SDL_camera.h 17 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. /**
  19. * \file SDL_camera.h
  20. *
  21. * Video Capture for the SDL library.
  22. */
  23. #ifndef SDL_camera_h_
  24. #define SDL_camera_h_
  25. #include "SDL3/SDL_video.h"
  26. #include <SDL3/SDL_begin_code.h>
  27. /* Set up for C function definitions, even when using C++ */
  28. #ifdef __cplusplus
  29. extern "C" {
  30. #endif
  31. /**
  32. * This is a unique ID for a camera device for the time it is connected to the system,
  33. * and is never reused for the lifetime of the application. If the device is
  34. * disconnected and reconnected, it will get a new ID.
  35. *
  36. * The ID value starts at 1 and increments from there. The value 0 is an invalid ID.
  37. *
  38. * \sa SDL_GetCameraDevices
  39. */
  40. typedef Uint32 SDL_CameraDeviceID;
  41. /**
  42. * The structure used to identify an opened SDL camera
  43. */
  44. struct SDL_Camera;
  45. typedef struct SDL_Camera SDL_Camera;
  46. /**
  47. * SDL_CameraSpec structure
  48. *
  49. * \sa SDL_GetCameraDeviceSupportedFormats
  50. * \sa SDL_GetCameraFormat
  51. *
  52. */
  53. typedef struct SDL_CameraSpec
  54. {
  55. Uint32 format; /**< Frame SDL_PixelFormatEnum format */
  56. int width; /**< Frame width */
  57. int height; /**< Frame height */
  58. int interval_numerator; /**< Frame rate numerator ((dom / num) == fps, (num / dom) == duration) */
  59. int interval_denominator; /**< Frame rate demoninator ((dom / num) == fps, (num / dom) == duration) */
  60. } SDL_CameraSpec;
  61. /**
  62. * Use this function to get the number of built-in camera drivers.
  63. *
  64. * This function returns a hardcoded number. This never returns a negative
  65. * value; if there are no drivers compiled into this build of SDL, this
  66. * function returns zero. The presence of a driver in this list does not mean
  67. * it will function, it just means SDL is capable of interacting with that
  68. * interface. For example, a build of SDL might have v4l2 support, but if
  69. * there's no kernel support available, SDL's v4l2 driver would fail if used.
  70. *
  71. * By default, SDL tries all drivers, in its preferred order, until one is
  72. * found to be usable.
  73. *
  74. * \returns the number of built-in camera drivers.
  75. *
  76. * \threadsafety It is safe to call this function from any thread.
  77. *
  78. * \since This function is available since SDL 3.0.0.
  79. *
  80. * \sa SDL_GetCameraDriver
  81. */
  82. extern DECLSPEC int SDLCALL SDL_GetNumCameraDrivers(void);
  83. /**
  84. * Use this function to get the name of a built in camera driver.
  85. *
  86. * The list of camera drivers is given in the order that they are normally
  87. * initialized by default; the drivers that seem more reasonable to choose
  88. * first (as far as the SDL developers believe) are earlier in the list.
  89. *
  90. * The names of drivers are all simple, low-ASCII identifiers, like "v4l2",
  91. * "coremedia" or "android". These never have Unicode characters, and are not
  92. * meant to be proper names.
  93. *
  94. * \param index the index of the camera driver; the value ranges from 0 to
  95. * SDL_GetNumCameraDrivers() - 1
  96. * \returns the name of the camera driver at the requested index, or NULL if an
  97. * invalid index was specified.
  98. *
  99. * \threadsafety It is safe to call this function from any thread.
  100. *
  101. * \since This function is available since SDL 3.0.0.
  102. *
  103. * \sa SDL_GetNumCameraDrivers
  104. */
  105. extern DECLSPEC const char *SDLCALL SDL_GetCameraDriver(int index);
  106. /**
  107. * Get the name of the current camera driver.
  108. *
  109. * The returned string points to internal static memory and thus never becomes
  110. * invalid, even if you quit the camera subsystem and initialize a new driver
  111. * (although such a case would return a different static string from another
  112. * call to this function, of course). As such, you should not modify or free
  113. * the returned string.
  114. *
  115. * \returns the name of the current camera driver or NULL if no driver has been
  116. * initialized.
  117. *
  118. * \threadsafety It is safe to call this function from any thread.
  119. *
  120. * \since This function is available since SDL 3.0.0.
  121. */
  122. extern DECLSPEC const char *SDLCALL SDL_GetCurrentCameraDriver(void);
  123. /**
  124. * Get a list of currently connected camera devices.
  125. *
  126. * \param count a pointer filled in with the number of camera devices. Can be NULL.
