Sam Lantinga 9023a199dd Fixed crash in RLE colorkey blitting il y a 1 an
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atomic a90ad3b0e2 Removed SDL_bool in favor of plain bool il y a 1 an
audio 02434cd293 emscripten: Fixes for data addresses above 2gb il y a 1 an
camera 2880b40e33 fix pipewire prototype il y a 1 an
core ee9b6204cf Updated to version 3.1.5 for development il y a 1 an
cpuinfo a90ad3b0e2 Removed SDL_bool in favor of plain bool il y a 1 an
dialog 4627283eca Allow building both Cocoa and dummy dialog implementations il y a 1 an
dynapi f8eac30276 Added SDL_StepBackUTF8() il y a 1 an
events e00b1fdd67 clipboard: include mime types in SDL_ClipboarUpdate il y a 1 an
file 00385951a1 Use file descriptor I/O for process pipes il y a 1 an
filesystem 4fa92d233d Include stdbool.h when using Visual Studio 2017+ il y a 1 an
gpu acb18e05b5 GPU: fix swapchain buffer size not set on Xbox il y a 1 an
haptic 4fa92d233d Include stdbool.h when using Visual Studio 2017+ il y a 1 an
hidapi 0b5e01a305 loadso: library handles are now `SDL_SharedObject*` instead of `void*`. il y a 1 an
joystick 5b6342a00d Default SDL_HINT_JOYSTICK_GAMEINPUT to "1" on GDK platforms il y a 1 an
libm 89cdadf7c3 Added SDL_isinf(), SDL_isinff(), SDL_isnan(), and SDL_isnanf() il y a 1 an
loadso 0b5e01a305 loadso: library handles are now `SDL_SharedObject*` instead of `void*`. il y a 1 an
locale 28b94c4758 Re-added SDL_getenv() as a thread-safe getenv() implementation il y a 1 an
main 1787d6ca5c main: SDL_AppQuit() now reports the result value. il y a 1 an
misc a90ad3b0e2 Removed SDL_bool in favor of plain bool il y a 1 an
power 154452a726 winrt: Removed WinRT/Windows Phone/UWP support. il y a 1 an
process 00385951a1 Use file descriptor I/O for process pipes il y a 1 an
render 020fb6889c Removed unnecessary const-qualifiers in src and test files il y a 1 an
sensor fe2880fcda Rename SDL_SetThreadPriority() to SDL_SetCurrentThreadPriority() il y a 1 an
stdlib f8eac30276 Added SDL_StepBackUTF8() il y a 1 an
storage 4fa92d233d Include stdbool.h when using Visual Studio 2017+ il y a 1 an
test 2000ccb541 Allow linear interpolation of the font textures il y a 1 an
thread fe2880fcda Rename SDL_SetThreadPriority() to SDL_SetCurrentThreadPriority() il y a 1 an
time a90ad3b0e2 Removed SDL_bool in favor of plain bool il y a 1 an
timer d4143e02d1 Always set checked_monotonic_time when calling CheckMonotonicTime() il y a 1 an
video 9023a199dd Fixed crash in RLE colorkey blitting il y a 1 an
SDL.c cba77834f2 init: Log '<unspecified>' not '(null)' if the app name isn't set. il y a 1 an
SDL_assert.c ac08dde1b2 windows: Clean out things that should be using `defined(SDL_PLATFORM_WINDOWS)`. il y a 1 an
SDL_assert_c.h 6501e90018 Use C++ style comments consistently in SDL source code il y a 1 an
SDL_error.c a90ad3b0e2 Removed SDL_bool in favor of plain bool il y a 1 an
SDL_error_c.h 8f546bb3c9 Use C99 bool internally in SDL il y a 1 an
SDL_guid.c 6501e90018 Use C++ style comments consistently in SDL source code il y a 1 an
SDL_hashtable.c ff834f7733 Removed the restrict keyword il y a 1 an
SDL_hashtable.h f4cea5e019 Removed const qualifiers from SDL_CreateHashTable() parameter types il y a 1 an
SDL_hints.c 5db64300b8 Fixed SDL_GetStringInteger() for values starting with '0' and '1' (thanks @DanielGibson!) il y a 1 an
SDL_hints_c.h 8f546bb3c9 Use C99 bool internally in SDL il y a 1 an
SDL_internal.h 3234a3b902 Simplified internal SDL_Surface structure il y a 1 an
SDL_list.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
SDL_list.h 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
SDL_log.c a90ad3b0e2 Removed SDL_bool in favor of plain bool il y a 1 an
SDL_log_c.h 6501e90018 Use C++ style comments consistently in SDL source code il y a 1 an
SDL_properties.c 1ca45c5891 Fix typo: DiretMedia->DirectMedia il y a 1 an
SDL_properties_c.h 1ca45c5891 Fix typo: DiretMedia->DirectMedia il y a 1 an
SDL_utils.c 3234a3b902 Simplified internal SDL_Surface structure il y a 1 an
SDL_utils_c.h 3234a3b902 Simplified internal SDL_Surface structure il y a 1 an