SDL_migration.cocci 32 KB

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  1. //
  2. // This is a coccinelle semantic patch to ease migration of your project from SDL2 to SDL3.
  3. //
  4. // It generates a patch that you can apply to your project to build for SDL3. It does not
  5. // handle conceptual API changes, but it automates API name changes and function parameter
  6. // transformations.
  7. //
  8. // To install (native Ubuntu or using WSL on Windows):
  9. // sudo apt install coccinelle
  10. //
  11. // Apply the semantic patch to generate a patch file:
  12. // cd path/to/your/code
  13. // spatch --sp-file path/to/SDL_migration.cocci . >patch.txt
  14. //
  15. // A few options:
  16. // --c++=11 to parse cpp file
  17. // --max-width 200 to increase line witdth of generated source
  18. //
  19. // Apply the patch to your project:
  20. // patch -p1 <patch.txt
  21. //
  22. //
  23. // #############
  24. // In very short, a semantic patch is composed of two sub-blocks, like
  25. //
  26. // @@
  27. // declaration
  28. // @@
  29. // rule / transformation
  30. //
  31. // So this file is a set of many semantic patches, mostly independant.
  32. // SDL_Has3DNow() has been removed; there is no replacement.
  33. @@
  34. @@
  35. + /* FIXME MIGRATION: SDL_Has3DNow() has been removed; there is no replacement. */ 0
  36. - SDL_Has3DNow()
  37. // SDL_HINT_VIDEO_X11_XINERAMA (Xinerama no longer supported by the X11 backend)
  38. @@
  39. @@
  40. + /* FIXME MIGRATION: no longer support by the X11 backend */ NULL
  41. - SDL_HINT_VIDEO_X11_XINERAMA
  42. // SDL_HINT_VIDEO_X11_XVIDMODE (Xvidmode no longer supported by the X11 backend)
  43. @@
  44. @@
  45. + /* FIXME MIGRATION: no longer support by the X11 backend */ NULL
  46. - SDL_HINT_VIDEO_X11_XVIDMODE
  47. // SDL_HINT_VIDEO_X11_FORCE_EGL (use SDL_HINT_VIDEO_FORCE_EGL instead)
  48. @@
  49. @@
  50. - SDL_HINT_VIDEO_X11_FORCE_EGL
  51. + SDL_HINT_VIDEO_FORCE_EGL
  52. @@
  53. @@
  54. - SDL_HINT_AUDIODRIVER
  55. + SDL_HINT_AUDIO_DRIVER
  56. @@
  57. @@
  58. - SDL_HINT_VIDEODRIVER
  59. + SDL_HINT_VIDEO_DRIVER
  60. @@
  61. @@
  62. - M_PI
  63. + SDL_PI_D
  64. // SDL_GetRevisionNumber() has been removed from the API, it always returned 0 in SDL 2.0.
  65. @@
  66. @@
  67. + /* FIXME MIGRATION: SDL_GetRevisionNumber() removed */ 0
  68. - SDL_GetRevisionNumber()
  69. // SDL_RWread
  70. @@
  71. expression e1, e2, e3, e4;
  72. identifier i;
  73. @@
  74. (
  75. i = SDL_RWread(e1, e2,
  76. - e3, e4);
  77. + e3 * e4);
  78. + i = (i <= 0) ? 0 : i / e3;
  79. |
  80. SDL_RWread(e1, e2,
  81. - e3, e4);
  82. + e3 * e4);
  83. |
  84. + /* FIXME MIGRATION: double-check if you use the returned value of SDL_RWread() */
  85. SDL_RWread(e1, e2,
  86. - e3, e4)
  87. + e3 * e4)
  88. )
  89. // SDL_RWwrite
  90. @@
  91. expression e1, e2, e3, e4;
  92. identifier i;
  93. @@
  94. (
  95. i = SDL_RWwrite(e1, e2,
  96. - e3, e4);
  97. + e3 * e4);
  98. + i = (i <= 0) ? 0 : i / e3;
  99. |
  100. SDL_RWwrite(e1, e2,
  101. - e3, e4);
  102. + e3 * e4);
  103. |
  104. + /* FIXME MIGRATION: double-check if you use the returned value of SDL_RWwrite() */
  105. SDL_RWwrite(e1, e2,
  106. - e3, e4)
  107. + e3 * e4)
  108. )
  109. // SDL_SIMDAlloc(), SDL_SIMDFree() have been removed.
