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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- #include "SDL_timer_c.h"
- #include "../thread/SDL_systhread.h"
- // #define DEBUG_TIMERS
- #if !defined(SDL_PLATFORM_EMSCRIPTEN) || !defined(SDL_THREADS_DISABLED)
- typedef struct SDL_Timer
- {
- SDL_TimerID timerID;
- SDL_TimerCallback callback_ms;
- SDL_NSTimerCallback callback_ns;
- void *userdata;
- Uint64 interval;
- Uint64 scheduled;
- SDL_AtomicInt canceled;
- struct SDL_Timer *next;
- } SDL_Timer;
- typedef struct SDL_TimerMap
- {
- SDL_TimerID timerID;
- SDL_Timer *timer;
- struct SDL_TimerMap *next;
- } SDL_TimerMap;
- // The timers are kept in a sorted list
- typedef struct
- {
- // Data used by the main thread
- SDL_InitState init;
- SDL_Thread *thread;
- SDL_TimerMap *timermap;
- SDL_Mutex *timermap_lock;
- // Padding to separate cache lines between threads
- char cache_pad[SDL_CACHELINE_SIZE];
- // Data used to communicate with the timer thread
- SDL_SpinLock lock;
- SDL_Semaphore *sem;
- SDL_Timer *pending;
- SDL_Timer *freelist;
- SDL_AtomicInt active;
- // List of timers - this is only touched by the timer thread
- SDL_Timer *timers;
- } SDL_TimerData;
- static SDL_TimerData SDL_timer_data;
- /* The idea here is that any thread might add a timer, but a single
- * thread manages the active timer queue, sorted by scheduling time.
- *
- * Timers are removed by simply setting a canceled flag
- */
- static void SDL_AddTimerInternal(SDL_TimerData *data, SDL_Timer *timer)
- {
- SDL_Timer *prev, *curr;
- prev = NULL;
- for (curr = data->timers; curr; prev = curr, curr = curr->next) {
- if (curr->scheduled > timer->scheduled) {
- break;
- }
- }
- // Insert the timer here!
- if (prev) {
- prev->next = timer;
- } else {
- data->timers = timer;
- }
- timer->next = curr;
- }
- static int SDLCALL SDL_TimerThread(void *_data)
- {
- SDL_TimerData *data = (SDL_TimerData *)_data;
- SDL_Timer *pending;
- SDL_Timer *current;
- SDL_Timer *freelist_head = NULL;
- SDL_Timer *freelist_tail = NULL;
- Uint64 tick, now, interval, delay;
- /* Threaded timer loop:
- * 1. Queue timers added by other threads
- * 2. Handle any timers that should dispatch this cycle
- * 3. Wait until next dispatch time or new timer arrives
- */
- for (;;) {
- // Pending and freelist maintenance
- SDL_LockSpinlock(&data->lock);
- {
- // Get any timers ready to be queued
- pending = data->pending;
- data->pending = NULL;
- // Make any unused timer structures available
- if (freelist_head) {
- freelist_tail->next = data->freelist;
- data->freelist = freelist_head;
- }
- }
- SDL_UnlockSpinlock(&data->lock);
- // Sort the pending timers into our list
- while (pending) {
- current = pending;
- pending = pending->next;
- SDL_AddTimerInternal(data, current);
- }
- freelist_head = NULL;
- freelist_tail = NULL;
- // Check to see if we're still running, after maintenance
- if (!SDL_GetAtomicInt(&data->active)) {
- break;
- }
- // Initial delay if there are no timers
- delay = (Uint64)-1;
- tick = SDL_GetTicksNS();
- // Process all the pending timers for this tick
- while (data->timers) {
- current = data->timers;
- if (tick < current->scheduled) {
- // Scheduled for the future, wait a bit
- delay = (current->scheduled - tick);
- break;
- }
- // We're going to do something with this timer
- data->timers = current->next;
- if (SDL_GetAtomicInt(¤t->canceled)) {
- interval = 0;
- } else {
- if (current->callback_ms) {
- interval = SDL_MS_TO_NS(current->callback_ms(current->userdata, current->timerID, (Uint32)SDL_NS_TO_MS(current->interval)));
- } else {
- interval = current->callback_ns(current->userdata, current->timerID, current->interval);
- }
- }
- if (interval > 0) {
- // Reschedule this timer
- current->interval = interval;
- current->scheduled = tick + interval;
- SDL_AddTimerInternal(data, current);
- } else {
- if (!freelist_head) {
- freelist_head = current;
- }
- if (freelist_tail) {
- freelist_tail->next = current;
- }
- freelist_tail = current;
- SDL_SetAtomicInt(¤t->canceled, 1);
- }
- }
- // Adjust the delay based on processing time
- now = SDL_GetTicksNS();
- interval = (now - tick);
- if (interval > delay) {
- delay = 0;
- } else {
- delay -= interval;
- }
- /* Note that each time a timer is added, this will return
- immediately, but we process the timers added all at once.
