SDL_pixels.h 23 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. /**
  19. * \file SDL_pixels.h
  20. *
  21. * Header for the enumerated pixel format definitions.
  22. */
  23. #ifndef SDL_pixels_h_
  24. #define SDL_pixels_h_
  25. #include <SDL3/SDL_stdinc.h>
  26. #include <SDL3/SDL_endian.h>
  27. #include <SDL3/SDL_begin_code.h>
  28. /* Set up for C function definitions, even when using C++ */
  29. #ifdef __cplusplus
  30. extern "C" {
  31. #endif
  32. /**
  33. * \name Transparency definitions
  34. *
  35. * These define alpha as the opacity of a surface.
  36. */
  37. /* @{ */
  38. #define SDL_ALPHA_OPAQUE 255
  39. #define SDL_ALPHA_TRANSPARENT 0
  40. /* @} */
  41. /** Pixel type. */
  42. typedef enum
  43. {
  44. SDL_PIXELTYPE_UNKNOWN,
  45. SDL_PIXELTYPE_INDEX1,
  46. SDL_PIXELTYPE_INDEX4,
  47. SDL_PIXELTYPE_INDEX8,
  48. SDL_PIXELTYPE_PACKED8,
  49. SDL_PIXELTYPE_PACKED16,
  50. SDL_PIXELTYPE_PACKED32,
  51. SDL_PIXELTYPE_ARRAYU8,
  52. SDL_PIXELTYPE_ARRAYU16,
  53. SDL_PIXELTYPE_ARRAYU32,
  54. SDL_PIXELTYPE_ARRAYF16,
  55. SDL_PIXELTYPE_ARRAYF32
  56. } SDL_PixelType;
  57. /** Bitmap pixel order, high bit -> low bit. */
  58. typedef enum
  59. {
  60. SDL_BITMAPORDER_NONE,
  61. SDL_BITMAPORDER_4321,
  62. SDL_BITMAPORDER_1234
  63. } SDL_BitmapOrder;
  64. /** Packed component order, high bit -> low bit. */
  65. typedef enum
  66. {
  67. SDL_PACKEDORDER_NONE,
  68. SDL_PACKEDORDER_XRGB,
  69. SDL_PACKEDORDER_RGBX,
  70. SDL_PACKEDORDER_ARGB,
  71. SDL_PACKEDORDER_RGBA,
  72. SDL_PACKEDORDER_XBGR,
  73. SDL_PACKEDORDER_BGRX,
  74. SDL_PACKEDORDER_ABGR,
  75. SDL_PACKEDORDER_BGRA
  76. } SDL_PackedOrder;
  77. /** Array component order, low byte -> high byte. */
  78. typedef enum
  79. {
  80. SDL_ARRAYORDER_NONE,
  81. SDL_ARRAYORDER_RGB,
  82. SDL_ARRAYORDER_BGR,
  83. } SDL_ArrayOrder;
  84. /** Packed component layout. */
  85. typedef enum
  86. {
  87. SDL_PACKEDLAYOUT_NONE,
  88. SDL_PACKEDLAYOUT_332,
  89. SDL_PACKEDLAYOUT_4444,
  90. SDL_PACKEDLAYOUT_1555,
  91. SDL_PACKEDLAYOUT_5551,
  92. SDL_PACKEDLAYOUT_565,
  93. SDL_PACKEDLAYOUT_8888,
  94. SDL_PACKEDLAYOUT_2101010,
  95. SDL_PACKEDLAYOUT_1010102
  96. } SDL_PackedLayout;
  97. #define SDL_DEFINE_PIXELFOURCC(A, B, C, D) SDL_FOURCC(A, B, C, D)
  98. #define SDL_DEFINE_PIXELFORMAT(type, order, layout, bits, bytes) \
  99. ((1 << 28) | ((type) << 24) | ((order) << 20) | ((layout) << 16) | \
  100. ((bits) << 8) | ((bytes) << 0))
  101. #define SDL_PIXELFLAG(X) (((X) >> 28) & 0x0F)
  102. #define SDL_PIXELTYPE(X) (((X) >> 24) & 0x0F)
  103. #define SDL_PIXELORDER(X) (((X) >> 20) & 0x0F)
  104. #define SDL_PIXELLAYOUT(X) (((X) >> 16) & 0x0F)
  105. #define SDL_BITSPERPIXEL(X) (((X) >> 8) & 0xFF)
  106. #define SDL_BYTESPERPIXEL(X) \
  107. (SDL_ISPIXELFORMAT_FOURCC(X) ? \
  108. ((((X) == SDL_PIXELFORMAT_YUY2) || \
  109. ((X) == SDL_PIXELFORMAT_UYVY) || \
  110. ((X) == SDL_PIXELFORMAT_YVYU)) ? 2 : 1) : (((X) >> 0) & 0xFF))
  111. #define SDL_ISPIXELFORMAT_INDEXED(format) \
  112. (!SDL_ISPIXELFORMAT_FOURCC(format) && \
