testautomation_render.c 38 KB

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  1. /**
  2. * Original code: automated SDL platform test written by Edgar Simo "bobbens"
  3. * Extended and extensively updated by aschiffler at ferzkopp dot net
  4. */
  5. #include <stdio.h>
  6. #include "SDL.h"
  7. #include "SDL_test.h"
  8. /* ================= Test Case Implementation ================== */
  9. #define TESTRENDER_SCREEN_W 80
  10. #define TESTRENDER_SCREEN_H 60
  11. #define RENDER_COMPARE_FORMAT SDL_PIXELFORMAT_ARGB8888
  12. #define RENDER_COMPARE_AMASK 0xff000000 /**< Alpha bit mask. */
  13. #define RENDER_COMPARE_RMASK 0x00ff0000 /**< Red bit mask. */
  14. #define RENDER_COMPARE_GMASK 0x0000ff00 /**< Green bit mask. */
  15. #define RENDER_COMPARE_BMASK 0x000000ff /**< Blue bit mask. */
  16. #define ALLOWABLE_ERROR_OPAQUE 0
  17. #define ALLOWABLE_ERROR_BLENDED 64
  18. /* Test window and renderer */
  19. SDL_Window *window = NULL;
  20. SDL_Renderer *renderer = NULL;
  21. /* Prototypes for helper functions */
  22. static int _clearScreen(void);
  23. static void _compare(SDL_Surface *reference, int allowable_error);
  24. static int _hasTexAlpha(void);
  25. static int _hasTexColor(void);
  26. static SDL_Texture *_loadTestFace(void);
  27. static int _hasBlendModes(void);
  28. static int _hasDrawColor(void);
  29. static int _isSupported(int code);
  30. /**
  31. * Create software renderer for tests
  32. */
  33. void InitCreateRenderer(void *arg)
  34. {
  35. int posX = 100, posY = 100, width = 320, height = 240;
  36. int renderer_flags = SDL_RENDERER_ACCELERATED;
  37. renderer = NULL;
  38. window = SDL_CreateWindow("render_testCreateRenderer", posX, posY, width, height, 0);
  39. SDLTest_AssertPass("SDL_CreateWindow()");
  40. SDLTest_AssertCheck(window != NULL, "Check SDL_CreateWindow result");
  41. if (window == NULL) {
  42. return;
  43. }
  44. if (SDL_strcmp(SDL_GetCurrentVideoDriver(), "dummy") == 0) {
  45. renderer_flags = 0;
  46. }
  47. renderer = SDL_CreateRenderer(window, -1, renderer_flags);
  48. SDLTest_AssertPass("SDL_CreateRenderer()");
  49. SDLTest_AssertCheck(renderer != NULL, "Check SDL_CreateRenderer result");
  50. if (renderer == NULL) {
  51. SDL_DestroyWindow(window);
  52. return;
  53. }
  54. }
  55. /*
  56. * Destroy renderer for tests
  57. */
  58. void CleanupDestroyRenderer(void *arg)
  59. {
  60. if (renderer) {
  61. SDL_DestroyRenderer(renderer);
  62. renderer = NULL;
  63. SDLTest_AssertPass("SDL_DestroyRenderer()");
  64. }
  65. if (window) {
  66. SDL_DestroyWindow(window);
  67. window = NULL;
  68. SDLTest_AssertPass("SDL_DestroyWindow");
  69. }
  70. }
  71. /**
  72. * @brief Tests call to SDL_GetNumRenderDrivers
  73. *
  74. * \sa
  75. * http://wiki.libsdl.org/SDL_GetNumRenderDrivers
  76. */
  77. int render_testGetNumRenderDrivers(void *arg)
  78. {
  79. int n;
  80. n = SDL_GetNumRenderDrivers();
  81. SDLTest_AssertCheck(n >= 1, "Number of renderers >= 1, reported as %i", n);
  82. return TEST_COMPLETED;
  83. }
  84. /**
  85. * @brief Tests the SDL primitives for rendering.
  86. *
  87. * \sa
  88. * http://wiki.libsdl.org/SDL_SetRenderDrawColor
  89. * http://wiki.libsdl.org/SDL_RenderFillRect
  90. * http://wiki.libsdl.org/SDL_RenderDrawLine
  91. *
  92. */
  93. int render_testPrimitives(void *arg)
  94. {
  95. int ret;
  96. int x, y;
  97. SDL_Rect rect;
  98. SDL_Surface *referenceSurface = NULL;
  99. int checkFailCount1;
  100. int checkFailCount2;
  101. /* Clear surface. */
  102. _clearScreen();
  103. /* Need drawcolor or just skip test. */
  104. SDLTest_AssertCheck(_hasDrawColor(), "_hasDrawColor");
  105. /* Draw a rectangle. */
  106. rect.x = 40;
  107. rect.y = 0;
  108. rect.w = 40;
  109. rect.h = 80;
  110. ret = SDL_SetRenderDrawColor(renderer, 13, 73, 200, SDL_ALPHA_OPAQUE);
  111. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  112. ret = SDL_RenderFillRect(renderer, &rect);
  113. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  114. /* Draw a rectangle. */
  115. rect.x = 10;
  116. rect.y = 10;
  117. rect.w = 60;
  118. rect.h = 40;
  119. ret = SDL_SetRenderDrawColor(renderer, 200, 0, 100, SDL_ALPHA_OPAQUE);
  120. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  121. ret = SDL_RenderFillRect(renderer, &rect);
  122. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  123. /* Draw some points like so:
  124. * X.X.X.X..
