e_sqrt.c 14 KB

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  1. #include "SDL_internal.h"
  2. /*
  3. * ====================================================
  4. * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
  5. *
  6. * Developed at SunPro, a Sun Microsystems, Inc. business.
  7. * Permission to use, copy, modify, and distribute this
  8. * software is freely granted, provided that this notice
  9. * is preserved.
  10. * ====================================================
  11. */
  12. /* __ieee754_sqrt(x)
  13. * Return correctly rounded sqrt.
  14. * ------------------------------------------
  15. * | Use the hardware sqrt if you have one |
  16. * ------------------------------------------
  17. * Method:
  18. * Bit by bit method using integer arithmetic. (Slow, but portable)
  19. * 1. Normalization
  20. * Scale x to y in [1,4) with even powers of 2:
  21. * find an integer k such that 1 <= (y=x*2^(2k)) < 4, then
  22. * sqrt(x) = 2^k * sqrt(y)
  23. * 2. Bit by bit computation
  24. * Let q = sqrt(y) truncated to i bit after binary point (q = 1),
  25. * i 0
  26. * i+1 2
  27. * s = 2*q , and y = 2 * ( y - q ). (1)
  28. * i i i i
  29. *
  30. * To compute q from q , one checks whether
  31. * i+1 i
  32. *
  33. * -(i+1) 2
  34. * (q + 2 ) <= y. (2)
  35. * i
  36. * -(i+1)
  37. * If (2) is false, then q = q ; otherwise q = q + 2 .
  38. * i+1 i i+1 i
  39. *
  40. * With some algebric manipulation, it is not difficult to see
  41. * that (2) is equivalent to
  42. * -(i+1)
  43. * s + 2 <= y (3)
  44. * i i
  45. *
  46. * The advantage of (3) is that s and y can be computed by
  47. * i i
  48. * the following recurrence formula:
  49. * if (3) is false
  50. *
  51. * s = s , y = y ; (4)
  52. * i+1 i i+1 i
  53. *
  54. * otherwise,
  55. * -i -(i+1)
  56. * s = s + 2 , y = y - s - 2 (5)
  57. * i+1 i i+1 i i
  58. *
  59. * One may easily use induction to prove (4) and (5).
  60. * Note. Since the left hand side of (3) contain only i+2 bits,
  61. * it does not necessary to do a full (53-bit) comparison
  62. * in (3).
  63. * 3. Final rounding
  64. * After generating the 53 bits result, we compute one more bit.
  65. * Together with the remainder, we can decide whether the
  66. * result is exact, bigger than 1/2ulp, or less than 1/2ulp
  67. * (it will never equal to 1/2ulp).
  68. * The rounding mode can be detected by checking whether
  69. * huge + tiny is equal to huge, and whether huge - tiny is
  70. * equal to huge for some floating point number "huge" and "tiny".
  71. *
  72. * Special cases:
  73. * sqrt(+-0) = +-0 ... exact
  74. * sqrt(inf) = inf
  75. * sqrt(-ve) = NaN ... with invalid signal
  76. * sqrt(NaN) = NaN ... with invalid signal for signaling NaN
  77. *
  78. * Other methods : see the appended file at the end of the program below.
