| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708 |
- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- #include "SDL_syshaptic.h"
- #include "SDL_haptic_c.h"
- #include "../joystick/SDL_joystick_c.h" /* For SDL_IsJoystickValid */
- static SDL_Haptic *SDL_haptics = NULL;
- static char SDL_haptic_magic;
- #define CHECK_HAPTIC_MAGIC(haptic, retval) \
- if (!haptic || haptic->magic != &SDL_haptic_magic) { \
- SDL_InvalidParamError("haptic"); \
- return retval; \
- }
- int SDL_InitHaptics(void)
- {
- int status;
- status = SDL_SYS_HapticInit();
- if (status >= 0) {
- status = 0;
- }
- return status;
- }
- static SDL_bool SDL_GetHapticIndex(SDL_HapticID instance_id, int *driver_index)
- {
- int num_haptics, device_index;
- if (instance_id > 0) {
- num_haptics = SDL_SYS_NumHaptics();
- for (device_index = 0; device_index < num_haptics; ++device_index) {
- SDL_HapticID haptic_id = SDL_SYS_HapticInstanceID(device_index);
- if (haptic_id == instance_id) {
- *driver_index = device_index;
- return SDL_TRUE;
- }
- }
- }
- SDL_SetError("Haptic device %" SDL_PRIu32 " not found", instance_id);
- return SDL_FALSE;
- }
- SDL_HapticID *SDL_GetHaptics(int *count)
- {
- int device_index;
- int haptic_index = 0, num_haptics = 0;
- SDL_HapticID *haptics;
- num_haptics = SDL_SYS_NumHaptics();
- haptics = (SDL_HapticID *)SDL_malloc((num_haptics + 1) * sizeof(*haptics));
- if (haptics) {
- if (count) {
- *count = num_haptics;
- }
- for (device_index = 0; device_index < num_haptics; ++device_index) {
- haptics[haptic_index] = SDL_SYS_HapticInstanceID(device_index);
- SDL_assert(haptics[haptic_index] > 0);
- ++haptic_index;
- }
- haptics[haptic_index] = 0;
- } else {
- if (count) {
- *count = 0;
- }
- }
- return haptics;
- }
- const char *SDL_GetHapticInstanceName(SDL_HapticID instance_id)
- {
- int device_index;
- const char *name = NULL;
- if (SDL_GetHapticIndex(instance_id, &device_index)) {
- name = SDL_SYS_HapticName(device_index);
- }
- return name;
- }
- SDL_Haptic *SDL_OpenHaptic(SDL_HapticID instance_id)
- {
- SDL_Haptic *haptic;
- SDL_Haptic *hapticlist;
- const char *name;
- int device_index = 0;
- if (!SDL_GetHapticIndex(instance_id, &device_index)) {
- return NULL;
- }
- hapticlist = SDL_haptics;
- /* If the haptic device is already open, return it
- * it is important that we have a single haptic device for each instance id
- */
- while (hapticlist) {
- if (instance_id == hapticlist->instance_id) {
- haptic = hapticlist;
- ++haptic->ref_count;
- return haptic;
- }
- hapticlist = hapticlist->next;
- }
- /* Create the haptic device */
- haptic = (SDL_Haptic *)SDL_calloc(1, sizeof(*haptic));
- if (!haptic) {
- return NULL;
- }
- /* Initialize the haptic device */
- haptic->magic = &SDL_haptic_magic;
- haptic->instance_id = instance_id;
- haptic->rumble_id = -1;
- if (SDL_SYS_HapticOpen(haptic) < 0) {
- SDL_free(haptic);