  125. * .X.X.X.X.
  126. * X.X.X.X.. */
  127. checkFailCount1 = 0;
  128. checkFailCount2 = 0;
  129. for (y = 0; y < 3; y++) {
  130. for (x = y % 2; x < TESTRENDER_SCREEN_W; x += 2) {
  131. ret = SDL_SetRenderDrawColor(renderer, x * y, x * y / 2, x * y / 3, SDL_ALPHA_OPAQUE);
  132. if (ret != 0) {
  133. checkFailCount1++;
  134. }
  135. ret = SDL_RenderDrawPoint(renderer, x, y);
  136. if (ret != 0) {
  137. checkFailCount2++;
  138. }
  139. }
  140. }
  141. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  142. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderDrawPoint, expected: 0, got: %i", checkFailCount2);
  143. /* Draw some lines. */
  144. ret = SDL_SetRenderDrawColor(renderer, 0, 255, 0, SDL_ALPHA_OPAQUE);
  145. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor");
  146. ret = SDL_RenderDrawLine(renderer, 0, 30, TESTRENDER_SCREEN_W, 30);
  147. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
  148. ret = SDL_SetRenderDrawColor(renderer, 55, 55, 5, SDL_ALPHA_OPAQUE);
  149. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  150. ret = SDL_RenderDrawLine(renderer, 40, 30, 40, 60);
  151. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
  152. ret = SDL_SetRenderDrawColor(renderer, 5, 105, 105, SDL_ALPHA_OPAQUE);
  153. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  154. ret = SDL_RenderDrawLine(renderer, 0, 0, 29, 29);
  155. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
  156. ret = SDL_RenderDrawLine(renderer, 29, 30, 0, 59);
  157. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
  158. ret = SDL_RenderDrawLine(renderer, 79, 0, 50, 29);
  159. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
  160. ret = SDL_RenderDrawLine(renderer, 79, 59, 50, 30);
  161. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
  162. /* See if it's the same. */
  163. referenceSurface = SDLTest_ImagePrimitives();
  164. _compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  165. /* Make current */
  166. SDL_RenderPresent(renderer);
  167. /* Clean up. */
  168. SDL_FreeSurface(referenceSurface);
  169. referenceSurface = NULL;
  170. return TEST_COMPLETED;
  171. }
  172. /**
  173. * @brief Tests the SDL primitives with alpha for rendering.
  174. *
  175. * \sa
  176. * http://wiki.libsdl.org/SDL_SetRenderDrawColor
  177. * http://wiki.libsdl.org/SDL_SetRenderDrawBlendMode
  178. * http://wiki.libsdl.org/SDL_RenderFillRect
  179. */
  180. int render_testPrimitivesBlend(void *arg)
  181. {
  182. int ret;
  183. int i, j;
  184. SDL_Rect rect;
  185. SDL_Surface *referenceSurface = NULL;
  186. int checkFailCount1;
  187. int checkFailCount2;
  188. int checkFailCount3;
  189. /* Clear surface. */
  190. _clearScreen();
  191. /* Need drawcolor and blendmode or just skip test. */
  192. SDLTest_AssertCheck(_hasDrawColor(), "_hasDrawColor");
  193. SDLTest_AssertCheck(_hasBlendModes(), "_hasBlendModes");
  194. /* Create some rectangles for each blend mode. */
  195. ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, 0);
  196. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  197. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
  198. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  199. ret = SDL_RenderFillRect(renderer, NULL);
  200. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  201. rect.x = 10;
  202. rect.y = 25;
  203. rect.w = 40;
  204. rect.h = 25;
  205. ret = SDL_SetRenderDrawColor(renderer, 240, 10, 10, 75);
  206. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  207. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_ADD);
  208. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  209. ret = SDL_RenderFillRect(renderer, &rect);
  210. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  211. rect.x = 30;
  212. rect.y = 40;
  213. rect.w = 45;
  214. rect.h = 15;
  215. ret = SDL_SetRenderDrawColor(renderer, 10, 240, 10, 100);
  216. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  217. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
  218. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  219. ret = SDL_RenderFillRect(renderer, &rect);
  220. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  221. rect.x = 25;
  222. rect.y = 25;
  223. rect.w = 25;
  224. rect.h = 25;
  225. ret = SDL_SetRenderDrawColor(renderer, 10, 10, 240, 125);
  226. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  227. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
  228. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  229. ret = SDL_RenderFillRect(renderer, &rect);
  230. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  231. /* Draw blended lines, lines for everyone. */
  232. checkFailCount1 = 0;
  233. checkFailCount2 = 0;
  234. checkFailCount3 = 0;
  235. for (i = 0; i < TESTRENDER_SCREEN_W; i += 2) {