  113. ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX1) || \
  114. (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX4) || \
  115. (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX8)))
  116. #define SDL_ISPIXELFORMAT_PACKED(format) \
  117. (!SDL_ISPIXELFORMAT_FOURCC(format) && \
  118. ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED8) || \
  119. (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED16) || \
  120. (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED32)))
  121. #define SDL_ISPIXELFORMAT_ARRAY(format) \
  122. (!SDL_ISPIXELFORMAT_FOURCC(format) && \
  123. ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU8) || \
  124. (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU16) || \
  125. (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU32) || \
  126. (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF16) || \
  127. (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF32)))
  128. #define SDL_ISPIXELFORMAT_ALPHA(format) \
  129. ((SDL_ISPIXELFORMAT_PACKED(format) && \
  130. ((SDL_PIXELORDER(format) == SDL_PACKEDORDER_ARGB) || \
  131. (SDL_PIXELORDER(format) == SDL_PACKEDORDER_RGBA) || \
  132. (SDL_PIXELORDER(format) == SDL_PACKEDORDER_ABGR) || \
  133. (SDL_PIXELORDER(format) == SDL_PACKEDORDER_BGRA))))
  134. /* The flag is set to 1 because 0x1? is not in the printable ASCII range */
  135. #define SDL_ISPIXELFORMAT_FOURCC(format) \
  136. ((format) && (SDL_PIXELFLAG(format) != 1))
  137. /* Note: If you modify this list, update SDL_GetPixelFormatName() */
  138. typedef enum
  139. {
  140. SDL_PIXELFORMAT_UNKNOWN,
  141. SDL_PIXELFORMAT_INDEX1LSB =
  142. SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_4321, 0,
  143. 1, 0),
  144. SDL_PIXELFORMAT_INDEX1MSB =
  145. SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_1234, 0,
  146. 1, 0),
  147. SDL_PIXELFORMAT_INDEX4LSB =
  148. SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_4321, 0,
  149. 4, 0),
  150. SDL_PIXELFORMAT_INDEX4MSB =
  151. SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_1234, 0,
  152. 4, 0),
  153. SDL_PIXELFORMAT_INDEX8 =
  154. SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX8, 0, 0, 8, 1),
  155. SDL_PIXELFORMAT_RGB332 =
  156. SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED8, SDL_PACKEDORDER_XRGB,
  157. SDL_PACKEDLAYOUT_332, 8, 1),
  158. SDL_PIXELFORMAT_XRGB4444 =
  159. SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
  160. SDL_PACKEDLAYOUT_4444, 12, 2),
  161. SDL_PIXELFORMAT_RGB444 = SDL_PIXELFORMAT_XRGB4444,
  162. SDL_PIXELFORMAT_XBGR4444 =
  163. SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
  164. SDL_PACKEDLAYOUT_4444, 12, 2),
  165. SDL_PIXELFORMAT_BGR444 = SDL_PIXELFORMAT_XBGR4444,
  166. SDL_PIXELFORMAT_XRGB1555 =
  167. SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
  168. SDL_PACKEDLAYOUT_1555, 15, 2),
  169. SDL_PIXELFORMAT_RGB555 = SDL_PIXELFORMAT_XRGB1555,
  170. SDL_PIXELFORMAT_XBGR1555 =
  171. SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
