclamped values if we're getting events outside the window */
- mouse->last_x = x;
- mouse->last_y = y;
- }
- return posted;
- }
- static SDL_MouseClickState *GetMouseClickState(SDL_Mouse *mouse, Uint8 button)
- {
- if (button >= mouse->num_clickstates) {
- int i, count = button + 1;
- SDL_MouseClickState *clickstate = (SDL_MouseClickState *)SDL_realloc(mouse->clickstate, count * sizeof(*mouse->clickstate));
- if (!clickstate) {
- return NULL;
- }
- mouse->clickstate = clickstate;
- for (i = mouse->num_clickstates; i < count; ++i) {
- SDL_zero(mouse->clickstate[i]);
- }
- mouse->num_clickstates = count;
- }
- return &mouse->clickstate[button];
- }
- static int
- SDL_PrivateSendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8 button, int clicks)
- {
- SDL_Mouse *mouse = SDL_GetMouse();
- int posted;
- Uint32 type;
- Uint32 buttonstate = mouse->buttonstate;
- /* Figure out which event to perform */
- switch (state) {
- case SDL_PRESSED:
- type = SDL_MOUSEBUTTONDOWN;
- buttonstate |= SDL_BUTTON(button);
- break;
- case SDL_RELEASED:
- type = SDL_MOUSEBUTTONUP;
- buttonstate &= ~SDL_BUTTON(button);
- break;
- default:
- /* Invalid state -- bail */
- return 0;
- }
- /* We do this after calculating buttonstate so button presses gain focus */
- if (window && state == SDL_PRESSED) {
- SDL_UpdateMouseFocus(window, mouse->x, mouse->y, buttonstate);
- }
- if (buttonstate == mouse->buttonstate) {
- /* Ignore this event, no state change */
- return 0;
- }
- mouse->buttonstate = buttonstate;
- if (clicks < 0) {
- SDL_MouseClickState *clickstate = GetMouseClickState(mouse, button);
- if (clickstate) {
- if (state == SDL_PRESSED) {
- Uint32 now = SDL_GetTicks();
- if (SDL_TICKS_PASSED(now, clickstate->last_timestamp + SDL_double_click_time) ||
- SDL_abs(mouse->x - clickstate->last_x) > SDL_double_click_radius ||
- SDL_abs(mouse->y - clickstate->last_y) > SDL_double_click_radius) {
- clickstate->click_count = 0;
- }
- clickstate->last_timestamp = now;
- clickstate->last_x = mouse->x;
- clickstate->last_y = mouse->y;
- if (clickstate->click_count < 255) {
- ++clickstate->click_count;
- }
- }
- clicks = clickstate->click_count;
- } else {
- clicks = 1;
- }
- }
- /* Post the event, if desired */
- posted = 0;
- if (SDL_GetEventState(type) == SDL_ENABLE) {
- SDL_Event event;
- event.type = type;
- event.button.windowID = mouse->focus ? mouse->focus->id : 0;
- event.button.which = mouseID;
- event.button.state = state;
- event.button.button = button;
- event.button.clicks = (Uint8) SDL_min(clicks, 255);
- event.button.x = mouse->x;
- event.button.y = mouse->y;
- posted = (SDL_PushEvent(&event) > 0);
- }
- /* We do this after dispatching event so button releases can lose focus */
- if (window && state == SDL_RELEASED) {
- SDL_UpdateMouseFocus(window, mouse->x, mouse->y, buttonstate);
- }
-
- return posted;
- }
- int
- SDL_SendMouseButtonClicks(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8 button, int clicks)
- {
- clicks = SDL_max(clicks, 0);
- return SDL_PrivateSendMouseButton(window, mouseID, state, button, clicks);
- }
- int
- SDL_SendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8 button)
- {
- return SDL_PrivateSendMouseButton(window, mouseID, state, button, -1);