  236. ret = SDL_SetRenderDrawColor(renderer, 60 + 2 * i, 240 - 2 * i, 50, 3 * i);
  237. if (ret != 0) {
  238. checkFailCount1++;
  239. }
  240. ret = SDL_SetRenderDrawBlendMode(renderer, (((i / 2) % 3) == 0) ? SDL_BLENDMODE_BLEND : (((i / 2) % 3) == 1) ? SDL_BLENDMODE_ADD
  241. : SDL_BLENDMODE_NONE);
  242. if (ret != 0) {
  243. checkFailCount2++;
  244. }
  245. ret = SDL_RenderDrawLine(renderer, 0, 0, i, 59);
  246. if (ret != 0) {
  247. checkFailCount3++;
  248. }
  249. }
  250. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  251. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
  252. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderDrawLine, expected: 0, got: %i", checkFailCount3);
  253. checkFailCount1 = 0;
  254. checkFailCount2 = 0;
  255. checkFailCount3 = 0;
  256. for (i = 0; i < TESTRENDER_SCREEN_H; i += 2) {
  257. ret = SDL_SetRenderDrawColor(renderer, 60 + 2 * i, 240 - 2 * i, 50, 3 * i);
  258. if (ret != 0) {
  259. checkFailCount1++;
  260. }
  261. ret = SDL_SetRenderDrawBlendMode(renderer, (((i / 2) % 3) == 0) ? SDL_BLENDMODE_BLEND : (((i / 2) % 3) == 1) ? SDL_BLENDMODE_ADD
  262. : SDL_BLENDMODE_NONE);
  263. if (ret != 0) {
  264. checkFailCount2++;
  265. }
  266. ret = SDL_RenderDrawLine(renderer, 0, 0, 79, i);
  267. if (ret != 0) {
  268. checkFailCount3++;
  269. }
  270. }
  271. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  272. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
  273. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderDrawLine, expected: 0, got: %i", checkFailCount3);
  274. /* Draw points. */
  275. checkFailCount1 = 0;
  276. checkFailCount2 = 0;
  277. checkFailCount3 = 0;
  278. for (j = 0; j < TESTRENDER_SCREEN_H; j += 3) {
  279. for (i = 0; i < TESTRENDER_SCREEN_W; i += 3) {
  280. ret = SDL_SetRenderDrawColor(renderer, j * 4, i * 3, j * 4, i * 3);
  281. if (ret != 0) {
  282. checkFailCount1++;
  283. }
  284. ret = SDL_SetRenderDrawBlendMode(renderer, ((((i + j) / 3) % 3) == 0) ? SDL_BLENDMODE_BLEND : ((((i + j) / 3) % 3) == 1) ? SDL_BLENDMODE_ADD
  285. : SDL_BLENDMODE_NONE);
  286. if (ret != 0) {
  287. checkFailCount2++;
  288. }
  289. ret = SDL_RenderDrawPoint(renderer, i, j);
  290. if (ret != 0) {
  291. checkFailCount3++;
  292. }
  293. }
  294. }
  295. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  296. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
  297. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderDrawPoint, expected: 0, got: %i", checkFailCount3);
  298. /* See if it's the same. */
  299. referenceSurface = SDLTest_ImagePrimitivesBlend();
  300. _compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  301. /* Make current */
  302. SDL_RenderPresent(renderer);
  303. /* Clean up. */
  304. SDL_FreeSurface(referenceSurface);
  305. referenceSurface = NULL;
  306. return TEST_COMPLETED;
  307. }
  308. /**
  309. * @brief Tests some blitting routines.
  310. *
  311. * \sa
  312. * http://wiki.libsdl.org/SDL_RenderCopy
  313. * http://wiki.libsdl.org/SDL_DestroyTexture
  314. */
  315. int render_testBlit(void *arg)
  316. {
  317. int ret;
  318. SDL_Rect rect;
  319. SDL_Texture *tface;
  320. SDL_Surface *referenceSurface = NULL;
  321. Uint32 tformat;
  322. int taccess, tw, th;
  323. int i, j, ni, nj;
  324. int checkFailCount1;
  325. /* Clear surface. */
  326. _clearScreen();
  327. /* Need drawcolor or just skip test. */
  328. SDLTest_AssertCheck(_hasDrawColor(), "_hasDrawColor)");
  329. /* Create face surface. */
  330. tface = _loadTestFace();
  331. SDLTest_AssertCheck(tface != NULL, "Verify _loadTestFace() result");
  332. if (tface == NULL) {
  333. return TEST_ABORTED;
  334. }
  335. /* Constant values. */
  336. ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
  337. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
  338. rect.w = tw;
  339. rect.h = th;
  340. ni = TESTRENDER_SCREEN_W - tw;
  341. nj = TESTRENDER_SCREEN_H - th;
  342. /* Loop blit. */
  343. checkFailCount1 = 0;
  344. for (j = 0; j <= nj; j += 4) {
  345. for (i = 0; i <= ni; i += 4) {
  346. /* Blitting. */
  347. rect.x = i;
  348. rect.y = j;
  349. ret = SDL_RenderCopy(renderer, tface, NULL, &rect);
  350. if (ret != 0) {
  351. checkFailCount1++;
  352. }
  353. }
  354. }
  355. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount1);
  356. /* See if it's the same */
  357. referenceSurface = SDLTest_ImageBlit();
  358. _compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  359. /* Make current */
  360. SDL_RenderPresent(renderer);
  361. /* Clean up. */
  362. SDL_DestroyTexture(tface);
  363. SDL_FreeSurface(referenceSurface);
  364. referenceSurface = NULL;
  365. return TEST_COMPLETED;
  366. }
  367. /**
  368. * @brief Blits doing color tests.
