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Eddy Jansson 83fb7b6636 Prefer SDL_zero()/SDL_zerop() hai 1 mes
.github 20adb97305 Support building for ARM64 with the MSVC project hai 1 mes
VisualC 20adb97305 Support building for ARM64 with the MSVC project hai 1 mes
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android-project cbcc565ca9 Add ProGuard rule for joystickSetLED method in SDLControllerManager hai 2 meses
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.clang-tidy 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked %!s(int64=2) %!d(string=hai) anos
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Android.mk 6905714986 android: remove dependency on cpu-features.h hai 3 meses
BUGS.txt b08d045811 Added a Discord link to BUGS.txt hai 1 ano
CMakeLists.txt 1d587e94e1 cmake: only mark SDL_{SHARED,STATIC} as cache variables if they were already cache variables hai 1 mes
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WhatsNew.txt 466ca58b04 Added SDL_HINT_MOUSE_DPI_SCALE_CURSORS hai 2 meses

README.md

Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.

You can find the latest release and additional information at: https://www.libsdl.org/

Installation instructions and a quick introduction is available in INSTALL.md

This library is distributed under the terms of the zlib license, available in LICENSE.txt.

Enjoy!

Sam Lantinga (slouken@libsdl.org)