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- /*
- SDL_rotate.c: rotates 32bit or 8bit surfaces
- Shamelessly stolen from SDL_gfx by Andreas Schiffler. Original copyright follows:
- Copyright (C) 2001-2011 Andreas Schiffler
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source
- distribution.
- Andreas Schiffler -- aschiffler at ferzkopp dot net
- */
- #include "../../SDL_internal.h"
- #if defined(__WIN32__)
- #include "../../core/windows/SDL_windows.h"
- #endif
- #include <stdlib.h>
- #include <string.h>
- #include "SDL.h"
- #include "SDL_rotate.h"
- /* ---- Internally used structures */
- /* !
- \brief A 32 bit RGBA pixel.
- */
- typedef struct tColorRGBA {
- Uint8 r;
- Uint8 g;
- Uint8 b;
- Uint8 a;
- } tColorRGBA;
- /* !
- \brief A 8bit Y/palette pixel.
- */
- typedef struct tColorY {
- Uint8 y;
- } tColorY;
- /* !
- \brief Returns maximum of two numbers a and b.
- */
- #define MAX(a,b) (((a) > (b)) ? (a) : (b))
- /* !
- \brief Number of guard rows added to destination surfaces.
- This is a simple but effective workaround for observed issues.
- These rows allocate extra memory and are then hidden from the surface.
- Rows are added to the end of destination surfaces when they are allocated.
- This catches any potential overflows which seem to happen with
- just the right src image dimensions and scale/rotation and can lead
- to a situation where the program can segfault.
- */
- #define GUARD_ROWS (2)
- /* !
- \brief Returns colorkey info for a surface
- */
- static Uint32
- _colorkey(SDL_Surface *src)
- {
- Uint32 key = 0;
- if (SDL_HasColorKey(src)) {
- SDL_GetColorKey(src, &key);
- }
- return key;
- }
- /* !
- \brief Internal target surface sizing function for rotations with trig result return.
- \param width The source surface width.
- \param height The source surface height.
- \param angle The angle to rotate in degrees.
- \param dstwidth The calculated width of the destination surface.
- \param dstheight The calculated height of the destination surface.
- \param cangle The sine of the angle
- \param sangle The cosine of the angle
- */
- void
- SDLgfx_rotozoomSurfaceSizeTrig(int width, int height, double angle,
- int *dstwidth, int *dstheight,
- double *cangle, double *sangle)
- {
- /* The trig code below gets the wrong size (due to FP inaccuracy?) when angle is a multiple of 90 degrees */
- int angle90 = (int)(angle/90);
- if(angle90 == angle/90) { /* if the angle is a multiple of 90 degrees */
- angle90 %= 4;
- if(angle90 < 0) angle90 += 4; /* 0:0 deg, 1:90 deg, 2:180 deg, 3:270 deg */
- if(angle90 & 1) {
- *dstwidth = height;
- *dstheight = width;
- *cangle = 0;
- *sangle = angle90 == 1 ? -1 : 1; /* reversed because our rotations are clockwise */
- } else {
- *dstwidth = width;
- *dstheight = height;
- *cangle = angle90 == 0 ? 1 : -1;
- *sangle = 0;
- }
- } else {
- double x, y, cx, cy, sx, sy;
- double radangle;
- int dstwidthhalf, dstheighthalf;
- /*
- * Determine destination width and height by rotating a centered source box
- */
- radangle = angle * (M_PI / -180.0); /* reverse the angle because our rotations are clockwise */
- *sangle = SDL_sin(radangle);
- *cangle = SDL_cos(radangle);
- x = (double)(width / 2);
- y = (double)(height / 2);
- cx = *cangle * x;
- cy = *cangle * y;
- sx = *sangle * x;
- sy = *sangle * y;