  369. *
  370. * \sa
  371. * http://wiki.libsdl.org/SDL_SetTextureColorMod
  372. * http://wiki.libsdl.org/SDL_RenderCopy
  373. * http://wiki.libsdl.org/SDL_DestroyTexture
  374. */
  375. int render_testBlitColor(void *arg)
  376. {
  377. int ret;
  378. SDL_Rect rect;
  379. SDL_Texture *tface;
  380. SDL_Surface *referenceSurface = NULL;
  381. Uint32 tformat;
  382. int taccess, tw, th;
  383. int i, j, ni, nj;
  384. int checkFailCount1;
  385. int checkFailCount2;
  386. /* Clear surface. */
  387. _clearScreen();
  388. /* Create face surface. */
  389. tface = _loadTestFace();
  390. SDLTest_AssertCheck(tface != NULL, "Verify _loadTestFace() result");
  391. if (tface == NULL) {
  392. return TEST_ABORTED;
  393. }
  394. /* Constant values. */
  395. ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
  396. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
  397. rect.w = tw;
  398. rect.h = th;
  399. ni = TESTRENDER_SCREEN_W - tw;
  400. nj = TESTRENDER_SCREEN_H - th;
  401. /* Test blitting with color mod. */
  402. checkFailCount1 = 0;
  403. checkFailCount2 = 0;
  404. for (j = 0; j <= nj; j += 4) {
  405. for (i = 0; i <= ni; i += 4) {
  406. /* Set color mod. */
  407. ret = SDL_SetTextureColorMod(tface, (255 / nj) * j, (255 / ni) * i, (255 / nj) * j);
  408. if (ret != 0) {
  409. checkFailCount1++;
  410. }
  411. /* Blitting. */
  412. rect.x = i;
  413. rect.y = j;
  414. ret = SDL_RenderCopy(renderer, tface, NULL, &rect);
  415. if (ret != 0) {
  416. checkFailCount2++;
  417. }
  418. }
  419. }
  420. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
  421. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount2);
  422. /* See if it's the same. */
  423. referenceSurface = SDLTest_ImageBlitColor();
  424. _compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  425. /* Make current */
  426. SDL_RenderPresent(renderer);
  427. /* Clean up. */
  428. SDL_DestroyTexture(tface);
  429. SDL_FreeSurface(referenceSurface);
  430. referenceSurface = NULL;
  431. return TEST_COMPLETED;
  432. }
  433. /**
  434. * @brief Tests blitting with alpha.
  435. *
  436. * \sa
  437. * http://wiki.libsdl.org/SDL_SetTextureAlphaMod
  438. * http://wiki.libsdl.org/SDL_RenderCopy
  439. * http://wiki.libsdl.org/SDL_DestroyTexture
  440. */
  441. int render_testBlitAlpha(void *arg)
  442. {
  443. int ret;
  444. SDL_Rect rect;
  445. SDL_Texture *tface;
  446. SDL_Surface *referenceSurface = NULL;
  447. Uint32 tformat;
  448. int taccess, tw, th;
  449. int i, j, ni, nj;
  450. int checkFailCount1;
  451. int checkFailCount2;
  452. /* Clear surface. */
  453. _clearScreen();
  454. /* Need alpha or just skip test. */
  455. SDLTest_AssertCheck(_hasTexAlpha(), "_hasTexAlpha");
  456. /* Create face surface. */
  457. tface = _loadTestFace();
  458. SDLTest_AssertCheck(tface != NULL, "Verify _loadTestFace() result");
  459. if (tface == NULL) {
  460. return TEST_ABORTED;
  461. }
  462. /* Constant values. */
  463. ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
  464. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
  465. rect.w = tw;
  466. rect.h = th;
  467. ni = TESTRENDER_SCREEN_W - tw;
  468. nj = TESTRENDER_SCREEN_H - th;
  469. /* Test blitting with alpha mod. */
  470. checkFailCount1 = 0;
  471. checkFailCount2 = 0;
  472. for (j = 0; j <= nj; j += 4) {
  473. for (i = 0; i <= ni; i += 4) {
  474. /* Set alpha mod. */
  475. ret = SDL_SetTextureAlphaMod(tface, (255 / ni) * i);
  476. if (ret != 0) {
  477. checkFailCount1++;
  478. }
  479. /* Blitting. */
  480. rect.x = i;
  481. rect.y = j;
  482. ret = SDL_RenderCopy(renderer, tface, NULL, &rect);
  483. if (ret != 0) {
  484. checkFailCount2++;
  485. }
  486. }
  487. }
  488. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", checkFailCount1);
  489. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount2);
  490. /* See if it's the same. */
  491. referenceSurface = SDLTest_ImageBlitAlpha();
  492. _compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  493. /* Make current */
  494. SDL_RenderPresent(renderer);
  495. /* Clean up. */
  496. SDL_DestroyTexture(tface);
  497. SDL_FreeSurface(referenceSurface);
  498. referenceSurface = NULL;
  499. return TEST_COMPLETED;
  500. }
  501. /* Helper functions */
  502. /**
  503. * @brief Tests a blend mode.