- That's okay, it just means we run through the loop a few
- extra times.
- */
- SDL_WaitSemaphoreTimeoutNS(data->sem, delay);
- }
- return 0;
- }
- bool SDL_InitTimers(void)
- {
- SDL_TimerData *data = &SDL_timer_data;
- if (!SDL_ShouldInit(&data->init)) {
- return true;
- }
- data->timermap_lock = SDL_CreateMutex();
- if (!data->timermap_lock) {
- goto error;
- }
- data->sem = SDL_CreateSemaphore(0);
- if (!data->sem) {
- goto error;
- }
- SDL_SetAtomicInt(&data->active, true);
- // Timer threads use a callback into the app, so we can't set a limited stack size here.
- data->thread = SDL_CreateThread(SDL_TimerThread, "SDLTimer", data);
- if (!data->thread) {
- goto error;
- }
- SDL_SetInitialized(&data->init, true);
- return true;
- error:
- SDL_SetInitialized(&data->init, true);
- SDL_QuitTimers();
- return false;
- }
- void SDL_QuitTimers(void)
- {
- SDL_TimerData *data = &SDL_timer_data;
- SDL_Timer *timer;
- SDL_TimerMap *entry;
- if (!SDL_ShouldQuit(&data->init)) {
- return;
- }
- SDL_SetAtomicInt(&data->active, false);
- // Shutdown the timer thread
- if (data->thread) {
- SDL_SignalSemaphore(data->sem);
- SDL_WaitThread(data->thread, NULL);
- data->thread = NULL;
- }
- if (data->sem) {
- SDL_DestroySemaphore(data->sem);
- data->sem = NULL;
- }
- // Clean up the timer entries
- while (data->timers) {
- timer = data->timers;
- data->timers = timer->next;
- SDL_free(timer);
- }
- while (data->freelist) {
- timer = data->freelist;
- data->freelist = timer->next;
- SDL_free(timer);
- }
- while (data->timermap) {
- entry = data->timermap;
- data->timermap = entry->next;
- SDL_free(entry);
- }
- if (data->timermap_lock) {
- SDL_DestroyMutex(data->timermap_lock);
- data->timermap_lock = NULL;
- }
- SDL_SetInitialized(&data->init, false);
- }
- static bool SDL_CheckInitTimers(void)
- {
- return SDL_InitTimers();
- }
- static SDL_TimerID SDL_CreateTimer(Uint64 interval, SDL_TimerCallback callback_ms, SDL_NSTimerCallback callback_ns, void *userdata)
- {
- SDL_TimerData *data = &SDL_timer_data;
- SDL_Timer *timer;
- SDL_TimerMap *entry;
- if (!callback_ms && !callback_ns) {
- SDL_InvalidParamError("callback");
- return 0;
- }
- if (!SDL_CheckInitTimers()) {
- return 0;
- }
- SDL_LockSpinlock(&data->lock);
- timer = data->freelist;
- if (timer) {
- data->freelist = timer->next;
- }
- SDL_UnlockSpinlock(&data->lock);
- if (timer) {
- SDL_RemoveTimer(timer->timerID);
- } else {
- timer = (SDL_Timer *)SDL_malloc(sizeof(*timer));
- if (!timer) {
- return 0;
- }
- }
- timer->timerID = SDL_GetNextObjectID();
- timer->callback_ms = callback_ms;
- timer->callback_ns = callback_ns;
- timer->userdata = userdata;
- timer->interval = interval;
- timer->scheduled = SDL_GetTicksNS() + timer->interval;
- SDL_SetAtomicInt(&timer->canceled, 0);
- entry = (SDL_TimerMap *)SDL_malloc(sizeof(*entry));
- if (!entry) {
- SDL_free(timer);
- return 0;
- }
- entry->timer = timer;
- entry->timerID = timer->timerID;
- SDL_LockMutex(data->timermap_lock);
- entry->next = data->timermap;
- data->timermap = entry;
- SDL_UnlockMutex(data->timermap_lock);
- // Add the timer to the pending list for the timer thread
- SDL_LockSpinlock(&data->lock);
- timer->next = data->pending;
- data->pending = timer;
- SDL_UnlockSpinlock(&data->lock);
- // Wake up the timer thread if necessary
- SDL_SignalSemaphore(data->sem);
- return entry->timerID;
- }
- SDL_TimerID SDL_AddTimer(Uint32 interval, SDL_TimerCallback callback, void *userdata)
- {
- return SDL_CreateTimer(SDL_MS_TO_NS(interval), callback, NULL, userdata);
- }
- SDL_TimerID SDL_AddTimerNS(Uint64 interval, SDL_NSTimerCallback callback, void *userdata)
- {
