testautomation_render.c 40 KB

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  1. /**
  2. * Original code: automated SDL platform test written by Edgar Simo "bobbens"
  3. * Extended and extensively updated by aschiffler at ferzkopp dot net
  4. */
  5. #include <SDL3/SDL.h>
  6. #include <SDL3/SDL_test.h>
  7. #include "testautomation_images.h"
  8. #include "testautomation_suites.h"
  9. /* ================= Test Case Implementation ================== */
  10. #define TESTRENDER_SCREEN_W 80
  11. #define TESTRENDER_SCREEN_H 60
  12. #define RENDER_COMPARE_FORMAT SDL_PIXELFORMAT_ARGB8888
  13. #define RENDER_COLOR_CLEAR 0xFF000000
  14. #define RENDER_COLOR_GREEN 0xFF00FF00
  15. #define ALLOWABLE_ERROR_OPAQUE 0
  16. #define ALLOWABLE_ERROR_BLENDED 64
  17. #define CHECK_FUNC(FUNC, PARAMS) \
  18. { \
  19. int result = FUNC PARAMS; \
  20. if (result != 0) { \
  21. SDLTest_AssertCheck(result == 0, "Validate result from %s, expected: 0, got: %i, %s", #FUNC, result, SDL_GetError()); \
  22. } \
  23. }
  24. /* Test window and renderer */
  25. static SDL_Window *window = NULL;
  26. static SDL_Renderer *renderer = NULL;
  27. /* Prototypes for helper functions */
  28. static int clearScreen(void);
  29. static void compare(SDL_Surface *reference, int allowable_error);
  30. static int hasTexAlpha(void);
  31. static int hasTexColor(void);
  32. static SDL_Texture *loadTestFace(void);
  33. static int hasBlendModes(void);
  34. static int hasDrawColor(void);
  35. static int isSupported(int code);
  36. /**
  37. * Create software renderer for tests
  38. */
  39. static void InitCreateRenderer(void *arg)
  40. {
  41. int width = 320, height = 240;
  42. int renderer_flags = SDL_RENDERER_ACCELERATED;
  43. renderer = NULL;
  44. window = SDL_CreateWindow("render_testCreateRenderer", width, height, 0);
  45. SDLTest_AssertPass("SDL_CreateWindow()");
  46. SDLTest_AssertCheck(window != NULL, "Check SDL_CreateWindow result");
  47. if (window == NULL) {
  48. return;
  49. }
  50. if (SDL_strcmp(SDL_GetCurrentVideoDriver(), "dummy") == 0) {
  51. renderer_flags = 0;
  52. }
  53. renderer = SDL_CreateRenderer(window, NULL, renderer_flags);
  54. SDLTest_AssertPass("SDL_CreateRenderer()");
  55. SDLTest_AssertCheck(renderer != NULL, "Check SDL_CreateRenderer result: %s", renderer != NULL ? "success" : SDL_GetError());
  56. if (renderer == NULL) {
  57. SDL_DestroyWindow(window);
  58. return;
  59. }
  60. }
  61. /**
  62. * Destroy renderer for tests
  63. */
  64. static void CleanupDestroyRenderer(void *arg)
  65. {
  66. if (renderer) {
  67. SDL_DestroyRenderer(renderer);
  68. renderer = NULL;
  69. SDLTest_AssertPass("SDL_DestroyRenderer()");
  70. }
  71. if (window) {
  72. SDL_DestroyWindow(window);
  73. window = NULL;
  74. SDLTest_AssertPass("SDL_DestroyWindow");
  75. }
  76. }
  77. /**
  78. * Tests call to SDL_GetNumRenderDrivers
  79. *
  80. * \sa SDL_GetNumRenderDrivers
  81. */
  82. static int render_testGetNumRenderDrivers(void *arg)
  83. {
  84. int n;
  85. n = SDL_GetNumRenderDrivers();
  86. SDLTest_AssertCheck(n >= 1, "Number of renderers >= 1, reported as %i", n);
  87. return TEST_COMPLETED;
  88. }
  89. /**
  90. * Tests the SDL primitives for rendering.
  91. *
  92. * \sa SDL_SetRenderDrawColor
  93. * \sa SDL_RenderFillRect
  94. * \sa SDL_RenderLine
  95. *
  96. */
  97. static int render_testPrimitives(void *arg)
  98. {
  99. int ret;
  100. int x, y;
  101. SDL_FRect rect;
  102. SDL_Surface *referenceSurface = NULL;
  103. int checkFailCount1;
  104. int checkFailCount2;
  105. /* Clear surface. */
  106. clearScreen();
  107. /* Need drawcolor or just skip test. */
  108. SDLTest_AssertCheck(hasDrawColor(), "_hasDrawColor");
  109. /* Draw a rectangle. */
  110. rect.x = 40.0f;
  111. rect.y = 0.0f;
  112. rect.w = 40.0f;
  113. rect.h = 80.0f;
  114. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 13, 73, 200, SDL_ALPHA_OPAQUE))
  115. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  116. /* Draw a rectangle. */
  117. rect.x = 10.0f;
  118. rect.y = 10.0f;
  119. rect.w = 60.0f;
  120. rect.h = 40.0f;
  121. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 200, 0, 100, SDL_ALPHA_OPAQUE))
  122. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  123. /* Draw some points like so:
  124. * X.X.X.X..
  125. * .X.X.X.X.