  504. *
  505. * \sa
  506. * http://wiki.libsdl.org/SDL_SetTextureBlendMode
  507. * http://wiki.libsdl.org/SDL_RenderCopy
  508. */
  509. static void
  510. _testBlitBlendMode(SDL_Texture *tface, int mode)
  511. {
  512. int ret;
  513. Uint32 tformat;
  514. int taccess, tw, th;
  515. int i, j, ni, nj;
  516. SDL_Rect rect;
  517. int checkFailCount1;
  518. int checkFailCount2;
  519. /* Clear surface. */
  520. _clearScreen();
  521. /* Constant values. */
  522. ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
  523. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
  524. rect.w = tw;
  525. rect.h = th;
  526. ni = TESTRENDER_SCREEN_W - tw;
  527. nj = TESTRENDER_SCREEN_H - th;
  528. /* Test blend mode. */
  529. checkFailCount1 = 0;
  530. checkFailCount2 = 0;
  531. for (j = 0; j <= nj; j += 4) {
  532. for (i = 0; i <= ni; i += 4) {
  533. /* Set blend mode. */
  534. ret = SDL_SetTextureBlendMode(tface, (SDL_BlendMode)mode);
  535. if (ret != 0) {
  536. checkFailCount1++;
  537. }
  538. /* Blitting. */
  539. rect.x = i;
  540. rect.y = j;
  541. ret = SDL_RenderCopy(renderer, tface, NULL, &rect);
  542. if (ret != 0) {
  543. checkFailCount2++;
  544. }
  545. }
  546. }
  547. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureBlendMode, expected: 0, got: %i", checkFailCount1);
  548. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount2);
  549. }
  550. /**
  551. * @brief Tests some more blitting routines.
  552. *
  553. * \sa
  554. * http://wiki.libsdl.org/SDL_SetTextureColorMod
  555. * http://wiki.libsdl.org/SDL_SetTextureAlphaMod
  556. * http://wiki.libsdl.org/SDL_SetTextureBlendMode
  557. * http://wiki.libsdl.org/SDL_DestroyTexture
  558. */
  559. int render_testBlitBlend(void *arg)
  560. {
  561. int ret;
  562. SDL_Rect rect;
  563. SDL_Texture *tface;
  564. SDL_Surface *referenceSurface = NULL;
  565. Uint32 tformat;
  566. int taccess, tw, th;
  567. int i, j, ni, nj;
  568. int mode;
  569. int checkFailCount1;
  570. int checkFailCount2;
  571. int checkFailCount3;
  572. int checkFailCount4;
  573. SDLTest_AssertCheck(_hasBlendModes(), "_hasBlendModes");
  574. SDLTest_AssertCheck(_hasTexColor(), "_hasTexColor");
  575. SDLTest_AssertCheck(_hasTexAlpha(), "_hasTexAlpha");
  576. /* Create face surface. */
  577. tface = _loadTestFace();
  578. SDLTest_AssertCheck(tface != NULL, "Verify _loadTestFace() result");
  579. if (tface == NULL) {
  580. return TEST_ABORTED;
  581. }
  582. /* Constant values. */
  583. ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
  584. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
  585. rect.w = tw;
  586. rect.h = th;
  587. ni = TESTRENDER_SCREEN_W - tw;
  588. nj = TESTRENDER_SCREEN_H - th;
  589. /* Set alpha mod. */
  590. ret = SDL_SetTextureAlphaMod(tface, 100);
  591. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetTextureAlphaMod, expected: 0, got: %i", ret);
  592. /* Test None. */
  593. _testBlitBlendMode(tface, SDL_BLENDMODE_NONE);
  594. referenceSurface = SDLTest_ImageBlitBlendNone();
  595. /* Compare, then Present */
  596. _compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  597. SDL_RenderPresent(renderer);
  598. SDL_FreeSurface(referenceSurface);
  599. referenceSurface = NULL;
  600. /* Test Blend. */
  601. _testBlitBlendMode(tface, SDL_BLENDMODE_BLEND);
  602. referenceSurface = SDLTest_ImageBlitBlend();
  603. /* Compare, then Present */
  604. _compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  605. SDL_RenderPresent(renderer);
  606. SDL_FreeSurface(referenceSurface);
  607. referenceSurface = NULL;
  608. /* Test Add. */
  609. _testBlitBlendMode(tface, SDL_BLENDMODE_ADD);
  610. referenceSurface = SDLTest_ImageBlitBlendAdd();
  611. /* Compare, then Present */
  612. _compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  613. SDL_RenderPresent(renderer);
  614. SDL_FreeSurface(referenceSurface);
  615. referenceSurface = NULL;
  616. /* Test Mod. */
  617. _testBlitBlendMode(tface, SDL_BLENDMODE_MOD);
  618. referenceSurface = SDLTest_ImageBlitBlendMod();
  619. /* Compare, then Present */
  620. _compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  621. SDL_RenderPresent(renderer);
  622. SDL_FreeSurface(referenceSurface);
  623. referenceSurface = NULL;
  624. /* Clear surface. */
  625. _clearScreen();
  626. /* Loop blit. */
  627. checkFailCount1 = 0;
  628. checkFailCount2 = 0;
  629. checkFailCount3 = 0;
  630. checkFailCount4 = 0;
  631. for (j = 0; j <= nj; j += 4) {
  632. for (i = 0; i <= ni; i += 4) {
  633. /* Set color mod. */
  634. ret = SDL_SetTextureColorMod(tface, (255 / nj) * j, (255 / ni) * i, (255 / nj) * j);
  635. if (ret != 0) {
  636. checkFailCount1++;
  637. }
  638. /* Set alpha mod. */
  639. ret = SDL_SetTextureAlphaMod(tface, (100 / ni) * i);
  640. if (ret != 0) {
  641. checkFailCount2++;
  642. }
  643. /* Crazy blending mode magic. */
  644. mode = (i / 4 * j / 4) % 4;
  645. if (mode == 0) {
  646. mode = SDL_BLENDMODE_NONE;
  647. } else if (mode == 1) {
  648. mode = SDL_BLENDMODE_BLEND;
  649. } else if (mode == 2) {
  650. mode = SDL_BLENDMODE_ADD;
  651. } else if (mode == 3) {
  652. mode = SDL_BLENDMODE_MOD;
  653. }
  654. ret = SDL_SetTextureBlendMode(tface, (SDL_BlendMode)mode);
  655. if (ret != 0) {
  656. checkFailCount3++;
  657. }
  658. /* Blitting. */
  659. rect.x = i;
  660. rect.y = j;
  661. ret = SDL_RenderCopy(renderer, tface, NULL, &rect);
  662. if (ret != 0) {
  663. checkFailCount4++;
  664. }
  665. }
  666. }
  667. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
  668. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", checkFailCount2);
  669. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_SetTextureBlendMode, expected: 0, got: %i", checkFailCount3);
  670. SDLTest_AssertCheck(checkFailCount4 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount4);
  671. /* Clean up. */
  672. SDL_DestroyTexture(tface);
  673. /* Check to see if final image matches. */
  674. referenceSurface = SDLTest_ImageBlitBlendAll();
  675. _compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  676. /* Make current */
  677. SDL_RenderPresent(renderer);
  678. SDL_FreeSurface(referenceSurface);
  679. referenceSurface = NULL;
  680. return TEST_COMPLETED;
  681. }
  682. /**
  683. * @brief Tests setting and getting texture scale mode.