  172. SDL_PACKEDLAYOUT_1555, 15, 2),
  173. SDL_PIXELFORMAT_BGR555 = SDL_PIXELFORMAT_XBGR1555,
  174. SDL_PIXELFORMAT_ARGB4444 =
  175. SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB,
  176. SDL_PACKEDLAYOUT_4444, 16, 2),
  177. SDL_PIXELFORMAT_RGBA4444 =
  178. SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA,
  179. SDL_PACKEDLAYOUT_4444, 16, 2),
  180. SDL_PIXELFORMAT_ABGR4444 =
  181. SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR,
  182. SDL_PACKEDLAYOUT_4444, 16, 2),
  183. SDL_PIXELFORMAT_BGRA4444 =
  184. SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA,
  185. SDL_PACKEDLAYOUT_4444, 16, 2),
  186. SDL_PIXELFORMAT_ARGB1555 =
  187. SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB,
  188. SDL_PACKEDLAYOUT_1555, 16, 2),
  189. SDL_PIXELFORMAT_RGBA5551 =
  190. SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA,
  191. SDL_PACKEDLAYOUT_5551, 16, 2),
  192. SDL_PIXELFORMAT_ABGR1555 =
  193. SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR,
  194. SDL_PACKEDLAYOUT_1555, 16, 2),
  195. SDL_PIXELFORMAT_BGRA5551 =
  196. SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA,
  197. SDL_PACKEDLAYOUT_5551, 16, 2),
  198. SDL_PIXELFORMAT_RGB565 =
  199. SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
  200. SDL_PACKEDLAYOUT_565, 16, 2),
  201. SDL_PIXELFORMAT_BGR565 =
  202. SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
  203. SDL_PACKEDLAYOUT_565, 16, 2),
  204. SDL_PIXELFORMAT_RGB24 =
  205. SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_RGB, 0,
  206. 24, 3),
  207. SDL_PIXELFORMAT_BGR24 =
  208. SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_BGR, 0,
  209. 24, 3),
  210. SDL_PIXELFORMAT_XRGB8888 =
  211. SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB,
  212. SDL_PACKEDLAYOUT_8888, 24, 4),
  213. SDL_PIXELFORMAT_RGB888 = SDL_PIXELFORMAT_XRGB8888,
  214. SDL_PIXELFORMAT_RGBX8888 =
  215. SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBX,
  216. SDL_PACKEDLAYOUT_8888, 24, 4),
  217. SDL_PIXELFORMAT_XBGR8888 =
  218. SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR,
  219. SDL_PACKEDLAYOUT_8888, 24, 4),
  220. SDL_PIXELFORMAT_BGR888 = SDL_PIXELFORMAT_XBGR8888,
  221. SDL_PIXELFORMAT_BGRX8888 =
  222. SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRX,
  223. SDL_PACKEDLAYOUT_8888, 24, 4),
  224. SDL_PIXELFORMAT_ARGB8888 =
  225. SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB,
  226. SDL_PACKEDLAYOUT_8888, 32, 4),
  227. SDL_PIXELFORMAT_RGBA8888 =
  228. SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBA,
  229. SDL_PACKEDLAYOUT_8888, 32, 4),
  230. SDL_PIXELFORMAT_ABGR8888 =
  231. SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ABGR,
  232. SDL_PACKEDLAYOUT_8888, 32, 4),
  233. SDL_PIXELFORMAT_BGRA8888 =
  234. SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRA,
  235. SDL_PACKEDLAYOUT_8888, 32, 4),
  236. SDL_PIXELFORMAT_ARGB2101010 =
  237. SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB,
  238. SDL_PACKEDLAYOUT_2101010, 32, 4),
  239. /* Aliases for RGBA byte arrays of color data, for the current platform */