  110. @@
  111. expression e1;
  112. @@
  113. - SDL_SIMDAlloc(e1)
  114. + SDL_aligned_alloc(SDL_SIMDGetAlignment(), e1)
  115. @@
  116. expression e1;
  117. @@
  118. - SDL_SIMDFree(
  119. + SDL_aligned_free(
  120. e1)
  121. // SDL_Vulkan_GetInstanceExtensions() no longer takes a window parameter.
  122. @@
  123. expression e1, e2, e3;
  124. @@
  125. SDL_Vulkan_GetInstanceExtensions(
  126. - e1,
  127. e2, e3)
  128. // SDL_Vulkan_GetVkGetInstanceProcAddr() now returns `SDL_FunctionPointer` instead of `void *`, and should be cast to PFN_vkGetInstanceProcAddr.
  129. @@
  130. typedef PFN_vkGetInstanceProcAddr;
  131. @@
  132. + (PFN_vkGetInstanceProcAddr)
  133. SDL_Vulkan_GetVkGetInstanceProcAddr()
  134. // SDL_PauseAudioDevice / SDL_PlayAudioDevice
  135. @@
  136. expression e;
  137. @@
  138. (
  139. - SDL_PauseAudioDevice(e, 1)
  140. + SDL_PauseAudioDevice(e)
  141. |
  142. - SDL_PauseAudioDevice(e, SDL_TRUE)
  143. + SDL_PauseAudioDevice(e)
  144. |
  145. - SDL_PauseAudioDevice(e, 0)
  146. + SDL_PlayAudioDevice(e)
  147. |
  148. - SDL_PauseAudioDevice(e, SDL_FALSE)
  149. + SDL_PlayAudioDevice(e)
  150. )
  151. @@
  152. expression e, pause_on;
  153. @@
  154. - SDL_PauseAudioDevice(e, pause_on);
  155. + if (pause_on) {
  156. + SDL_PauseAudioDevice(e);
  157. + } else {
  158. + SDL_PlayAudioDevice(e);
  159. + }
  160. // Remove SDL_WINDOW_SHOWN
  161. @@
  162. expression e;
  163. @@
  164. (
  165. - SDL_WINDOW_SHOWN | e
  166. + e
  167. |
  168. - SDL_WINDOW_SHOWN
  169. + 0
  170. )
  171. @@
  172. // Remove parameter from SDL_ConvertSurface
  173. expression e1, e2, e3;
  174. @@
  175. SDL_ConvertSurface(e1, e2
  176. - ,e3)
  177. + )
  178. @@
  179. // Remove parameter from SDL_ConvertSurfaceFormat
  180. expression e1, e2, e3;
  181. @@
  182. SDL_ConvertSurfaceFormat(e1, e2
  183. - ,e3)
  184. + )
  185. @@
  186. // SDL_CreateRGBSurfaceWithFormat
  187. // remove 'flags'
  188. // remove 'depth'
  189. // rename to SDL_CreateSurface
  190. expression e1, e2, e3, e4, e5;
  191. @@
  192. - SDL_CreateRGBSurfaceWithFormat(e1, e2, e3, e4, e5)
  193. + SDL_CreateSurface(e2, e3, e5)
  194. @@
  195. // SDL_CreateRGBSurfaceWithFormat:
  196. // remove 'depth'
  197. // rename to SDL_CreateSurfaceFrom
  198. expression e1, e2, e3, e4, e5, e6;
  199. @@
  200. - SDL_CreateRGBSurfaceWithFormatFrom(e1, e2, e3, e4, e5, e6)
  201. + SDL_CreateSurfaceFrom(e1, e2, e3, e5, e6)
  202. @@
  203. // SDL_CreateRGBSurface : convert Masks to format
  204. expression e1, e2, e3, e4, e5, e6, e7, e8, e9;
  205. @@
  206. (
  207. // Generated for all formats:
  208. - SDL_CreateRGBSurface(e1, e2, e3, 1, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  209. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_INDEX1LSB)
  210. |
  211. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 1, e4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  212. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_INDEX1LSB)
  213. |
  214. - SDL_CreateRGBSurface(e1, e2, e3, 1, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  215. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_INDEX1MSB)
  216. |
  217. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 1, e4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  218. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_INDEX1MSB)
  219. |
  220. - SDL_CreateRGBSurface(e1, e2, e3, 4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  221. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_INDEX4LSB)
  222. |
  223. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 4, e4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  224. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_INDEX4LSB)
  225. |
  226. - SDL_CreateRGBSurface(e1, e2, e3, 4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  227. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_INDEX4MSB)
  228. |
  229. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 4, e4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  230. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_INDEX4MSB)
  231. |
  232. - SDL_CreateRGBSurface(e1, e2, e3, 8, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  233. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_INDEX8)
  234. |
  235. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 8, e4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  236. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_INDEX8)
  237. |
  238. - SDL_CreateRGBSurface(e1, e2, e3, 8, 0x000000E0, 0x0000001C, 0x00000003, 0x00000000)
  239. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB332)
  240. |