- }
- int
- SDL_SendMouseWheel(SDL_Window * window, SDL_MouseID mouseID, int x, int y, SDL_MouseWheelDirection direction)
- {
- SDL_Mouse *mouse = SDL_GetMouse();
- int posted;
- if (window) {
- SDL_SetMouseFocus(window);
- }
- if (!x && !y) {
- return 0;
- }
- /* Post the event, if desired */
- posted = 0;
- if (SDL_GetEventState(SDL_MOUSEWHEEL) == SDL_ENABLE) {
- SDL_Event event;
- event.type = SDL_MOUSEWHEEL;
- event.wheel.windowID = mouse->focus ? mouse->focus->id : 0;
- event.wheel.which = mouseID;
- event.wheel.x = x;
- event.wheel.y = y;
- event.wheel.direction = (Uint32)direction;
- posted = (SDL_PushEvent(&event) > 0);
- }
- return posted;
- }
- void
- SDL_MouseQuit(void)
- {
- SDL_Cursor *cursor, *next;
- SDL_Mouse *mouse = SDL_GetMouse();
- if (mouse->CaptureMouse) {
- SDL_CaptureMouse(SDL_FALSE);
- }
- SDL_SetRelativeMouseMode(SDL_FALSE);
- SDL_ShowCursor(1);
- cursor = mouse->cursors;
- while (cursor) {
- next = cursor->next;
- SDL_FreeCursor(cursor);
- cursor = next;
- }
- if (mouse->def_cursor && mouse->FreeCursor) {
- mouse->FreeCursor(mouse->def_cursor);
- }
- if (mouse->clickstate) {
- SDL_free(mouse->clickstate);
- }
- SDL_zerop(mouse);
- }
- Uint32
- SDL_GetMouseState(int *x, int *y)
- {
- SDL_Mouse *mouse = SDL_GetMouse();
- if (x) {
- *x = mouse->x;
- }
- if (y) {
- *y = mouse->y;
- }
- return mouse->buttonstate;
- }
- Uint32
- SDL_GetRelativeMouseState(int *x, int *y)
- {
- SDL_Mouse *mouse = SDL_GetMouse();
- if (x) {
- *x = mouse->xdelta;
- }
- if (y) {
- *y = mouse->ydelta;
- }
- mouse->xdelta = 0;
- mouse->ydelta = 0;
- return mouse->buttonstate;
- }
- Uint32
- SDL_GetGlobalMouseState(int *x, int *y)
- {
- SDL_Mouse *mouse = SDL_GetMouse();
- int tmpx, tmpy;
- /* make sure these are never NULL for the backend implementations... */
- if (!x) {
- x = &tmpx;
- }
- if (!y) {
- y = &tmpy;
- }
- *x = *y = 0;
- if (!mouse->GetGlobalMouseState) {
- SDL_assert(0 && "This should really be implemented for every target.");
- return 0;
- }
- return mouse->GetGlobalMouseState(x, y);
- }
- void
- SDL_WarpMouseInWindow(SDL_Window * window, int x, int y)
- {
- SDL_Mouse *mouse = SDL_GetMouse();
- if (window == NULL) {
- window = mouse->focus;
- }
- if (window == NULL) {
- return;
- }
- if (mouse->WarpMouse) {
- mouse->WarpMouse(window, x, y);
- } else {
- SDL_SendMouseMotion(window, mouse->mouseID, 0, x, y);
- }
- }
- int
- SDL_WarpMouseGlobal(int x, int y)
- {
- SDL_Mouse *mouse = SDL_GetMouse();
- if (mouse->WarpMouseGlobal) {
- return mouse->WarpMouseGlobal(x, y);
- }
- return SDL_Unsupported();
- }
- static SDL_bool
- ShouldUseRelativeModeWarp(SDL_Mouse *mouse)
- {
- const char *hint;
- if (!mouse->SetRelativeMouseMode) {
- return SDL_TRUE;
- }
- hint = SDL_GetHint(SDL_HINT_MOUSE_RELATIVE_MODE_WARP);
- if (hint) {
- if (*hint == '0') {
- return SDL_FALSE;
- } else {
- return SDL_TRUE;
- }
- }
- return SDL_FALSE;
- }
- int
- SDL_SetRelativeMouseMode(SDL_bool enabled)
- {
- SDL_Mouse *mouse = SDL_GetMouse();
- SDL_Window *focusWindow = SDL_GetKeyboardFocus();
- if (enabled == mouse->relative_mode) {
- return 0;
- }
- if (enabled && focusWindow) {
- /* Center it in the focused window to prevent clicks from going through
- * to background windows.
