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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- #ifdef SDL_FILESYSTEM_WINDOWS
- /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
- /* System dependent filesystem routines */
- #include "../../core/windows/SDL_windows.h"
- #include <shlobj.h>
- #include <initguid.h>
- /* These aren't all defined in older SDKs, so define them here */
- DEFINE_GUID(SDL_FOLDERID_Profile, 0x5E6C858F, 0x0E22, 0x4760, 0x9A, 0xFE, 0xEA, 0x33, 0x17, 0xB6, 0x71, 0x73);
- DEFINE_GUID(SDL_FOLDERID_Desktop, 0xB4BFCC3A, 0xDB2C, 0x424C, 0xB0, 0x29, 0x7F, 0xE9, 0x9A, 0x87, 0xC6, 0x41);
- DEFINE_GUID(SDL_FOLDERID_Documents, 0xFDD39AD0, 0x238F, 0x46AF, 0xAD, 0xB4, 0x6C, 0x85, 0x48, 0x03, 0x69, 0xC7);
- DEFINE_GUID(SDL_FOLDERID_Downloads, 0x374de290, 0x123f, 0x4565, 0x91, 0x64, 0x39, 0xc4, 0x92, 0x5e, 0x46, 0x7b);
- DEFINE_GUID(SDL_FOLDERID_Music, 0x4BD8D571, 0x6D19, 0x48D3, 0xBE, 0x97, 0x42, 0x22, 0x20, 0x08, 0x0E, 0x43);
- DEFINE_GUID(SDL_FOLDERID_Pictures, 0x33E28130, 0x4E1E, 0x4676, 0x83, 0x5A, 0x98, 0x39, 0x5C, 0x3B, 0xC3, 0xBB);
- DEFINE_GUID(SDL_FOLDERID_SavedGames, 0x4c5c32ff, 0xbb9d, 0x43b0, 0xb5, 0xb4, 0x2d, 0x72, 0xe5, 0x4e, 0xaa, 0xa4);
- DEFINE_GUID(SDL_FOLDERID_Screenshots, 0xb7bede81, 0xdf94, 0x4682, 0xa7, 0xd8, 0x57, 0xa5, 0x26, 0x20, 0xb8, 0x6f);
- DEFINE_GUID(SDL_FOLDERID_Templates, 0xA63293E8, 0x664E, 0x48DB, 0xA0, 0x79, 0xDF, 0x75, 0x9E, 0x05, 0x09, 0xF7);
- DEFINE_GUID(SDL_FOLDERID_Videos, 0x18989B1D, 0x99B5, 0x455B, 0x84, 0x1C, 0xAB, 0x7C, 0x74, 0xE4, 0xDD, 0xFC);
- char *SDL_GetBasePath(void)
- {
- DWORD buflen = 128;
- WCHAR *path = NULL;
- char *retval = NULL;
- DWORD len = 0;
- int i;
- while (SDL_TRUE) {
- void *ptr = SDL_realloc(path, buflen * sizeof(WCHAR));
- if (!ptr) {
- SDL_free(path);
- return NULL;
- }
- path = (WCHAR *)ptr;
- len = GetModuleFileNameW(NULL, path, buflen);
- /* if it truncated, then len >= buflen - 1 */
- /* if there was enough room (or failure), len < buflen - 1 */
- if (len < buflen - 1) {
- break;
- }
- /* buffer too small? Try again. */
- buflen *= 2;
- }
- if (len == 0) {
- SDL_free(path);
- WIN_SetError("Couldn't locate our .exe");
- return NULL;
- }
- for (i = len - 1; i > 0; i--) {
- if (path[i] == '\\') {
- break;
- }
- }
- SDL_assert(i > 0); /* Should have been an absolute path. */
- path[i + 1] = '\0'; /* chop off filename. */
- retval = WIN_StringToUTF8W(path);
- SDL_free(path);
- return retval;
- }
- char *SDL_GetPrefPath(const char *org, const char *app)
- {
- /*
- * Vista and later has a new API for this, but SHGetFolderPath works there,
- * and apparently just wraps the new API. This is the new way to do it:
- *
- * SHGetKnownFolderPath(SDL_FOLDERID_RoamingAppData, KF_FLAG_CREATE,
- * NULL, &wszPath);
- */
- WCHAR path[MAX_PATH];
- char *retval = NULL;
- WCHAR *worg = NULL;
- WCHAR *wapp = NULL;
- size_t new_wpath_len = 0;
- BOOL api_result = FALSE;
- if (!app) {
- SDL_InvalidParamError("app");
- return NULL;
- }
- if (!org) {
- org = "";
- }
- if (!SUCCEEDED(SHGetFolderPathW(NULL, CSIDL_APPDATA | CSIDL_FLAG_CREATE, NULL, 0, path))) {
- WIN_SetError("Couldn't locate our prefpath");
- return NULL;
- }
- worg = WIN_UTF8ToStringW(org);
- if (!worg) {
- return NULL;
- }
- wapp = WIN_UTF8ToStringW(app);
- if (!wapp) {
- SDL_free(worg);
- return NULL;
- }
- new_wpath_len = SDL_wcslen(worg) + SDL_wcslen(wapp) + SDL_wcslen(path) + 3;
- if ((new_wpath_len + 1) > MAX_PATH) {
- SDL_free(worg);
- SDL_free(wapp);
- WIN_SetError("Path too long.");
- return NULL;
- }
- if (*worg) {
- SDL_wcslcat(path, L"\\", SDL_arraysize(path));
- SDL_wcslcat(path, worg, SDL_arraysize(path));
- }
- SDL_free(worg);
- api_result = CreateDirectoryW(path, NULL);
- if (api_result == FALSE) {
- if (GetLastError() != ERROR_ALREADY_EXISTS) {
- SDL_free(wapp);
- WIN_SetError("Couldn't create a prefpath.");
- return NULL;