- return NULL;
- }
- if (!haptic->name) {
- name = SDL_SYS_HapticName(device_index);
- if (name) {
- haptic->name = SDL_strdup(name);
- }
- }
- /* Add haptic to list */
- ++haptic->ref_count;
- /* Link the haptic in the list */
- haptic->next = SDL_haptics;
- SDL_haptics = haptic;
- /* Disable autocenter and set gain to max. */
- if (haptic->supported & SDL_HAPTIC_GAIN) {
- SDL_SetHapticGain(haptic, 100);
- }
- if (haptic->supported & SDL_HAPTIC_AUTOCENTER) {
- SDL_SetHapticAutocenter(haptic, 0);
- }
- return haptic;
- }
- SDL_Haptic *SDL_GetHapticFromInstanceID(SDL_HapticID instance_id)
- {
- SDL_Haptic *haptic;
- for (haptic = SDL_haptics; haptic; haptic = haptic->next) {
- if (instance_id == haptic->instance_id) {
- break;
- }
- }
- return haptic;
- }
- SDL_HapticID SDL_GetHapticInstanceID(SDL_Haptic *haptic)
- {
- CHECK_HAPTIC_MAGIC(haptic, 0);
- return haptic->instance_id;
- }
- const char *SDL_GetHapticName(SDL_Haptic *haptic)
- {
- CHECK_HAPTIC_MAGIC(haptic, 0);
- return haptic->name;
- }
- SDL_bool SDL_IsMouseHaptic(void)
- {
- if (SDL_SYS_HapticMouse() < 0) {
- return SDL_FALSE;
- }
- return SDL_TRUE;
- }
- SDL_Haptic *SDL_OpenHapticFromMouse(void)
- {
- int device_index;
- device_index = SDL_SYS_HapticMouse();
- if (device_index < 0) {
- SDL_SetError("Haptic: Mouse isn't a haptic device.");
- return NULL;
- }
- return SDL_OpenHaptic(device_index);
- }
- SDL_bool SDL_IsJoystickHaptic(SDL_Joystick *joystick)
- {
- SDL_bool result = SDL_FALSE;
- SDL_LockJoysticks();
- {
- /* Must be a valid joystick */
- if (SDL_IsJoystickValid(joystick) &&
- !SDL_IsGamepad(SDL_GetJoystickInstanceID(joystick))) {
- if (SDL_SYS_JoystickIsHaptic(joystick) > 0) {
- result = SDL_TRUE;
- }
- }
- }
- SDL_UnlockJoysticks();
- return result;
- }
- SDL_Haptic *SDL_OpenHapticFromJoystick(SDL_Joystick *joystick)
- {
- SDL_Haptic *haptic;
- SDL_Haptic *hapticlist;
- SDL_LockJoysticks();
- {
- /* Must be a valid joystick */
- if (!SDL_IsJoystickValid(joystick)) {
- SDL_SetError("Haptic: Joystick isn't valid.");
- SDL_UnlockJoysticks();
- return NULL;
- }
- /* Joystick must be haptic */
- if (SDL_IsGamepad(SDL_GetJoystickInstanceID(joystick)) ||
- SDL_SYS_JoystickIsHaptic(joystick) <= 0) {
- SDL_SetError("Haptic: Joystick isn't a haptic device.");
- SDL_UnlockJoysticks();
- return NULL;
- }
- hapticlist = SDL_haptics;
- /* Check to see if joystick's haptic is already open */
- while (hapticlist) {
- if (SDL_SYS_JoystickSameHaptic(hapticlist, joystick)) {
- haptic = hapticlist;
- ++haptic->ref_count;
- SDL_UnlockJoysticks();
- return haptic;
- }
- hapticlist = hapticlist->next;
- }
- /* Create the haptic device */
- haptic = (SDL_Haptic *)SDL_calloc(1, sizeof(*haptic));
- if (!haptic) {
- SDL_UnlockJoysticks();
- return NULL;
- }
- /* Initialize the haptic device
- * This function should fill in the instance ID and name.
