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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- /* General quit handling code for SDL */
- #ifdef HAVE_SIGNAL_H
- #include <signal.h>
- #endif
- #include "SDL_events_c.h"
- #if defined(HAVE_SIGNAL_H) || defined(HAVE_SIGACTION)
- #define HAVE_SIGNAL_SUPPORT 1
- #endif
- #ifdef HAVE_SIGNAL_SUPPORT
- static SDL_bool disable_signals = SDL_FALSE;
- static SDL_bool send_quit_pending = SDL_FALSE;
- #ifdef SDL_BACKGROUNDING_SIGNAL
- static SDL_bool send_backgrounding_pending = SDL_FALSE;
- #endif
- #ifdef SDL_FOREGROUNDING_SIGNAL
- static SDL_bool send_foregrounding_pending = SDL_FALSE;
- #endif
- static void SDL_HandleSIG(int sig)
- {
- /* Reset the signal handler */
- (void)signal(sig, SDL_HandleSIG);
- /* Send a quit event next time the event loop pumps. */
- /* We can't send it in signal handler; SDL_malloc() might be interrupted! */
- if ((sig == SIGINT) || (sig == SIGTERM)) {
- send_quit_pending = SDL_TRUE;
- }
- #ifdef SDL_BACKGROUNDING_SIGNAL
- else if (sig == SDL_BACKGROUNDING_SIGNAL) {
- send_backgrounding_pending = SDL_TRUE;
- }
- #endif
- #ifdef SDL_FOREGROUNDING_SIGNAL
- else if (sig == SDL_FOREGROUNDING_SIGNAL) {
- send_foregrounding_pending = SDL_TRUE;
- }
- #endif
- }
- static void SDL_EventSignal_Init(const int sig)
- {
- #ifdef HAVE_SIGACTION
- struct sigaction action;
- sigaction(sig, NULL, &action);
- #ifdef HAVE_SA_SIGACTION
- if (action.sa_handler == SIG_DFL && (void (*)(int))action.sa_sigaction == SIG_DFL) {
- #else
- if (action.sa_handler == SIG_DFL) {
- #endif
- action.sa_handler = SDL_HandleSIG;
- sigaction(sig, &action, NULL);
- }
- #elif HAVE_SIGNAL_H
- void (*ohandler)(int) = signal(sig, SDL_HandleSIG);
- if (ohandler != SIG_DFL) {
- signal(sig, ohandler);
- }
- #endif
- }
- static void SDL_EventSignal_Quit(const int sig)
- {
- #ifdef HAVE_SIGACTION
- struct sigaction action;
- sigaction(sig, NULL, &action);
- if (action.sa_handler == SDL_HandleSIG) {
- action.sa_handler = SIG_DFL;
- sigaction(sig, &action, NULL);
- }
- #elif HAVE_SIGNAL_H
- void (*ohandler)(int) = signal(sig, SIG_DFL);
- if (ohandler != SDL_HandleSIG) {
- signal(sig, ohandler);
- }
- #endif /* HAVE_SIGNAL_H */
- }
- /* Public functions */
- static int SDL_QuitInit_Internal(void)
- {
- /* Both SIGINT and SIGTERM are translated into quit interrupts */
- /* and SDL can be built to simulate iOS/Android semantics with arbitrary signals. */
- SDL_EventSignal_Init(SIGINT);
- SDL_EventSignal_Init(SIGTERM);
- #ifdef SDL_BACKGROUNDING_SIGNAL
- SDL_EventSignal_Init(SDL_BACKGROUNDING_SIGNAL);
- #endif
- #ifdef SDL_FOREGROUNDING_SIGNAL
- SDL_EventSignal_Init(SDL_FOREGROUNDING_SIGNAL);
- #endif
- /* That's it! */
- return 0;
- }
- static void SDL_QuitQuit_Internal(void)
- {
- SDL_EventSignal_Quit(SIGINT);
- SDL_EventSignal_Quit(SIGTERM);
- #ifdef SDL_BACKGROUNDING_SIGNAL
- SDL_EventSignal_Quit(SDL_BACKGROUNDING_SIGNAL);
- #endif
- #ifdef SDL_FOREGROUNDING_SIGNAL
- SDL_EventSignal_Quit(SDL_FOREGROUNDING_SIGNAL);
- #endif
- }
- #endif
- int SDL_InitQuit(void)
- {
- #ifdef HAVE_SIGNAL_SUPPORT
- if (!SDL_GetHintBoolean(SDL_HINT_NO_SIGNAL_HANDLERS, SDL_FALSE)) {
- return SDL_QuitInit_Internal();
- }
- #endif
- return 0;
- }
- void SDL_QuitQuit(void)
- {
- #ifdef HAVE_SIGNAL_SUPPORT
- if (!disable_signals) {
- SDL_QuitQuit_Internal();
- }
- #endif
- }
- void SDL_SendPendingSignalEvents(void)
- {
- #ifdef HAVE_SIGNAL_SUPPORT
- if (send_quit_pending) {
- SDL_SendQuit();
- SDL_assert(!send_quit_pending);
- }
- #ifdef SDL_BACKGROUNDING_SIGNAL
- if (send_backgrounding_pending) {
- send_backgrounding_pending = SDL_FALSE;
- SDL_OnApplicationWillResignActive();
- }
- #endif
- #ifdef SDL_FOREGROUNDING_SIGNAL
- if (send_foregrounding_pending) {
- send_foregrounding_pending = SDL_FALSE;
- SDL_OnApplicationDidBecomeActive();
- }
- #endif
- #endif
- }
- /* This function returns 1 if it's okay to close the application window */
- int SDL_SendQuit(void)
- {
- #ifdef HAVE_SIGNAL_SUPPORT
- send_quit_pending = SDL_FALSE;
- #endif
- return SDL_SendAppEvent(SDL_EVENT_QUIT);
- }
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