  127. * \returns a 0 terminated array of camera instance IDs which should be
  128. * freed with SDL_free(), or NULL on error; call SDL_GetError() for
  129. * more details.
  130. *
  131. * \threadsafety It is safe to call this function from any thread.
  132. *
  133. * \since This function is available since SDL 3.0.0.
  134. *
  135. * \sa SDL_OpenCamera
  136. */
  137. extern DECLSPEC SDL_CameraDeviceID *SDLCALL SDL_GetCameraDevices(int *count);
  138. /**
  139. * Get the list of native formats/sizes a camera supports.
  140. *
  141. * This returns a list of all formats and frame sizes that a specific
  142. * camera can offer. This is useful if your app can accept a variety
  143. * of image formats and sizes and so want to find the optimal spec
  144. * that doesn't require conversion.
  145. *
  146. * This function isn't strictly required; if you call SDL_OpenCameraDevice
  147. * with a NULL spec, SDL will choose a native format for you, and if you
  148. * instead specify a desired format, it will transparently convert to the
  149. * requested format on your behalf.
  150. *
  151. * If `count` is not NULL, it will be filled with the number of elements
  152. * in the returned array. Additionally, the last element of the array
  153. * has all fields set to zero (this element is not included in `count`).
  154. *
  155. * The returned list is owned by the caller, and should be released with
  156. * SDL_free() when no longer needed.
  157. *
  158. * Note that it's legal for a camera to supply a list with only the zeroed
  159. * final element and `*count` set to zero; this is what will happen on
  160. * Emscripten builds, since that platform won't tell _anything_ about
  161. * available cameras until you've opened one, and won't even tell if there
  162. * _is_ a camera until the user has given you permission to check through
  163. * a scary warning popup.
  164. *
  165. * \param devid the camera device instance ID to query.
  166. * \param count a pointer filled in with the number of elements in the list. Can be NULL.
  167. * \returns a 0 terminated array of SDL_CameraSpecs, which should be
  168. * freed with SDL_free(), or NULL on error; call SDL_GetError() for
  169. * more details.
  170. *
  171. * \threadsafety It is safe to call this function from any thread.
  172. *
  173. * \since This function is available since SDL 3.0.0.
  174. *
  175. * \sa SDL_GetCameraDevices
  176. * \sa SDL_OpenCameraDevice
  177. */
  178. extern DECLSPEC SDL_CameraSpec *SDLCALL SDL_GetCameraDeviceSupportedFormats(SDL_CameraDeviceID devid, int *count);
  179. /**
  180. * Get human-readable device name for a camera.
  181. *
  182. * The returned string is owned by the caller; please release it with
  183. * SDL_free() when done with it.
  184. *
  185. * \param instance_id the camera device instance ID
  186. * \returns Human-readable device name, or NULL on error; call SDL_GetError() for more information.
  187. *
  188. * \threadsafety It is safe to call this function from any thread.
  189. *
  190. * \since This function is available since SDL 3.0.0.
  191. *
  192. * \sa SDL_GetCameraDevices
  193. */
  194. extern DECLSPEC char * SDLCALL SDL_GetCameraDeviceName(SDL_CameraDeviceID instance_id);
  195. /**
  196. * Open a video capture device (a "camera").
  197. *
  198. * You can open the device with any reasonable spec, and if the hardware can't
  199. * directly support it, it will convert data seamlessly to the requested
  200. * format. This might incur overhead, including scaling of image data.
  201. *
  202. * If you would rather accept whatever format the device offers, you can
  203. * pass a NULL spec here and it will choose one for you (and you can use
  204. * SDL_Surface's conversion/scaling functions directly if necessary).
  205. *
  206. * You can call SDL_GetCameraFormat() to get the actual data format if
  207. * passing a NULL spec here. You can see the exact specs a device can
  208. * support without conversion with SDL_GetCameraSupportedSpecs().
  209. *
  210. * SDL will not attempt to emulate framerate; it will try to set the
  211. * hardware to the rate closest to the requested speed, but it won't
  212. * attempt to limit or duplicate frames artificially; call
  213. * SDL_GetCameraFormat() to see the actual framerate of the opened the device,
  214. * and check your timestamps if this is crucial to your app!
  215. *
  216. * Note that the camera is not usable until the user approves its use! On
  217. * some platforms, the operating system will prompt the user to permit access
  218. * to the camera, and they can choose Yes or No at that point. Until they do,
  219. * the camera will not be usable. The app should either wait for an
  220. * SDL_EVENT_CAMERA_DEVICE_APPROVED (or SDL_EVENT_CAMERA_DEVICE_DENIED) event,
  221. * or poll SDL_IsCameraApproved() occasionally until it returns non-zero. On
  222. * platforms that don't require explicit user approval (and perhaps in places
  223. * where the user previously permitted access), the approval event might come
  224. * immediately, but it might come seconds, minutes, or hours later!