- return SDL_CreateTimer(interval, NULL, callback, userdata);
- }
- SDL_bool SDL_RemoveTimer(SDL_TimerID id)
- {
- SDL_TimerData *data = &SDL_timer_data;
- SDL_TimerMap *prev, *entry;
- bool canceled = false;
- if (!id) {
- return SDL_InvalidParamError("id");
- }
- // Find the timer
- SDL_LockMutex(data->timermap_lock);
- prev = NULL;
- for (entry = data->timermap; entry; prev = entry, entry = entry->next) {
- if (entry->timerID == id) {
- if (prev) {
- prev->next = entry->next;
- } else {
- data->timermap = entry->next;
- }
- break;
- }
- }
- SDL_UnlockMutex(data->timermap_lock);
- if (entry) {
- if (!SDL_GetAtomicInt(&entry->timer->canceled)) {
- SDL_SetAtomicInt(&entry->timer->canceled, 1);
- canceled = true;
- }
- SDL_free(entry);
- }
- if (canceled) {
- return true;
- } else {
- return SDL_SetError("Timer not found");
- }
- }
- #else
- #include <emscripten/emscripten.h>
- #include <emscripten/eventloop.h>
- typedef struct SDL_TimerMap
- {
- SDL_TimerID timerID;
- int timeoutID;
- Uint64 interval;
- SDL_TimerCallback callback_ms;
- SDL_NSTimerCallback callback_ns;
- void *userdata;
- struct SDL_TimerMap *next;
- } SDL_TimerMap;
- typedef struct
- {
- SDL_TimerMap *timermap;
- } SDL_TimerData;
- static SDL_TimerData SDL_timer_data;
- static void SDL_Emscripten_TimerHelper(void *userdata)
- {
- SDL_TimerMap *entry = (SDL_TimerMap *)userdata;
- if (entry->callback_ms) {
- entry->interval = SDL_MS_TO_NS(entry->callback_ms(entry->userdata, entry->timerID, (Uint32)SDL_NS_TO_MS(entry->interval)));
- } else {
- entry->interval = entry->callback_ns(entry->userdata, entry->timerID, entry->interval);
- }
- if (entry->interval > 0) {
- entry->timeoutID = emscripten_set_timeout(&SDL_Emscripten_TimerHelper,
- SDL_NS_TO_MS(entry->interval),
- entry);
- }
- }
- bool SDL_InitTimers(void)
- {
- return true;
- }
- void SDL_QuitTimers(void)
- {
- SDL_TimerData *data = &SDL_timer_data;
- SDL_TimerMap *entry;
- while (data->timermap) {
- entry = data->timermap;
- data->timermap = entry->next;
- SDL_free(entry);
- }
- }
- static SDL_TimerID SDL_CreateTimer(Uint64 interval, SDL_TimerCallback callback_ms, SDL_NSTimerCallback callback_ns, void *userdata)
- {
- SDL_TimerData *data = &SDL_timer_data;
- SDL_TimerMap *entry;
- if (!callback_ms && !callback_ns) {
- SDL_InvalidParamError("callback");
- return 0;
- }
- entry = (SDL_TimerMap *)SDL_malloc(sizeof(*entry));
- if (!entry) {
- return 0;
- }
- entry->timerID = SDL_GetNextObjectID();
- entry->callback_ms = callback_ms;
- entry->callback_ns = callback_ns;
- entry->userdata = userdata;
- entry->interval = interval;
- entry->timeoutID = emscripten_set_timeout(&SDL_Emscripten_TimerHelper,
- SDL_NS_TO_MS(entry->interval),
- entry);
- entry->next = data->timermap;
- data->timermap = entry;
- return entry->timerID;
- }
- SDL_TimerID SDL_AddTimer(Uint32 interval, SDL_TimerCallback callback, void *userdata)
- {
- return SDL_CreateTimer(SDL_MS_TO_NS(interval), callback, NULL, userdata);
- }
- SDL_TimerID SDL_AddTimerNS(Uint64 interval, SDL_NSTimerCallback callback, void *userdata)
- {
- return SDL_CreateTimer(interval, NULL, callback, userdata);
- }
- SDL_bool SDL_RemoveTimer(SDL_TimerID id)
- {
- SDL_TimerData *data = &SDL_timer_data;
- SDL_TimerMap *prev, *entry;
- if (!id) {
- return SDL_InvalidParamError("id");
- }
- // Find the timer
- prev = NULL;
- for (entry = data->timermap; entry; prev = entry, entry = entry->next) {
- if (entry->timerID == id) {
- if (prev) {
- prev->next = entry->next;
- } else {
- data->timermap = entry->next;
- }
- break;
- }
- }
- if (entry) {
- emscripten_clear_timeout(entry->timeoutID);
- SDL_free(entry);
- return true;
- } else {
- return SDL_SetError("Timer not found");