- */
- SDL_SetMouseFocus(focusWindow);
- SDL_WarpMouseInWindow(focusWindow, focusWindow->w/2, focusWindow->h/2);
- }
- /* Set the relative mode */
- if (!enabled && mouse->relative_mode_warp) {
- mouse->relative_mode_warp = SDL_FALSE;
- } else if (enabled && ShouldUseRelativeModeWarp(mouse)) {
- mouse->relative_mode_warp = SDL_TRUE;
- } else if (mouse->SetRelativeMouseMode(enabled) < 0) {
- if (enabled) {
- /* Fall back to warp mode if native relative mode failed */
- mouse->relative_mode_warp = SDL_TRUE;
- }
- }
- mouse->relative_mode = enabled;
- if (mouse->focus) {
- SDL_UpdateWindowGrab(mouse->focus);
- /* Put the cursor back to where the application expects it */
- if (!enabled) {
- SDL_WarpMouseInWindow(mouse->focus, mouse->x, mouse->y);
- }
- }
- /* Flush pending mouse motion - ideally we would pump events, but that's not always safe */
- SDL_FlushEvent(SDL_MOUSEMOTION);
- /* Update cursor visibility */
- SDL_SetCursor(NULL);
- return 0;
- }
- SDL_bool
- SDL_GetRelativeMouseMode()
- {
- SDL_Mouse *mouse = SDL_GetMouse();
- return mouse->relative_mode;
- }
- int
- SDL_CaptureMouse(SDL_bool enabled)
- {
- SDL_Mouse *mouse = SDL_GetMouse();
- SDL_Window *focusWindow;
- SDL_bool isCaptured;
- if (!mouse->CaptureMouse) {
- return SDL_Unsupported();
- }
- focusWindow = SDL_GetKeyboardFocus();
- isCaptured = focusWindow && (focusWindow->flags & SDL_WINDOW_MOUSE_CAPTURE);
- if (isCaptured == enabled) {
- return 0; /* already done! */
- }
- if (enabled) {
- if (!focusWindow) {
- return SDL_SetError("No window has focus");
- } else if (mouse->CaptureMouse(focusWindow) == -1) {
- return -1; /* CaptureMouse() should call SetError */
- }
- focusWindow->flags |= SDL_WINDOW_MOUSE_CAPTURE;
- } else {
- if (mouse->CaptureMouse(NULL) == -1) {
- return -1; /* CaptureMouse() should call SetError */
- }
- focusWindow->flags &= ~SDL_WINDOW_MOUSE_CAPTURE;
- }
- return 0;
- }
- SDL_Cursor *
- SDL_CreateCursor(const Uint8 * data, const Uint8 * mask,
- int w, int h, int hot_x, int hot_y)
- {
- SDL_Surface *surface;
- SDL_Cursor *cursor;
- int x, y;
- Uint32 *pixel;
- Uint8 datab = 0, maskb = 0;
- const Uint32 black = 0xFF000000;
- const Uint32 white = 0xFFFFFFFF;
- const Uint32 transparent = 0x00000000;
- /* Make sure the width is a multiple of 8 */
- w = ((w + 7) & ~7);
- /* Create the surface from a bitmap */
- surface = SDL_CreateRGBSurface(0, w, h, 32,
- 0x00FF0000,
- 0x0000FF00,
- 0x000000FF,
- 0xFF000000);
- if (!surface) {
- return NULL;
- }
- for (y = 0; y < h; ++y) {
- pixel = (Uint32 *) ((Uint8 *) surface->pixels + y * surface->pitch);
- for (x = 0; x < w; ++x) {
- if ((x % 8) == 0) {
- datab = *data++;
- maskb = *mask++;
- }
- if (maskb & 0x80) {
- *pixel++ = (datab & 0x80) ? black : white;
- } else {
- *pixel++ = (datab & 0x80) ? black : transparent;
- }
- datab <<= 1;
- maskb <<= 1;
- }
- }
- cursor = SDL_CreateColorCursor(surface, hot_x, hot_y);
- SDL_FreeSurface(surface);
- return cursor;
- }
- SDL_Cursor *
- SDL_CreateColorCursor(SDL_Surface *surface, int hot_x, int hot_y)
- {
- SDL_Mouse *mouse = SDL_GetMouse();
- SDL_Surface *temp = NULL;
- SDL_Cursor *cursor;
- if (!surface) {
- SDL_SetError("Passed NULL cursor surface");
- return NULL;
- }
- if (!mouse->CreateCursor) {
- SDL_SetError("Cursors are not currently supported");
