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- /*
- * Simple DirectMedia Layer
- * Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- #ifdef SDL_VIDEO_OPENGL_EGL
- #if defined(SDL_VIDEO_DRIVER_WINDOWS)
- #include "../core/windows/SDL_windows.h"
- #endif
- #ifdef SDL_VIDEO_DRIVER_ANDROID
- #include <android/native_window.h>
- #include "../video/android/SDL_androidvideo.h"
- #endif
- #ifdef SDL_VIDEO_DRIVER_RPI
- #include <unistd.h>
- #endif
- #ifdef SDL_VIDEO_VITA_PVR_OGL
- #include <GLES2/gl2.h>
- #endif
- #include "SDL_sysvideo.h"
- #include "SDL_egl_c.h"
- #include "../SDL_hints_c.h"
- #ifdef EGL_KHR_create_context
- // EGL_OPENGL_ES3_BIT_KHR was added in version 13 of the extension.
- #ifndef EGL_OPENGL_ES3_BIT_KHR
- #define EGL_OPENGL_ES3_BIT_KHR 0x00000040
- #endif
- #endif // EGL_KHR_create_context
- #ifndef EGL_EXT_pixel_format_float
- #define EGL_EXT_pixel_format_float
- #define EGL_COLOR_COMPONENT_TYPE_EXT 0x3339
- #define EGL_COLOR_COMPONENT_TYPE_FIXED_EXT 0x333A
- #define EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT 0x333B
- #endif // EGL_EXT_pixel_format_float
- #ifndef EGL_EXT_platform_device
- #define EGL_EXT_platform_device 1
- #define EGL_PLATFORM_DEVICE_EXT 0x313F
- #endif // EGL_EXT_platform_device
- #ifndef EGL_EXT_present_opaque
- #define EGL_EXT_present_opaque 1
- #define EGL_PRESENT_OPAQUE_EXT 0x31DF
- #endif // EGL_EXT_present_opaque
- #ifdef SDL_VIDEO_DRIVER_RPI
- // Raspbian places the OpenGL ES/EGL binaries in a non standard path
- #define DEFAULT_EGL (vc4 ? "libEGL.so.1" : "libbrcmEGL.so")
- #define ALT_EGL "libEGL.so"
- #define DEFAULT_OGL_ES2 (vc4 ? "libGLESv2.so.2" : "libbrcmGLESv2.so")
- #define ALT_OGL_ES2 "libGLESv2.so"
- // The GLESv2 library also contains GLESv1 exports when using the dispmanx implementation
- #define DEFAULT_OGL_ES_PVR (vc4 ? "libGLES_CM.so.1" : "libbrcmGLESv2.so")
- #define DEFAULT_OGL_ES (vc4 ? "libGLESv1_CM.so.1" : "libbrcmGLESv2.so")
- #define ALT_OGL_ES "libGLESv2.so"
- #elif defined(SDL_VIDEO_DRIVER_ANDROID) || defined(SDL_VIDEO_DRIVER_VIVANTE)
- // Android
- #define DEFAULT_EGL "libEGL.so"
- #define DEFAULT_OGL_ES2 "libGLESv2.so"
- #define DEFAULT_OGL_ES_PVR "libGLES_CM.so"
- #define DEFAULT_OGL_ES "libGLESv1_CM.so"
- #elif defined(SDL_VIDEO_DRIVER_WINDOWS)
- // EGL AND OpenGL ES support via ANGLE
- #define DEFAULT_EGL "libEGL.dll"
- #define DEFAULT_OGL "opengl32.dll"
- #define DEFAULT_OGL_ES2 "libGLESv2.dll"
- #define DEFAULT_OGL_ES_PVR "libGLES_CM.dll"
- #define DEFAULT_OGL_ES "libGLESv1_CM.dll"
- #elif defined(SDL_VIDEO_DRIVER_COCOA)
- // EGL AND OpenGL ES support via ANGLE
- #define DEFAULT_EGL "libEGL.dylib"
- #define DEFAULT_OGL_ES2 "libGLESv2.dylib"
- #define DEFAULT_OGL_ES_PVR "libGLES_CM.dylib" //???
- #define DEFAULT_OGL_ES "libGLESv1_CM.dylib" //???
- #elif defined(SDL_PLATFORM_OPENBSD)
- // OpenBSD
- #define DEFAULT_OGL "libGL.so"
- #define DEFAULT_EGL "libEGL.so"
- #define DEFAULT_OGL_ES2 "libGLESv2.so"
- #define DEFAULT_OGL_ES_PVR "libGLES_CM.so"
- #define DEFAULT_OGL_ES "libGLESv1_CM.so"
- #elif defined(SDL_VIDEO_DRIVER_QNX)
- // QNX
- #define DEFAULT_EGL "libEGL.so.1"
- #define DEFAULT_OGL_ES2 "libGLESv2.so.1"
- #else
- // Desktop Linux/Unix-like
- #define DEFAULT_OGL "libGL.so.1"
- #define DEFAULT_EGL "libEGL.so.1"
- #define ALT_OGL "libOpenGL.so.0"
- #define DEFAULT_OGL_ES2 "libGLESv2.so.2"
- #define DEFAULT_OGL_ES_PVR "libGLES_CM.so.1"
- #define DEFAULT_OGL_ES "libGLESv1_CM.so.1"
- SDL_ELF_NOTE_DLOPEN(
- "egl-opengl",
- "Support for OpenGL",
- SDL_ELF_NOTE_DLOPEN_PRIORITY_SUGGESTED,
- DEFAULT_OGL, ALT_OGL
- )
- SDL_ELF_NOTE_DLOPEN(
- "egl-egl",
- "Support for EGL",
- SDL_ELF_NOTE_DLOPEN_PRIORITY_SUGGESTED,
- DEFAULT_EGL
- )
- SDL_ELF_NOTE_DLOPEN(
- "egl-es2",
- "Support for EGL ES2",
- SDL_ELF_NOTE_DLOPEN_PRIORITY_SUGGESTED,
- DEFAULT_OGL_ES2
- )
- SDL_ELF_NOTE_DLOPEN(
- "egl-es-pvr",
- "Support for EGL ES PVR",
- SDL_ELF_NOTE_DLOPEN_PRIORITY_SUGGESTED,
- DEFAULT_OGL_ES_PVR
- )
- SDL_ELF_NOTE_DLOPEN(
- "egl-ogl-es",
- "Support for OpenGL ES",
- SDL_ELF_NOTE_DLOPEN_PRIORITY_SUGGESTED,
- DEFAULT_OGL_ES
- )
- #endif // SDL_VIDEO_DRIVER_RPI
- #if defined(SDL_VIDEO_OPENGL) && !defined(SDL_VIDEO_VITA_PVR_OGL)
- #include <SDL3/SDL_opengl.h>
- #endif
- #ifdef SDL_VIDEO_OPENGL
- typedef void (APIENTRY* PFNGLGETINTEGERVPROC) (GLenum pname, GLint * params);
- #endif
- #if defined(SDL_VIDEO_STATIC_ANGLE) || defined(SDL_VIDEO_DRIVER_VITA)
- #define LOAD_FUNC(TYPE, NAME) \
- _this->egl_data->NAME = NAME;
- #else
- #define LOAD_FUNC(TYPE, NAME) \
- _this->egl_data->NAME = (TYPE)SDL_LoadFunction(_this->egl_data->egl_dll_handle, #NAME); \
- if (!_this->egl_data->NAME) { \
- return SDL_SetError("Could not retrieve EGL function " #NAME); \
- }
- #endif
- // it is allowed to not have some of the EGL extensions on start - attempts to use them will fail later.