  684. *
  685. * \sa
  686. * http://wiki.libsdl.org/SDL2/SDL_SetTextureScaleMode
  687. * http://wiki.libsdl.org/SDL2/SDL_GetTextureScaleMode
  688. */
  689. int render_testGetSetTextureScaleMode(void *arg)
  690. {
  691. const struct {
  692. const char *name;
  693. SDL_ScaleMode mode;
  694. } modes[] = {
  695. { "SDL_ScaleModeNearest", SDL_ScaleModeNearest },
  696. { "SDL_ScaleModeLinear", SDL_ScaleModeLinear },
  697. { "SDL_ScaleModeBest", SDL_ScaleModeBest }
  698. };
  699. size_t i;
  700. for (i = 0; i < SDL_arraysize(modes); i++) {
  701. SDL_Texture *texture;
  702. int result;
  703. SDL_ScaleMode actual_mode = SDL_ScaleModeNearest;
  704. SDL_ClearError();
  705. SDLTest_AssertPass("About to call SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, 16, 16)");
  706. texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, 16, 16);
  707. SDLTest_AssertCheck(texture != NULL, "SDL_CreateTexture must return a non-NULL texture");
  708. SDLTest_AssertPass("About to call SDL_SetTextureScaleMode(texture, %s)", modes[i].name);
  709. result = SDL_SetTextureScaleMode(texture, modes[i].mode);
  710. SDLTest_AssertCheck(result == 0, "SDL_SetTextureScaleMode must return 0, actual %d", result);
  711. SDLTest_AssertPass("About to call SDL_GetTextureScaleMode(texture)");
  712. result = SDL_GetTextureScaleMode(texture, &actual_mode);
  713. SDLTest_AssertCheck(result == 0, "SDL_SetTextureScaleMode must return 0, actual %d", result);
  714. SDLTest_AssertCheck(actual_mode == modes[i].mode, "SDL_GetTextureScaleMode must return %s (%d), actual=%d",
  715. modes[i].name, modes[i].mode, actual_mode);
  716. }
  717. return TEST_COMPLETED;
  718. }
  719. /**
  720. * @brief Checks to see if functionality is supported. Helper function.
  721. */
  722. static int
  723. _isSupported(int code)
  724. {
  725. return code == 0;
  726. }
  727. /**
  728. * @brief Test to see if we can vary the draw color. Helper function.
  729. *
  730. * \sa
  731. * http://wiki.libsdl.org/SDL_SetRenderDrawColor
  732. * http://wiki.libsdl.org/SDL_GetRenderDrawColor
  733. */
  734. static int
  735. _hasDrawColor(void)
  736. {
  737. int ret, fail;
  738. Uint8 r, g, b, a;
  739. fail = 0;
  740. /* Set color. */
  741. ret = SDL_SetRenderDrawColor(renderer, 100, 100, 100, 100);
  742. if (!_isSupported(ret)) {
  743. fail = 1;
  744. }
  745. ret = SDL_GetRenderDrawColor(renderer, &r, &g, &b, &a);
  746. if (!_isSupported(ret)) {
  747. fail = 1;
  748. }
  749. /* Restore natural. */
  750. ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
  751. if (!_isSupported(ret)) {
  752. fail = 1;
  753. }
  754. /* Something failed, consider not available. */
  755. if (fail) {
  756. return 0;
  757. }
  758. /* Not set properly, consider failed. */
  759. else if ((r != 100) || (g != 100) || (b != 100) || (a != 100)) {
  760. return 0;
  761. }
  762. return 1;
  763. }
  764. /**
  765. * @brief Test to see if we can vary the blend mode. Helper function.