  126. * X.X.X.X.. */
  127. checkFailCount1 = 0;
  128. checkFailCount2 = 0;
  129. for (y = 0; y < 3; y++) {
  130. for (x = y % 2; x < TESTRENDER_SCREEN_W; x += 2) {
  131. ret = SDL_SetRenderDrawColor(renderer, (Uint8)(x * y), (Uint8)(x * y / 2), (Uint8)(x * y / 3), SDL_ALPHA_OPAQUE);
  132. if (ret != 0) {
  133. checkFailCount1++;
  134. }
  135. ret = SDL_RenderPoint(renderer, (float)x, (float)y);
  136. if (ret != 0) {
  137. checkFailCount2++;
  138. }
  139. }
  140. }
  141. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  142. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderPoint, expected: 0, got: %i", checkFailCount2);
  143. /* Draw some lines. */
  144. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  145. CHECK_FUNC(SDL_RenderLine, (renderer, 0.0f, 30.0f, (float)TESTRENDER_SCREEN_W, 30.0f))
  146. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 55, 55, 5, SDL_ALPHA_OPAQUE))
  147. CHECK_FUNC(SDL_RenderLine, (renderer, 40.0f, 30.0f, 40.0f, 60.0f))
  148. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 5, 105, 105, SDL_ALPHA_OPAQUE))
  149. CHECK_FUNC(SDL_RenderLine, (renderer, 0.0f, 0.0f, 29.0f, 29.0f))
  150. CHECK_FUNC(SDL_RenderLine, (renderer, 29.0f, 30.0f, 0.0f, 59.0f))
  151. CHECK_FUNC(SDL_RenderLine, (renderer, 79.0f, 0.0f, 50.0f, 29.0f))
  152. CHECK_FUNC(SDL_RenderLine, (renderer, 79.0f, 59.0f, 50.0f, 30.0f))
  153. /* See if it's the same. */
  154. referenceSurface = SDLTest_ImagePrimitives();
  155. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  156. /* Make current */
  157. SDL_RenderPresent(renderer);
  158. /* Clean up. */
  159. SDL_DestroySurface(referenceSurface);
  160. referenceSurface = NULL;
  161. return TEST_COMPLETED;
  162. }
  163. /**
  164. * Tests the SDL primitives with alpha for rendering.
  165. *
  166. * \sa SDL_SetRenderDrawColor
  167. * \sa SDL_SetRenderDrawBlendMode
  168. * \sa SDL_RenderFillRect
  169. */
  170. static int render_testPrimitivesBlend(void *arg)
  171. {
  172. int ret;
  173. int i, j;
  174. SDL_FRect rect;
  175. SDL_Surface *referenceSurface = NULL;
  176. int checkFailCount1;
  177. int checkFailCount2;
  178. int checkFailCount3;
  179. /* Clear surface. */
  180. clearScreen();
  181. /* Need drawcolor and blendmode or just skip test. */
  182. SDLTest_AssertCheck(hasDrawColor(), "_hasDrawColor");
  183. SDLTest_AssertCheck(hasBlendModes(), "_hasBlendModes");
  184. /* Create some rectangles for each blend mode. */
  185. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 255, 255, 255, 0))
  186. CHECK_FUNC(SDL_SetRenderDrawBlendMode, (renderer, SDL_BLENDMODE_NONE))
  187. CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
  188. rect.x = 10.0f;
  189. rect.y = 25.0f;
  190. rect.w = 40.0f;
  191. rect.h = 25.0f;
  192. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 240, 10, 10, 75))
  193. CHECK_FUNC(SDL_SetRenderDrawBlendMode, (renderer, SDL_BLENDMODE_ADD))
  194. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  195. rect.x = 30.0f;
  196. rect.y = 40.0f;
  197. rect.w = 45.0f;
  198. rect.h = 15.0f;
  199. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 10, 240, 10, 100))
  200. CHECK_FUNC(SDL_SetRenderDrawBlendMode, (renderer, SDL_BLENDMODE_BLEND))
  201. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  202. rect.x = 25.0f;
  203. rect.y = 25.0f;
  204. rect.w = 25.0f;
  205. rect.h = 25.0f;
  206. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 10, 10, 240, 125))
  207. CHECK_FUNC(SDL_SetRenderDrawBlendMode, (renderer, SDL_BLENDMODE_NONE))
  208. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  209. /* Draw blended lines, lines for everyone. */
  210. checkFailCount1 = 0;
  211. checkFailCount2 = 0;
  212. checkFailCount3 = 0;
  213. for (i = 0; i < TESTRENDER_SCREEN_W; i += 2) {
  214. ret = SDL_SetRenderDrawColor(renderer, (Uint8)(60 + 2 * i), (Uint8)(240 - 2 * i), 50, (Uint8)(3 * i));
  215. if (ret != 0) {
  216. checkFailCount1++;
  217. }
  218. ret = SDL_SetRenderDrawBlendMode(renderer, (((i / 2) % 3) == 0) ? SDL_BLENDMODE_BLEND : (((i / 2) % 3) == 1) ? SDL_BLENDMODE_ADD
  219. : SDL_BLENDMODE_NONE);
  220. if (ret != 0) {
  221. checkFailCount2++;
  222. }
  223. ret = SDL_RenderLine(renderer, 0.0f, 0.0f, (float)i, 59.0f);
  224. if (ret != 0) {
  225. checkFailCount3++;
  226. }
  227. }
  228. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  229. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
  230. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderLine, expected: 0, got: %i", checkFailCount3);
  231. checkFailCount1 = 0;
  232. checkFailCount2 = 0;
  233. checkFailCount3 = 0;
  234. for (i = 0; i < TESTRENDER_SCREEN_H; i += 2) {
  235. ret = SDL_SetRenderDrawColor(renderer, (Uint8)(60 + 2 * i), (Uint8)(240 - 2 * i), 50, (Uint8)(3 * i));
  236. if (ret != 0) {
  237. checkFailCount1++;
  238. }
  239. ret = SDL_SetRenderDrawBlendMode(renderer, (((i / 2) % 3) == 0) ? SDL_BLENDMODE_BLEND : (((i / 2) % 3) == 1) ? SDL_BLENDMODE_ADD
  240. : SDL_BLENDMODE_NONE);