- */
- haptic->rumble_id = -1;
- if (SDL_SYS_HapticOpenFromJoystick(haptic, joystick) < 0) {
- SDL_SetError("Haptic: SDL_SYS_HapticOpenFromJoystick failed.");
- SDL_free(haptic);
- SDL_UnlockJoysticks();
- return NULL;
- }
- SDL_assert(haptic->instance_id != 0);
- }
- SDL_UnlockJoysticks();
- /* Add haptic to list */
- ++haptic->ref_count;
- /* Link the haptic in the list */
- haptic->next = SDL_haptics;
- SDL_haptics = haptic;
- return haptic;
- }
- void SDL_CloseHaptic(SDL_Haptic *haptic)
- {
- int i;
- SDL_Haptic *hapticlist;
- SDL_Haptic *hapticlistprev;
- CHECK_HAPTIC_MAGIC(haptic,);
- /* Check if it's still in use */
- if (--haptic->ref_count > 0) {
- return;
- }
- /* Close it, properly removing effects if needed */
- for (i = 0; i < haptic->neffects; i++) {
- if (haptic->effects[i].hweffect != NULL) {
- SDL_DestroyHapticEffect(haptic, i);
- }
- }
- SDL_SYS_HapticClose(haptic);
- haptic->magic = NULL;
- /* Remove from the list */
- hapticlist = SDL_haptics;
- hapticlistprev = NULL;
- while (hapticlist) {
- if (haptic == hapticlist) {
- if (hapticlistprev) {
- /* unlink this entry */
- hapticlistprev->next = hapticlist->next;
- } else {
- SDL_haptics = haptic->next;
- }
- break;
- }
- hapticlistprev = hapticlist;
- hapticlist = hapticlist->next;
- }
- /* Free the data associated with this device */
- SDL_free(haptic->name);
- SDL_free(haptic);
- }
- void SDL_QuitHaptics(void)
- {
- while (SDL_haptics) {
- SDL_CloseHaptic(SDL_haptics);
- }
- SDL_SYS_HapticQuit();
- }
- int SDL_GetMaxHapticEffects(SDL_Haptic *haptic)
- {
- CHECK_HAPTIC_MAGIC(haptic, -1);
- return haptic->neffects;
- }
- int SDL_GetMaxHapticEffectsPlaying(SDL_Haptic *haptic)
- {
- CHECK_HAPTIC_MAGIC(haptic, -1);
- return haptic->nplaying;
- }
- Uint32 SDL_GetHapticFeatures(SDL_Haptic *haptic)
- {
- CHECK_HAPTIC_MAGIC(haptic, 0);
- return haptic->supported;
- }
- int SDL_GetNumHapticAxes(SDL_Haptic *haptic)
- {
- CHECK_HAPTIC_MAGIC(haptic, -1);
- return haptic->naxes;
- }
- SDL_bool SDL_HapticEffectSupported(SDL_Haptic *haptic, const SDL_HapticEffect *effect)
- {
- CHECK_HAPTIC_MAGIC(haptic, SDL_FALSE);
- if (!effect) {
- return SDL_FALSE;
- }
- if ((haptic->supported & effect->type) != 0) {
- return SDL_TRUE;
- }
- return SDL_FALSE;
- }
- int SDL_CreateHapticEffect(SDL_Haptic *haptic, const SDL_HapticEffect *effect)
- {
- int i;
- CHECK_HAPTIC_MAGIC(haptic, -1);
- if (!effect) {
- return SDL_InvalidParamError("effect");
- }
- /* Check to see if effect is supported */
- if (SDL_HapticEffectSupported(haptic, effect) == SDL_FALSE) {
- return SDL_SetError("Haptic: Effect not supported by haptic device.");
- }
- /* See if there's a free slot */
- for (i = 0; i < haptic->neffects; i++) {
- if (haptic->effects[i].hweffect == NULL) {
- /* Now let the backend create the real effect */
- if (SDL_SYS_HapticNewEffect(haptic, &haptic->effects[i], effect) != 0) {
- return -1; /* Backend failed to create effect */
- }
- SDL_memcpy(&haptic->effects[i].effect, effect,
- sizeof(SDL_HapticEffect));
- return i;
- }
- }
- return SDL_SetError("Haptic: Device has no free space left.");
- }
- static int ValidEffect(SDL_Haptic *haptic, int effect)
- {
- if ((effect < 0) || (effect >= haptic->neffects)) {