  79. *---------------
  80. */
  81. #include "math_libm.h"
  82. #include "math_private.h"
  83. static const double one = 1.0, tiny = 1.0e-300;
  84. double attribute_hidden __ieee754_sqrt(double x)
  85. {
  86. double z;
  87. int32_t sign = (int)0x80000000;
  88. int32_t ix0,s0,q,m,t,i;
  89. u_int32_t r,t1,s1,ix1,q1;
  90. EXTRACT_WORDS(ix0,ix1,x);
  91. /* take care of Inf and NaN */
  92. if((ix0&0x7ff00000)==0x7ff00000) {
  93. return x*x+x; /* sqrt(NaN)=NaN, sqrt(+inf)=+inf
  94. sqrt(-inf)=sNaN */
  95. }
  96. /* take care of zero */
  97. if(ix0<=0) {
  98. if(((ix0&(~sign))|ix1)==0) return x;/* sqrt(+-0) = +-0 */
  99. else if(ix0<0)
  100. return (x-x)/(x-x); /* sqrt(-ve) = sNaN */
  101. }
  102. /* normalize x */
  103. m = (ix0>>20);
  104. if(m==0) { /* subnormal x */
  105. while(ix0==0) {
  106. m -= 21;
  107. ix0 |= (ix1>>11); ix1 <<= 21;
  108. }
  109. for(i=0;(ix0&0x00100000)==0;i++) ix0<<=1;
  110. m -= i-1;
  111. ix0 |= (ix1>>(32-i));
  112. ix1 <<= i;
  113. }
  114. m -= 1023; /* unbias exponent */
  115. ix0 = (ix0&0x000fffff)|0x00100000;
  116. if(m&1){ /* odd m, double x to make it even */
  117. ix0 += ix0 + ((ix1&sign)>>31);
  118. ix1 += ix1;
  119. }
  120. m >>= 1; /* m = [m/2] */
  121. /* generate sqrt(x) bit by bit */
  122. ix0 += ix0 + ((ix1&sign)>>31);
  123. ix1 += ix1;
  124. q = q1 = s0 = s1 = 0; /* [q,q1] = sqrt(x) */
  125. r = 0x00200000; /* r = moving bit from right to left */
  126. while(r!=0) {
  127. t = s0+r;
  128. if(t<=ix0) {
  129. s0 = t+r;
  130. ix0 -= t;
  131. q += r;
  132. }
  133. ix0 += ix0 + ((ix1&sign)>>31);
  134. ix1 += ix1;
  135. r>>=1;
  136. }
  137. r = sign;
  138. while(r!=0) {
  139. t1 = s1+r;
  140. t = s0;
  141. if((t<ix0)||((t==ix0)&&(t1<=ix1))) {
  142. s1 = t1+r;
  143. if(((t1&sign)==(u_int32_t)sign)&&(s1&sign)==0) s0 += 1;
  144. ix0 -= t;
  145. if (ix1 < t1) ix0 -= 1;
  146. ix1 -= t1;
  147. q1 += r;
  148. }
  149. ix0 += ix0 + ((ix1&sign)>>31);
  150. ix1 += ix1;
  151. r>>=1;
  152. }
  153. /* use floating add to find out rounding direction */
  154. if((ix0|ix1)!=0) {
  155. z = one-tiny; /* trigger inexact flag */
  156. if (z>=one) {
  157. z = one+tiny;
  158. if (q1==(u_int32_t)0xffffffff) { q1=0; q += 1;}
  159. else if (z>one) {
  160. if (q1==(u_int32_t)0xfffffffe) q+=1;
  161. q1+=2;
  162. } else
  163. q1 += (q1&1);
  164. }
  165. }
  166. ix0 = (q>>1)+0x3fe00000;
  167. ix1 = q1>>1;
  168. if ((q&1)==1) ix1 |= sign;
  169. ix0 += (m <<20);
  170. INSERT_WORDS(z,ix0,ix1);
  171. return z;
  172. }
  173. /*
  174. * wrapper sqrt(x)
  175. */
  176. #ifndef _IEEE_LIBM
  177. double sqrt(double x)
  178. {
  179. double z = __ieee754_sqrt(x);
  180. if (_LIB_VERSION == _IEEE_ || isnan(x))
  181. return z;
  182. if (x < 0.0)
  183. return __kernel_standard(x, x, 26); /* sqrt(negative) */
  184. return z;
  185. }
  186. #else
  187. strong_alias(__ieee754_sqrt, sqrt)
  188. #endif
  189. libm_hidden_def(sqrt)
  190. /*
  191. Other methods (use floating-point arithmetic)
  192. -------------
  193. (This is a copy of a drafted paper by Prof W. Kahan
  194. and K.C. Ng, written in May, 1986)
  195. Two algorithms are given here to implement sqrt(x)
  196. (IEEE double precision arithmetic) in software.