- dstwidthhalf = MAX((int)
- SDL_ceil(MAX(MAX(MAX(SDL_fabs(cx + sy), SDL_fabs(cx - sy)), SDL_fabs(-cx + sy)), SDL_fabs(-cx - sy))), 1);
- dstheighthalf = MAX((int)
- SDL_ceil(MAX(MAX(MAX(SDL_fabs(sx + cy), SDL_fabs(sx - cy)), SDL_fabs(-sx + cy)), SDL_fabs(-sx - cy))), 1);
- *dstwidth = 2 * dstwidthhalf;
- *dstheight = 2 * dstheighthalf;
- }
- }
- /* Computes source pointer X/Y increments for a rotation that's a multiple of 90 degrees. */
- static void
- computeSourceIncrements90(SDL_Surface * src, int bpp, int angle, int flipx, int flipy,
- int *sincx, int *sincy, int *signx, int *signy)
- {
- int pitch = flipy ? -src->pitch : src->pitch;
- if (flipx) {
- bpp = -bpp;
- }
- switch (angle) { /* 0:0 deg, 1:90 deg, 2:180 deg, 3:270 deg */
- case 0: *sincx = bpp; *sincy = pitch - src->w * *sincx; *signx = *signy = 1; break;
- case 1: *sincx = -pitch; *sincy = bpp - *sincx * src->h; *signx = 1; *signy = -1; break;
- case 2: *sincx = -bpp; *sincy = -src->w * *sincx - pitch; *signx = *signy = -1; break;
- case 3: default: *sincx = pitch; *sincy = -*sincx * src->h - bpp; *signx = -1; *signy = 1; break;
- }
- if (flipx) {
- *signx = -*signx;
- }
- if (flipy) {
- *signy = -*signy;
- }
- }
- /* Performs a relatively fast rotation/flip when the angle is a multiple of 90 degrees. */
- #define TRANSFORM_SURFACE_90(pixelType) \
- int dy, dincy = dst->pitch - dst->w*sizeof(pixelType), sincx, sincy, signx, signy; \
- Uint8 *sp = (Uint8*)src->pixels, *dp = (Uint8*)dst->pixels, *de; \
- \
- computeSourceIncrements90(src, sizeof(pixelType), angle, flipx, flipy, &sincx, &sincy, &signx, &signy); \
- if (signx < 0) sp += (src->w-1)*sizeof(pixelType); \
- if (signy < 0) sp += (src->h-1)*src->pitch; \
- \
- for (dy = 0; dy < dst->h; sp += sincy, dp += dincy, dy++) { \
- if (sincx == sizeof(pixelType)) { /* if advancing src and dest equally, use memcpy */ \
- SDL_memcpy(dp, sp, dst->w*sizeof(pixelType)); \
- sp += dst->w*sizeof(pixelType); \
- dp += dst->w*sizeof(pixelType); \
- } else { \
- for (de = dp + dst->w*sizeof(pixelType); dp != de; sp += sincx, dp += sizeof(pixelType)) { \
- *(pixelType*)dp = *(pixelType*)sp; \
- } \
- } \
- }
- static void
- transformSurfaceRGBA90(SDL_Surface * src, SDL_Surface * dst, int angle, int flipx, int flipy)
- {
- TRANSFORM_SURFACE_90(tColorRGBA);
- }
- static void
- transformSurfaceY90(SDL_Surface * src, SDL_Surface * dst, int angle, int flipx, int flipy)
- {
- TRANSFORM_SURFACE_90(tColorY);
- }
- #undef TRANSFORM_SURFACE_90
- /* !
- \brief Internal 32 bit rotozoomer with optional anti-aliasing.
- Rotates and zooms 32 bit RGBA/ABGR 'src' surface to 'dst' surface based on the control
- parameters by scanning the destination surface and applying optionally anti-aliasing
- by bilinear interpolation.
- Assumes src and dst surfaces are of 32 bit depth.
- Assumes dst surface was allocated with the correct dimensions.
- \param src Source surface.
- \param dst Destination surface.
- \param cx Horizontal center coordinate.
- \param cy Vertical center coordinate.
- \param isin Integer version of sine of angle.
- \param icos Integer version of cosine of angle.
- \param flipx Flag indicating horizontal mirroring should be applied.
- \param flipy Flag indicating vertical mirroring should be applied.
- \param smooth Flag indicating anti-aliasing should be used.