- }
- }
- SDL_wcslcat(path, L"\\", SDL_arraysize(path));
- SDL_wcslcat(path, wapp, SDL_arraysize(path));
- SDL_free(wapp);
- api_result = CreateDirectoryW(path, NULL);
- if (api_result == FALSE) {
- if (GetLastError() != ERROR_ALREADY_EXISTS) {
- WIN_SetError("Couldn't create a prefpath.");
- return NULL;
- }
- }
- SDL_wcslcat(path, L"\\", SDL_arraysize(path));
- retval = WIN_StringToUTF8W(path);
- return retval;
- }
- char *SDL_GetUserFolder(SDL_Folder folder)
- {
- typedef HRESULT (WINAPI *pfnSHGetKnownFolderPath)(REFGUID /* REFKNOWNFOLDERID */, DWORD, HANDLE, PWSTR*);
- HMODULE lib = LoadLibrary(L"Shell32.dll");
- pfnSHGetKnownFolderPath pSHGetKnownFolderPath = NULL;
- char *retval = NULL;
- if (lib) {
- pSHGetKnownFolderPath = (pfnSHGetKnownFolderPath)GetProcAddress(lib, "SHGetKnownFolderPath");
- }
- if (pSHGetKnownFolderPath) {
- GUID type; /* KNOWNFOLDERID */
- HRESULT result;
- wchar_t *path;
- switch (folder) {
- case SDL_FOLDER_HOME:
- type = SDL_FOLDERID_Profile;
- break;
- case SDL_FOLDER_DESKTOP:
- type = SDL_FOLDERID_Desktop;
- break;
- case SDL_FOLDER_DOCUMENTS:
- type = SDL_FOLDERID_Documents;
- break;
- case SDL_FOLDER_DOWNLOADS:
- type = SDL_FOLDERID_Downloads;
- break;
- case SDL_FOLDER_MUSIC:
- type = SDL_FOLDERID_Music;
- break;
- case SDL_FOLDER_PICTURES:
- type = SDL_FOLDERID_Pictures;
- break;
- case SDL_FOLDER_PUBLICSHARE:
- SDL_SetError("Public share unavailable on Windows");
- goto done;
- case SDL_FOLDER_SAVEDGAMES:
- type = SDL_FOLDERID_SavedGames;
- break;
- case SDL_FOLDER_SCREENSHOTS:
- type = SDL_FOLDERID_Screenshots;
- break;
- case SDL_FOLDER_TEMPLATES:
- type = SDL_FOLDERID_Templates;
- break;
- case SDL_FOLDER_VIDEOS:
- type = SDL_FOLDERID_Videos;
- break;
- default:
- SDL_SetError("Invalid SDL_Folder: %d", (int)folder);
- goto done;
- };
- result = pSHGetKnownFolderPath(&type, 0x00008000 /* KF_FLAG_CREATE */, NULL, &path);
- if (SUCCEEDED(result)) {
- retval = WIN_StringToUTF8W(path);
- } else {
- WIN_SetErrorFromHRESULT("Couldn't get folder", result);
- }
- } else {
- int type;
- HRESULT result;
- wchar_t path[MAX_PATH];
- switch (folder) {
- case SDL_FOLDER_HOME:
- type = CSIDL_PROFILE;
- break;
- case SDL_FOLDER_DESKTOP:
- type = CSIDL_DESKTOP;
- break;
- case SDL_FOLDER_DOCUMENTS:
- type = CSIDL_MYDOCUMENTS;
- break;
- case SDL_FOLDER_DOWNLOADS:
- SDL_SetError("Downloads folder unavailable before Vista");
- goto done;
- case SDL_FOLDER_MUSIC:
- type = CSIDL_MYMUSIC;
- break;
- case SDL_FOLDER_PICTURES:
- type = CSIDL_MYPICTURES;
- break;
- case SDL_FOLDER_PUBLICSHARE:
- SDL_SetError("Public share unavailable on Windows");
- goto done;
- case SDL_FOLDER_SAVEDGAMES:
- SDL_SetError("Saved games unavailable before Vista");
- goto done;
- case SDL_FOLDER_SCREENSHOTS:
- SDL_SetError("Screenshots folder unavailable before Vista");
- goto done;
- case SDL_FOLDER_TEMPLATES:
- type = CSIDL_TEMPLATES;
- break;
- case SDL_FOLDER_VIDEOS:
- type = CSIDL_MYVIDEO;
- break;
- default:
- SDL_SetError("Unsupported SDL_Folder on Windows before Vista: %d", (int)folder);
- goto done;
- };
- /* Create the OS-specific folder if it doesn't already exist */
- type |= CSIDL_FLAG_CREATE;
- #if 0
- /* Apparently the oldest, but not supported in modern Windows */
- HRESULT result = SHGetSpecialFolderPath(NULL, path, type, TRUE);
- #endif
- /* Windows 2000/XP and later, deprecated as of Windows 10 (still
- available), available in Wine (tested 6.0.3) */
- result = SHGetFolderPathW(NULL, type, NULL, SHGFP_TYPE_CURRENT, path);
- /* use `== TRUE` for SHGetSpecialFolderPath */
- if (SUCCEEDED(result)) {
- retval = WIN_StringToUTF8W(path);
- } else {
- WIN_SetErrorFromHRESULT("Couldn't get folder", result);
- }
- }
- done:
- if (lib) {
- FreeLibrary(lib);
- }
- return retval;
- }
- #endif /* SDL_FILESYSTEM_WINDOWS */
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