Sam Lantinga 90e01040c5 Added thread-safe environment functions 1 anno fa
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aaudio abd2ac5992 Set the desired channel count when opening audio on Android 1 anno fa
alsa 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
coreaudio 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
directsound 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
disk 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
dsp 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
dummy 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
emscripten 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
haiku 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
jack 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
n3ds 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
netbsd 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
openslES e2c9a0a427 Updated Android audio log messages 1 anno fa
pipewire 76ce83801a Removed pipewire client version check 1 anno fa
ps2 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
psp 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
pulseaudio b7dc30ca24 pulseaudio: Hotplug thread fixes. 1 anno fa
qnx 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
sndio 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
vita 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
wasapi 154452a726 winrt: Removed WinRT/Windows Phone/UWP support. 1 anno fa
SDL_audio.c 6fc6e3dc7e Use SDL_bool where appropriate in SDL events 1 anno fa
SDL_audio_c.h 6501e90018 Use C++ style comments consistently in SDL source code 1 anno fa
SDL_audio_channel_converters.h 6501e90018 Use C++ style comments consistently in SDL source code 1 anno fa
SDL_audiocvt.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
SDL_audiodev.c 90e01040c5 Added thread-safe environment functions 1 anno fa
SDL_audiodev_c.h 8f546bb3c9 Use C99 bool internally in SDL 1 anno fa
SDL_audioqueue.c 00c409cff8 Additional cleanup exposed by building with a C++ compiler 1 anno fa
SDL_audioqueue.h 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
SDL_audioresample.c 580a496391 Adjust rounding when calculating resampled output frames 1 anno fa
SDL_audioresample.h 5b3ee51c6c Updated copyright for 2024 2 anni fa
SDL_audiotypecvt.c 8f546bb3c9 Use C99 bool internally in SDL 1 anno fa
SDL_mixer.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
SDL_sysaudio.h 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
SDL_wave.c 00c409cff8 Additional cleanup exposed by building with a C++ compiler 1 anno fa
SDL_wave.h 6501e90018 Use C++ style comments consistently in SDL source code 1 anno fa