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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef SDL_audio_c_h_
- #define SDL_audio_c_h_
- #include "../SDL_internal.h"
- #ifndef DEBUG_CONVERT
- #define DEBUG_CONVERT 0
- #endif
- #if DEBUG_CONVERT
- #define LOG_DEBUG_CONVERT(from, to) fprintf(stderr, "Converting %s to %s.\n", from, to);
- #else
- #define LOG_DEBUG_CONVERT(from, to)
- #endif
- /* Functions and variables exported from SDL_audio.c for SDL_sysaudio.c */
- /* Functions to get a list of "close" audio formats */
- extern SDL_AudioFormat SDL_FirstAudioFormat(SDL_AudioFormat format);
- extern SDL_AudioFormat SDL_NextAudioFormat(void);
- /* Function to calculate the size and silence for a SDL_AudioSpec */
- extern void SDL_CalculateAudioSpec(SDL_AudioSpec * spec);
- void SDLCALL SDL_Convert_S8_to_F32(SDL_AudioCVT *cvt, SDL_AudioFormat format);
- void SDLCALL SDL_Convert_U8_to_F32(SDL_AudioCVT *cvt, SDL_AudioFormat format);
- void SDLCALL SDL_Convert_S16_to_F32(SDL_AudioCVT *cvt, SDL_AudioFormat format);
- void SDLCALL SDL_Convert_U16_to_F32(SDL_AudioCVT *cvt, SDL_AudioFormat format);
- void SDLCALL SDL_Convert_S32_to_F32(SDL_AudioCVT *cvt, SDL_AudioFormat format);
- void SDLCALL SDL_Convert_F32_to_S8(SDL_AudioCVT *cvt, SDL_AudioFormat format);
- void SDLCALL SDL_Convert_F32_to_U8(SDL_AudioCVT *cvt, SDL_AudioFormat format);
- void SDLCALL SDL_Convert_F32_to_S16(SDL_AudioCVT *cvt, SDL_AudioFormat format);
- void SDLCALL SDL_Convert_F32_to_U16(SDL_AudioCVT *cvt, SDL_AudioFormat format);
- void SDLCALL SDL_Convert_F32_to_S32(SDL_AudioCVT *cvt, SDL_AudioFormat format);
- void SDL_Upsample_Arbitrary(SDL_AudioCVT *cvt, const int channels);
- void SDL_Upsample_Multiple(SDL_AudioCVT *cvt, const int channels);
- void SDL_Downsample_Arbitrary(SDL_AudioCVT *cvt, const int channels);
- void SDL_Downsample_Multiple(SDL_AudioCVT *cvt, const int channels);
- /* SDL_AudioStream is a new audio conversion interface. It
- might eventually become a public API.
- The benefits vs SDL_AudioCVT:
- - it can handle resampling data in chunks without generating
- artifacts, when it doesn't have the complete buffer available.
- - it can handle incoming data in any variable size.
- - You push data as you have it, and pull it when you need it
- (Note that currently this converts as data is put into the stream, so
- you need to push more than a handful of bytes if you want decent
- resampling. This can be changed later.)
- */
- /* this is opaque to the outside world. */
- typedef struct SDL_AudioStream SDL_AudioStream;
- /* create a new stream */
- SDL_AudioStream *SDL_NewAudioStream(const SDL_AudioFormat src_format,
- const Uint8 src_channels,
- const int src_rate,
- const SDL_AudioFormat dst_format,
- const Uint8 dst_channels,
- const int dst_rate);
- /* add data to be converted/resampled to the stream */
- int SDL_AudioStreamPut(SDL_AudioStream *stream, const void *buf, const Uint32 len);
- /* get converted/resampled data from the stream */
- int SDL_AudioStreamGet(SDL_AudioStream *stream, void *buf, const Uint32 len);
- /* clear any pending data in the stream without converting it. */
- void SDL_AudioStreamClear(SDL_AudioStream *stream);
- /* number of converted/resampled bytes available */
- int SDL_AudioStreamAvailable(SDL_AudioStream *stream);
- /* dispose of a stream */
- void SDL_FreeAudioStream(SDL_AudioStream *stream);
- #endif
- /* vi: set ts=4 sw=4 expandtab: */
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