- return NULL;
- }
- /* Sanity check the hot spot */
- if ((hot_x < 0) || (hot_y < 0) ||
- (hot_x >= surface->w) || (hot_y >= surface->h)) {
- SDL_SetError("Cursor hot spot doesn't lie within cursor");
- return NULL;
- }
- if (surface->format->format != SDL_PIXELFORMAT_ARGB8888) {
- temp = SDL_ConvertSurfaceFormat(surface, SDL_PIXELFORMAT_ARGB8888, 0);
- if (!temp) {
- return NULL;
- }
- surface = temp;
- }
- cursor = mouse->CreateCursor(surface, hot_x, hot_y);
- if (cursor) {
- cursor->next = mouse->cursors;
- mouse->cursors = cursor;
- }
- SDL_FreeSurface(temp);
- return cursor;
- }
- SDL_Cursor *
- SDL_CreateSystemCursor(SDL_SystemCursor id)
- {
- SDL_Mouse *mouse = SDL_GetMouse();
- SDL_Cursor *cursor;
- if (!mouse->CreateSystemCursor) {
- SDL_SetError("CreateSystemCursor is not currently supported");
- return NULL;
- }
- cursor = mouse->CreateSystemCursor(id);
- if (cursor) {
- cursor->next = mouse->cursors;
- mouse->cursors = cursor;
- }
- return cursor;
- }
- /* SDL_SetCursor(NULL) can be used to force the cursor redraw,
- if this is desired for any reason. This is used when setting
- the video mode and when the SDL window gains the mouse focus.
- */
- void
- SDL_SetCursor(SDL_Cursor * cursor)
- {
- SDL_Mouse *mouse = SDL_GetMouse();
- /* Set the new cursor */
- if (cursor) {
- /* Make sure the cursor is still valid for this mouse */
- if (cursor != mouse->def_cursor) {
- SDL_Cursor *found;
- for (found = mouse->cursors; found; found = found->next) {
- if (found == cursor) {
- break;
- }
- }
- if (!found) {
- SDL_SetError("Cursor not associated with the current mouse");
- return;
- }
- }
- mouse->cur_cursor = cursor;
- } else {
- if (mouse->focus) {
- cursor = mouse->cur_cursor;
- } else {
- cursor = mouse->def_cursor;
- }
- }
- if (cursor && mouse->cursor_shown && !mouse->relative_mode) {
- if (mouse->ShowCursor) {
- mouse->ShowCursor(cursor);
- }
- } else {
- if (mouse->ShowCursor) {
- mouse->ShowCursor(NULL);
- }
- }
- }
- SDL_Cursor *
- SDL_GetCursor(void)
- {
- SDL_Mouse *mouse = SDL_GetMouse();
- if (!mouse) {
- return NULL;
- }
- return mouse->cur_cursor;
- }
- SDL_Cursor *
- SDL_GetDefaultCursor(void)
- {
- SDL_Mouse *mouse = SDL_GetMouse();
- if (!mouse) {
- return NULL;
- }
- return mouse->def_cursor;
- }
- void
- SDL_FreeCursor(SDL_Cursor * cursor)
- {
- SDL_Mouse *mouse = SDL_GetMouse();
- SDL_Cursor *curr, *prev;
- if (!cursor) {
- return;
- }
- if (cursor == mouse->def_cursor) {
- return;
- }
- if (cursor == mouse->cur_cursor) {
- SDL_SetCursor(mouse->def_cursor);
- }
- for (prev = NULL, curr = mouse->cursors; curr;
- prev = curr, curr = curr->next) {
- if (curr == cursor) {
- if (prev) {
- prev->next = curr->next;
- } else {
- mouse->cursors = curr->next;
- }
- if (mouse->FreeCursor) {
- mouse->FreeCursor(curr);
- }
- return;
- }
- }
- }
- int
- SDL_ShowCursor(int toggle)
- {
- SDL_Mouse *mouse = SDL_GetMouse();
- SDL_bool shown;
- if (!mouse) {
- return 0;
- }
- shown = mouse->cursor_shown;
- if (toggle >= 0) {
- if (toggle) {
- mouse->cursor_shown = SDL_TRUE;
- } else {
- mouse->cursor_shown = SDL_FALSE;
- }
- if (mouse->cursor_shown != shown) {
- SDL_SetCursor(NULL);
- }
- }
- return shown;
- }
- /* vi: set ts=4 sw=4 expandtab: */
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