- SDL_SetError("Haptic: Invalid effect identifier.");
- return 0;
- }
- return 1;
- }
- int SDL_UpdateHapticEffect(SDL_Haptic *haptic, int effect, const SDL_HapticEffect *data)
- {
- CHECK_HAPTIC_MAGIC(haptic, -1);
- if (!ValidEffect(haptic, effect)) {
- return -1;
- }
- if (!data) {
- return SDL_InvalidParamError("data");
- }
- /* Can't change type dynamically. */
- if (data->type != haptic->effects[effect].effect.type) {
- return SDL_SetError("Haptic: Updating effect type is illegal.");
- }
- /* Updates the effect */
- if (SDL_SYS_HapticUpdateEffect(haptic, &haptic->effects[effect], data) <
- 0) {
- return -1;
- }
- SDL_memcpy(&haptic->effects[effect].effect, data,
- sizeof(SDL_HapticEffect));
- return 0;
- }
- int SDL_RunHapticEffect(SDL_Haptic *haptic, int effect, Uint32 iterations)
- {
- CHECK_HAPTIC_MAGIC(haptic, -1);
- if (!ValidEffect(haptic, effect)) {
- return -1;
- }
- /* Run the effect */
- if (SDL_SYS_HapticRunEffect(haptic, &haptic->effects[effect], iterations) < 0) {
- return -1;
- }
- return 0;
- }
- int SDL_StopHapticEffect(SDL_Haptic *haptic, int effect)
- {
- CHECK_HAPTIC_MAGIC(haptic, -1);
- if (!ValidEffect(haptic, effect)) {
- return -1;
- }
- /* Stop the effect */
- if (SDL_SYS_HapticStopEffect(haptic, &haptic->effects[effect]) < 0) {
- return -1;
- }
- return 0;
- }
- void SDL_DestroyHapticEffect(SDL_Haptic *haptic, int effect)
- {
- CHECK_HAPTIC_MAGIC(haptic,);
- if (!ValidEffect(haptic, effect)) {
- return;
- }
- /* Not allocated */
- if (haptic->effects[effect].hweffect == NULL) {
- return;
- }
- SDL_SYS_HapticDestroyEffect(haptic, &haptic->effects[effect]);
- }
- int SDL_GetHapticEffectStatus(SDL_Haptic *haptic, int effect)
- {
- CHECK_HAPTIC_MAGIC(haptic, -1);
- if (!ValidEffect(haptic, effect)) {
- return -1;
- }
- if (!(haptic->supported & SDL_HAPTIC_STATUS)) {
- return SDL_SetError("Haptic: Device does not support status queries.");
- }
- return SDL_SYS_HapticGetEffectStatus(haptic, &haptic->effects[effect]);
- }
- int SDL_SetHapticGain(SDL_Haptic *haptic, int gain)
- {
- const char *env;
- int real_gain, max_gain;
- CHECK_HAPTIC_MAGIC(haptic, -1);
- if (!(haptic->supported & SDL_HAPTIC_GAIN)) {
- return SDL_SetError("Haptic: Device does not support setting gain.");
- }
- if ((gain < 0) || (gain > 100)) {
- return SDL_SetError("Haptic: Gain must be between 0 and 100.");
- }
- /* We use the envvar to get the maximum gain. */
- env = SDL_getenv("SDL_HAPTIC_GAIN_MAX");
- if (env) {
- max_gain = SDL_atoi(env);
- /* Check for sanity. */
- if (max_gain < 0) {
- max_gain = 0;
- } else if (max_gain > 100) {
- max_gain = 100;
- }
- /* We'll scale it linearly with SDL_HAPTIC_GAIN_MAX */
- real_gain = (gain * max_gain) / 100;
- } else {
- real_gain = gain;
- }
- if (SDL_SYS_HapticSetGain(haptic, real_gain) < 0) {
- return -1;
- }
- return 0;
- }
- int SDL_SetHapticAutocenter(SDL_Haptic *haptic, int autocenter)
- {
- CHECK_HAPTIC_MAGIC(haptic, -1);
- if (!(haptic->supported & SDL_HAPTIC_AUTOCENTER)) {
- return SDL_SetError("Haptic: Device does not support setting autocenter.");
- }
- if ((autocenter < 0) || (autocenter > 100)) {
- return SDL_SetError("Haptic: Autocenter must be between 0 and 100.");