  241. if (ret != 0) {
  242. checkFailCount2++;
  243. }
  244. ret = SDL_RenderLine(renderer, 0.0f, 0.0f, 79.0f, (float)i);
  245. if (ret != 0) {
  246. checkFailCount3++;
  247. }
  248. }
  249. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  250. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
  251. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderLine, expected: 0, got: %i", checkFailCount3);
  252. /* Draw points. */
  253. checkFailCount1 = 0;
  254. checkFailCount2 = 0;
  255. checkFailCount3 = 0;
  256. for (j = 0; j < TESTRENDER_SCREEN_H; j += 3) {
  257. for (i = 0; i < TESTRENDER_SCREEN_W; i += 3) {
  258. ret = SDL_SetRenderDrawColor(renderer, (Uint8)(j * 4), (Uint8)(i * 3), (Uint8)(j * 4), (Uint8)(i * 3));
  259. if (ret != 0) {
  260. checkFailCount1++;
  261. }
  262. ret = SDL_SetRenderDrawBlendMode(renderer, ((((i + j) / 3) % 3) == 0) ? SDL_BLENDMODE_BLEND : ((((i + j) / 3) % 3) == 1) ? SDL_BLENDMODE_ADD
  263. : SDL_BLENDMODE_NONE);
  264. if (ret != 0) {
  265. checkFailCount2++;
  266. }
  267. ret = SDL_RenderPoint(renderer, (float)i, (float)j);
  268. if (ret != 0) {
  269. checkFailCount3++;
  270. }
  271. }
  272. }
  273. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  274. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
  275. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderPoint, expected: 0, got: %i", checkFailCount3);
  276. /* See if it's the same. */
  277. referenceSurface = SDLTest_ImagePrimitivesBlend();
  278. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  279. /* Make current */
  280. SDL_RenderPresent(renderer);
  281. /* Clean up. */
  282. SDL_DestroySurface(referenceSurface);
  283. referenceSurface = NULL;
  284. return TEST_COMPLETED;
  285. }
  286. /**
  287. * Tests the SDL primitives for rendering within a viewport.
  288. *
  289. * \sa SDL_SetRenderDrawColor
  290. * \sa SDL_RenderFillRect
  291. * \sa SDL_RenderLine
  292. *
  293. */
  294. static int render_testPrimitivesWithViewport(void *arg)
  295. {
  296. SDL_Rect viewport;
  297. SDL_Surface *surface;
  298. /* Clear surface. */
  299. clearScreen();
  300. viewport.x = 2;
  301. viewport.y = 2;
  302. viewport.w = 2;
  303. viewport.h = 2;
  304. CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport));
  305. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 255, 255, 255, SDL_ALPHA_OPAQUE))
  306. CHECK_FUNC(SDL_RenderLine, (renderer, 0.0f, 0.0f, 1.0f, 1.0f));
  307. viewport.x = 3;
  308. viewport.y = 3;
  309. viewport.w = 1;
  310. viewport.h = 1;
  311. CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport));
  312. surface = SDL_RenderReadPixels(renderer, NULL);
  313. if (surface) {
  314. Uint8 r, g, b, a;
  315. CHECK_FUNC(SDL_ReadSurfacePixel, (surface, 0, 0, &r, &g, &b, &a));
  316. SDLTest_AssertCheck(r == 0xFF && g == 0xFF && b == 0xFF && a == 0xFF, "Validate diagonal line drawing with viewport, expected 0xFFFFFFFF, got 0x%.2x%.2x%.2x%.2x", r, g, b, a);
  317. SDL_DestroySurface(surface);
  318. } else {
  319. SDLTest_AssertCheck(surface != NULL, "Validate result from SDL_RenderReadPixels, got NULL, %s", SDL_GetError());
  320. }
  321. return TEST_COMPLETED;
  322. }
  323. /**
  324. * Tests some blitting routines.
  325. *
  326. * \sa SDL_RenderTexture
  327. * \sa SDL_DestroyTexture
  328. */
  329. static int render_testBlit(void *arg)
  330. {
  331. int ret;
  332. SDL_FRect rect;
  333. SDL_Texture *tface;
  334. SDL_Surface *referenceSurface = NULL;
  335. Uint32 tformat;
  336. int taccess, tw, th;
  337. int i, j, ni, nj;
  338. int checkFailCount1;
  339. /* Clear surface. */
  340. clearScreen();
  341. /* Need drawcolor or just skip test. */
  342. SDLTest_AssertCheck(hasDrawColor(), "_hasDrawColor)");
  343. /* Create face surface. */
  344. tface = loadTestFace();
  345. SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
  346. if (tface == NULL) {
  347. return TEST_ABORTED;
  348. }
  349. /* Constant values. */
  350. CHECK_FUNC(SDL_QueryTexture, (tface, &tformat, &taccess, &tw, &th))
  351. rect.w = (float)tw;
  352. rect.h = (float)th;
  353. ni = TESTRENDER_SCREEN_W - tw;
  354. nj = TESTRENDER_SCREEN_H - th;
  355. /* Loop blit. */
  356. checkFailCount1 = 0;
  357. for (j = 0; j <= nj; j += 4) {
  358. for (i = 0; i <= ni; i += 4) {
  359. /* Blitting. */
  360. rect.x = (float)i;
  361. rect.y = (float)j;
  362. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  363. if (ret != 0) {
  364. checkFailCount1++;
  365. }
  366. }
  367. }
  368. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount1);
  369. /* See if it's the same */
  370. referenceSurface = SDLTest_ImageBlit();
  371. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  372. /* Make current */
  373. SDL_RenderPresent(renderer);
  374. /* Clean up. */
  375. SDL_DestroyTexture(tface);
  376. SDL_DestroySurface(referenceSurface);
  377. referenceSurface = NULL;
  378. return TEST_COMPLETED;
  379. }
  380. /**
  381. * Blits doing color tests.