- #define LOAD_FUNC_EGLEXT(TYPE, NAME) \
- _this->egl_data->NAME = (TYPE)_this->egl_data->eglGetProcAddress(#NAME);
- static const char *SDL_EGL_GetErrorName(EGLint eglErrorCode)
- {
- #define SDL_EGL_ERROR_TRANSLATE(e) \
- case e: \
- return #e
- switch (eglErrorCode) {
- SDL_EGL_ERROR_TRANSLATE(EGL_SUCCESS);
- SDL_EGL_ERROR_TRANSLATE(EGL_NOT_INITIALIZED);
- SDL_EGL_ERROR_TRANSLATE(EGL_BAD_ACCESS);
- SDL_EGL_ERROR_TRANSLATE(EGL_BAD_ALLOC);
- SDL_EGL_ERROR_TRANSLATE(EGL_BAD_ATTRIBUTE);
- SDL_EGL_ERROR_TRANSLATE(EGL_BAD_CONTEXT);
- SDL_EGL_ERROR_TRANSLATE(EGL_BAD_CONFIG);
- SDL_EGL_ERROR_TRANSLATE(EGL_BAD_CURRENT_SURFACE);
- SDL_EGL_ERROR_TRANSLATE(EGL_BAD_DISPLAY);
- SDL_EGL_ERROR_TRANSLATE(EGL_BAD_SURFACE);
- SDL_EGL_ERROR_TRANSLATE(EGL_BAD_MATCH);
- SDL_EGL_ERROR_TRANSLATE(EGL_BAD_PARAMETER);
- SDL_EGL_ERROR_TRANSLATE(EGL_BAD_NATIVE_PIXMAP);
- SDL_EGL_ERROR_TRANSLATE(EGL_BAD_NATIVE_WINDOW);
- SDL_EGL_ERROR_TRANSLATE(EGL_CONTEXT_LOST);
- }
- return "";
- }
- bool SDL_EGL_SetErrorEx(const char *message, const char *eglFunctionName, EGLint eglErrorCode)
- {
- const char *errorText = SDL_EGL_GetErrorName(eglErrorCode);
- char altErrorText[32];
- if (errorText[0] == '\0') {
- // An unknown-to-SDL error code was reported. Report its hexadecimal value, instead of its name.
- (void)SDL_snprintf(altErrorText, SDL_arraysize(altErrorText), "0x%x", (unsigned int)eglErrorCode);
- errorText = altErrorText;
- }
- return SDL_SetError("%s (call to %s failed, reporting an error of %s)", message, eglFunctionName, errorText);
- }
- // EGL implementation of SDL OpenGL ES support
- bool SDL_EGL_HasExtension(SDL_VideoDevice *_this, SDL_EGL_ExtensionType type, const char *ext)
- {
- size_t ext_len;
- const char *ext_override;
- const char *egl_extstr;
- const char *ext_start;
- // Invalid extensions can be rejected early
- if (!ext || *ext == 0 || SDL_strchr(ext, ' ') != NULL) {
- // SDL_LogDebug(SDL_LOG_CATEGORY_VIDEO, "SDL_EGL_HasExtension: Invalid EGL extension");
- return false;
- }
- /* Extensions can be masked with a hint or environment variable.
- * Unlike the OpenGL override, this will use the set bits of an integer
- * to disable the extension.
- * Bit Action
- * 0 If set, the display extension is masked and not present to SDL.
- * 1 If set, the client extension is masked and not present to SDL.
- */
- ext_override = SDL_GetHint(ext);
- if (ext_override) {
- int disable_ext = SDL_atoi(ext_override);
- if (disable_ext & 0x01 && type == SDL_EGL_DISPLAY_EXTENSION) {
- return false;
- } else if (disable_ext & 0x02 && type == SDL_EGL_CLIENT_EXTENSION) {
- return false;
- }
- }
- ext_len = SDL_strlen(ext);
- switch (type) {
- case SDL_EGL_DISPLAY_EXTENSION:
- egl_extstr = _this->egl_data->eglQueryString(_this->egl_data->egl_display, EGL_EXTENSIONS);
- break;
- case SDL_EGL_CLIENT_EXTENSION:
- /* EGL_EXT_client_extensions modifies eglQueryString to return client extensions
- * if EGL_NO_DISPLAY is passed. Implementations without it are required to return NULL.
- * This behavior is included in EGL 1.5.
- */
- egl_extstr = _this->egl_data->eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS);
- break;
- default:
- // SDL_LogDebug(SDL_LOG_CATEGORY_VIDEO, "SDL_EGL_HasExtension: Invalid extension type");
- return false;
- }
- if (egl_extstr) {
- ext_start = egl_extstr;
- while (*ext_start) {
- ext_start = SDL_strstr(ext_start, ext);
- if (!ext_start) {
- return false;
- }
- // Check if the match is not just a substring of one of the extensions
- if (ext_start == egl_extstr || *(ext_start - 1) == ' ') {
- if (ext_start[ext_len] == ' ' || ext_start[ext_len] == 0) {
- return true;
- }
- }
- // If the search stopped in the middle of an extension, skip to the end of it
- ext_start += ext_len;
- while (*ext_start != ' ' && *ext_start != 0) {
- ext_start++;
- }
- }
- }
- return false;
- }
- SDL_FunctionPointer SDL_EGL_GetProcAddressInternal(SDL_VideoDevice *_this, const char *proc)
- {
- SDL_FunctionPointer result = NULL;
- if (_this->egl_data) {
- const Uint32 eglver = (((Uint32)_this->egl_data->egl_version_major) << 16) | ((Uint32)_this->egl_data->egl_version_minor);
- const bool is_egl_15_or_later = eglver >= ((((Uint32)1) << 16) | 5);
- // EGL 1.5 can use eglGetProcAddress() for any symbol. 1.4 and earlier can't use it for core entry points.
- if (!result && is_egl_15_or_later && _this->egl_data->eglGetProcAddress) {
- result = _this->egl_data->eglGetProcAddress(proc);
- }
- #if !defined(SDL_VIDEO_DRIVER_VITA)
- // Try SDL_LoadFunction() first for EGL <= 1.4, or as a fallback for >= 1.5.
- if (!result) {
- result = SDL_LoadFunction(_this->egl_data->opengl_dll_handle, proc);
- }
- #endif
- // Try eglGetProcAddress if we're on <= 1.4 and still searching...