  241. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 8, e4, 0x000000E0, 0x0000001C, 0x00000003, 0x00000000)
  242. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB332)
  243. |
  244. - SDL_CreateRGBSurface(e1, e2, e3, 12, 0x00000F00, 0x000000F0, 0x0000000F, 0x00000000)
  245. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB444)
  246. |
  247. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 12, e4, 0x00000F00, 0x000000F0, 0x0000000F, 0x00000000)
  248. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB444)
  249. |
  250. - SDL_CreateRGBSurface(e1, e2, e3, 15, 0x00007C00, 0x000003E0, 0x0000001F, 0x00000000)
  251. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB555)
  252. |
  253. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 15, e4, 0x00007C00, 0x000003E0, 0x0000001F, 0x00000000)
  254. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB555)
  255. |
  256. - SDL_CreateRGBSurface(e1, e2, e3, 15, 0x0000001F, 0x000003E0, 0x00007C00, 0x00000000)
  257. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGR555)
  258. |
  259. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 15, e4, 0x0000001F, 0x000003E0, 0x00007C00, 0x00000000)
  260. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGR555)
  261. |
  262. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x00000F00, 0x000000F0, 0x0000000F, 0x0000F000)
  263. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ARGB4444)
  264. |
  265. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x00000F00, 0x000000F0, 0x0000000F, 0x0000F000)
  266. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ARGB4444)
  267. |
  268. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000F000, 0x00000F00, 0x000000F0, 0x0000000F)
  269. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGBA4444)
  270. |
  271. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000F000, 0x00000F00, 0x000000F0, 0x0000000F)
  272. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGBA4444)
  273. |
  274. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000000F, 0x000000F0, 0x00000F00, 0x0000F000)
  275. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ABGR4444)
  276. |
  277. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000000F, 0x000000F0, 0x00000F00, 0x0000F000)
  278. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ABGR4444)
  279. |
  280. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x000000F0, 0x00000F00, 0x0000F000, 0x0000000F)
  281. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGRA4444)
  282. |
  283. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x000000F0, 0x00000F00, 0x0000F000, 0x0000000F)
  284. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGRA4444)
  285. |
  286. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x00007C00, 0x000003E0, 0x0000001F, 0x00008000)
  287. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ARGB1555)
  288. |
  289. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x00007C00, 0x000003E0, 0x0000001F, 0x00008000)
  290. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ARGB1555)
  291. |
  292. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000F800, 0x000007C0, 0x0000003E, 0x00000001)
  293. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGBA5551)
  294. |
  295. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000F800, 0x000007C0, 0x0000003E, 0x00000001)
  296. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGBA5551)
  297. |
  298. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000001F, 0x000003E0, 0x00007C00, 0x00008000)
  299. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ABGR1555)
  300. |
  301. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000001F, 0x000003E0, 0x00007C00, 0x00008000)
  302. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ABGR1555)
  303. |
  304. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000003E, 0x000007C0, 0x0000F800, 0x00000001)
  305. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGRA5551)
  306. |
  307. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000003E, 0x000007C0, 0x0000F800, 0x00000001)
  308. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGRA5551)
  309. |
  310. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000)
  311. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB565)
  312. |
  313. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000)
  314. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB565)
  315. |
  316. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000)
  317. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGR565)
  318. |
  319. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000)
  320. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGR565)
  321. |