- }
- }
- #endif // !defined(SDL_PLATFORM_EMSCRIPTEN) || !SDL_THREADS_DISABLED
- static Uint64 tick_start;
- static Uint32 tick_numerator_ns;
- static Uint32 tick_denominator_ns;
- static Uint32 tick_numerator_ms;
- static Uint32 tick_denominator_ms;
- #if defined(SDL_TIMER_WINDOWS) && !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
- #include <mmsystem.h>
- #define HAVE_TIME_BEGIN_PERIOD
- #endif
- static void SDL_SetSystemTimerResolutionMS(int period)
- {
- #ifdef HAVE_TIME_BEGIN_PERIOD
- static int timer_period = 0;
- if (period != timer_period) {
- if (timer_period) {
- timeEndPeriod((UINT)timer_period);
- }
- timer_period = period;
- if (timer_period) {
- timeBeginPeriod((UINT)timer_period);
- }
- }
- #endif // HAVE_TIME_BEGIN_PERIOD
- }
- static void SDLCALL SDL_TimerResolutionChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
- {
- int period;
- // Unless the hint says otherwise, let's have good sleep precision
- if (hint && *hint) {
- period = SDL_atoi(hint);
- } else {
- period = 1;
- }
- if (period || oldValue != hint) {
- SDL_SetSystemTimerResolutionMS(period);
- }
- }
- void SDL_InitTicks(void)
- {
- Uint64 tick_freq;
- Uint32 gcd;
- if (tick_start) {
- return;
- }
- /* If we didn't set a precision, set it high. This affects lots of things
- on Windows besides the SDL timers, like audio callbacks, etc. */
- SDL_AddHintCallback(SDL_HINT_TIMER_RESOLUTION,
- SDL_TimerResolutionChanged, NULL);
- tick_freq = SDL_GetPerformanceFrequency();
- SDL_assert(tick_freq > 0 && tick_freq <= (Uint64)SDL_MAX_UINT32);
- gcd = SDL_CalculateGCD(SDL_NS_PER_SECOND, (Uint32)tick_freq);
- tick_numerator_ns = (SDL_NS_PER_SECOND / gcd);
- tick_denominator_ns = (Uint32)(tick_freq / gcd);
- gcd = SDL_CalculateGCD(SDL_MS_PER_SECOND, (Uint32)tick_freq);
- tick_numerator_ms = (SDL_MS_PER_SECOND / gcd);
- tick_denominator_ms = (Uint32)(tick_freq / gcd);
- tick_start = SDL_GetPerformanceCounter();
- if (!tick_start) {
- --tick_start;
- }
- }
- void SDL_QuitTicks(void)
- {
- SDL_RemoveHintCallback(SDL_HINT_TIMER_RESOLUTION,
- SDL_TimerResolutionChanged, NULL);
- SDL_SetSystemTimerResolutionMS(0); // always release our timer resolution request.
- tick_start = 0;
- }
- Uint64 SDL_GetTicksNS(void)
- {
- Uint64 starting_value, value;
- if (!tick_start) {
- SDL_InitTicks();
- }
- starting_value = (SDL_GetPerformanceCounter() - tick_start);
- value = (starting_value * tick_numerator_ns);
- SDL_assert(value >= starting_value);
- value /= tick_denominator_ns;
- return value;
- }
- Uint64 SDL_GetTicks(void)
- {
- Uint64 starting_value, value;
- if (!tick_start) {
- SDL_InitTicks();
- }
- starting_value = (SDL_GetPerformanceCounter() - tick_start);
- value = (starting_value * tick_numerator_ms);
- SDL_assert(value >= starting_value);
- value /= tick_denominator_ms;
- return value;
- }
- void SDL_Delay(Uint32 ms)
- {
- SDL_SYS_DelayNS(SDL_MS_TO_NS(ms));
- }
- void SDL_DelayNS(Uint64 ns)
- {
- Uint64 current_value = SDL_GetTicksNS();
- Uint64 target_value = current_value + ns;
- // Sleep for a short number of cycles
- // We'll use 1 ms as a scheduling timeslice, it's a good value for modern operating systems
- const int SCHEDULING_TIMESLICE_NS = 1 * SDL_NS_PER_MS;
- while (current_value < target_value) {
- Uint64 remaining_ns = (target_value - current_value);
- if (remaining_ns > (SCHEDULING_TIMESLICE_NS + SDL_NS_PER_US)) {
- // Sleep for a short time, less than the scheduling timeslice
- SDL_SYS_DelayNS(SCHEDULING_TIMESLICE_NS - SDL_NS_PER_US);
- } else {
- // Spin for any remaining time
- SDL_CPUPauseInstruction();
- }
- current_value = SDL_GetTicksNS();
- }
- }
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