- if (!result && !is_egl_15_or_later && _this->egl_data->eglGetProcAddress) {
- result = _this->egl_data->eglGetProcAddress(proc);
- }
- }
- return result;
- }
- void SDL_EGL_UnloadLibrary(SDL_VideoDevice *_this)
- {
- if (_this->egl_data) {
- if (_this->egl_data->egl_display) {
- _this->egl_data->eglTerminate(_this->egl_data->egl_display);
- _this->egl_data->egl_display = NULL;
- }
- if (_this->egl_data->egl_dll_handle) {
- SDL_UnloadObject(_this->egl_data->egl_dll_handle);
- _this->egl_data->egl_dll_handle = NULL;
- }
- if (_this->egl_data->opengl_dll_handle) {
- SDL_UnloadObject(_this->egl_data->opengl_dll_handle);
- _this->egl_data->opengl_dll_handle = NULL;
- }
- SDL_free(_this->egl_data);
- _this->egl_data = NULL;
- }
- }
- static bool SDL_EGL_LoadLibraryInternal(SDL_VideoDevice *_this, const char *egl_path)
- {
- SDL_SharedObject *egl_dll_handle = NULL;
- #if !defined(SDL_VIDEO_STATIC_ANGLE) && !defined(SDL_VIDEO_DRIVER_VITA)
- SDL_SharedObject *opengl_dll_handle = NULL;
- #endif
- const char *path = NULL;
- #if defined(SDL_VIDEO_DRIVER_WINDOWS)
- const char *d3dcompiler;
- #endif
- #ifdef SDL_VIDEO_DRIVER_RPI
- bool vc4 = (0 == access("/sys/module/vc4/", F_OK));
- #endif
- #if defined(SDL_VIDEO_DRIVER_WINDOWS)
- d3dcompiler = SDL_GetHint(SDL_HINT_VIDEO_WIN_D3DCOMPILER);
- if (d3dcompiler) {
- if (SDL_strcasecmp(d3dcompiler, "none") != 0) {
- if (SDL_LoadObject(d3dcompiler) == NULL) {
- SDL_ClearError();
- }
- }
- } else {
- if (WIN_IsWindowsVistaOrGreater()) {
- // Try the newer d3d compilers first
- const char *d3dcompiler_list[] = {
- "d3dcompiler_47.dll",
- "d3dcompiler_46.dll",
- };
- int i;
- for (i = 0; i < SDL_arraysize(d3dcompiler_list); ++i) {
- if (SDL_LoadObject(d3dcompiler_list[i]) != NULL) {
- break;
- }
- SDL_ClearError();
- }
- } else {
- if (SDL_LoadObject("d3dcompiler_43.dll") == NULL) {
- SDL_ClearError();
- }
- }
- }
- #endif
- #if !defined(SDL_VIDEO_STATIC_ANGLE) && !defined(SDL_VIDEO_DRIVER_VITA)
- /* A funny thing, loading EGL.so first does not work on the Raspberry, so we load libGL* first */
- path = SDL_GetHint(SDL_HINT_OPENGL_LIBRARY);
- if (path) {
- opengl_dll_handle = SDL_LoadObject(path);
- }
- if (!opengl_dll_handle) {
- if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) {
- if (_this->gl_config.major_version > 1) {
- #ifdef DEFAULT_OGL_ES2
- if (!opengl_dll_handle) {
- path = DEFAULT_OGL_ES2;
- opengl_dll_handle = SDL_LoadObject(path);
- }
- #endif
- #ifdef ALT_OGL_ES2
- if (!opengl_dll_handle && !vc4) {
- path = ALT_OGL_ES2;
- opengl_dll_handle = SDL_LoadObject(path);
- }
- #endif
- } else {
- #ifdef DEFAULT_OGL_ES
- if (!opengl_dll_handle) {
- path = DEFAULT_OGL_ES;
- opengl_dll_handle = SDL_LoadObject(path);
- }
- #endif
- #ifdef DEFAULT_OGL_ES_PVR
- if (!opengl_dll_handle) {
- path = DEFAULT_OGL_ES_PVR;
- opengl_dll_handle = SDL_LoadObject(path);
- }
- #endif
- #ifdef ALT_OGL_ES
- if (!opengl_dll_handle && !vc4) {
- path = ALT_OGL_ES;
- opengl_dll_handle = SDL_LoadObject(path);
- }
- #endif
- }
- } else {
- #ifdef DEFAULT_OGL
- if (!opengl_dll_handle) {
- path = DEFAULT_OGL;
- opengl_dll_handle = SDL_LoadObject(path);
- }
- #endif
- #ifdef ALT_OGL
- if (!opengl_dll_handle) {
- path = ALT_OGL;
- opengl_dll_handle = SDL_LoadObject(path);
- }
- #endif
- }
- }
- _this->egl_data->opengl_dll_handle = opengl_dll_handle;
- if (!opengl_dll_handle) {
- return SDL_SetError("Could not initialize OpenGL / GLES library");
- }
- /* Loading libGL* in the previous step took care of loading libEGL.so, but we future proof by double checking */
- if (egl_path) {
- egl_dll_handle = SDL_LoadObject(egl_path);
- }
- // Try loading a EGL symbol, if it does not work try the default library paths
- if (!egl_dll_handle || SDL_LoadFunction(egl_dll_handle, "eglChooseConfig") == NULL) {
- if (egl_dll_handle) {
- SDL_UnloadObject(egl_dll_handle);
- }
- path = SDL_GetHint(SDL_HINT_EGL_LIBRARY);
- if (!path) {
- path = DEFAULT_EGL;
- }
- egl_dll_handle = SDL_LoadObject(path);
- #ifdef ALT_EGL
- if (!egl_dll_handle && !vc4) {
- path = ALT_EGL;
- egl_dll_handle = SDL_LoadObject(path);
- }
- #endif
- if (!egl_dll_handle || SDL_LoadFunction(egl_dll_handle, "eglChooseConfig") == NULL) {
- if (egl_dll_handle) {
- SDL_UnloadObject(egl_dll_handle);
- }
- return SDL_SetError("Could not load EGL library");
- }
- SDL_ClearError();
- }
- #endif
- _this->egl_data->egl_dll_handle = egl_dll_handle;
- // Load new function pointers
- LOAD_FUNC(PFNEGLGETDISPLAYPROC, eglGetDisplay);
- LOAD_FUNC(PFNEGLINITIALIZEPROC, eglInitialize);
- LOAD_FUNC(PFNEGLTERMINATEPROC, eglTerminate);
- LOAD_FUNC(PFNEGLGETPROCADDRESSPROC, eglGetProcAddress);
- LOAD_FUNC(PFNEGLCHOOSECONFIGPROC, eglChooseConfig);
- LOAD_FUNC(PFNEGLCREATECONTEXTPROC, eglCreateContext);
- LOAD_FUNC(PFNEGLDESTROYCONTEXTPROC, eglDestroyContext);
- LOAD_FUNC(PFNEGLCREATEPBUFFERSURFACEPROC, eglCreatePbufferSurface);
- LOAD_FUNC(PFNEGLCREATEWINDOWSURFACEPROC, eglCreateWindowSurface);
- LOAD_FUNC(PFNEGLDESTROYSURFACEPROC, eglDestroySurface);
- LOAD_FUNC(PFNEGLMAKECURRENTPROC, eglMakeCurrent);
- LOAD_FUNC(PFNEGLSWAPBUFFERSPROC, eglSwapBuffers);
- LOAD_FUNC(PFNEGLSWAPINTERVALPROC, eglSwapInterval);
- LOAD_FUNC(PFNEGLQUERYSTRINGPROC, eglQueryString);
- LOAD_FUNC(PFNEGLGETCONFIGATTRIBPROC, eglGetConfigAttrib);
- LOAD_FUNC(PFNEGLWAITNATIVEPROC, eglWaitNative);
- LOAD_FUNC(PFNEGLWAITGLPROC, eglWaitGL);
- LOAD_FUNC(PFNEGLBINDAPIPROC, eglBindAPI);
- LOAD_FUNC(PFNEGLGETERRORPROC, eglGetError);
- LOAD_FUNC_EGLEXT(PFNEGLQUERYDEVICESEXTPROC, eglQueryDevicesEXT);
- LOAD_FUNC_EGLEXT(PFNEGLGETPLATFORMDISPLAYEXTPROC, eglGetPlatformDisplayEXT);
- // Atomic functions
- LOAD_FUNC_EGLEXT(PFNEGLCREATESYNCKHRPROC, eglCreateSyncKHR);
- LOAD_FUNC_EGLEXT(PFNEGLDESTROYSYNCKHRPROC, eglDestroySyncKHR);
- LOAD_FUNC_EGLEXT(PFNEGLDUPNATIVEFENCEFDANDROIDPROC, eglDupNativeFenceFDANDROID);
- LOAD_FUNC_EGLEXT(PFNEGLWAITSYNCKHRPROC, eglWaitSyncKHR);
- LOAD_FUNC_EGLEXT(PFNEGLCLIENTWAITSYNCKHRPROC, eglClientWaitSyncKHR);
- // Atomic functions end
- if (path) {
- SDL_strlcpy(_this->gl_config.driver_path, path, sizeof(_this->gl_config.driver_path) - 1);
- } else {
- *_this->gl_config.driver_path = '\0';
- }
- return true;
- }
- bool SDL_EGL_LoadLibraryOnly(SDL_VideoDevice *_this, const char *egl_path)
- {