  197. Both supply sqrt(x) correctly rounded. The first algorithm (in
  198. Section A) uses newton iterations and involves four divisions.
  199. The second one uses reciproot iterations to avoid division, but
  200. requires more multiplications. Both algorithms need the ability
  201. to chop results of arithmetic operations instead of round them,
  202. and the INEXACT flag to indicate when an arithmetic operation
  203. is executed exactly with no roundoff error, all part of the
  204. standard (IEEE 754-1985). The ability to perform shift, add,
  205. subtract and logical AND operations upon 32-bit words is needed
  206. too, though not part of the standard.
  207. A. sqrt(x) by Newton Iteration
  208. (1) Initial approximation
  209. Let x0 and x1 be the leading and the trailing 32-bit words of
  210. a floating point number x (in IEEE double format) respectively
  211. 1 11 52 ...widths
  212. ------------------------------------------------------
  213. x: |s| e | f |
  214. ------------------------------------------------------
  215. msb lsb msb lsb ...order
  216. ------------------------ ------------------------
  217. x0: |s| e | f1 | x1: | f2 |
  218. ------------------------ ------------------------
  219. By performing shifts and subtracts on x0 and x1 (both regarded
  220. as integers), we obtain an 8-bit approximation of sqrt(x) as
  221. follows.
  222. k := (x0>>1) + 0x1ff80000;
  223. y0 := k - T1[31&(k>>15)]. ... y ~ sqrt(x) to 8 bits
  224. Here k is a 32-bit integer and T1[] is an integer array containing
  225. correction terms. Now magically the floating value of y (y's
  226. leading 32-bit word is y0, the value of its trailing word is 0)
  227. approximates sqrt(x) to almost 8-bit.
  228. Value of T1:
  229. static int T1[32]= {
  230. 0, 1024, 3062, 5746, 9193, 13348, 18162, 23592,
  231. 29598, 36145, 43202, 50740, 58733, 67158, 75992, 85215,
  232. 83599, 71378, 60428, 50647, 41945, 34246, 27478, 21581,
  233. 16499, 12183, 8588, 5674, 3403, 1742, 661, 130,};
  234. (2) Iterative refinement
  235. Apply Heron's rule three times to y, we have y approximates
  236. sqrt(x) to within 1 ulp (Unit in the Last Place):
  237. y := (y+x/y)/2 ... almost 17 sig. bits
  238. y := (y+x/y)/2 ... almost 35 sig. bits
  239. y := y-(y-x/y)/2 ... within 1 ulp
  240. Remark 1.
  241. Another way to improve y to within 1 ulp is:
  242. y := (y+x/y) ... almost 17 sig. bits to 2*sqrt(x)
  243. y := y - 0x00100006 ... almost 18 sig. bits to sqrt(x)
  244. 2
  245. (x-y )*y
  246. y := y + 2* ---------- ...within 1 ulp
  247. 2
  248. 3y + x
  249. This formula has one division fewer than the one above; however,
  250. it requires more multiplications and additions. Also x must be
  251. scaled in advance to avoid spurious overflow in evaluating the
  252. expression 3y*y+x. Hence it is not recommended uless division
  253. is slow. If division is very slow, then one should use the
  254. reciproot algorithm given in section B.
  255. (3) Final adjustment
  256. By twiddling y's last bit it is possible to force y to be
  257. correctly rounded according to the prevailing rounding mode
  258. as follows. Let r and i be copies of the rounding mode and
  259. inexact flag before entering the square root program. Also we
  260. use the expression y+-ulp for the next representable floating
  261. numbers (up and down) of y. Note that y+-ulp = either fixed
  262. point y+-1, or multiply y by nextafter(1,+-inf) in chopped
  263. mode.