  240. #if SDL_BYTEORDER == SDL_BIG_ENDIAN
  241. SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_RGBA8888,
  242. SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_ARGB8888,
  243. SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_BGRA8888,
  244. SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_ABGR8888,
  245. #else
  246. SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_ABGR8888,
  247. SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_BGRA8888,
  248. SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_ARGB8888,
  249. SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_RGBA8888,
  250. #endif
  251. SDL_PIXELFORMAT_YV12 = /**< Planar mode: Y + V + U (3 planes) */
  252. SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2'),
  253. SDL_PIXELFORMAT_IYUV = /**< Planar mode: Y + U + V (3 planes) */
  254. SDL_DEFINE_PIXELFOURCC('I', 'Y', 'U', 'V'),
  255. SDL_PIXELFORMAT_YUY2 = /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */
  256. SDL_DEFINE_PIXELFOURCC('Y', 'U', 'Y', '2'),
  257. SDL_PIXELFORMAT_UYVY = /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */
  258. SDL_DEFINE_PIXELFOURCC('U', 'Y', 'V', 'Y'),
  259. SDL_PIXELFORMAT_YVYU = /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */
  260. SDL_DEFINE_PIXELFOURCC('Y', 'V', 'Y', 'U'),
  261. SDL_PIXELFORMAT_NV12 = /**< Planar mode: Y + U/V interleaved (2 planes) */
  262. SDL_DEFINE_PIXELFOURCC('N', 'V', '1', '2'),
  263. SDL_PIXELFORMAT_NV21 = /**< Planar mode: Y + V/U interleaved (2 planes) */
  264. SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1'),
  265. SDL_PIXELFORMAT_EXTERNAL_OES = /**< Android video texture format */
  266. SDL_DEFINE_PIXELFOURCC('O', 'E', 'S', ' ')
  267. } SDL_PixelFormatEnum;
  268. /**
  269. * The bits of this structure can be directly reinterpreted as an integer-packed
  270. * color which uses the SDL_PIXELFORMAT_RGBA32 format (SDL_PIXELFORMAT_ABGR8888
  271. * on little-endian systems and SDL_PIXELFORMAT_RGBA8888 on big-endian systems).
  272. */
  273. typedef struct SDL_Color
  274. {
  275. Uint8 r;
  276. Uint8 g;
  277. Uint8 b;
  278. Uint8 a;
  279. } SDL_Color;
  280. #define SDL_Colour SDL_Color
  281. typedef struct SDL_Palette
  282. {
  283. int ncolors;
  284. SDL_Color *colors;
  285. Uint32 version;
  286. int refcount;
  287. } SDL_Palette;
  288. /**
  289. * \note Everything in the pixel format structure is read-only.
  290. */
  291. typedef struct SDL_PixelFormat
  292. {
  293. Uint32 format;
  294. SDL_Palette *palette;
  295. Uint8 BitsPerPixel;
  296. Uint8 BytesPerPixel;
  297. Uint8 padding[2];
  298. Uint32 Rmask;
  299. Uint32 Gmask;
  300. Uint32 Bmask;
  301. Uint32 Amask;
  302. Uint8 Rloss;
  303. Uint8 Gloss;
  304. Uint8 Bloss;
  305. Uint8 Aloss;
  306. Uint8 Rshift;
  307. Uint8 Gshift;
  308. Uint8 Bshift;
  309. Uint8 Ashift;
  310. int refcount;
  311. struct SDL_PixelFormat *next;
  312. } SDL_PixelFormat;
  313. /**
  314. * Get the human readable name of a pixel format.