- if (_this->egl_data) {
- return SDL_SetError("EGL context already created");
- }
- _this->egl_data = (struct SDL_EGL_VideoData *)SDL_calloc(1, sizeof(SDL_EGL_VideoData));
- if (!_this->egl_data) {
- return false;
- }
- if (!SDL_EGL_LoadLibraryInternal(_this, egl_path)) {
- SDL_free(_this->egl_data);
- _this->egl_data = NULL;
- return false;
- }
- return true;
- }
- static void SDL_EGL_GetVersion(SDL_VideoDevice *_this)
- {
- if (_this->egl_data->eglQueryString) {
- const char *egl_version = _this->egl_data->eglQueryString(_this->egl_data->egl_display, EGL_VERSION);
- if (egl_version) {
- int major = 0, minor = 0;
- if (SDL_sscanf(egl_version, "%d.%d", &major, &minor) == 2) {
- _this->egl_data->egl_version_major = major;
- _this->egl_data->egl_version_minor = minor;
- } else {
- SDL_LogWarn(SDL_LOG_CATEGORY_VIDEO, "Could not parse EGL version string: %s", egl_version);
- }
- }
- }
- }
- bool SDL_EGL_LoadLibrary(SDL_VideoDevice *_this, const char *egl_path, NativeDisplayType native_display)
- {
- if (!SDL_EGL_LoadLibraryOnly(_this, egl_path)) {
- return false;
- }
- _this->egl_data->egl_display = EGL_NO_DISPLAY;
- #ifndef SDL_VIDEO_DRIVER_VITA
- EGLenum platform = _this->gl_config.egl_platform;
- if (platform) {
- /* EGL 1.5 allows querying for client version with EGL_NO_DISPLAY
- * --
- * Khronos doc: "EGL_BAD_DISPLAY is generated if display is not an EGL display connection, unless display is EGL_NO_DISPLAY and name is EGL_EXTENSIONS."
- * Therefore SDL_EGL_GetVersion() shouldn't work with uninitialized display.
- * - it actually doesn't work on Android that has 1.5 egl client
- * - it works on desktop X11 (using SDL_VIDEO_FORCE_EGL=1) */
- SDL_EGL_GetVersion(_this);
- if (_this->egl_data->egl_version_major == 1 && _this->egl_data->egl_version_minor == 5) {
- LOAD_FUNC(PFNEGLGETPLATFORMDISPLAYPROC, eglGetPlatformDisplay);
- }
- if (_this->egl_data->eglGetPlatformDisplay) {
- EGLAttrib *attribs = NULL;
- if (_this->egl_platformattrib_callback) {
- attribs = _this->egl_platformattrib_callback(_this->egl_attrib_callback_userdata);
- if (!attribs) {
- _this->gl_config.driver_loaded = 0;
- *_this->gl_config.driver_path = '\0';
- return SDL_SetError("EGL platform attribute callback returned NULL pointer");
- }
- }
- _this->egl_data->egl_display = _this->egl_data->eglGetPlatformDisplay(platform, (void *)(uintptr_t)native_display, attribs);
- SDL_free(attribs);
- } else {
- if (SDL_EGL_HasExtension(_this, SDL_EGL_CLIENT_EXTENSION, "EGL_EXT_platform_base")) {
- _this->egl_data->eglGetPlatformDisplayEXT = (PFNEGLGETPLATFORMDISPLAYEXTPROC)SDL_EGL_GetProcAddressInternal(_this, "eglGetPlatformDisplayEXT");
- if (_this->egl_data->eglGetPlatformDisplayEXT) {
- _this->egl_data->egl_display = _this->egl_data->eglGetPlatformDisplayEXT(platform, (void *)(uintptr_t)native_display, NULL);
- }
- }
- }
- }
- #endif
- // Try the implementation-specific eglGetDisplay even if eglGetPlatformDisplay fails
- if ((_this->egl_data->egl_display == EGL_NO_DISPLAY) &&
- (_this->egl_data->eglGetDisplay) &&
- SDL_GetHintBoolean(SDL_HINT_VIDEO_EGL_ALLOW_GETDISPLAY_FALLBACK, true)) {
- _this->egl_data->egl_display = _this->egl_data->eglGetDisplay(native_display);
- }
- if (_this->egl_data->egl_display == EGL_NO_DISPLAY) {
- _this->gl_config.driver_loaded = 0;
- *_this->gl_config.driver_path = '\0';
- return SDL_SetError("Could not get EGL display");
- }
- if (_this->egl_data->eglInitialize(_this->egl_data->egl_display, NULL, NULL) != EGL_TRUE) {
- _this->gl_config.driver_loaded = 0;
- *_this->gl_config.driver_path = '\0';
- return SDL_SetError("Could not initialize EGL");
- }
- // Get the EGL version with a valid egl_display, for EGL <= 1.4
- SDL_EGL_GetVersion(_this);
- _this->egl_data->is_offscreen = false;
- return true;
- }
- /**
- On multi GPU machines EGL device 0 is not always the first valid GPU.
- Container environments can restrict access to some GPUs that are still listed in the EGL
- device list. If the requested device is a restricted GPU and cannot be used
- (eglInitialize() will fail) then attempt to automatically and silently select the next
- valid available GPU for EGL to use.
- */
- bool SDL_EGL_InitializeOffscreen(SDL_VideoDevice *_this, int device)
- {
- void *egl_devices[SDL_EGL_MAX_DEVICES];
- EGLint num_egl_devices = 0;
- const char *egl_device_hint;
- if (_this->gl_config.driver_loaded <= 0) {
- return SDL_SetError("SDL_EGL_LoadLibraryOnly() has not been called or has failed.");
- }
- // Check for all extensions that are optional until used and fail if any is missing
- if (!_this->egl_data->eglQueryDevicesEXT) {
- return SDL_SetError("eglQueryDevicesEXT is missing (EXT_device_enumeration not supported by the drivers?)");
- }
- if (!_this->egl_data->eglGetPlatformDisplayEXT) {
- return SDL_SetError("eglGetPlatformDisplayEXT is missing (EXT_platform_base not supported by the drivers?)");
- }
- if (_this->egl_data->eglQueryDevicesEXT(SDL_EGL_MAX_DEVICES, egl_devices, &num_egl_devices) != EGL_TRUE) {
- return SDL_SetError("eglQueryDevicesEXT() failed");
- }
- egl_device_hint = SDL_GetHint("SDL_HINT_EGL_DEVICE");
- if (egl_device_hint) {
- device = SDL_atoi(egl_device_hint);
- if (device >= num_egl_devices) {
- return SDL_SetError("Invalid EGL device is requested.");
- }
- _this->egl_data->egl_display = _this->egl_data->eglGetPlatformDisplayEXT(EGL_PLATFORM_DEVICE_EXT, egl_devices[device], NULL);
- if (_this->egl_data->egl_display == EGL_NO_DISPLAY) {
- return SDL_SetError("eglGetPlatformDisplayEXT() failed.");
- }
- if (_this->egl_data->eglInitialize(_this->egl_data->egl_display, NULL, NULL) != EGL_TRUE) {
- return SDL_SetError("Could not initialize EGL");
- }
- } else {
- int i;
- bool found = false;
- EGLDisplay attempted_egl_display;
- // If no hint is provided lets look for the first device/display that will allow us to eglInit
- for (i = 0; i < num_egl_devices; i++) {
- attempted_egl_display = _this->egl_data->eglGetPlatformDisplayEXT(EGL_PLATFORM_DEVICE_EXT, egl_devices[i], NULL);
- if (attempted_egl_display == EGL_NO_DISPLAY) {
- continue;
- }
- if (_this->egl_data->eglInitialize(attempted_egl_display, NULL, NULL) != EGL_TRUE) {
- _this->egl_data->eglTerminate(attempted_egl_display);
- continue;
- }
- // We did not fail, we'll pick this one!