  322. - SDL_CreateRGBSurface(e1, e2, e3, 24, 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000)
  323. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB24)
  324. |
  325. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 24, e4, 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000)
  326. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB24)
  327. |
  328. - SDL_CreateRGBSurface(e1, e2, e3, 24, 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000)
  329. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGR24)
  330. |
  331. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 24, e4, 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000)
  332. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGR24)
  333. |
  334. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000)
  335. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB888)
  336. |
  337. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000)
  338. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB888)
  339. |
  340. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x00000000)
  341. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGBX8888)
  342. |
  343. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x00000000)
  344. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGBX8888)
  345. |
  346. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000)
  347. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGR888)
  348. |
  349. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000)
  350. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGR888)
  351. |
  352. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x0000FF00, 0x00FF0000, 0xFF000000, 0x00000000)
  353. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGRX8888)
  354. |
  355. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x0000FF00, 0x00FF0000, 0xFF000000, 0x00000000)
  356. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGRX8888)
  357. |
  358. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000)
  359. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ARGB8888)
  360. |
  361. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000)
  362. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ARGB8888)
  363. |
  364. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF)
  365. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGBA8888)
  366. |
  367. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF)
  368. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGBA8888)
  369. |
  370. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000)
  371. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ABGR8888)
  372. |
  373. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000)
  374. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ABGR8888)
  375. |
  376. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x0000FF00, 0x00FF0000, 0xFF000000, 0x000000FF)
  377. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGRA8888)
  378. |
  379. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x0000FF00, 0x00FF0000, 0xFF000000, 0x000000FF)
  380. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGRA8888)
  381. |
  382. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x3FF00000, 0x000FFC00, 0x000003FF, 0xC0000000)
  383. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ARGB2101010)
  384. |
  385. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x3FF00000, 0x000FFC00, 0x000003FF, 0xC0000000)
  386. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ARGB2101010)
  387. |
  388. // End Generated
  389. - SDL_CreateRGBSurface(e1, e2, e3, e4->BitsPerPixel, e4->Rmask, e4->Gmask, e4->Bmask, e4->Amask)
  390. + SDL_CreateSurface(e2, e3, e4->format)
  391. |
  392. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, e4->BitsPerPixel, e5, e4->Rmask, e4->Gmask, e4->Bmask, e4->Amask)
  393. + SDL_CreateSurfaceFrom(e1, e2, e3, e5, e4->format)
  394. |
  395. -SDL_CreateRGBSurface(e1, e2, e3, e4, e5, e6, e7, e8)
  396. +SDL_CreateSurface(e2, e3, SDL_MasksToPixelFormatEnum(e4, e5, e6, e7, e8))
  397. |
  398. -SDL_CreateRGBSurfaceFrom(e1, e2, e3, e4, e5, e6, e7, e8, e9)
  399. +SDL_CreateSurfaceFrom(e1, e2, e3, e5, SDL_MasksToPixelFormatEnum(e4, e6, e7, e8, e9))
  400. )
  401. @@
  402. // SDL_CreateRenderer:
  403. // 2nd argument changed from int (default=-1) to const char* (default=NULL)
  404. expression e1, e2;
  405. @@
  406. SDL_CreateRenderer(e1,
  407. - -1
  408. + NULL
  409. , e2)
  410. // Renaming of SDL_oldnames.h
  411. @@
  412. @@
  413. - SDL_AudioStreamAvailable
  414. + SDL_GetAudioStreamAvailable
  415. (...)
  416. @@
  417. @@
  418. - SDL_AudioStreamClear
  419. + SDL_ClearAudioStream
  420. (...)