  382. *
  383. * \sa SDL_SetTextureColorMod
  384. * \sa SDL_RenderTexture
  385. * \sa SDL_DestroyTexture
  386. */
  387. static int render_testBlitColor(void *arg)
  388. {
  389. int ret;
  390. SDL_FRect rect;
  391. SDL_Texture *tface;
  392. SDL_Surface *referenceSurface = NULL;
  393. Uint32 tformat;
  394. int taccess, tw, th;
  395. int i, j, ni, nj;
  396. int checkFailCount1;
  397. int checkFailCount2;
  398. /* Clear surface. */
  399. clearScreen();
  400. /* Create face surface. */
  401. tface = loadTestFace();
  402. SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
  403. if (tface == NULL) {
  404. return TEST_ABORTED;
  405. }
  406. /* Constant values. */
  407. CHECK_FUNC(SDL_QueryTexture, (tface, &tformat, &taccess, &tw, &th))
  408. rect.w = (float)tw;
  409. rect.h = (float)th;
  410. ni = TESTRENDER_SCREEN_W - tw;
  411. nj = TESTRENDER_SCREEN_H - th;
  412. /* Test blitting with color mod. */
  413. checkFailCount1 = 0;
  414. checkFailCount2 = 0;
  415. for (j = 0; j <= nj; j += 4) {
  416. for (i = 0; i <= ni; i += 4) {
  417. /* Set color mod. */
  418. ret = SDL_SetTextureColorMod(tface, (Uint8)((255 / nj) * j), (Uint8)((255 / ni) * i), (Uint8)((255 / nj) * j));
  419. if (ret != 0) {
  420. checkFailCount1++;
  421. }
  422. /* Blitting. */
  423. rect.x = (float)i;
  424. rect.y = (float)j;
  425. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  426. if (ret != 0) {
  427. checkFailCount2++;
  428. }
  429. }
  430. }
  431. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
  432. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount2);
  433. /* See if it's the same. */
  434. referenceSurface = SDLTest_ImageBlitColor();
  435. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  436. /* Make current */
  437. SDL_RenderPresent(renderer);
  438. /* Clean up. */
  439. SDL_DestroyTexture(tface);
  440. SDL_DestroySurface(referenceSurface);
  441. referenceSurface = NULL;
  442. return TEST_COMPLETED;
  443. }
  444. /**
  445. * Tests blitting with alpha.
  446. *
  447. * \sa SDL_SetTextureAlphaMod
  448. * \sa SDL_RenderTexture
  449. * \sa SDL_DestroyTexture
  450. */
  451. static int render_testBlitAlpha(void *arg)
  452. {
  453. int ret;
  454. SDL_FRect rect;
  455. SDL_Texture *tface;
  456. SDL_Surface *referenceSurface = NULL;
  457. Uint32 tformat;
  458. int taccess, tw, th;
  459. int i, j, ni, nj;
  460. int checkFailCount1;
  461. int checkFailCount2;
  462. /* Clear surface. */
  463. clearScreen();
  464. /* Need alpha or just skip test. */
  465. SDLTest_AssertCheck(hasTexAlpha(), "_hasTexAlpha");
  466. /* Create face surface. */
  467. tface = loadTestFace();
  468. SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
  469. if (tface == NULL) {
  470. return TEST_ABORTED;
  471. }
  472. /* Constant values. */
  473. CHECK_FUNC(SDL_QueryTexture, (tface, &tformat, &taccess, &tw, &th))
  474. rect.w = (float)tw;
  475. rect.h = (float)th;
  476. ni = TESTRENDER_SCREEN_W - tw;
  477. nj = TESTRENDER_SCREEN_H - th;
  478. /* Test blitting with alpha mod. */
  479. checkFailCount1 = 0;
  480. checkFailCount2 = 0;
  481. for (j = 0; j <= nj; j += 4) {
  482. for (i = 0; i <= ni; i += 4) {
  483. /* Set alpha mod. */
  484. ret = SDL_SetTextureAlphaMod(tface, (Uint8)((255 / ni) * i));
  485. if (ret != 0) {
  486. checkFailCount1++;
  487. }
  488. /* Blitting. */
  489. rect.x = (float)i;
  490. rect.y = (float)j;
  491. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  492. if (ret != 0) {
  493. checkFailCount2++;
  494. }
  495. }
  496. }
  497. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", checkFailCount1);
  498. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount2);
  499. /* See if it's the same. */
  500. referenceSurface = SDLTest_ImageBlitAlpha();
  501. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  502. /* Make current */
  503. SDL_RenderPresent(renderer);
  504. /* Clean up. */
  505. SDL_DestroyTexture(tface);
  506. SDL_DestroySurface(referenceSurface);
  507. referenceSurface = NULL;
  508. return TEST_COMPLETED;
  509. }
  510. /**
  511. * Tests a blend mode.
  512. *
  513. * \sa SDL_SetTextureBlendMode
  514. * \sa SDL_RenderTexture
  515. */
  516. static void
  517. testBlitBlendMode(SDL_Texture *tface, int mode)
  518. {
  519. int ret;
  520. Uint32 tformat;
  521. int taccess, tw, th;
  522. int i, j, ni, nj;
  523. SDL_FRect rect;
  524. int checkFailCount1;
  525. int checkFailCount2;
  526. /* Clear surface. */
  527. clearScreen();
  528. /* Constant values. */
  529. CHECK_FUNC(SDL_QueryTexture, (tface, &tformat, &taccess, &tw, &th))
  530. rect.w = (float)tw;
  531. rect.h = (float)th;
  532. ni = TESTRENDER_SCREEN_W - tw;
  533. nj = TESTRENDER_SCREEN_H - th;
  534. /* Test blend mode. */
  535. checkFailCount1 = 0;
  536. checkFailCount2 = 0;
  537. for (j = 0; j <= nj; j += 4) {
  538. for (i = 0; i <= ni; i += 4) {
  539. /* Set blend mode. */
  540. ret = SDL_SetTextureBlendMode(tface, (SDL_BlendMode)mode);
  541. if (ret != 0) {
  542. checkFailCount1++;
  543. }
  544. /* Blitting. */
  545. rect.x = (float)i;
  546. rect.y = (float)j;
  547. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  548. if (ret != 0) {
  549. checkFailCount2++;
  550. }
  551. }
  552. }
  553. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureBlendMode, expected: 0, got: %i", checkFailCount1);
  554. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount2);
  555. }
  556. /**
  557. * Tests some more blitting routines.
