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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef SDL_hashtable_h_
- #define SDL_hashtable_h_
- /* this is not (currently) a public API. But maybe it should be! */
- struct SDL_HashTable;
- typedef struct SDL_HashTable SDL_HashTable;
- typedef Uint32 (*SDL_HashTable_HashFn)(const void *key, void *data);
- typedef SDL_bool (*SDL_HashTable_KeyMatchFn)(const void *a, const void *b, void *data);
- typedef void (*SDL_HashTable_NukeFn)(const void *key, const void *value, void *data);
- SDL_HashTable *SDL_CreateHashTable(void *data,
- const Uint32 num_buckets,
- const SDL_HashTable_HashFn hashfn,
- const SDL_HashTable_KeyMatchFn keymatchfn,
- const SDL_HashTable_NukeFn nukefn,
- const SDL_bool stackable);
- void SDL_DestroyHashTable(SDL_HashTable *table);
- SDL_bool SDL_InsertIntoHashTable(SDL_HashTable *table, const void *key, const void *value);
- SDL_bool SDL_RemoveFromHashTable(SDL_HashTable *table, const void *key);
- SDL_bool SDL_FindInHashTable(const SDL_HashTable *table, const void *key, const void **_value);
- SDL_bool SDL_HashTableEmpty(SDL_HashTable *table);
- // iterate all values for a specific key. This only makes sense if the hash is stackable. If not-stackable, just use SDL_FindInHashTable().
- SDL_bool SDL_IterateHashTableKey(const SDL_HashTable *table, const void *key, const void **_value, void **iter);
- // iterate all key/value pairs in a hash (stackable hashes can have duplicate keys with multiple values).
- SDL_bool SDL_IterateHashTable(const SDL_HashTable *table, const void **_key, const void **_value, void **iter);
- Uint32 SDL_HashString(const void *key, void *unused);
- SDL_bool SDL_KeyMatchString(const void *a, const void *b, void *unused);
- Uint32 SDL_HashID(const void *key, void *unused);
- SDL_bool SDL_KeyMatchID(const void *a, const void *b, void *unused);
- #endif /* SDL_hashtable_h_ */
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