  421. @@
  422. @@
  423. - SDL_AudioStreamFlush
  424. + SDL_FlushAudioStream
  425. (...)
  426. @@
  427. @@
  428. - SDL_AudioStreamGet
  429. + SDL_GetAudioStreamData
  430. (...)
  431. @@
  432. @@
  433. - SDL_AudioStreamPut
  434. + SDL_PutAudioStreamData
  435. (...)
  436. @@
  437. @@
  438. - SDL_FreeAudioStream
  439. + SDL_DestroyAudioStream
  440. (...)
  441. @@
  442. @@
  443. - SDL_FreeWAV
  444. + SDL_free
  445. (...)
  446. @@
  447. @@
  448. - SDL_NewAudioStream
  449. + SDL_CreateAudioStream
  450. (...)
  451. @@
  452. @@
  453. - SDL_CONTROLLERAXISMOTION
  454. + SDL_GAMEPADAXISMOTION
  455. @@
  456. @@
  457. - SDL_CONTROLLERBUTTONDOWN
  458. + SDL_GAMEPADBUTTONDOWN
  459. @@
  460. @@
  461. - SDL_CONTROLLERBUTTONUP
  462. + SDL_GAMEPADBUTTONUP
  463. @@
  464. @@
  465. - SDL_CONTROLLERDEVICEADDED
  466. + SDL_GAMEPADADDED
  467. @@
  468. @@
  469. - SDL_CONTROLLERDEVICEREMAPPED
  470. + SDL_GAMEPADREMAPPED
  471. @@
  472. @@
  473. - SDL_CONTROLLERDEVICEREMOVED
  474. + SDL_GAMEPADREMOVED
  475. @@
  476. @@
  477. - SDL_CONTROLLERSENSORUPDATE
  478. + SDL_GAMEPADSENSORUPDATE
  479. @@
  480. @@
  481. - SDL_CONTROLLERTOUCHPADDOWN
  482. + SDL_GAMEPADTOUCHPADDOWN
  483. @@
  484. @@
  485. - SDL_CONTROLLERTOUCHPADMOTION
  486. + SDL_GAMEPADTOUCHPADMOTION
  487. @@
  488. @@
  489. - SDL_CONTROLLERTOUCHPADUP
  490. + SDL_GAMEPADTOUCHPADUP
  491. @@
  492. typedef SDL_ControllerAxisEvent, SDL_GamepadAxisEvent;
  493. @@
  494. - SDL_ControllerAxisEvent
  495. + SDL_GamepadAxisEvent
  496. @@
  497. typedef SDL_ControllerButtonEvent, SDL_GamepadButtonEvent;
  498. @@
  499. - SDL_ControllerButtonEvent
  500. + SDL_GamepadButtonEvent
  501. @@
  502. typedef SDL_ControllerDeviceEvent, SDL_GamepadDeviceEvent;
  503. @@
  504. - SDL_ControllerDeviceEvent
  505. + SDL_GamepadDeviceEvent
  506. @@
  507. typedef SDL_ControllerSensorEvent, SDL_GamepadSensorEvent;
  508. @@
  509. - SDL_ControllerSensorEvent
  510. + SDL_GamepadSensorEvent
  511. @@
  512. typedef SDL_ControllerTouchpadEvent, SDL_GamepadTouchpadEvent;
  513. @@
  514. - SDL_ControllerTouchpadEvent
  515. + SDL_GamepadTouchpadEvent
  516. @@
  517. @@
  518. - SDL_CONTROLLER_AXIS_INVALID
  519. + SDL_GAMEPAD_AXIS_INVALID
  520. @@
  521. @@
  522. - SDL_CONTROLLER_AXIS_LEFTX
  523. + SDL_GAMEPAD_AXIS_LEFTX
  524. @@
  525. @@
  526. - SDL_CONTROLLER_AXIS_LEFTY
  527. + SDL_GAMEPAD_AXIS_LEFTY
  528. @@
  529. @@
  530. - SDL_CONTROLLER_AXIS_MAX
  531. + SDL_GAMEPAD_AXIS_MAX
  532. @@
  533. @@