  558. *
  559. * \sa SDL_SetTextureColorMod
  560. * \sa SDL_SetTextureAlphaMod
  561. * \sa SDL_SetTextureBlendMode
  562. * \sa SDL_DestroyTexture
  563. */
  564. static int render_testBlitBlend(void *arg)
  565. {
  566. int ret;
  567. SDL_FRect rect;
  568. SDL_Texture *tface;
  569. SDL_Surface *referenceSurface = NULL;
  570. Uint32 tformat;
  571. int taccess, tw, th;
  572. int i, j, ni, nj;
  573. int mode;
  574. int checkFailCount1;
  575. int checkFailCount2;
  576. int checkFailCount3;
  577. int checkFailCount4;
  578. SDLTest_AssertCheck(hasBlendModes(), "_hasBlendModes");
  579. SDLTest_AssertCheck(hasTexColor(), "_hasTexColor");
  580. SDLTest_AssertCheck(hasTexAlpha(), "_hasTexAlpha");
  581. /* Create face surface. */
  582. tface = loadTestFace();
  583. SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
  584. if (tface == NULL) {
  585. return TEST_ABORTED;
  586. }
  587. /* Constant values. */
  588. CHECK_FUNC(SDL_QueryTexture, (tface, &tformat, &taccess, &tw, &th))
  589. rect.w = (float)tw;
  590. rect.h = (float)th;
  591. ni = TESTRENDER_SCREEN_W - tw;
  592. nj = TESTRENDER_SCREEN_H - th;
  593. /* Set alpha mod. */
  594. CHECK_FUNC(SDL_SetTextureAlphaMod, (tface, 100))
  595. /* Test None. */
  596. testBlitBlendMode(tface, SDL_BLENDMODE_NONE);
  597. referenceSurface = SDLTest_ImageBlitBlendNone();
  598. /* Compare, then Present */
  599. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  600. SDL_RenderPresent(renderer);
  601. SDL_DestroySurface(referenceSurface);
  602. referenceSurface = NULL;
  603. /* Test Blend. */
  604. testBlitBlendMode(tface, SDL_BLENDMODE_BLEND);
  605. referenceSurface = SDLTest_ImageBlitBlend();
  606. /* Compare, then Present */
  607. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  608. SDL_RenderPresent(renderer);
  609. SDL_DestroySurface(referenceSurface);
  610. referenceSurface = NULL;
  611. /* Test Add. */
  612. testBlitBlendMode(tface, SDL_BLENDMODE_ADD);
  613. referenceSurface = SDLTest_ImageBlitBlendAdd();
  614. /* Compare, then Present */
  615. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  616. SDL_RenderPresent(renderer);
  617. SDL_DestroySurface(referenceSurface);
  618. referenceSurface = NULL;
  619. /* Test Mod. */
  620. testBlitBlendMode(tface, SDL_BLENDMODE_MOD);
  621. referenceSurface = SDLTest_ImageBlitBlendMod();
  622. /* Compare, then Present */
  623. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  624. SDL_RenderPresent(renderer);
  625. SDL_DestroySurface(referenceSurface);
  626. referenceSurface = NULL;
  627. /* Clear surface. */
  628. clearScreen();
  629. /* Loop blit. */
  630. checkFailCount1 = 0;
  631. checkFailCount2 = 0;
  632. checkFailCount3 = 0;
  633. checkFailCount4 = 0;
  634. for (j = 0; j <= nj; j += 4) {
  635. for (i = 0; i <= ni; i += 4) {
  636. /* Set color mod. */
  637. ret = SDL_SetTextureColorMod(tface, (Uint8)((255 / nj) * j), (Uint8)((255 / ni) * i), (Uint8)((255 / nj) * j));
  638. if (ret != 0) {
  639. checkFailCount1++;
  640. }
  641. /* Set alpha mod. */
  642. ret = SDL_SetTextureAlphaMod(tface, (Uint8)((100 / ni) * i));
  643. if (ret != 0) {
  644. checkFailCount2++;
  645. }
  646. /* Crazy blending mode magic. */
  647. mode = (i / 4 * j / 4) % 4;
  648. if (mode == 0) {
  649. mode = SDL_BLENDMODE_NONE;
  650. } else if (mode == 1) {
  651. mode = SDL_BLENDMODE_BLEND;
  652. } else if (mode == 2) {
  653. mode = SDL_BLENDMODE_ADD;
  654. } else if (mode == 3) {
  655. mode = SDL_BLENDMODE_MOD;
  656. }
  657. ret = SDL_SetTextureBlendMode(tface, (SDL_BlendMode)mode);
  658. if (ret != 0) {
  659. checkFailCount3++;
  660. }
  661. /* Blitting. */
  662. rect.x = (float)i;
  663. rect.y = (float)j;
  664. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  665. if (ret != 0) {
  666. checkFailCount4++;
  667. }
  668. }
  669. }
  670. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
  671. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", checkFailCount2);
  672. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_SetTextureBlendMode, expected: 0, got: %i", checkFailCount3);
  673. SDLTest_AssertCheck(checkFailCount4 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount4);
  674. /* Clean up. */
  675. SDL_DestroyTexture(tface);
  676. /* Check to see if final image matches. */
  677. referenceSurface = SDLTest_ImageBlitBlendAll();
  678. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  679. /* Make current */
  680. SDL_RenderPresent(renderer);
  681. SDL_DestroySurface(referenceSurface);
  682. referenceSurface = NULL;
  683. return TEST_COMPLETED;
  684. }
  685. /**
  686. * Test viewport
  687. */
  688. static int render_testViewport(void *arg)
  689. {
  690. SDL_Surface *referenceSurface;
  691. SDL_Rect viewport;
  692. viewport.x = TESTRENDER_SCREEN_W / 3;
  693. viewport.y = TESTRENDER_SCREEN_H / 3;
  694. viewport.w = TESTRENDER_SCREEN_W / 2;
  695. viewport.h = TESTRENDER_SCREEN_H / 2;
  696. /* Create expected result */
  697. referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, RENDER_COMPARE_FORMAT);
  698. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR))
  699. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &viewport, RENDER_COLOR_GREEN))
  700. /* Clear surface. */
  701. clearScreen();
  702. /* Set the viewport and do a fill operation */
  703. CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport))