- _this->egl_data->egl_display = attempted_egl_display;
- found = true;
- break;
- }
- if (!found) {
- return SDL_SetError("Could not find a valid EGL device to initialize");
- }
- }
- // Get the EGL version with a valid egl_display, for EGL <= 1.4
- SDL_EGL_GetVersion(_this);
- _this->egl_data->is_offscreen = true;
- return true;
- }
- void SDL_EGL_SetRequiredVisualId(SDL_VideoDevice *_this, int visual_id)
- {
- _this->egl_data->egl_required_visual_id = visual_id;
- }
- #ifdef DUMP_EGL_CONFIG
- #define ATTRIBUTE(_attr) \
- { \
- _attr, #_attr \
- }
- typedef struct
- {
- EGLint attribute;
- char const *name;
- } Attribute;
- static Attribute all_attributes[] = {
- ATTRIBUTE(EGL_BUFFER_SIZE),
- ATTRIBUTE(EGL_ALPHA_SIZE),
- ATTRIBUTE(EGL_BLUE_SIZE),
- ATTRIBUTE(EGL_GREEN_SIZE),
- ATTRIBUTE(EGL_RED_SIZE),
- ATTRIBUTE(EGL_DEPTH_SIZE),
- ATTRIBUTE(EGL_STENCIL_SIZE),
- ATTRIBUTE(EGL_CONFIG_CAVEAT),
- ATTRIBUTE(EGL_CONFIG_ID),
- ATTRIBUTE(EGL_LEVEL),
- ATTRIBUTE(EGL_MAX_PBUFFER_HEIGHT),
- ATTRIBUTE(EGL_MAX_PBUFFER_WIDTH),
- ATTRIBUTE(EGL_MAX_PBUFFER_PIXELS),
- ATTRIBUTE(EGL_NATIVE_RENDERABLE),
- ATTRIBUTE(EGL_NATIVE_VISUAL_ID),
- ATTRIBUTE(EGL_NATIVE_VISUAL_TYPE),
- ATTRIBUTE(EGL_SAMPLES),
- ATTRIBUTE(EGL_SAMPLE_BUFFERS),
- ATTRIBUTE(EGL_SURFACE_TYPE),
- ATTRIBUTE(EGL_TRANSPARENT_TYPE),
- ATTRIBUTE(EGL_TRANSPARENT_BLUE_VALUE),
- ATTRIBUTE(EGL_TRANSPARENT_GREEN_VALUE),
- ATTRIBUTE(EGL_TRANSPARENT_RED_VALUE),
- ATTRIBUTE(EGL_BIND_TO_TEXTURE_RGB),
- ATTRIBUTE(EGL_BIND_TO_TEXTURE_RGBA),
- ATTRIBUTE(EGL_MIN_SWAP_INTERVAL),
- ATTRIBUTE(EGL_MAX_SWAP_INTERVAL),
- ATTRIBUTE(EGL_LUMINANCE_SIZE),
- ATTRIBUTE(EGL_ALPHA_MASK_SIZE),
- ATTRIBUTE(EGL_COLOR_BUFFER_TYPE),
- ATTRIBUTE(EGL_RENDERABLE_TYPE),
- ATTRIBUTE(EGL_MATCH_NATIVE_PIXMAP),
- ATTRIBUTE(EGL_CONFORMANT),
- };
- static void dumpconfig(SDL_VideoDevice *_this, EGLConfig config)
- {
- int attr;
- for (attr = 0; attr < SDL_arraysize(all_attributes); attr++) {
- EGLint value;
- _this->egl_data->eglGetConfigAttrib(_this->egl_data->egl_display, config, all_attributes[attr].attribute, &value);
- SDL_Log("\t%-32s: %10d (0x%08x)", all_attributes[attr].name, value, value);
- }
- }
- #endif // DUMP_EGL_CONFIG
- static bool SDL_EGL_PrivateChooseConfig(SDL_VideoDevice *_this, bool set_config_caveat_none)
- {
- // 64 seems nice.
- EGLint attribs[64];
- EGLint found_configs = 0, value;
- // 128 seems even nicer here
- EGLConfig configs[128];
- bool has_matching_format = false;
- int i, j, best_bitdiff = -1, best_truecolor_bitdiff = -1;
- int truecolor_config_idx = -1;
- // Get a valid EGL configuration
- i = 0;
- attribs[i++] = EGL_RED_SIZE;
- attribs[i++] = _this->gl_config.red_size;
- attribs[i++] = EGL_GREEN_SIZE;
- attribs[i++] = _this->gl_config.green_size;
- attribs[i++] = EGL_BLUE_SIZE;
- attribs[i++] = _this->gl_config.blue_size;
- if (set_config_caveat_none) {
- attribs[i++] = EGL_CONFIG_CAVEAT;
- attribs[i++] = EGL_NONE;
- }
- if (_this->gl_config.alpha_size) {
- attribs[i++] = EGL_ALPHA_SIZE;
- attribs[i++] = _this->gl_config.alpha_size;
- }
- if (_this->gl_config.buffer_size) {
- attribs[i++] = EGL_BUFFER_SIZE;
- attribs[i++] = _this->gl_config.buffer_size;
- }
- if (_this->gl_config.depth_size) {
- attribs[i++] = EGL_DEPTH_SIZE;
- attribs[i++] = _this->gl_config.depth_size;
- }
- if (_this->gl_config.stencil_size) {
- attribs[i++] = EGL_STENCIL_SIZE;
- attribs[i++] = _this->gl_config.stencil_size;
- }
- if (_this->gl_config.multisamplebuffers) {
- attribs[i++] = EGL_SAMPLE_BUFFERS;
- attribs[i++] = _this->gl_config.multisamplebuffers;
- }
- if (_this->gl_config.multisamplesamples) {
- attribs[i++] = EGL_SAMPLES;
- attribs[i++] = _this->gl_config.multisamplesamples;
- }
- if (_this->gl_config.floatbuffers) {
- attribs[i++] = EGL_COLOR_COMPONENT_TYPE_EXT;
- attribs[i++] = EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT;
- }
- if (_this->egl_data->is_offscreen) {
- attribs[i++] = EGL_SURFACE_TYPE;
- attribs[i++] = EGL_PBUFFER_BIT;
- }
- attribs[i++] = EGL_RENDERABLE_TYPE;
- if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) {
- #ifdef EGL_KHR_create_context
- if (_this->gl_config.major_version >= 3 &&
- SDL_EGL_HasExtension(_this, SDL_EGL_DISPLAY_EXTENSION, "EGL_KHR_create_context")) {
- attribs[i++] = EGL_OPENGL_ES3_BIT_KHR;
- } else
- #endif
- if (_this->gl_config.major_version >= 2) {
- attribs[i++] = EGL_OPENGL_ES2_BIT;
- } else {
- attribs[i++] = EGL_OPENGL_ES_BIT;
- }
- _this->egl_data->eglBindAPI(EGL_OPENGL_ES_API);
- } else {
- attribs[i++] = EGL_OPENGL_BIT;
- _this->egl_data->eglBindAPI(EGL_OPENGL_API);
- }
- if (_this->egl_data->egl_surfacetype) {
- attribs[i++] = EGL_SURFACE_TYPE;
- attribs[i++] = _this->egl_data->egl_surfacetype;
- }
- attribs[i++] = EGL_NONE;
- SDL_assert(i < SDL_arraysize(attribs));
- if (_this->egl_data->eglChooseConfig(_this->egl_data->egl_display,
- attribs,
- configs, SDL_arraysize(configs),
- &found_configs) == EGL_FALSE ||
- found_configs == 0) {
- return false;
- }
- // first ensure that a found config has a matching format, or the function will fall through.
