SDL_runapp.c 1.6 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. #include "SDL_internal.h"
  19. /* Most platforms that use/need SDL_main have their own SDL_RunApp() implementation.
  20. * If not, you can special case it here by appending || defined(__YOUR_PLATFORM__) */
  21. #if ( !defined(SDL_MAIN_NEEDED) && !defined(SDL_MAIN_AVAILABLE) ) || defined(SDL_PLATFORM_ANDROID)
  22. int SDL_RunApp(int argc, char* argv[], SDL_main_func mainFunction, void * reserved)
  23. {
  24. (void)reserved;
  25. if(!argv)
  26. {
  27. // make sure argv isn't NULL, in case some user code doesn't like that
  28. static char dummyargv0[] = { 'S', 'D', 'L', '_', 'a', 'p', 'p', '\0' };
  29. static char* argvdummy[2] = { dummyargv0, NULL };
  30. argc = 1;
  31. argv = argvdummy;
  32. }
  33. return mainFunction(argc, argv);
  34. }
  35. #endif