  704. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  705. CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
  706. CHECK_FUNC(SDL_SetRenderViewport, (renderer, NULL))
  707. /* Check to see if final image matches. */
  708. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  709. /*
  710. * Verify that clear ignores the viewport
  711. */
  712. /* Create expected result */
  713. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_GREEN))
  714. /* Clear surface. */
  715. clearScreen();
  716. /* Set the viewport and do a clear operation */
  717. CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport))
  718. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  719. CHECK_FUNC(SDL_RenderClear, (renderer))
  720. CHECK_FUNC(SDL_SetRenderViewport, (renderer, NULL))
  721. /* Check to see if final image matches. */
  722. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  723. /* Make current */
  724. SDL_RenderPresent(renderer);
  725. SDL_DestroySurface(referenceSurface);
  726. return TEST_COMPLETED;
  727. }
  728. /**
  729. * Test logical size
  730. */
  731. static int render_testLogicalSize(void *arg)
  732. {
  733. SDL_Surface *referenceSurface;
  734. SDL_Rect viewport;
  735. SDL_FRect rect;
  736. int w, h;
  737. const int factor = 2;
  738. viewport.x = ((TESTRENDER_SCREEN_W / 4) / factor) * factor;
  739. viewport.y = ((TESTRENDER_SCREEN_H / 4) / factor) * factor;
  740. viewport.w = ((TESTRENDER_SCREEN_W / 2) / factor) * factor;
  741. viewport.h = ((TESTRENDER_SCREEN_H / 2) / factor) * factor;
  742. /* Create expected result */
  743. referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, RENDER_COMPARE_FORMAT);
  744. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR))
  745. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &viewport, RENDER_COLOR_GREEN))
  746. /* Clear surface. */
  747. clearScreen();
  748. /* Set the logical size and do a fill operation */
  749. CHECK_FUNC(SDL_GetCurrentRenderOutputSize, (renderer, &w, &h))
  750. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, w / factor, h / factor,
  751. SDL_LOGICAL_PRESENTATION_LETTERBOX,
  752. SDL_SCALEMODE_NEAREST))
  753. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  754. rect.x = (float)viewport.x / factor;
  755. rect.y = (float)viewport.y / factor;
  756. rect.w = (float)viewport.w / factor;
  757. rect.h = (float)viewport.h / factor;
  758. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  759. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, 0, 0,
  760. SDL_LOGICAL_PRESENTATION_DISABLED,
  761. SDL_SCALEMODE_NEAREST))
  762. /* Check to see if final image matches. */
  763. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  764. /* Clear surface. */
  765. clearScreen();
  766. /* Set the logical size and viewport and do a fill operation */
  767. CHECK_FUNC(SDL_GetCurrentRenderOutputSize, (renderer, &w, &h))
  768. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, w / factor, h / factor,
  769. SDL_LOGICAL_PRESENTATION_LETTERBOX,
  770. SDL_SCALEMODE_NEAREST))
  771. viewport.x = (TESTRENDER_SCREEN_W / 4) / factor;
  772. viewport.y = (TESTRENDER_SCREEN_H / 4) / factor;
  773. viewport.w = (TESTRENDER_SCREEN_W / 2) / factor;
  774. viewport.h = (TESTRENDER_SCREEN_H / 2) / factor;
  775. CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport))
  776. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  777. CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
  778. CHECK_FUNC(SDL_SetRenderViewport, (renderer, NULL))
  779. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, 0, 0,
  780. SDL_LOGICAL_PRESENTATION_DISABLED,
  781. SDL_SCALEMODE_NEAREST))
  782. /* Check to see if final image matches. */
  783. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  784. /*
  785. * Test a logical size that isn't the same aspect ratio as the window
  786. */
  787. viewport.x = (TESTRENDER_SCREEN_W / 4);
  788. viewport.y = 0;
  789. viewport.w = TESTRENDER_SCREEN_W;
  790. viewport.h = TESTRENDER_SCREEN_H;
  791. /* Create expected result */
  792. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR))
  793. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &viewport, RENDER_COLOR_GREEN))
  794. /* Clear surface. */
  795. clearScreen();
  796. /* Set the logical size and do a fill operation */
  797. CHECK_FUNC(SDL_GetCurrentRenderOutputSize, (renderer, &w, &h))
  798. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer,
  799. w - 2 * (TESTRENDER_SCREEN_W / 4),
  800. h,
  801. SDL_LOGICAL_PRESENTATION_LETTERBOX,
  802. SDL_SCALEMODE_LINEAR))
  803. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  804. CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
  805. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, 0, 0,
  806. SDL_LOGICAL_PRESENTATION_DISABLED,
  807. SDL_SCALEMODE_NEAREST))
  808. /* Check to see if final image matches. */
  809. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  810. /* Clear surface. */
  811. clearScreen();
  812. /* Make current */
  813. SDL_RenderPresent(renderer);
  814. SDL_DestroySurface(referenceSurface);
  815. return TEST_COMPLETED;
  816. }
  817. /* Helper functions */
  818. /**
  819. * Checks to see if functionality is supported. Helper function.
  820. */
  821. static int
  822. isSupported(int code)
  823. {
  824. return code == 0;
  825. }
  826. /**
  827. * Test to see if we can vary the draw color. Helper function.
