Sam Lantinga e9652b1987 Fixed bug 3857 - SDL_ConvertPixels misses YUV conversions 8 лет назад
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direct3d 30d554e3d6 Fixed building SDL applications with Visual Studio and the clang toolset 8 лет назад
direct3d11 c59d9923b3 Implemented more flexible blending modes for accelerated renderers 8 лет назад
opengl e9652b1987 Fixed bug 3857 - SDL_ConvertPixels misses YUV conversions 8 лет назад
opengles c59d9923b3 Implemented more flexible blending modes for accelerated renderers 8 лет назад
opengles2 e9652b1987 Fixed bug 3857 - SDL_ConvertPixels misses YUV conversions 8 лет назад
psp 4c239e55f9 Fixed bug 3297 - Horizontal and Vertical flip swapped on PSP 8 лет назад
software 5ae90ef67a Fixed bug 3788 - software renderer crashes in SDL_RenderCopyEx with rotation and dstrect w or h is 0 8 лет назад
SDL_d3dmath.c 7af3786def Fixed bug 2755 - SDL2 fails to build on Solaris 10 u3 8 лет назад
SDL_d3dmath.h 7af3786def Fixed bug 2755 - SDL2 fails to build on Solaris 10 u3 8 лет назад
SDL_render.c 04e76499ea Fixed build warning 8 лет назад
SDL_sysrender.h c59d9923b3 Implemented more flexible blending modes for accelerated renderers 8 лет назад
SDL_yuv_mmx.c ef54d5a8f0 Fixed building on various versions of GCC - YUV MMX code is disabled for now 8 лет назад
SDL_yuv_mmx_c.h ef54d5a8f0 Fixed building on various versions of GCC - YUV MMX code is disabled for now 8 лет назад
SDL_yuv_sw.c e9652b1987 Fixed bug 3857 - SDL_ConvertPixels misses YUV conversions 8 лет назад
SDL_yuv_sw_c.h ef54d5a8f0 Fixed building on various versions of GCC - YUV MMX code is disabled for now 8 лет назад
mmx.h 3dcb451f85 Added a README file regarding WinRT support 12 лет назад