Sam Lantinga f99fc3268e d3d12: fixed window resize handling 3 anni fa
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direct3d d744aafb05 Added support for simulated vsync in the renderer 3 anni fa
direct3d11 d744aafb05 Added support for simulated vsync in the renderer 3 anni fa
direct3d12 f99fc3268e d3d12: fixed window resize handling 3 anni fa
metal 82b40f097b Fixed runaway CPU usage in the metal renderer when the window is minimized 3 anni fa
opengl d744aafb05 Added support for simulated vsync in the renderer 3 anni fa
opengles 00b67f5572 Fix potential memory leak in GLES_CreateTexture 3 anni fa
opengles2 321ca1091d opengles2: Texture names are GLuint, not GLenum. 3 anni fa
ps2 d744aafb05 Added support for simulated vsync in the renderer 3 anni fa
psp 01498d3acf SDL_render_psp.c: fix -Wshadow 3 anni fa
software d744aafb05 Added support for simulated vsync in the renderer 3 anni fa
vitagxm 69bbe4ce7d Fix memory leak in VITA_GXM_CreateRenderer 3 anni fa
SDL_d3dmath.c 4082821822 DirectX 12 Renderer (#5761) 3 anni fa
SDL_d3dmath.h 51c6488f97 Add support for SDL_render_d3d12.c to compile in C++ mode 3 anni fa
SDL_render.c e2753e19e8 Calculate simulated vsync interval based on display refresh rate 3 anni fa
SDL_sysrender.h e2753e19e8 Calculate simulated vsync interval based on display refresh rate 3 anni fa
SDL_yuv_sw.c 120c76c84b Updated copyright for 2022 4 anni fa
SDL_yuv_sw_c.h 120c76c84b Updated copyright for 2022 4 anni fa