  828. *
  829. * \sa SDL_SetRenderDrawColor
  830. * \sa SDL_GetRenderDrawColor
  831. */
  832. static int
  833. hasDrawColor(void)
  834. {
  835. int ret, fail;
  836. Uint8 r, g, b, a;
  837. fail = 0;
  838. /* Set color. */
  839. ret = SDL_SetRenderDrawColor(renderer, 100, 100, 100, 100);
  840. if (!isSupported(ret)) {
  841. fail = 1;
  842. }
  843. ret = SDL_GetRenderDrawColor(renderer, &r, &g, &b, &a);
  844. if (!isSupported(ret)) {
  845. fail = 1;
  846. }
  847. /* Restore natural. */
  848. ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
  849. if (!isSupported(ret)) {
  850. fail = 1;
  851. }
  852. /* Something failed, consider not available. */
  853. if (fail) {
  854. return 0;
  855. }
  856. /* Not set properly, consider failed. */
  857. else if ((r != 100) || (g != 100) || (b != 100) || (a != 100)) {
  858. return 0;
  859. }
  860. return 1;
  861. }
  862. /**
  863. * Test to see if we can vary the blend mode. Helper function.
  864. *
  865. * \sa SDL_SetRenderDrawBlendMode
  866. * \sa SDL_GetRenderDrawBlendMode
  867. */
  868. static int
  869. hasBlendModes(void)
  870. {
  871. int fail;
  872. int ret;
  873. SDL_BlendMode mode;
  874. fail = 0;
  875. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
  876. if (!isSupported(ret)) {
  877. fail = 1;
  878. }
  879. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  880. if (!isSupported(ret)) {
  881. fail = 1;
  882. }
  883. ret = (mode != SDL_BLENDMODE_BLEND);
  884. if (!isSupported(ret)) {
  885. fail = 1;
  886. }
  887. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_ADD);
  888. if (!isSupported(ret)) {
  889. fail = 1;
  890. }
  891. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  892. if (!isSupported(ret)) {
  893. fail = 1;
  894. }
  895. ret = (mode != SDL_BLENDMODE_ADD);
  896. if (!isSupported(ret)) {
  897. fail = 1;
  898. }
  899. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_MOD);
  900. if (!isSupported(ret)) {
  901. fail = 1;
  902. }
  903. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  904. if (!isSupported(ret)) {
  905. fail = 1;
  906. }
  907. ret = (mode != SDL_BLENDMODE_MOD);
  908. if (!isSupported(ret)) {
  909. fail = 1;
  910. }
  911. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
  912. if (!isSupported(ret)) {
  913. fail = 1;
  914. }
  915. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  916. if (!isSupported(ret)) {
  917. fail = 1;
  918. }
  919. ret = (mode != SDL_BLENDMODE_NONE);
  920. if (!isSupported(ret)) {
  921. fail = 1;
  922. }
  923. return !fail;
  924. }
  925. /**
  926. * Loads the test image 'Face' as texture. Helper function.
  927. *
  928. * \sa SDL_CreateTextureFromSurface
  929. */
  930. static SDL_Texture *
  931. loadTestFace(void)
  932. {
  933. SDL_Surface *face;
  934. SDL_Texture *tface;
  935. face = SDLTest_ImageFace();
  936. if (!face) {
  937. return NULL;
  938. }
  939. tface = SDL_CreateTextureFromSurface(renderer, face);
  940. if (!tface) {
  941. SDLTest_LogError("SDL_CreateTextureFromSurface() failed with error: %s", SDL_GetError());
  942. }
  943. SDL_DestroySurface(face);
  944. return tface;
  945. }
  946. /**
  947. * Test to see if can set texture color mode. Helper function.
  948. *
  949. * \sa SDL_SetTextureColorMod
  950. * \sa SDL_GetTextureColorMod
  951. * \sa SDL_DestroyTexture
  952. */
  953. static int
  954. hasTexColor(void)
  955. {
  956. int fail;
  957. int ret;
  958. SDL_Texture *tface;
  959. Uint8 r, g, b;
  960. /* Get test face. */
  961. tface = loadTestFace();
  962. if (!tface) {
  963. return 0;
  964. }
  965. /* See if supported. */
  966. fail = 0;
  967. ret = SDL_SetTextureColorMod(tface, 100, 100, 100);
  968. if (!isSupported(ret)) {
  969. fail = 1;
  970. }
  971. ret = SDL_GetTextureColorMod(tface, &r, &g, &b);
  972. if (!isSupported(ret)) {
  973. fail = 1;
  974. }
  975. /* Clean up. */
  976. SDL_DestroyTexture(tface);
  977. if (fail) {
  978. return 0;
  979. } else if ((r != 100) || (g != 100) || (b != 100)) {
  980. return 0;
  981. }
  982. return 1;
  983. }
  984. /**
  985. * Test to see if we can vary the alpha of the texture. Helper function.
  986. *
  987. * \sa SDL_SetTextureAlphaMod
  988. * \sa SDL_GetTextureAlphaMod
  989. * \sa SDL_DestroyTexture
  990. */
  991. static int
  992. hasTexAlpha(void)
  993. {
  994. int fail;
  995. int ret;
  996. SDL_Texture *tface;
  997. Uint8 a;
  998. /* Get test face. */
  999. tface = loadTestFace();
  1000. if (!tface) {
  1001. return 0;
  1002. }
  1003. /* See if supported. */
  1004. fail = 0;
  1005. ret = SDL_SetTextureAlphaMod(tface, 100);
  1006. if (!isSupported(ret)) {
  1007. fail = 1;
  1008. }
  1009. ret = SDL_GetTextureAlphaMod(tface, &a);
  1010. if (!isSupported(ret)) {
  1011. fail = 1;
  1012. }
  1013. /* Clean up. */
  1014. SDL_DestroyTexture(tface);
  1015. if (fail) {
  1016. return 0;
  1017. } else if (a != 100) {
  1018. return 0;
  1019. }
  1020. return 1;
  1021. }
  1022. /**
  1023. * Compares screen pixels with image pixels. Helper function.