- */
- static void
- _transformSurfaceRGBA(SDL_Surface * src, SDL_Surface * dst, int cx, int cy, int isin, int icos, int flipx, int flipy, int smooth)
- {
- int x, y, t1, t2, dx, dy, xd, yd, sdx, sdy, ax, ay, ex, ey, sw, sh;
- tColorRGBA c00, c01, c10, c11, cswap;
- tColorRGBA *pc, *sp;
- int gap;
- /*
- * Variable setup
- */
- xd = ((src->w - dst->w) << 15);
- yd = ((src->h - dst->h) << 15);
- ax = (cx << 16) - (icos * cx);
- ay = (cy << 16) - (isin * cx);
- sw = src->w - 1;
- sh = src->h - 1;
- pc = (tColorRGBA*) dst->pixels;
- gap = dst->pitch - dst->w * 4;
- /*
- * Switch between interpolating and non-interpolating code
- */
- if (smooth) {
- for (y = 0; y < dst->h; y++) {
- dy = cy - y;
- sdx = (ax + (isin * dy)) + xd;
- sdy = (ay - (icos * dy)) + yd;
- for (x = 0; x < dst->w; x++) {
- dx = (sdx >> 16);
- dy = (sdy >> 16);
- if (flipx) dx = sw - dx;
- if (flipy) dy = sh - dy;
- if ((dx > -1) && (dy > -1) && (dx < (src->w-1)) && (dy < (src->h-1))) {
- sp = (tColorRGBA *) ((Uint8 *) src->pixels + src->pitch * dy) + dx;
- c00 = *sp;
- sp += 1;
- c01 = *sp;
- sp += (src->pitch/4);
- c11 = *sp;
- sp -= 1;
- c10 = *sp;
- if (flipx) {
- cswap = c00; c00=c01; c01=cswap;
- cswap = c10; c10=c11; c11=cswap;
- }
- if (flipy) {
- cswap = c00; c00=c10; c10=cswap;
- cswap = c01; c01=c11; c11=cswap;
- }
- /*
- * Interpolate colors
- */
- ex = (sdx & 0xffff);
- ey = (sdy & 0xffff);
- t1 = ((((c01.r - c00.r) * ex) >> 16) + c00.r) & 0xff;
- t2 = ((((c11.r - c10.r) * ex) >> 16) + c10.r) & 0xff;
- pc->r = (((t2 - t1) * ey) >> 16) + t1;
- t1 = ((((c01.g - c00.g) * ex) >> 16) + c00.g) & 0xff;
- t2 = ((((c11.g - c10.g) * ex) >> 16) + c10.g) & 0xff;
- pc->g = (((t2 - t1) * ey) >> 16) + t1;
- t1 = ((((c01.b - c00.b) * ex) >> 16) + c00.b) & 0xff;
- t2 = ((((c11.b - c10.b) * ex) >> 16) + c10.b) & 0xff;
- pc->b = (((t2 - t1) * ey) >> 16) + t1;
- t1 = ((((c01.a - c00.a) * ex) >> 16) + c00.a) & 0xff;
- t2 = ((((c11.a - c10.a) * ex) >> 16) + c10.a) & 0xff;
- pc->a = (((t2 - t1) * ey) >> 16) + t1;
- }
- sdx += icos;
- sdy += isin;
- pc++;
- }
- pc = (tColorRGBA *) ((Uint8 *) pc + gap);
- }
- } else {
- for (y = 0; y < dst->h; y++) {
- dy = cy - y;
- sdx = (ax + (isin * dy)) + xd;
- sdy = (ay - (icos * dy)) + yd;
- for (x = 0; x < dst->w; x++) {
- dx = (sdx >> 16);
- dy = (sdy >> 16);
- if ((unsigned)dx < (unsigned)src->w && (unsigned)dy < (unsigned)src->h) {
- if(flipx) dx = sw - dx;
- if(flipy) dy = sh - dy;
- *pc = *((tColorRGBA *)((Uint8 *)src->pixels + src->pitch * dy) + dx);
- }
- sdx += icos;
- sdy += isin;
- pc++;
- }
- pc = (tColorRGBA *) ((Uint8 *) pc + gap);
- }
- }
- }
- /* !
- \brief Rotates and zooms 8 bit palette/Y 'src' surface to 'dst' surface without smoothing.
- Rotates and zooms 8 bit RGBA/ABGR 'src' surface to 'dst' surface based on the control
- parameters by scanning the destination surface.
- Assumes src and dst surfaces are of 8 bit depth.
