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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "../../SDL_internal.h"
- #ifdef SDL_JOYSTICK_HIDAPI
- /* Handle rumble on a separate thread so it doesn't block the application */
- /* Advanced API */
- int SDL_HIDAPI_LockRumble(void);
- SDL_bool SDL_HIDAPI_GetPendingRumbleLocked(SDL_HIDAPI_Device *device, Uint8 **data, int **size, int *maximum_size);
- int SDL_HIDAPI_SendRumbleAndUnlock(SDL_HIDAPI_Device *device, const Uint8 *data, int size);
- void SDL_HIDAPI_UnlockRumble(void);
- /* Simple API, will replace any pending rumble with the new data */
- int SDL_HIDAPI_SendRumble(SDL_HIDAPI_Device *device, const Uint8 *data, int size);
- void SDL_HIDAPI_QuitRumble(void);
- #endif /* SDL_JOYSTICK_HIDAPI */
- /* vi: set ts=4 sw=4 expandtab: */
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