  534. - SDL_CONTROLLER_AXIS_RIGHTX
  535. + SDL_GAMEPAD_AXIS_RIGHTX
  536. @@
  537. @@
  538. - SDL_CONTROLLER_AXIS_RIGHTY
  539. + SDL_GAMEPAD_AXIS_RIGHTY
  540. @@
  541. @@
  542. - SDL_CONTROLLER_AXIS_TRIGGERLEFT
  543. + SDL_GAMEPAD_AXIS_LEFT_TRIGGER
  544. @@
  545. @@
  546. - SDL_CONTROLLER_AXIS_TRIGGERRIGHT
  547. + SDL_GAMEPAD_AXIS_RIGHT_TRIGGER
  548. @@
  549. @@
  550. - SDL_CONTROLLER_BINDTYPE_AXIS
  551. + SDL_GAMEPAD_BINDTYPE_AXIS
  552. @@
  553. @@
  554. - SDL_CONTROLLER_BINDTYPE_BUTTON
  555. + SDL_GAMEPAD_BINDTYPE_BUTTON
  556. @@
  557. @@
  558. - SDL_CONTROLLER_BINDTYPE_HAT
  559. + SDL_GAMEPAD_BINDTYPE_HAT
  560. @@
  561. @@
  562. - SDL_CONTROLLER_BINDTYPE_NONE
  563. + SDL_GAMEPAD_BINDTYPE_NONE
  564. @@
  565. @@
  566. - SDL_CONTROLLER_BUTTON_A
  567. + SDL_GAMEPAD_BUTTON_A
  568. @@
  569. @@
  570. - SDL_CONTROLLER_BUTTON_B
  571. + SDL_GAMEPAD_BUTTON_B
  572. @@
  573. @@
  574. - SDL_CONTROLLER_BUTTON_BACK
  575. + SDL_GAMEPAD_BUTTON_BACK
  576. @@
  577. @@
  578. - SDL_CONTROLLER_BUTTON_DPAD_DOWN
  579. + SDL_GAMEPAD_BUTTON_DPAD_DOWN
  580. @@
  581. @@
  582. - SDL_CONTROLLER_BUTTON_DPAD_LEFT
  583. + SDL_GAMEPAD_BUTTON_DPAD_LEFT
  584. @@
  585. @@
  586. - SDL_CONTROLLER_BUTTON_DPAD_RIGHT
  587. + SDL_GAMEPAD_BUTTON_DPAD_RIGHT
  588. @@
  589. @@
  590. - SDL_CONTROLLER_BUTTON_DPAD_UP
  591. + SDL_GAMEPAD_BUTTON_DPAD_UP
  592. @@
  593. @@
  594. - SDL_CONTROLLER_BUTTON_GUIDE
  595. + SDL_GAMEPAD_BUTTON_GUIDE
  596. @@
  597. @@
  598. - SDL_CONTROLLER_BUTTON_INVALID
  599. + SDL_GAMEPAD_BUTTON_INVALID
  600. @@
  601. @@
  602. - SDL_CONTROLLER_BUTTON_LEFTSHOULDER
  603. + SDL_GAMEPAD_BUTTON_LEFT_SHOULDER
  604. @@
  605. @@
  606. - SDL_CONTROLLER_BUTTON_LEFTSTICK
  607. + SDL_GAMEPAD_BUTTON_LEFT_STICK
  608. @@
  609. @@
  610. - SDL_CONTROLLER_BUTTON_MAX
  611. + SDL_GAMEPAD_BUTTON_MAX
  612. @@
  613. @@
  614. - SDL_CONTROLLER_BUTTON_MISC1
  615. + SDL_GAMEPAD_BUTTON_MISC1
  616. @@
  617. @@
  618. - SDL_CONTROLLER_BUTTON_PADDLE1
  619. + SDL_GAMEPAD_BUTTON_PADDLE1
  620. @@
  621. @@
  622. - SDL_CONTROLLER_BUTTON_PADDLE2
  623. + SDL_GAMEPAD_BUTTON_PADDLE2
  624. @@
  625. @@
  626. - SDL_CONTROLLER_BUTTON_PADDLE3
  627. + SDL_GAMEPAD_BUTTON_PADDLE3
  628. @@
  629. @@
  630. - SDL_CONTROLLER_BUTTON_PADDLE4
  631. + SDL_GAMEPAD_BUTTON_PADDLE4
  632. @@
  633. @@
  634. - SDL_CONTROLLER_BUTTON_RIGHTSHOULDER
  635. + SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER
  636. @@
  637. @@
  638. - SDL_CONTROLLER_BUTTON_RIGHTSTICK