  264. I := FALSE; ... reset INEXACT flag I
  265. R := RZ; ... set rounding mode to round-toward-zero
  266. z := x/y; ... chopped quotient, possibly inexact
  267. If(not I) then { ... if the quotient is exact
  268. if(z=y) {
  269. I := i; ... restore inexact flag
  270. R := r; ... restore rounded mode
  271. return sqrt(x):=y.
  272. } else {
  273. z := z - ulp; ... special rounding
  274. }
  275. }
  276. i := TRUE; ... sqrt(x) is inexact
  277. If (r=RN) then z=z+ulp ... rounded-to-nearest
  278. If (r=RP) then { ... round-toward-+inf
  279. y = y+ulp; z=z+ulp;
  280. }
  281. y := y+z; ... chopped sum
  282. y0:=y0-0x00100000; ... y := y/2 is correctly rounded.
  283. I := i; ... restore inexact flag
  284. R := r; ... restore rounded mode
  285. return sqrt(x):=y.
  286. (4) Special cases
  287. Square root of +inf, +-0, or NaN is itself;
  288. Square root of a negative number is NaN with invalid signal.
  289. B. sqrt(x) by Reciproot Iteration
  290. (1) Initial approximation
  291. Let x0 and x1 be the leading and the trailing 32-bit words of
  292. a floating point number x (in IEEE double format) respectively
  293. (see section A). By performing shifs and subtracts on x0 and y0,
  294. we obtain a 7.8-bit approximation of 1/sqrt(x) as follows.
  295. k := 0x5fe80000 - (x0>>1);
  296. y0:= k - T2[63&(k>>14)]. ... y ~ 1/sqrt(x) to 7.8 bits
  297. Here k is a 32-bit integer and T2[] is an integer array
  298. containing correction terms. Now magically the floating
  299. value of y (y's leading 32-bit word is y0, the value of
  300. its trailing word y1 is set to zero) approximates 1/sqrt(x)
  301. to almost 7.8-bit.
  302. Value of T2:
  303. static int T2[64]= {
  304. 0x1500, 0x2ef8, 0x4d67, 0x6b02, 0x87be, 0xa395, 0xbe7a, 0xd866,
  305. 0xf14a, 0x1091b,0x11fcd,0x13552,0x14999,0x15c98,0x16e34,0x17e5f,
  306. 0x18d03,0x19a01,0x1a545,0x1ae8a,0x1b5c4,0x1bb01,0x1bfde,0x1c28d,
  307. 0x1c2de,0x1c0db,0x1ba73,0x1b11c,0x1a4b5,0x1953d,0x18266,0x16be0,
  308. 0x1683e,0x179d8,0x18a4d,0x19992,0x1a789,0x1b445,0x1bf61,0x1c989,
  309. 0x1d16d,0x1d77b,0x1dddf,0x1e2ad,0x1e5bf,0x1e6e8,0x1e654,0x1e3cd,
  310. 0x1df2a,0x1d635,0x1cb16,0x1be2c,0x1ae4e,0x19bde,0x1868e,0x16e2e,
  311. 0x1527f,0x1334a,0x11051,0xe951, 0xbe01, 0x8e0d, 0x5924, 0x1edd,};
  312. (2) Iterative refinement
  313. Apply Reciproot iteration three times to y and multiply the
  314. result by x to get an approximation z that matches sqrt(x)
  315. to about 1 ulp. To be exact, we will have
  316. -1ulp < sqrt(x)-z<1.0625ulp.