- Assumes dst surface was allocated with the correct dimensions.
- \param src Source surface.
- \param dst Destination surface.
- \param cx Horizontal center coordinate.
- \param cy Vertical center coordinate.
- \param isin Integer version of sine of angle.
- \param icos Integer version of cosine of angle.
- \param flipx Flag indicating horizontal mirroring should be applied.
- \param flipy Flag indicating vertical mirroring should be applied.
- */
- static void
- transformSurfaceY(SDL_Surface * src, SDL_Surface * dst, int cx, int cy, int isin, int icos, int flipx, int flipy)
- {
- int x, y, dx, dy, xd, yd, sdx, sdy, ax, ay;
- tColorY *pc;
- int gap;
- /*
- * Variable setup
- */
- xd = ((src->w - dst->w) << 15);
- yd = ((src->h - dst->h) << 15);
- ax = (cx << 16) - (icos * cx);
- ay = (cy << 16) - (isin * cx);
- pc = (tColorY*) dst->pixels;
- gap = dst->pitch - dst->w;
- /*
- * Clear surface to colorkey
- */
- SDL_memset(pc, (int)(_colorkey(src) & 0xff), dst->pitch * dst->h);
- /*
- * Iterate through destination surface
- */
- for (y = 0; y < dst->h; y++) {
- dy = cy - y;
- sdx = (ax + (isin * dy)) + xd;
- sdy = (ay - (icos * dy)) + yd;
- for (x = 0; x < dst->w; x++) {
- dx = (sdx >> 16);
- dy = (sdy >> 16);
- if ((unsigned)dx < (unsigned)src->w && (unsigned)dy < (unsigned)src->h) {
- if (flipx) dx = (src->w-1)-dx;
- if (flipy) dy = (src->h-1)-dy;
- *pc = *((tColorY *)src->pixels + src->pitch * dy + dx);
- }
- sdx += icos;
- sdy += isin;
- pc++;
- }
- pc += gap;
- }
- }
- /* !
- \brief Rotates and zooms a surface with different horizontal and vertival scaling factors and optional anti-aliasing.
- Rotates a 32-bit or 8-bit 'src' surface to newly created 'dst' surface.
- 'angle' is the rotation in degrees, 'centerx' and 'centery' the rotation center. If 'smooth' is set
- then the destination 32-bit surface is anti-aliased. 8-bit surfaces must have a colorkey. 32-bit
- surfaces must have a 8888 layout with red, green, blue and alpha masks (any ordering goes).
- The blend mode of the 'src' surface has some effects on generation of the 'dst' surface: The NONE
- mode will set the BLEND mode on the 'dst' surface. The MOD mode either generates a white 'dst'
- surface and sets the colorkey or fills the it with the colorkey before copying the pixels.
- When using the NONE and MOD modes, color and alpha modulation must be applied before using this function.
- \param src The surface to rotozoom.
- \param angle The angle to rotate in degrees.
- \param centerx The horizontal coordinate of the center of rotation
- \param zoomy The vertical coordinate of the center of rotation
- \param smooth Antialiasing flag; set to SMOOTHING_ON to enable.
- \param flipx Set to 1 to flip the image horizontally
- \param flipy Set to 1 to flip the image vertically
- \param dstwidth The destination surface width
- \param dstheight The destination surface height
- \param cangle The angle cosine
- \param sangle The angle sine
- \return The new rotated surface.