  225. *
  226. * \param instance_id the camera device instance ID
  227. * \param spec The desired format for data the device will provide. Can be NULL.
  228. * \returns device, or NULL on failure; call SDL_GetError() for more
  229. * information.
  230. *
  231. * \threadsafety It is safe to call this function from any thread.
  232. *
  233. * \since This function is available since SDL 3.0.0.
  234. *
  235. * \sa SDL_GetCameraDevices
  236. * \sa SDL_GetCameraFormat
  237. */
  238. extern DECLSPEC SDL_Camera *SDLCALL SDL_OpenCameraDevice(SDL_CameraDeviceID instance_id, const SDL_CameraSpec *spec);
  239. /**
  240. * Query if camera access has been approved by the user.
  241. *
  242. * Cameras will not function between when the device is opened by the app
  243. * and when the user permits access to the hardware. On some platforms, this
  244. * presents as a popup dialog where the user has to explicitly approve access;
  245. * on others the approval might be implicit and not alert the user at all.
  246. *
  247. * This function can be used to check the status of that approval. It will
  248. * return 0 if still waiting for user response, 1 if the camera is approved
  249. * for use, and -1 if the user denied access.
  250. *
  251. * Instead of polling with this function, you can wait for a
  252. * SDL_EVENT_CAMERA_DEVICE_APPROVED (or SDL_EVENT_CAMERA_DEVICE_DENIED) event
  253. * in the standard SDL event loop, which is guaranteed to be sent once when
  254. * permission to use the camera is decided.
  255. *
  256. * If a camera is declined, there's nothing to be done but call
  257. * SDL_CloseCamera() to dispose of it.
  258. *
  259. * \param camera the opened camera device to query
  260. * \returns -1 if user denied access to the camera, 1 if user approved access, 0 if no decision has been made yet.
  261. *
  262. * \threadsafety It is safe to call this function from any thread.
  263. *
  264. * \since This function is available since SDL 3.0.0.
  265. *
  266. * \sa SDL_OpenCameraDevice
  267. * \sa SDL_CloseCamera
  268. */
  269. extern DECLSPEC int SDLCALL SDL_GetCameraPermissionState(SDL_Camera *camera);
  270. /**
  271. * Get the instance ID of an opened camera.
  272. *
  273. * \param camera an SDL_Camera to query
  274. * \returns the instance ID of the specified camera on success or 0 on
  275. * failure; call SDL_GetError() for more information.
  276. *
  277. * \threadsafety It is safe to call this function from any thread.
  278. *
  279. * \since This function is available since SDL 3.0.0.
  280. *
  281. * \sa SDL_OpenCameraDevice
  282. */
  283. extern DECLSPEC SDL_CameraDeviceID SDLCALL SDL_GetCameraInstanceID(SDL_Camera *camera);
  284. /**
  285. * Get the properties associated with an opened camera.
  286. *
  287. * The following read-only properties are provided by SDL:
  288. *
  289. * - `SDL_PROP_CAMERA_POSITION_STRING`: the position of the camera in
  290. * relation to the hardware it is connected to. This is currently either
  291. * the string "front" or "back", to signify which side of the user's
  292. * device a camera is on. Future versions of SDL may add other position
  293. * strings. This property is only set if this information can be
  294. * determined by SDL. Most platforms do not set this attribute at all,
  295. * but mobile devices tend to.
  296. *
  297. * \param camera the SDL_Camera obtained from SDL_OpenCameraDevice()
  298. * \returns a valid property ID on success or 0 on failure; call
  299. * SDL_GetError() for more information.
  300. *
  301. * \threadsafety It is safe to call this function from any thread.
  302. *
  303. * \since This function is available since SDL 3.0.0.
  304. *
  305. * \sa SDL_GetProperty
  306. * \sa SDL_SetProperty
  307. */
  308. extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetCameraProperties(SDL_Camera *camera);
  309. #define SDL_PROP_CAMERA_POSITION_STRING "SDL.camera.position"
  310. /**
  311. * Get the spec that a camera is using when generating images.
  312. *
  313. * Note that this might not be the native format of the hardware, as SDL
  314. * might be converting to this format behind the scenes.
  315. *
  316. * If the system is waiting for the user to approve access to the camera, as
  317. * some platforms require, this will return -1, but this isn't necessarily a
  318. * fatal error; you should either wait for an SDL_EVENT_CAMERA_DEVICE_APPROVED
  319. * (or SDL_EVENT_CAMERA_DEVICE_DENIED) event, or poll SDL_IsCameraApproved()
  320. * occasionally until it returns non-zero.