  317. ... set rounding mode to Round-to-nearest
  318. y := y*(1.5-0.5*x*y*y) ... almost 15 sig. bits to 1/sqrt(x)
  319. y := y*((1.5-2^-30)+0.5*x*y*y)... about 29 sig. bits to 1/sqrt(x)
  320. ... special arrangement for better accuracy
  321. z := x*y ... 29 bits to sqrt(x), with z*y<1
  322. z := z + 0.5*z*(1-z*y) ... about 1 ulp to sqrt(x)
  323. Remark 2. The constant 1.5-2^-30 is chosen to bias the error so that
  324. (a) the term z*y in the final iteration is always less than 1;
  325. (b) the error in the final result is biased upward so that
  326. -1 ulp < sqrt(x) - z < 1.0625 ulp
  327. instead of |sqrt(x)-z|<1.03125ulp.
  328. (3) Final adjustment
  329. By twiddling y's last bit it is possible to force y to be
  330. correctly rounded according to the prevailing rounding mode
  331. as follows. Let r and i be copies of the rounding mode and
  332. inexact flag before entering the square root program. Also we
  333. use the expression y+-ulp for the next representable floating
  334. numbers (up and down) of y. Note that y+-ulp = either fixed
  335. point y+-1, or multiply y by nextafter(1,+-inf) in chopped
  336. mode.
  337. R := RZ; ... set rounding mode to round-toward-zero
  338. switch(r) {
  339. case RN: ... round-to-nearest
  340. if(x<= z*(z-ulp)...chopped) z = z - ulp; else
  341. if(x<= z*(z+ulp)...chopped) z = z; else z = z+ulp;
  342. break;
  343. case RZ:case RM: ... round-to-zero or round-to--inf
  344. R:=RP; ... reset rounding mod to round-to-+inf
  345. if(x<z*z ... rounded up) z = z - ulp; else
  346. if(x>=(z+ulp)*(z+ulp) ...rounded up) z = z+ulp;
  347. break;
  348. case RP: ... round-to-+inf
  349. if(x>(z+ulp)*(z+ulp)...chopped) z = z+2*ulp; else
  350. if(x>z*z ...chopped) z = z+ulp;
  351. break;
  352. }
  353. Remark 3. The above comparisons can be done in fixed point. For
  354. example, to compare x and w=z*z chopped, it suffices to compare
  355. x1 and w1 (the trailing parts of x and w), regarding them as
  356. two's complement integers.
  357. ...Is z an exact square root?
  358. To determine whether z is an exact square root of x, let z1 be the
  359. trailing part of z, and also let x0 and x1 be the leading and
  360. trailing parts of x.
  361. If ((z1&0x03ffffff)!=0) ... not exact if trailing 26 bits of z!=0
  362. I := 1; ... Raise Inexact flag: z is not exact
  363. else {
  364. j := 1 - [(x0>>20)&1] ... j = logb(x) mod 2
  365. k := z1 >> 26; ... get z's 25-th and 26-th
  366. fraction bits
  367. I := i or (k&j) or ((k&(j+j+1))!=(x1&3));
  368. }
  369. R:= r ... restore rounded mode
  370. return sqrt(x):=z.
  371. If multiplication is cheaper then the foregoing red tape, the
  372. Inexact flag can be evaluated by
  373. I := i;
  374. I := (z*z!=x) or I.
  375. Note that z*z can overwrite I; this value must be sensed if it is
  376. True.
  377. Remark 4. If z*z = x exactly, then bit 25 to bit 0 of z1 must be
  378. zero.
  379. --------------------
  380. z1: | f2 |
  381. --------------------
  382. bit 31 bit 0
  383. Further more, bit 27 and 26 of z1, bit 0 and 1 of x1, and the odd
  384. or even of logb(x) have the following relations:
  385. -------------------------------------------------
  386. bit 27,26 of z1 bit 1,0 of x1 logb(x)
  387. -------------------------------------------------
  388. 00 00 odd and even
  389. 01 01 even
  390. 10 10 odd
  391. 10 00 even
  392. 11 01 even
  393. -------------------------------------------------
  394. (4) Special cases (see (4) of Section A).
  395. */