SDL_properties.h 4.7 KB

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  1. /*
  2. Simple DiretMedia Layer
  3. Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. /**
  19. * \file SDL_properties.h
  20. *
  21. * \brief Header file for SDL properties.
  22. */
  23. #ifndef SDL_properties_h_
  24. #define SDL_properties_h_
  25. #include <SDL3/SDL_begin_code.h>
  26. /* Set up for C function definitions, even when using C++ */
  27. #ifdef __cplusplus
  28. extern "C" {
  29. #endif
  30. /**
  31. * SDL properties ID
  32. */
  33. typedef Uint32 SDL_PropertiesID;
  34. /**
  35. * Create a set of properties
  36. *
  37. * \returns an ID for a new set of properties, or 0 on failure; call
  38. * SDL_GetError() for more information.
  39. *
  40. * \since This function is available since SDL 3.0.0.
  41. *
  42. * \sa SDL_DestroyProperties
  43. */
  44. extern DECLSPEC SDL_PropertiesID SDLCALL SDL_CreateProperties(void);
  45. /**
  46. * Lock a set of properties
  47. *
  48. * Obtain a multi-threaded lock for these properties. Other threads will wait
  49. * while trying to lock these properties until they are unlocked. Properties
  50. * must be unlocked before they are destroyed.
  51. *
  52. * The lock is automatically taken when setting individual properties, this
  53. * function is only needed when you want to set several properties atomically
  54. * or want to guarantee that properties being queried aren't freed in another
  55. * thread.
  56. *
  57. * \param props the properties to lock
  58. * \returns 0 on success or a negative error code on failure; call
  59. * SDL_GetError() for more information.
  60. *
  61. * \since This function is available since SDL 3.0.0.
  62. *
  63. * \sa SDL_UnlockProperties
  64. */
  65. extern DECLSPEC int SDLCALL SDL_LockProperties(SDL_PropertiesID props);
  66. /**
  67. * Unlock a set of properties
  68. *
  69. * \param props the properties to unlock
  70. *
  71. * \since This function is available since SDL 3.0.0.
  72. *
  73. * \sa SDL_LockProperties
  74. */
  75. extern DECLSPEC void SDLCALL SDL_UnlockProperties(SDL_PropertiesID props);
  76. /**
  77. * Set a property on a set of properties
  78. *
  79. * \param props the properties to modify
  80. * \param name the name of the property to modify
  81. * \param value the new value of the property, or NULL to delete the property
  82. * \param cleanup the function to call when this property is deleted, or NULL
  83. * if no cleanup is necessary
  84. * \param userdata a pointer that is passed to the cleanup function
  85. * \returns 0 on success or a negative error code on failure; call
  86. * SDL_GetError() for more information.
  87. *
  88. * \since This function is available since SDL 3.0.0.
  89. *
  90. * \sa SDL_GetProperty
  91. */
  92. extern DECLSPEC int SDLCALL SDL_SetProperty(SDL_PropertiesID props, const char *name, void *value, void (SDLCALL *cleanup)(void *userdata, void *value), void *userdata);
  93. /**
  94. * Get a property on a set of properties
  95. *
  96. * \param props the properties to query
  97. * \param name the name of the property to query
  98. * \returns the value of the property, or NULL if it is not set.
  99. *
  100. * \since This function is available since SDL 3.0.0.
  101. *
  102. * \sa SDL_SetProperty
  103. */
  104. extern DECLSPEC void *SDLCALL SDL_GetProperty(SDL_PropertiesID props, const char *name);
  105. /**
  106. * Clear a property on a set of properties
  107. *
  108. * \param props the properties to modify
  109. * \param name the name of the property to clear
  110. * \returns 0 on success or a negative error code on failure; call
  111. * SDL_GetError() for more information.
  112. *
  113. * \since This function is available since SDL 3.0.0.
  114. *
  115. * \sa SDL_GetProperty
  116. */
  117. extern DECLSPEC int SDLCALL SDL_ClearProperty(SDL_PropertiesID props, const char *name);
  118. /**
  119. * Destroy a set of properties
  120. *
  121. * All properties are deleted and their cleanup functions will be called, if
  122. * any. The set of properties must be unlocked when it is destroyed.
  123. *
  124. * \param props the properties to destroy
  125. *
  126. * \since This function is available since SDL 3.0.0.
  127. *
  128. * \sa SDL_CreateProperties
  129. */
  130. extern DECLSPEC void SDLCALL SDL_DestroyProperties(SDL_PropertiesID props);
  131. /* Ends C function definitions when using C++ */
  132. #ifdef __cplusplus
  133. }
  134. #endif
  135. #include <SDL3/SDL_close_code.h>
  136. #endif /* SDL_properties_h_ */