  321. *
  322. * \param camera opened camera device
  323. * \param spec The SDL_CameraSpec to be initialized by this function.
  324. * \returns 0 on success or a negative error code on failure; call
  325. * SDL_GetError() for more information.
  326. *
  327. * \threadsafety It is safe to call this function from any thread.
  328. *
  329. * \since This function is available since SDL 3.0.0.
  330. *
  331. * \sa SDL_OpenCameraDevice
  332. */
  333. extern DECLSPEC int SDLCALL SDL_GetCameraFormat(SDL_Camera *camera, SDL_CameraSpec *spec);
  334. /**
  335. * Acquire a frame.
  336. *
  337. * The frame is a memory pointer to the image data, whose size and format are
  338. * given by the spec requested when opening the device.
  339. *
  340. * This is a non blocking API. If there is a frame available, a non-NULL surface is
  341. * returned, and timestampNS will be filled with a non-zero value.
  342. *
  343. * Note that an error case can also return NULL, but a NULL by itself is normal
  344. * and just signifies that a new frame is not yet available. Note that even if a
  345. * camera device fails outright (a USB camera is unplugged while in use, etc), SDL
  346. * will send an event separately to notify the app, but continue to provide blank
  347. * frames at ongoing intervals until SDL_CloseCamera() is called, so real
  348. * failure here is almost always an out of memory condition.
  349. *
  350. * After use, the frame should be released with SDL_ReleaseCameraFrame(). If you
  351. * don't do this, the system may stop providing more video!
  352. *
  353. * Do not call SDL_FreeSurface() on the returned surface! It must be given back
  354. * to the camera subsystem with SDL_ReleaseCameraFrame!
  355. *
  356. * If the system is waiting for the user to approve access to the camera, as
  357. * some platforms require, this will return NULL (no frames available); you should
  358. * either wait for an SDL_EVENT_CAMERA_DEVICE_APPROVED (or
  359. * SDL_EVENT_CAMERA_DEVICE_DENIED) event, or poll SDL_IsCameraApproved()
  360. * occasionally until it returns non-zero.
  361. *
  362. * \param camera opened camera device
  363. * \param timestampNS a pointer filled in with the frame's timestamp, or 0 on error. Can be NULL.
  364. * \returns A new frame of video on success, NULL if none is currently available.
  365. *
  366. * \threadsafety It is safe to call this function from any thread.
  367. *
  368. * \since This function is available since SDL 3.0.0.
  369. *
  370. * \sa SDL_ReleaseCameraFrame
  371. */
  372. extern DECLSPEC SDL_Surface * SDLCALL SDL_AcquireCameraFrame(SDL_Camera *camera, Uint64 *timestampNS);
  373. /**
  374. * Release a frame of video acquired from a camera.
  375. *
  376. * Let the back-end re-use the internal buffer for camera.
  377. *
  378. * This function _must_ be called only on surface objects returned by
  379. * SDL_AcquireCameraFrame(). This function should be called as quickly as
  380. * possible after acquisition, as SDL keeps a small FIFO queue of surfaces
  381. * for video frames; if surfaces aren't released in a timely manner, SDL
  382. * may drop upcoming video frames from the camera.
  383. *
  384. * If the app needs to keep the surface for a significant time, they should
  385. * make a copy of it and release the original.
  386. *
  387. * The app should not use the surface again after calling this function;
  388. * assume the surface is freed and the pointer is invalid.
  389. *
  390. * \param camera opened camera device
  391. * \param frame The video frame surface to release.
  392. * \returns 0 on success or a negative error code on failure; call
  393. * SDL_GetError() for more information.
  394. *
  395. * \threadsafety It is safe to call this function from any thread.
  396. *
  397. * \since This function is available since SDL 3.0.0.
  398. *
  399. * \sa SDL_AcquireCameraFrame
  400. */
  401. extern DECLSPEC int SDLCALL SDL_ReleaseCameraFrame(SDL_Camera *camera, SDL_Surface *frame);
  402. /**
  403. * Use this function to shut down camera processing and close the
  404. * camera device.
  405. *
  406. * \param camera opened camera device
  407. *
  408. * \threadsafety It is safe to call this function from any thread, but
  409. * no thread may reference `device` once this function
  410. * is called.
  411. *
  412. * \since This function is available since SDL 3.0.0.
  413. *
  414. * \sa SDL_OpenCameraWithSpec
  415. * \sa SDL_OpenCamera
  416. */
  417. extern DECLSPEC void SDLCALL SDL_CloseCamera(SDL_Camera *camera);
  418. /* Ends C function definitions when using C++ */
  419. #ifdef __cplusplus
  420. }
  421. #endif
  422. #include <SDL3/SDL_close_code.h>
  423. #endif /* SDL_camera_h_ */