- if (_this->egl_data->egl_required_visual_id) {
- for (i = 0; i < found_configs; i++) {
- EGLint format;
- _this->egl_data->eglGetConfigAttrib(_this->egl_data->egl_display,
- configs[i],
- EGL_NATIVE_VISUAL_ID, &format);
- if (_this->egl_data->egl_required_visual_id == format) {
- has_matching_format = true;
- break;
- }
- }
- }
- // eglChooseConfig returns a number of configurations that match or exceed the requested attribs.
- // From those, we select the one that matches our requirements more closely via a makeshift algorithm
- for (i = 0; i < found_configs; i++) {
- bool is_truecolor = false;
- int bitdiff = 0;
- if (has_matching_format && _this->egl_data->egl_required_visual_id) {
- EGLint format;
- _this->egl_data->eglGetConfigAttrib(_this->egl_data->egl_display,
- configs[i],
- EGL_NATIVE_VISUAL_ID, &format);
- if (_this->egl_data->egl_required_visual_id != format) {
- continue;
- }
- }
- _this->egl_data->eglGetConfigAttrib(_this->egl_data->egl_display, configs[i], EGL_RED_SIZE, &value);
- if (value == 8) {
- _this->egl_data->eglGetConfigAttrib(_this->egl_data->egl_display, configs[i], EGL_GREEN_SIZE, &value);
- if (value == 8) {
- _this->egl_data->eglGetConfigAttrib(_this->egl_data->egl_display, configs[i], EGL_BLUE_SIZE, &value);
- if (value == 8) {
- is_truecolor = true;
- }
- }
- }
- for (j = 0; j < SDL_arraysize(attribs) - 1; j += 2) {
- if (attribs[j] == EGL_NONE) {
- break;
- }
- if (attribs[j + 1] != EGL_DONT_CARE && (attribs[j] == EGL_RED_SIZE ||
- attribs[j] == EGL_GREEN_SIZE ||
- attribs[j] == EGL_BLUE_SIZE ||
- attribs[j] == EGL_ALPHA_SIZE ||
- attribs[j] == EGL_DEPTH_SIZE ||
- attribs[j] == EGL_STENCIL_SIZE)) {
- _this->egl_data->eglGetConfigAttrib(_this->egl_data->egl_display, configs[i], attribs[j], &value);
- bitdiff += value - attribs[j + 1]; // value is always >= attrib
- }
- }
- if ((bitdiff < best_bitdiff) || (best_bitdiff == -1)) {
- _this->egl_data->egl_config = configs[i];
- best_bitdiff = bitdiff;
- }
- if (is_truecolor && ((bitdiff < best_truecolor_bitdiff) || (best_truecolor_bitdiff == -1))) {
- truecolor_config_idx = i;
- best_truecolor_bitdiff = bitdiff;
- }
- }
- #define FAVOR_TRUECOLOR 1
- #if FAVOR_TRUECOLOR
- /* Some apps request a low color depth, either because they _assume_
- they'll get a larger one but don't want to fail if only smaller ones
- are available, or they just never called SDL_GL_SetAttribute at all and
- got a tiny default. For these cases, a game that would otherwise run
- at 24-bit color might get dithered down to something smaller, which is
- worth avoiding. If the app requested <= 16 bit color and an exact 24-bit
- match is available, favor that. Otherwise, we look for the closest
- match. Note that while the API promises what you request _or better_,
- it's feasible this can be disastrous for performance for custom software
- on small hardware that all expected to actually get 16-bit color. In this
- case, turn off FAVOR_TRUECOLOR (and maybe send a patch to make this more
- flexible). */
- if (((_this->gl_config.red_size + _this->gl_config.blue_size + _this->gl_config.green_size) <= 16)) {
- if (truecolor_config_idx != -1) {
- _this->egl_data->egl_config = configs[truecolor_config_idx];
- }
- }
- #endif
- #ifdef DUMP_EGL_CONFIG
- dumpconfig(_this, _this->egl_data->egl_config);
- #endif
- return true;
- }
- bool SDL_EGL_ChooseConfig(SDL_VideoDevice *_this)
- {
- if (!_this->egl_data) {
- return SDL_SetError("EGL not initialized");
- }
- // Try with EGL_CONFIG_CAVEAT set to EGL_NONE, to avoid any EGL_SLOW_CONFIG or EGL_NON_CONFORMANT_CONFIG
- if (SDL_EGL_PrivateChooseConfig(_this, true)) {
- return true;
- }
- // Fallback with all configs
- if (SDL_EGL_PrivateChooseConfig(_this, false)) {
- SDL_Log("SDL_EGL_ChooseConfig: found a slow EGL config");
- return true;
- }
- return SDL_EGL_SetError("Couldn't find matching EGL config", "eglChooseConfig");
- }
- SDL_GLContext SDL_EGL_CreateContext(SDL_VideoDevice *_this, EGLSurface egl_surface)
- {
- // max 16 key+value pairs plus terminator.
- EGLint attribs[33];
- int attr = 0;
- EGLContext egl_context, share_context = EGL_NO_CONTEXT;
- EGLint profile_mask = _this->gl_config.profile_mask;
- EGLint major_version = _this->gl_config.major_version;
- EGLint minor_version = _this->gl_config.minor_version;
- bool profile_es = (profile_mask == SDL_GL_CONTEXT_PROFILE_ES);
- if (!_this->egl_data) {
- SDL_SetError("EGL not initialized");
- return NULL;
- }
- if (_this->gl_config.share_with_current_context) {
- share_context = (EGLContext)SDL_GL_GetCurrentContext();
- }
- #ifdef SDL_VIDEO_DRIVER_ANDROID
- if (_this->gl_config.flags & SDL_GL_CONTEXT_DEBUG_FLAG) {
- /* If SDL_GL_CONTEXT_DEBUG_FLAG is set but EGL_KHR_debug unsupported, unset.
- * This is required because some Android devices like to complain about it
- * by "silently" failing, logging a hint which could be easily overlooked:
- * E/libEGL (26984): validate_display:255 error 3008 (EGL_BAD_DISPLAY)
- * The following explicitly checks for EGL_KHR_debug before EGL 1.5
- */
- int egl_version_major = _this->egl_data->egl_version_major;
- int egl_version_minor = _this->egl_data->egl_version_minor;
- if (((egl_version_major < 1) || (egl_version_major == 1 && egl_version_minor < 5)) &&
- !SDL_EGL_HasExtension(_this, SDL_EGL_DISPLAY_EXTENSION, "EGL_KHR_debug")) {
- // SDL profile bits match EGL profile bits.
- _this->gl_config.flags &= ~SDL_GL_CONTEXT_DEBUG_FLAG;
- }
- }
- #endif
- // Set the context version and other attributes.
- if ((major_version < 3 || (minor_version == 0 && profile_es)) &&
- _this->gl_config.flags == 0 &&
- (profile_mask == 0 || profile_es)) {
- /* Create a context without using EGL_KHR_create_context attribs.
