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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- #ifdef SDL_TIMER_WINDOWS
- #include "../../core/windows/SDL_windows.h"
- Uint64
- SDL_GetPerformanceCounter(void)
- {
- LARGE_INTEGER counter;
- const BOOL rc = QueryPerformanceCounter(&counter);
- SDL_assert(rc != 0); /* this should _never_ fail if you're on XP or later. */
- return (Uint64)counter.QuadPart;
- }
- Uint64
- SDL_GetPerformanceFrequency(void)
- {
- LARGE_INTEGER frequency;
- const BOOL rc = QueryPerformanceFrequency(&frequency);
- SDL_assert(rc != 0); /* this should _never_ fail if you're on XP or later. */
- return (Uint64)frequency.QuadPart;
- }
- void SDL_DelayNS(Uint64 ns)
- {
- /* CREATE_WAITABLE_TIMER_HIGH_RESOLUTION flag was added in Windows 10 version 1803.
- *
- * Sleep() is not publicly available to apps in early versions of WinRT.
- *
- * Visual C++ 2013 Update 4 re-introduced Sleep() for Windows 8.1 and
- * Windows Phone 8.1.
- *
- * Use the compiler version to determine availability.
- *
- * NOTE #1: _MSC_FULL_VER == 180030723 for Visual C++ 2013 Update 3.
- * NOTE #2: Visual C++ 2013, when compiling for Windows 8.0 and
- * Windows Phone 8.0, uses the Visual C++ 2012 compiler to build
- * apps and libraries.
- */
- #ifdef CREATE_WAITABLE_TIMER_HIGH_RESOLUTION
- HANDLE timer = CreateWaitableTimerExW(NULL, NULL, CREATE_WAITABLE_TIMER_HIGH_RESOLUTION, TIMER_ALL_ACCESS);
- if (timer) {
- LARGE_INTEGER due_time;
- due_time.QuadPart = -((LONGLONG)ns / 100);
- if (SetWaitableTimerEx(timer, &due_time, 0, NULL, NULL, NULL, 0)) {
- WaitForSingleObject(timer, INFINITE);
- }
- CloseHandle(timer);
- return;
- }
- #endif
- {
- const Uint64 max_delay = 0xffffffffLLU * SDL_NS_PER_MS;
- if (ns > max_delay) {
- ns = max_delay;
- }
- #if defined(__WINRT__) && defined(_MSC_FULL_VER) && (_MSC_FULL_VER <= 180030723)
- static HANDLE mutex = 0;
- if (!mutex) {
- mutex = CreateEventEx(0, 0, 0, EVENT_ALL_ACCESS);
- }
- WaitForSingleObjectEx(mutex, (DWORD)SDL_NS_TO_MS(ns), FALSE);
- #else
- Sleep((DWORD)SDL_NS_TO_MS(ns));
- #endif
- }
- }
- #endif /* SDL_TIMER_WINDOWS */
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