  315. *
  316. * \param format the pixel format to query
  317. * \returns the human readable name of the specified pixel format or
  318. * `SDL_PIXELFORMAT_UNKNOWN` if the format isn't recognized.
  319. *
  320. * \since This function is available since SDL 3.0.0.
  321. */
  322. extern DECLSPEC const char* SDLCALL SDL_GetPixelFormatName(Uint32 format);
  323. /**
  324. * Convert one of the enumerated pixel formats to a bpp value and RGBA masks.
  325. *
  326. * \param format one of the SDL_PixelFormatEnum values
  327. * \param bpp a bits per pixel value; usually 15, 16, or 32
  328. * \param Rmask a pointer filled in with the red mask for the format
  329. * \param Gmask a pointer filled in with the green mask for the format
  330. * \param Bmask a pointer filled in with the blue mask for the format
  331. * \param Amask a pointer filled in with the alpha mask for the format
  332. * \returns SDL_TRUE on success or SDL_FALSE if the conversion wasn't
  333. * possible; call SDL_GetError() for more information.
  334. *
  335. * \since This function is available since SDL 3.0.0.
  336. *
  337. * \sa SDL_GetPixelFormatEnumForMasks
  338. */
  339. extern DECLSPEC SDL_bool SDLCALL SDL_GetMasksForPixelFormatEnum(Uint32 format,
  340. int *bpp,
  341. Uint32 * Rmask,
  342. Uint32 * Gmask,
  343. Uint32 * Bmask,
  344. Uint32 * Amask);
  345. /**
  346. * Convert a bpp value and RGBA masks to an enumerated pixel format.
  347. *
  348. * This will return `SDL_PIXELFORMAT_UNKNOWN` if the conversion wasn't
  349. * possible.
  350. *
  351. * \param bpp a bits per pixel value; usually 15, 16, or 32
  352. * \param Rmask the red mask for the format
  353. * \param Gmask the green mask for the format
  354. * \param Bmask the blue mask for the format
  355. * \param Amask the alpha mask for the format
  356. * \returns one of the SDL_PixelFormatEnum values
  357. *
  358. * \since This function is available since SDL 3.0.0.
  359. *
  360. * \sa SDL_GetMasksForPixelFormatEnum
  361. */
  362. extern DECLSPEC Uint32 SDLCALL SDL_GetPixelFormatEnumForMasks(int bpp,
  363. Uint32 Rmask,
  364. Uint32 Gmask,
  365. Uint32 Bmask,
  366. Uint32 Amask);
  367. /**
  368. * Create an SDL_PixelFormat structure corresponding to a pixel format.
  369. *
  370. * Returned structure may come from a shared global cache (i.e. not newly
  371. * allocated), and hence should not be modified, especially the palette. Weird
  372. * errors such as `Blit combination not supported` may occur.
  373. *
  374. * \param pixel_format one of the SDL_PixelFormatEnum values
  375. * \returns the new SDL_PixelFormat structure or NULL on failure; call
  376. * SDL_GetError() for more information.
  377. *
  378. * \since This function is available since SDL 3.0.0.
  379. *
  380. * \sa SDL_DestroyPixelFormat
  381. */
  382. extern DECLSPEC SDL_PixelFormat * SDLCALL SDL_CreatePixelFormat(Uint32 pixel_format);
  383. /**
  384. * Free an SDL_PixelFormat structure allocated by SDL_CreatePixelFormat().
  385. *
  386. * \param format the SDL_PixelFormat structure to free
  387. * \returns 0 on success or a negative error code on failure; call
  388. * SDL_GetError() for more information.
  389. *
  390. * \since This function is available since SDL 3.0.0.
  391. *
  392. * \sa SDL_CreatePixelFormat
  393. */
  394. extern DECLSPEC int SDLCALL SDL_DestroyPixelFormat(SDL_PixelFormat *format);
  395. /**
  396. * Create a palette structure with the specified number of color entries.