- * When creating a GLES context without EGL_KHR_create_context we can
- * only specify the major version. When creating a desktop GL context
- * we can't specify any version, so we only try in that case when the
- * version is less than 3.0 (matches SDL's GLX/WGL behavior.)
- */
- if (profile_es) {
- attribs[attr++] = EGL_CONTEXT_CLIENT_VERSION;
- attribs[attr++] = SDL_max(major_version, 1);
- }
- } else {
- #ifdef EGL_KHR_create_context
- /* The Major/minor version, context profiles, and context flags can
- * only be specified when this extension is available.
- */
- if (SDL_EGL_HasExtension(_this, SDL_EGL_DISPLAY_EXTENSION, "EGL_KHR_create_context")) {
- attribs[attr++] = EGL_CONTEXT_MAJOR_VERSION_KHR;
- attribs[attr++] = major_version;
- attribs[attr++] = EGL_CONTEXT_MINOR_VERSION_KHR;
- attribs[attr++] = minor_version;
- // SDL profile bits match EGL profile bits.
- if (profile_mask != 0 && profile_mask != SDL_GL_CONTEXT_PROFILE_ES) {
- attribs[attr++] = EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR;
- attribs[attr++] = profile_mask;
- }
- // SDL flags match EGL flags.
- if (_this->gl_config.flags != 0) {
- attribs[attr++] = EGL_CONTEXT_FLAGS_KHR;
- attribs[attr++] = _this->gl_config.flags;
- }
- } else
- #endif // EGL_KHR_create_context
- {
- SDL_SetError("Could not create EGL context (context attributes are not supported)");
- return NULL;
- }
- }
- #ifdef EGL_KHR_create_context_no_error
- if (_this->gl_config.no_error) {
- if (SDL_EGL_HasExtension(_this, SDL_EGL_DISPLAY_EXTENSION, "EGL_KHR_create_context_no_error")) {
- attribs[attr++] = EGL_CONTEXT_OPENGL_NO_ERROR_KHR;
- attribs[attr++] = _this->gl_config.no_error;
- }
- }
- #endif
- if (_this->egl_contextattrib_callback) {
- const int maxAttribs = SDL_arraysize(attribs);
- EGLint *userAttribs, *userAttribP;
- userAttribs = _this->egl_contextattrib_callback(_this->egl_attrib_callback_userdata, _this->egl_data->egl_display, _this->egl_data->egl_config);
- if (!userAttribs) {
- _this->gl_config.driver_loaded = 0;
- *_this->gl_config.driver_path = '\0';
- SDL_SetError("EGL context attribute callback returned NULL pointer");
- return NULL;
- }
- for (userAttribP = userAttribs; *userAttribP != EGL_NONE;) {
- if (attr + 3 >= maxAttribs) {
- _this->gl_config.driver_loaded = 0;
- *_this->gl_config.driver_path = '\0';
- SDL_SetError("EGL context attribute callback returned too many attributes");
- return NULL;
- }
- attribs[attr++] = *userAttribP++;
- attribs[attr++] = *userAttribP++;
- }
- SDL_free(userAttribs);
- }
- attribs[attr++] = EGL_NONE;
- // Bind the API
- if (profile_es) {
- _this->egl_data->apitype = EGL_OPENGL_ES_API;
- } else {
- _this->egl_data->apitype = EGL_OPENGL_API;
- }
- _this->egl_data->eglBindAPI(_this->egl_data->apitype);
- egl_context = _this->egl_data->eglCreateContext(_this->egl_data->egl_display,
- _this->egl_data->egl_config,
- share_context, attribs);
- if (egl_context == EGL_NO_CONTEXT) {
- SDL_EGL_SetError("Could not create EGL context", "eglCreateContext");
- return NULL;
- }
- // The default swap interval is 1, according to the spec, but SDL3's policy is to default vsync to off by default.
- _this->egl_data->egl_swapinterval = 0;
- if (!SDL_EGL_MakeCurrent(_this, egl_surface, (SDL_GLContext)egl_context)) {
- // Delete the context
- SDL_EGL_DestroyContext(_this, (SDL_GLContext)egl_context);
- return NULL;
- }
- /* Check whether making contexts current without a surface is supported.
- * First condition: EGL must support it. That's the case for EGL 1.5
- * or later, or if the EGL_KHR_surfaceless_context extension is present. */
- if ((_this->egl_data->egl_version_major > 1) ||
- ((_this->egl_data->egl_version_major == 1) && (_this->egl_data->egl_version_minor >= 5)) ||
- SDL_EGL_HasExtension(_this, SDL_EGL_DISPLAY_EXTENSION, "EGL_KHR_surfaceless_context")) {
- // Secondary condition: The client API must support it.
- if (profile_es) {
- /* On OpenGL ES, the GL_OES_surfaceless_context extension must be
- * present. */
- if (SDL_GL_ExtensionSupported("GL_OES_surfaceless_context")) {
- _this->gl_allow_no_surface = true;
- }
- #if defined(SDL_VIDEO_OPENGL) && !defined(SDL_VIDEO_DRIVER_VITA)
- } else {
- // Desktop OpenGL supports it by default from version 3.0 on.
- PFNGLGETINTEGERVPROC glGetIntegervFunc = (PFNGLGETINTEGERVPROC)SDL_GL_GetProcAddress("glGetIntegerv");
- if (glGetIntegervFunc) {
- GLint v = 0;
- glGetIntegervFunc(GL_MAJOR_VERSION, &v);
- if (v >= 3) {
- _this->gl_allow_no_surface = true;
- }
- }
- #endif
- }
- }
- SDL_EGL_SetSwapInterval(_this, 0); // EGL tends to default to vsync=1. To make this consistent with the rest of SDL, we force it off at startup. Apps can explicitly enable it afterwards.
- return (SDL_GLContext)egl_context;
- }
- bool SDL_EGL_MakeCurrent(SDL_VideoDevice *_this, EGLSurface egl_surface, SDL_GLContext context)
- {
- EGLContext egl_context = (EGLContext)context;
- if (!_this->egl_data) {
- return SDL_SetError("EGL not initialized");
- }
- if (!_this->egl_data->eglMakeCurrent) {
- if (!egl_surface && !context) {
- // Can't do the nothing there is to do? Probably trying to cleanup a failed startup, just return.
- return true;
- } else {
- return SDL_SetError("EGL not initialized"); // something clearly went wrong somewhere.
- }
- }
- // Make sure current thread has a valid API bound to it.
- if (_this->egl_data->eglBindAPI) {
- _this->egl_data->eglBindAPI(_this->egl_data->apitype);
- }
- /* The android emulator crashes badly if you try to eglMakeCurrent
- * with a valid context and invalid surface, so we have to check for both here.
