chalonverse 6f69bbc541 D3D11: Fix SDL_TEXTUREACCESS_TARGET not working if SDL_HAVE_YUV was 0 3 anni fa
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direct3d ae2cc29f8b Make sure initial state is set correctly for the D3D renderer 3 anni fa
direct3d11 6f69bbc541 D3D11: Fix SDL_TEXTUREACCESS_TARGET not working if SDL_HAVE_YUV was 0 3 anni fa
direct3d12 8303c5d0a3 Added missing SDL_zero for renderTargetViewDesc 3 anni fa
metal ec8fa57750 macOS: always use Objective-C ARC (automatic ref counting). 3 anni fa
opengl 981e1e3c44 Fixed logical size synchronization issue on macOS 4 anni fa
opengles 18e4d9fed1 Re-enable line drawing path in render drivers 4 anni fa
opengles2 ea5b482bff Remove unused warning 4 anni fa
psp 61abc4e5b6 PSP: SDL_RenderCopyEx rotation and global scaling around the wrong way (see #bug 3070) 4 anni fa
software 6c2928b4be Switch uses of MIN() to SDL_min() 3 anni fa
vitagxm d9009388c8 SceKernelMemBlockType to unsigned int 4 anni fa
SDL_d3dmath.c 4082821822 DirectX 12 Renderer (#5761) 3 anni fa
SDL_d3dmath.h 4082821822 DirectX 12 Renderer (#5761) 3 anni fa
SDL_render.c 2cc2260435 Fixed bug #5768 - SDL_RenderGeometry's software backend failed to render when texture coordinates are reversed 3 anni fa
SDL_sysrender.h 4082821822 DirectX 12 Renderer (#5761) 3 anni fa
SDL_yuv_sw.c 120c76c84b Updated copyright for 2022 4 anni fa
SDL_yuv_sw_c.h 120c76c84b Updated copyright for 2022 4 anni fa