  397. *
  398. * The palette entries are initialized to white.
  399. *
  400. * \param ncolors represents the number of color entries in the color palette
  401. * \returns a new SDL_Palette structure on success or NULL on failure (e.g. if
  402. * there wasn't enough memory); call SDL_GetError() for more
  403. * information.
  404. *
  405. * \since This function is available since SDL 3.0.0.
  406. *
  407. * \sa SDL_DestroyPalette
  408. */
  409. extern DECLSPEC SDL_Palette *SDLCALL SDL_CreatePalette(int ncolors);
  410. /**
  411. * Set the palette for a pixel format structure.
  412. *
  413. * \param format the SDL_PixelFormat structure that will use the palette
  414. * \param palette the SDL_Palette structure that will be used
  415. * \returns 0 on success or a negative error code on failure; call
  416. * SDL_GetError() for more information.
  417. *
  418. * \since This function is available since SDL 3.0.0.
  419. *
  420. * \sa SDL_CreatePalette
  421. * \sa SDL_DestroyPalette
  422. */
  423. extern DECLSPEC int SDLCALL SDL_SetPixelFormatPalette(SDL_PixelFormat * format,
  424. SDL_Palette *palette);
  425. /**
  426. * Set a range of colors in a palette.
  427. *
  428. * \param palette the SDL_Palette structure to modify
  429. * \param colors an array of SDL_Color structures to copy into the palette
  430. * \param firstcolor the index of the first palette entry to modify
  431. * \param ncolors the number of entries to modify
  432. * \returns 0 on success or a negative error code if not all of the colors
  433. * could be set; call SDL_GetError() for more information.
  434. *
  435. * \since This function is available since SDL 3.0.0.
  436. *
  437. * \sa SDL_CreatePalette
  438. * \sa SDL_CreateSurface
  439. */
  440. extern DECLSPEC int SDLCALL SDL_SetPaletteColors(SDL_Palette * palette,
  441. const SDL_Color * colors,
  442. int firstcolor, int ncolors);
  443. /**
  444. * Free a palette created with SDL_CreatePalette().
  445. *
  446. * \param palette the SDL_Palette structure to be freed
  447. * \returns 0 on success or a negative error code on failure; call
  448. * SDL_GetError() for more information.
  449. *
  450. * \since This function is available since SDL 3.0.0.
  451. *
  452. * \sa SDL_CreatePalette
  453. */
  454. extern DECLSPEC int SDLCALL SDL_DestroyPalette(SDL_Palette * palette);
  455. /**
  456. * Map an RGB triple to an opaque pixel value for a given pixel format.
  457. *
  458. * This function maps the RGB color value to the specified pixel format and
  459. * returns the pixel value best approximating the given RGB color value for
  460. * the given pixel format.
  461. *
  462. * If the format has a palette (8-bit) the index of the closest matching color
  463. * in the palette will be returned.
  464. *
  465. * If the specified pixel format has an alpha component it will be returned as
  466. * all 1 bits (fully opaque).
  467. *
  468. * If the pixel format bpp (color depth) is less than 32-bpp then the unused
  469. * upper bits of the return value can safely be ignored (e.g., with a 16-bpp
  470. * format the return value can be assigned to a Uint16, and similarly a Uint8
  471. * for an 8-bpp format).
  472. *
  473. * \param format an SDL_PixelFormat structure describing the pixel format
  474. * \param r the red component of the pixel in the range 0-255
  475. * \param g the green component of the pixel in the range 0-255
  476. * \param b the blue component of the pixel in the range 0-255
  477. * \returns a pixel value
  478. *
  479. * \since This function is available since SDL 3.0.0.