- */
- if (!egl_context || (!egl_surface && !_this->gl_allow_no_surface)) {
- _this->egl_data->eglMakeCurrent(_this->egl_data->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
- } else {
- if (!_this->egl_data->eglMakeCurrent(_this->egl_data->egl_display,
- egl_surface, egl_surface, egl_context)) {
- return SDL_EGL_SetError("Unable to make EGL context current", "eglMakeCurrent");
- }
- }
- return true;
- }
- bool SDL_EGL_SetSwapInterval(SDL_VideoDevice *_this, int interval)
- {
- EGLBoolean status;
- if (!_this->egl_data) {
- return SDL_SetError("EGL not initialized");
- }
- /* FIXME: Revisit this check when EGL_EXT_swap_control_tear is published:
- * https://github.com/KhronosGroup/EGL-Registry/pull/113
- */
- if (interval < 0) {
- return SDL_SetError("Late swap tearing currently unsupported");
- }
- status = _this->egl_data->eglSwapInterval(_this->egl_data->egl_display, interval);
- if (status == EGL_TRUE) {
- _this->egl_data->egl_swapinterval = interval;
- return true;
- }
- return SDL_EGL_SetError("Unable to set the EGL swap interval", "eglSwapInterval");
- }
- bool SDL_EGL_GetSwapInterval(SDL_VideoDevice *_this, int *interval)
- {
- if (!_this->egl_data) {
- return SDL_SetError("EGL not initialized");
- }
- *interval = _this->egl_data->egl_swapinterval;
- return true;
- }
- bool SDL_EGL_SwapBuffers(SDL_VideoDevice *_this, EGLSurface egl_surface)
- {
- if (!_this->egl_data->eglSwapBuffers(_this->egl_data->egl_display, egl_surface)) {
- return SDL_EGL_SetError("unable to show color buffer in an OS-native window", "eglSwapBuffers");
- }
- return true;
- }
- bool SDL_EGL_DestroyContext(SDL_VideoDevice *_this, SDL_GLContext context)
- {
- EGLContext egl_context = (EGLContext)context;
- // Clean up GLES and EGL
- if (!_this->egl_data) {
- return true;
- }
- if (egl_context != NULL && egl_context != EGL_NO_CONTEXT) {
- _this->egl_data->eglDestroyContext(_this->egl_data->egl_display, egl_context);
- }
- return true;
- }
- EGLSurface SDL_EGL_CreateSurface(SDL_VideoDevice *_this, SDL_Window *window, NativeWindowType nw)
- {
- #ifdef SDL_VIDEO_DRIVER_ANDROID
- EGLint format_wanted;
- EGLint format_got;
- #endif
- // max 16 key+value pairs, plus terminator.
- EGLint attribs[33];
- int attr = 0;
- EGLSurface surface;
- if (!SDL_EGL_ChooseConfig(_this)) {
- return EGL_NO_SURFACE;
- }
- #ifdef SDL_VIDEO_DRIVER_ANDROID
- /* On Android, EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is
- * guaranteed to be accepted by ANativeWindow_setBuffersGeometry(). */
- _this->egl_data->eglGetConfigAttrib(_this->egl_data->egl_display,
- _this->egl_data->egl_config,
- EGL_NATIVE_VISUAL_ID, &format_wanted);
- // Format based on selected egl config.
- ANativeWindow_setBuffersGeometry(nw, 0, 0, format_wanted);
- #endif
- #ifdef EGL_KHR_gl_colorspace
- if (SDL_EGL_HasExtension(_this, SDL_EGL_DISPLAY_EXTENSION, "EGL_KHR_gl_colorspace")) {
- const char *srgbhint = SDL_GetHint(SDL_HINT_OPENGL_FORCE_SRGB_CAPABLE);
- if (srgbhint && *srgbhint) {
- if (SDL_strcmp(srgbhint, "skip") == 0) {
- // don't set an attribute at all.
- } else {
- attribs[attr++] = EGL_GL_COLORSPACE_KHR;
- attribs[attr++] = SDL_GetStringBoolean(srgbhint, false) ? EGL_GL_COLORSPACE_SRGB_KHR : EGL_GL_COLORSPACE_LINEAR_KHR;
- }
- } else if (_this->gl_config.framebuffer_srgb_capable >= 0) { // default behavior without the hint.
- attribs[attr++] = EGL_GL_COLORSPACE_KHR;
- attribs[attr++] = _this->gl_config.framebuffer_srgb_capable ? EGL_GL_COLORSPACE_SRGB_KHR : EGL_GL_COLORSPACE_LINEAR_KHR;
- }
- }
- #endif
- int opaque_ext_idx = -1;
- #ifdef EGL_EXT_present_opaque
- if (SDL_EGL_HasExtension(_this, SDL_EGL_DISPLAY_EXTENSION, "EGL_EXT_present_opaque")) {
- opaque_ext_idx = attr;
- bool allow_transparent = false;
- if (window && (window->flags & SDL_WINDOW_TRANSPARENT)) {
- allow_transparent = true;
- }
- attribs[attr++] = EGL_PRESENT_OPAQUE_EXT;
- attribs[attr++] = allow_transparent ? EGL_FALSE : EGL_TRUE;
- }
- #endif
- if (_this->egl_surfaceattrib_callback) {
- const int maxAttribs = SDL_arraysize(attribs);
- EGLint *userAttribs, *userAttribP;
- userAttribs = _this->egl_surfaceattrib_callback(_this->egl_attrib_callback_userdata, _this->egl_data->egl_display, _this->egl_data->egl_config);
- if (!userAttribs) {
- _this->gl_config.driver_loaded = 0;
- *_this->gl_config.driver_path = '\0';
- SDL_SetError("EGL surface attribute callback returned NULL pointer");
- return EGL_NO_SURFACE;
- }
- for (userAttribP = userAttribs; *userAttribP != EGL_NONE;) {
- if (attr + 3 >= maxAttribs) {
- _this->gl_config.driver_loaded = 0;
- *_this->gl_config.driver_path = '\0';
- SDL_SetError("EGL surface attribute callback returned too many attributes");
- return EGL_NO_SURFACE;
- }
- attribs[attr++] = *userAttribP++;
- attribs[attr++] = *userAttribP++;
- }
- SDL_free(userAttribs);
- }
- attribs[attr++] = EGL_NONE;
- surface = _this->egl_data->eglCreateWindowSurface(_this->egl_data->egl_display, _this->egl_data->egl_config, nw, &attribs[0]);
- if (surface == EGL_NO_SURFACE) {
- // we had a report of Nvidia drivers that report EGL_BAD_ATTRIBUTE if you try to
- // use EGL_PRESENT_OPAQUE_EXT, even when EGL_EXT_present_opaque is reported as available.
- // If we used it, try a second time without this attribute.
- if ((_this->egl_data->eglGetError() == EGL_BAD_ATTRIBUTE) && (opaque_ext_idx >= 0)) {
- SDL_memmove(&attribs[opaque_ext_idx], &attribs[opaque_ext_idx + 2], sizeof (attribs[0]) * ((attr - opaque_ext_idx) - 2));
- surface = _this->egl_data->eglCreateWindowSurface(_this->egl_data->egl_display, _this->egl_data->egl_config, nw, &attribs[0]);
- }
- }
- if (surface == EGL_NO_SURFACE) {
- SDL_EGL_SetError("unable to create an EGL window surface", "eglCreateWindowSurface");
- }
- #ifdef SDL_VIDEO_DRIVER_ANDROID
- format_got = ANativeWindow_getFormat(nw);
- Android_SetFormat(format_wanted, format_got);
- #endif
- return surface;
- }
- EGLSurface
- SDL_EGL_CreateOffscreenSurface(SDL_VideoDevice *_this, int width, int height)
- {
- EGLint attributes[] = {
- EGL_WIDTH, 0,
- EGL_HEIGHT, 0,
- EGL_NONE
- };
- attributes[1] = width;
- attributes[3] = height;
- if (!SDL_EGL_ChooseConfig(_this)) {
- return EGL_NO_SURFACE;
- }
- return _this->egl_data->eglCreatePbufferSurface(
- _this->egl_data->egl_display,
- _this->egl_data->egl_config,
- attributes);
- }
- void SDL_EGL_DestroySurface(SDL_VideoDevice *_this, EGLSurface egl_surface)
- {
- if (!_this->egl_data) {
- return;
- }
- if (egl_surface != EGL_NO_SURFACE) {
- _this->egl_data->eglDestroySurface(_this->egl_data->egl_display, egl_surface);
- }
- }
- #endif // SDL_VIDEO_OPENGL_EGL
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