  766. *
  767. * \sa
  768. * http://wiki.libsdl.org/SDL_SetRenderDrawBlendMode
  769. * http://wiki.libsdl.org/SDL_GetRenderDrawBlendMode
  770. */
  771. static int
  772. _hasBlendModes(void)
  773. {
  774. int fail;
  775. int ret;
  776. SDL_BlendMode mode;
  777. fail = 0;
  778. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
  779. if (!_isSupported(ret)) {
  780. fail = 1;
  781. }
  782. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  783. if (!_isSupported(ret)) {
  784. fail = 1;
  785. }
  786. ret = (mode != SDL_BLENDMODE_BLEND);
  787. if (!_isSupported(ret)) {
  788. fail = 1;
  789. }
  790. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_ADD);
  791. if (!_isSupported(ret)) {
  792. fail = 1;
  793. }
  794. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  795. if (!_isSupported(ret)) {
  796. fail = 1;
  797. }
  798. ret = (mode != SDL_BLENDMODE_ADD);
  799. if (!_isSupported(ret)) {
  800. fail = 1;
  801. }
  802. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_MOD);
  803. if (!_isSupported(ret)) {
  804. fail = 1;
  805. }
  806. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  807. if (!_isSupported(ret)) {
  808. fail = 1;
  809. }
  810. ret = (mode != SDL_BLENDMODE_MOD);
  811. if (!_isSupported(ret)) {
  812. fail = 1;
  813. }
  814. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
  815. if (!_isSupported(ret)) {
  816. fail = 1;
  817. }
  818. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  819. if (!_isSupported(ret)) {
  820. fail = 1;
  821. }
  822. ret = (mode != SDL_BLENDMODE_NONE);
  823. if (!_isSupported(ret)) {
  824. fail = 1;
  825. }
  826. return !fail;
  827. }
  828. /**
  829. * @brief Loads the test image 'Face' as texture. Helper function.
  830. *
  831. * \sa
  832. * http://wiki.libsdl.org/SDL_CreateTextureFromSurface
  833. */
  834. static SDL_Texture *
  835. _loadTestFace(void)
  836. {
  837. SDL_Surface *face;
  838. SDL_Texture *tface;
  839. face = SDLTest_ImageFace();
  840. if (!face) {
  841. return NULL;
  842. }
  843. tface = SDL_CreateTextureFromSurface(renderer, face);
  844. if (!tface) {
  845. SDLTest_LogError("SDL_CreateTextureFromSurface() failed with error: %s", SDL_GetError());
  846. }
  847. SDL_FreeSurface(face);
  848. return tface;
  849. }
  850. /**
  851. * @brief Test to see if can set texture color mode. Helper function.
  852. *
  853. * \sa
  854. * http://wiki.libsdl.org/SDL_SetTextureColorMod
  855. * http://wiki.libsdl.org/SDL_GetTextureColorMod
  856. * http://wiki.libsdl.org/SDL_DestroyTexture
  857. */
  858. static int
  859. _hasTexColor(void)
  860. {
  861. int fail;
  862. int ret;
  863. SDL_Texture *tface;
  864. Uint8 r, g, b;
  865. /* Get test face. */
  866. tface = _loadTestFace();
  867. if (!tface) {
  868. return 0;
  869. }
  870. /* See if supported. */
  871. fail = 0;
  872. ret = SDL_SetTextureColorMod(tface, 100, 100, 100);
  873. if (!_isSupported(ret)) {
  874. fail = 1;
  875. }
  876. ret = SDL_GetTextureColorMod(tface, &r, &g, &b);
  877. if (!_isSupported(ret)) {
  878. fail = 1;
  879. }
  880. /* Clean up. */
  881. SDL_DestroyTexture(tface);
  882. if (fail) {
  883. return 0;
  884. } else if ((r != 100) || (g != 100) || (b != 100)) {
  885. return 0;
  886. }
  887. return 1;
  888. }
  889. /**
  890. * @brief Test to see if we can vary the alpha of the texture. Helper function.
  891. *
  892. * \sa
  893. * http://wiki.libsdl.org/SDL_SetTextureAlphaMod
  894. * http://wiki.libsdl.org/SDL_GetTextureAlphaMod
  895. * http://wiki.libsdl.org/SDL_DestroyTexture
  896. */
  897. static int
  898. _hasTexAlpha(void)
  899. {
  900. int fail;
  901. int ret;
  902. SDL_Texture *tface;
  903. Uint8 a;
  904. /* Get test face. */
  905. tface = _loadTestFace();
  906. if (!tface) {
  907. return 0;
  908. }
  909. /* See if supported. */
  910. fail = 0;
  911. ret = SDL_SetTextureAlphaMod(tface, 100);
  912. if (!_isSupported(ret)) {
  913. fail = 1;
  914. }
  915. ret = SDL_GetTextureAlphaMod(tface, &a);
  916. if (!_isSupported(ret)) {
  917. fail = 1;
  918. }
  919. /* Clean up. */
  920. SDL_DestroyTexture(tface);
  921. if (fail) {
  922. return 0;
  923. } else if (a != 100) {
  924. return 0;
  925. }
  926. return 1;
  927. }
  928. /**
  929. * @brief Compares screen pixels with image pixels. Helper function.
  930. *
  931. * @param referenceSurface Image to compare against.