  1024. *
  1025. * \param referenceSurface Image to compare against.
  1026. * \param allowable_error allowed difference from the reference image
  1027. *
  1028. * \sa SDL_RenderReadPixels
  1029. * \sa SDL_CreateSurfaceFrom
  1030. * \sa SDL_DestroySurface
  1031. */
  1032. static void
  1033. compare(SDL_Surface *referenceSurface, int allowable_error)
  1034. {
  1035. int ret;
  1036. SDL_Rect rect;
  1037. SDL_Surface *surface, *testSurface;
  1038. /* Explicitly specify the rect in case the window isn't the expected size... */
  1039. rect.x = 0;
  1040. rect.y = 0;
  1041. rect.w = TESTRENDER_SCREEN_W;
  1042. rect.h = TESTRENDER_SCREEN_H;
  1043. surface = SDL_RenderReadPixels(renderer, &rect);
  1044. if (!surface) {
  1045. SDLTest_AssertCheck(surface != NULL, "Validate result from SDL_RenderReadPixels, got NULL, %s", SDL_GetError());
  1046. return;
  1047. }
  1048. testSurface = SDL_ConvertSurfaceFormat(surface, RENDER_COMPARE_FORMAT);
  1049. SDL_DestroySurface(surface);
  1050. if (!testSurface) {
  1051. SDLTest_AssertCheck(testSurface != NULL, "Validate result from SDL_ConvertSurfaceFormat, got NULL, %s", SDL_GetError());
  1052. return;
  1053. }
  1054. /* Compare surface. */
  1055. ret = SDLTest_CompareSurfaces(testSurface, referenceSurface, allowable_error);
  1056. SDLTest_AssertCheck(ret == 0, "Validate result from SDLTest_CompareSurfaces, expected: 0, got: %i", ret);
  1057. /* Clean up. */
  1058. SDL_DestroySurface(testSurface);
  1059. }
  1060. /**
  1061. * Clears the screen. Helper function.
  1062. *
  1063. * \sa SDL_SetRenderDrawColor
  1064. * \sa SDL_RenderClear
  1065. * \sa SDL_RenderPresent
  1066. * \sa SDL_SetRenderDrawBlendMode
  1067. */
  1068. static int
  1069. clearScreen(void)
  1070. {
  1071. int ret;
  1072. /* Make current */
  1073. SDL_RenderPresent(renderer);
  1074. /* Set color. */
  1075. ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
  1076. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  1077. /* Clear screen. */
  1078. ret = SDL_RenderClear(renderer);
  1079. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderClear, expected: 0, got: %i", ret);
  1080. /* Set defaults. */
  1081. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
  1082. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  1083. ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE);
  1084. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  1085. return 0;
  1086. }
  1087. /* ================= Test References ================== */
  1088. /* Render test cases */
  1089. static const SDLTest_TestCaseReference renderTest1 = {
  1090. (SDLTest_TestCaseFp)render_testGetNumRenderDrivers, "render_testGetNumRenderDrivers", "Tests call to SDL_GetNumRenderDrivers", TEST_ENABLED
  1091. };
  1092. static const SDLTest_TestCaseReference renderTest2 = {
  1093. (SDLTest_TestCaseFp)render_testPrimitives, "render_testPrimitives", "Tests rendering primitives", TEST_ENABLED
  1094. };
  1095. /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
  1096. static const SDLTest_TestCaseReference renderTest3 = {
  1097. (SDLTest_TestCaseFp)render_testPrimitivesBlend, "render_testPrimitivesBlend", "Tests rendering primitives with blending", TEST_DISABLED
  1098. };
  1099. static const SDLTest_TestCaseReference renderTest4 = {
  1100. (SDLTest_TestCaseFp)render_testPrimitivesWithViewport, "render_testPrimitivesWithViewport", "Tests rendering primitives within a viewport", TEST_ENABLED
  1101. };
  1102. static const SDLTest_TestCaseReference renderTest5 = {
  1103. (SDLTest_TestCaseFp)render_testBlit, "render_testBlit", "Tests blitting", TEST_ENABLED
  1104. };
  1105. static const SDLTest_TestCaseReference renderTest6 = {
  1106. (SDLTest_TestCaseFp)render_testBlitColor, "render_testBlitColor", "Tests blitting with color", TEST_ENABLED
  1107. };
  1108. /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
  1109. static const SDLTest_TestCaseReference renderTest7 = {
  1110. (SDLTest_TestCaseFp)render_testBlitAlpha, "render_testBlitAlpha", "Tests blitting with alpha", TEST_DISABLED
  1111. };
  1112. /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
  1113. static const SDLTest_TestCaseReference renderTest8 = {
  1114. (SDLTest_TestCaseFp)render_testBlitBlend, "render_testBlitBlend", "Tests blitting with blending", TEST_DISABLED
  1115. };
  1116. static const SDLTest_TestCaseReference renderTest9 = {
  1117. (SDLTest_TestCaseFp)render_testViewport, "render_testViewport", "Tests viewport", TEST_ENABLED
  1118. };
  1119. static const SDLTest_TestCaseReference renderTest10 = {
  1120. (SDLTest_TestCaseFp)render_testLogicalSize, "render_testLogicalSize", "Tests logical size", TEST_ENABLED
  1121. };
  1122. /* Sequence of Render test cases */
  1123. static const SDLTest_TestCaseReference *renderTests[] = {
  1124. &renderTest1, &renderTest2, &renderTest3, &renderTest4,
  1125. &renderTest5, &renderTest6, &renderTest7, &renderTest8,
  1126. &renderTest9, &renderTest10, NULL
  1127. };
  1128. /* Render test suite (global) */
  1129. SDLTest_TestSuiteReference renderTestSuite = {
  1130. "Render",
  1131. InitCreateRenderer,
  1132. renderTests,
  1133. CleanupDestroyRenderer
  1134. };