- }
- if (SDL_SYS_HapticSetAutocenter(haptic, autocenter) < 0) {
- return -1;
- }
- return 0;
- }
- int SDL_PauseHaptic(SDL_Haptic *haptic)
- {
- CHECK_HAPTIC_MAGIC(haptic, -1);
- if (!(haptic->supported & SDL_HAPTIC_PAUSE)) {
- return SDL_SetError("Haptic: Device does not support setting pausing.");
- }
- return SDL_SYS_HapticPause(haptic);
- }
- int SDL_ResumeHaptic(SDL_Haptic *haptic)
- {
- CHECK_HAPTIC_MAGIC(haptic, -1);
- if (!(haptic->supported & SDL_HAPTIC_PAUSE)) {
- return 0; /* Not going to be paused, so we pretend it's unpaused. */
- }
- return SDL_SYS_HapticUnpause(haptic);
- }
- int SDL_StopHapticEffects(SDL_Haptic *haptic)
- {
- CHECK_HAPTIC_MAGIC(haptic, -1);
- return SDL_SYS_HapticStopAll(haptic);
- }
- SDL_bool SDL_HapticRumbleSupported(SDL_Haptic *haptic)
- {
- CHECK_HAPTIC_MAGIC(haptic, SDL_FALSE);
- /* Most things can use SINE, but XInput only has LEFTRIGHT. */
- return (haptic->supported & (SDL_HAPTIC_SINE | SDL_HAPTIC_LEFTRIGHT)) != 0;
- }
- int SDL_InitHapticRumble(SDL_Haptic *haptic)
- {
- SDL_HapticEffect *efx = &haptic->rumble_effect;
- CHECK_HAPTIC_MAGIC(haptic, -1);
- /* Already allocated. */
- if (haptic->rumble_id >= 0) {
- return 0;
- }
- SDL_zerop(efx);
- if (haptic->supported & SDL_HAPTIC_SINE) {
- efx->type = SDL_HAPTIC_SINE;
- efx->periodic.direction.type = SDL_HAPTIC_CARTESIAN;
- efx->periodic.period = 1000;
- efx->periodic.magnitude = 0x4000;
- efx->periodic.length = 5000;
- efx->periodic.attack_length = 0;
- efx->periodic.fade_length = 0;
- } else if (haptic->supported & SDL_HAPTIC_LEFTRIGHT) { /* XInput? */
- efx->type = SDL_HAPTIC_LEFTRIGHT;
- efx->leftright.length = 5000;
- efx->leftright.large_magnitude = 0x4000;
- efx->leftright.small_magnitude = 0x4000;
- } else {
- return SDL_SetError("Device doesn't support rumble");
- }
- haptic->rumble_id = SDL_CreateHapticEffect(haptic, &haptic->rumble_effect);
- if (haptic->rumble_id >= 0) {
- return 0;
- }
- return -1;
- }
- int SDL_PlayHapticRumble(SDL_Haptic *haptic, float strength, Uint32 length)
- {
- SDL_HapticEffect *efx;
- Sint16 magnitude;
- CHECK_HAPTIC_MAGIC(haptic, -1);
- if (haptic->rumble_id < 0) {
- return SDL_SetError("Haptic: Rumble effect not initialized on haptic device");
- }
- /* Clamp strength. */
- if (strength > 1.0f) {
- strength = 1.0f;
- } else if (strength < 0.0f) {
- strength = 0.0f;
- }
- magnitude = (Sint16)(32767.0f * strength);
- efx = &haptic->rumble_effect;
- if (efx->type == SDL_HAPTIC_SINE) {
- efx->periodic.magnitude = magnitude;
- efx->periodic.length = length;
- } else if (efx->type == SDL_HAPTIC_LEFTRIGHT) {
- efx->leftright.small_magnitude = efx->leftright.large_magnitude = magnitude;
- efx->leftright.length = length;
- } else {
- SDL_assert(!"This should have been caught elsewhere");
- }
- if (SDL_UpdateHapticEffect(haptic, haptic->rumble_id, &haptic->rumble_effect) < 0) {
- return -1;
- }
- return SDL_RunHapticEffect(haptic, haptic->rumble_id, 1);
- }
- int SDL_StopHapticRumble(SDL_Haptic *haptic)
- {
- CHECK_HAPTIC_MAGIC(haptic, -1);
- if (haptic->rumble_id < 0) {
- return SDL_SetError("Haptic: Rumble effect not initialized on haptic device");
- }
- return SDL_StopHapticEffect(haptic, haptic->rumble_id);
- }
|