  932. *
  933. * \sa
  934. * http://wiki.libsdl.org/SDL_RenderReadPixels
  935. * http://wiki.libsdl.org/SDL_CreateRGBSurfaceFrom
  936. * http://wiki.libsdl.org/SDL_FreeSurface
  937. */
  938. static void
  939. _compare(SDL_Surface *referenceSurface, int allowable_error)
  940. {
  941. int result;
  942. SDL_Rect rect;
  943. Uint8 *pixels;
  944. SDL_Surface *testSurface;
  945. /* Read pixels. */
  946. pixels = (Uint8 *)SDL_malloc(4 * TESTRENDER_SCREEN_W * TESTRENDER_SCREEN_H);
  947. SDLTest_AssertCheck(pixels != NULL, "Validate allocated temp pixel buffer");
  948. if (pixels == NULL) {
  949. return;
  950. }
  951. /* Explicitly specify the rect in case the window isn't the expected size... */
  952. rect.x = 0;
  953. rect.y = 0;
  954. rect.w = TESTRENDER_SCREEN_W;
  955. rect.h = TESTRENDER_SCREEN_H;
  956. result = SDL_RenderReadPixels(renderer, &rect, RENDER_COMPARE_FORMAT, pixels, 80 * 4);
  957. SDLTest_AssertCheck(result == 0, "Validate result from SDL_RenderReadPixels, expected: 0, got: %i", result);
  958. /* Create surface. */
  959. testSurface = SDL_CreateRGBSurfaceFrom(pixels, TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, 32, TESTRENDER_SCREEN_W * 4,
  960. RENDER_COMPARE_RMASK, RENDER_COMPARE_GMASK, RENDER_COMPARE_BMASK, RENDER_COMPARE_AMASK);
  961. SDLTest_AssertCheck(testSurface != NULL, "Verify result from SDL_CreateRGBSurfaceFrom is not NULL");
  962. /* Compare surface. */
  963. result = SDLTest_CompareSurfaces(testSurface, referenceSurface, allowable_error);
  964. SDLTest_AssertCheck(result == 0, "Validate result from SDLTest_CompareSurfaces, expected: 0, got: %i", result);
  965. /* Clean up. */
  966. SDL_free(pixels);
  967. SDL_FreeSurface(testSurface);
  968. }
  969. /**
  970. * @brief Clears the screen. Helper function.
  971. *
  972. * \sa
  973. * http://wiki.libsdl.org/SDL_SetRenderDrawColor
  974. * http://wiki.libsdl.org/SDL_RenderClear
  975. * http://wiki.libsdl.org/SDL_RenderPresent
  976. * http://wiki.libsdl.org/SDL_SetRenderDrawBlendMode
  977. */
  978. static int
  979. _clearScreen(void)
  980. {
  981. int ret;
  982. /* Set color. */
  983. ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
  984. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  985. /* Clear screen. */
  986. ret = SDL_RenderClear(renderer);
  987. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderClear, expected: 0, got: %i", ret);
  988. /* Make current */
  989. SDL_RenderPresent(renderer);
  990. /* Set defaults. */
  991. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
  992. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  993. ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE);
  994. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  995. return 0;
  996. }
  997. /* ================= Test References ================== */
  998. /* Render test cases */
  999. static const SDLTest_TestCaseReference renderTest1 = {
  1000. (SDLTest_TestCaseFp)render_testGetNumRenderDrivers, "render_testGetNumRenderDrivers", "Tests call to SDL_GetNumRenderDrivers", TEST_ENABLED
  1001. };
  1002. static const SDLTest_TestCaseReference renderTest2 = {
  1003. (SDLTest_TestCaseFp)render_testPrimitives, "render_testPrimitives", "Tests rendering primitives", TEST_ENABLED
  1004. };
  1005. /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
  1006. static const SDLTest_TestCaseReference renderTest3 = {
  1007. (SDLTest_TestCaseFp)render_testPrimitivesBlend, "render_testPrimitivesBlend", "Tests rendering primitives with blending", TEST_DISABLED
  1008. };
  1009. static const SDLTest_TestCaseReference renderTest4 = {
  1010. (SDLTest_TestCaseFp)render_testBlit, "render_testBlit", "Tests blitting", TEST_ENABLED
  1011. };
  1012. static const SDLTest_TestCaseReference renderTest5 = {
  1013. (SDLTest_TestCaseFp)render_testBlitColor, "render_testBlitColor", "Tests blitting with color", TEST_ENABLED
  1014. };
  1015. /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
  1016. static const SDLTest_TestCaseReference renderTest6 = {
  1017. (SDLTest_TestCaseFp)render_testBlitAlpha, "render_testBlitAlpha", "Tests blitting with alpha", TEST_DISABLED
  1018. };
  1019. /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
  1020. static const SDLTest_TestCaseReference renderTest7 = {
  1021. (SDLTest_TestCaseFp)render_testBlitBlend, "render_testBlitBlend", "Tests blitting with blending", TEST_DISABLED
  1022. };
  1023. static const SDLTest_TestCaseReference renderTest8 = {
  1024. (SDLTest_TestCaseFp)render_testGetSetTextureScaleMode, "render_testGetSetTextureScaleMode", "Tests setting/getting texture scale mode", TEST_ENABLED
  1025. };
  1026. /* Sequence of Render test cases */
  1027. static const SDLTest_TestCaseReference *renderTests[] = {
  1028. &renderTest1, &renderTest2, &renderTest3, &renderTest4, &renderTest5, &renderTest6, &renderTest7, &renderTest8, NULL
  1029. };
  1030. /* Render test suite (global) */
  1031. SDLTest_TestSuiteReference renderTestSuite = {
  1032. "Render",
  1033. InitCreateRenderer,
  1034. renderTests,
  1035. CleanupDestroyRenderer
  1036. };