  480. *
  481. * \sa SDL_GetRGB
  482. * \sa SDL_GetRGBA
  483. * \sa SDL_MapRGBA
  484. */
  485. extern DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormat * format,
  486. Uint8 r, Uint8 g, Uint8 b);
  487. /**
  488. * Map an RGBA quadruple to a pixel value for a given pixel format.
  489. *
  490. * This function maps the RGBA color value to the specified pixel format and
  491. * returns the pixel value best approximating the given RGBA color value for
  492. * the given pixel format.
  493. *
  494. * If the specified pixel format has no alpha component the alpha value will
  495. * be ignored (as it will be in formats with a palette).
  496. *
  497. * If the format has a palette (8-bit) the index of the closest matching color
  498. * in the palette will be returned.
  499. *
  500. * If the pixel format bpp (color depth) is less than 32-bpp then the unused
  501. * upper bits of the return value can safely be ignored (e.g., with a 16-bpp
  502. * format the return value can be assigned to a Uint16, and similarly a Uint8
  503. * for an 8-bpp format).
  504. *
  505. * \param format an SDL_PixelFormat structure describing the format of the
  506. * pixel
  507. * \param r the red component of the pixel in the range 0-255
  508. * \param g the green component of the pixel in the range 0-255
  509. * \param b the blue component of the pixel in the range 0-255
  510. * \param a the alpha component of the pixel in the range 0-255
  511. * \returns a pixel value
  512. *
  513. * \since This function is available since SDL 3.0.0.
  514. *
  515. * \sa SDL_GetRGB
  516. * \sa SDL_GetRGBA
  517. * \sa SDL_MapRGB
  518. */
  519. extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormat * format,
  520. Uint8 r, Uint8 g, Uint8 b,
  521. Uint8 a);
  522. /**
  523. * Get RGB values from a pixel in the specified format.
  524. *
  525. * This function uses the entire 8-bit [0..255] range when converting color
  526. * components from pixel formats with less than 8-bits per RGB component
  527. * (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff,
  528. * 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).
  529. *
  530. * \param pixel a pixel value
  531. * \param format an SDL_PixelFormat structure describing the format of the
  532. * pixel
  533. * \param r a pointer filled in with the red component
  534. * \param g a pointer filled in with the green component
  535. * \param b a pointer filled in with the blue component
  536. *
  537. * \since This function is available since SDL 3.0.0.
  538. *
  539. * \sa SDL_GetRGBA
  540. * \sa SDL_MapRGB
  541. * \sa SDL_MapRGBA
  542. */
  543. extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel,
  544. const SDL_PixelFormat * format,
  545. Uint8 * r, Uint8 * g, Uint8 * b);
  546. /**
  547. * Get RGBA values from a pixel in the specified format.
  548. *
  549. * This function uses the entire 8-bit [0..255] range when converting color
  550. * components from pixel formats with less than 8-bits per RGB component
  551. * (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff,
  552. * 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).
  553. *
  554. * If the surface has no alpha component, the alpha will be returned as 0xff
  555. * (100% opaque).
  556. *
  557. * \param pixel a pixel value
  558. * \param format an SDL_PixelFormat structure describing the format of the
  559. * pixel
  560. * \param r a pointer filled in with the red component
  561. * \param g a pointer filled in with the green component
  562. * \param b a pointer filled in with the blue component
  563. * \param a a pointer filled in with the alpha component
  564. *
  565. * \since This function is available since SDL 3.0.0.
  566. *
  567. * \sa SDL_GetRGB
  568. * \sa SDL_MapRGB
  569. * \sa SDL_MapRGBA
  570. */
  571. extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel,
  572. const SDL_PixelFormat * format,
  573. Uint8 * r, Uint8 * g, Uint8 * b,
  574. Uint8 * a);
  575. /* Ends C function definitions when using C++ */
  576. #ifdef __cplusplus
  577. }
  578. #endif
  579. #include <SDL3/SDL_close_code.h>
  580. #endif /* SDL_pixels_h_ */