- */
- SDL_Surface *
- SDLgfx_rotateSurface(SDL_Surface * src, double angle, int centerx, int centery, int smooth, int flipx, int flipy, int dstwidth, int dstheight, double cangle, double sangle)
- {
- SDL_Surface *rz_dst;
- int is8bit, angle90;
- int i;
- SDL_BlendMode blendmode;
- Uint32 colorkey = 0;
- int colorKeyAvailable = SDL_FALSE;
- double sangleinv, cangleinv;
- /* Sanity check */
- if (src == NULL)
- return NULL;
- if (SDL_HasColorKey(src)) {
- if (SDL_GetColorKey(src, &colorkey) == 0) {
- colorKeyAvailable = SDL_TRUE;
- }
- }
- /* This function requires a 32-bit surface or 8-bit surface with a colorkey */
- is8bit = src->format->BitsPerPixel == 8 && colorKeyAvailable;
- if (!(is8bit || (src->format->BitsPerPixel == 32 && src->format->Amask)))
- return NULL;
- /* Calculate target factors from sin/cos and zoom */
- sangleinv = sangle*65536.0;
- cangleinv = cangle*65536.0;
- /* Alloc space to completely contain the rotated surface */
- rz_dst = NULL;
- if (is8bit) {
- /* Target surface is 8 bit */
- rz_dst = SDL_CreateRGBSurface(0, dstwidth, dstheight + GUARD_ROWS, 8, 0, 0, 0, 0);
- if (rz_dst != NULL) {
- for (i = 0; i < src->format->palette->ncolors; i++) {
- rz_dst->format->palette->colors[i] = src->format->palette->colors[i];
- }
- rz_dst->format->palette->ncolors = src->format->palette->ncolors;
- }
- } else {
- /* Target surface is 32 bit with source RGBA ordering */
- rz_dst = SDL_CreateRGBSurface(0, dstwidth, dstheight + GUARD_ROWS, 32,
- src->format->Rmask, src->format->Gmask,
- src->format->Bmask, src->format->Amask);
- }
- /* Check target */
- if (rz_dst == NULL)
- return NULL;
- /* Adjust for guard rows */
- rz_dst->h = dstheight;
- SDL_GetSurfaceBlendMode(src, &blendmode);
- if (colorKeyAvailable == SDL_TRUE) {
- /* If available, the colorkey will be used to discard the pixels that are outside of the rotated area. */
- SDL_SetColorKey(rz_dst, SDL_TRUE, colorkey);
- SDL_FillRect(rz_dst, NULL, colorkey);
- } else if (blendmode == SDL_BLENDMODE_NONE) {
- blendmode = SDL_BLENDMODE_BLEND;
- } else if (blendmode == SDL_BLENDMODE_MOD || blendmode == SDL_BLENDMODE_MUL) {
- /* Without a colorkey, the target texture has to be white for the MOD and MUL blend mode so
- * that the pixels outside the rotated area don't affect the destination surface.
- */
- colorkey = SDL_MapRGBA(rz_dst->format, 255, 255, 255, 0);
- SDL_FillRect(rz_dst, NULL, colorkey);
- /* Setting a white colorkey for the destination surface makes the final blit discard
- * all pixels outside of the rotated area. This doesn't interfere with anything because
- * white pixels are already a no-op and the MOD blend mode does not interact with alpha.
- */
- SDL_SetColorKey(rz_dst, SDL_TRUE, colorkey);
- }
- SDL_SetSurfaceBlendMode(rz_dst, blendmode);
- /* Lock source surface */
- if (SDL_MUSTLOCK(src)) {
- SDL_LockSurface(src);
- }
- /* check if the rotation is a multiple of 90 degrees so we can take a fast path and also somewhat reduce
- * the off-by-one problem in _transformSurfaceRGBA that expresses itself when the rotation is near
- * multiples of 90 degrees.
- */
- angle90 = (int)(angle/90);
- if (angle90 == angle/90) {
- angle90 %= 4;
- if (angle90 < 0) angle90 += 4; /* 0:0 deg, 1:90 deg, 2:180 deg, 3:270 deg */
- } else {
- angle90 = -1;
- }
- if (is8bit) {
- /* Call the 8-bit transformation routine to do the rotation */
- if(angle90 >= 0) {
- transformSurfaceY90(src, rz_dst, angle90, flipx, flipy);
- } else {
- transformSurfaceY(src, rz_dst, centerx, centery, (int)sangleinv, (int)cangleinv,
- flipx, flipy);
- }
- } else {
- /* Call the 32-bit transformation routine to do the rotation */
- if (angle90 >= 0) {
- transformSurfaceRGBA90(src, rz_dst, angle90, flipx, flipy);
- } else {
- _transformSurfaceRGBA(src, rz_dst, centerx, centery, (int)sangleinv, (int)cangleinv,
- flipx, flipy, smooth);
- }
- }
- /* Unlock source surface */
- if (SDL_MUSTLOCK(src)) {
- SDL_UnlockSurface(src);
- }
- /* Return rotated surface */
- return rz_dst;
- }
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