  639. + SDL_GAMEPAD_BUTTON_RIGHT_STICK
  640. @@
  641. @@
  642. - SDL_CONTROLLER_BUTTON_START
  643. + SDL_GAMEPAD_BUTTON_START
  644. @@
  645. @@
  646. - SDL_CONTROLLER_BUTTON_TOUCHPAD
  647. + SDL_GAMEPAD_BUTTON_TOUCHPAD
  648. @@
  649. @@
  650. - SDL_CONTROLLER_BUTTON_X
  651. + SDL_GAMEPAD_BUTTON_X
  652. @@
  653. @@
  654. - SDL_CONTROLLER_BUTTON_Y
  655. + SDL_GAMEPAD_BUTTON_Y
  656. @@
  657. @@
  658. - SDL_CONTROLLER_TYPE_AMAZON_LUNA
  659. + SDL_GAMEPAD_TYPE_AMAZON_LUNA
  660. @@
  661. @@
  662. - SDL_CONTROLLER_TYPE_GOOGLE_STADIA
  663. + SDL_GAMEPAD_TYPE_GOOGLE_STADIA
  664. @@
  665. @@
  666. - SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
  667. + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
  668. @@
  669. @@
  670. - SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
  671. + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
  672. @@
  673. @@
  674. - SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
  675. + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
  676. @@
  677. @@
  678. - SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO
  679. + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO
  680. @@
  681. @@
  682. - SDL_CONTROLLER_TYPE_NVIDIA_SHIELD
  683. + SDL_GAMEPAD_TYPE_NVIDIA_SHIELD
  684. @@
  685. @@
  686. - SDL_CONTROLLER_TYPE_PS3
  687. + SDL_GAMEPAD_TYPE_PS3
  688. @@
  689. @@
  690. - SDL_CONTROLLER_TYPE_PS4
  691. + SDL_GAMEPAD_TYPE_PS4
  692. @@
  693. @@
  694. - SDL_CONTROLLER_TYPE_PS5
  695. + SDL_GAMEPAD_TYPE_PS5
  696. @@
  697. @@
  698. - SDL_CONTROLLER_TYPE_UNKNOWN
  699. + SDL_GAMEPAD_TYPE_UNKNOWN
  700. @@
  701. @@
  702. - SDL_CONTROLLER_TYPE_VIRTUAL
  703. + SDL_GAMEPAD_TYPE_VIRTUAL
  704. @@
  705. @@
  706. - SDL_CONTROLLER_TYPE_XBOX360
  707. + SDL_GAMEPAD_TYPE_XBOX360
  708. @@
  709. @@
  710. - SDL_CONTROLLER_TYPE_XBOXONE
  711. + SDL_GAMEPAD_TYPE_XBOXONE
  712. @@
  713. typedef SDL_GameController, SDL_Gamepad;
  714. @@
  715. - SDL_GameController
  716. + SDL_Gamepad
  717. @@
  718. @@
  719. - SDL_GameControllerAddMapping
  720. + SDL_AddGamepadMapping
  721. (...)
  722. @@
  723. @@
  724. - SDL_GameControllerAddMappingsFromFile
  725. + SDL_AddGamepadMappingsFromFile
  726. (...)
  727. @@
  728. @@
  729. - SDL_GameControllerAddMappingsFromRW
  730. + SDL_AddGamepadMappingsFromRW
  731. (...)
  732. @@
  733. typedef SDL_GameControllerAxis, SDL_GamepadAxis;
  734. @@
  735. - SDL_GameControllerAxis
  736. + SDL_GamepadAxis
  737. @@
  738. typedef SDL_GameControllerBindType, SDL_GamepadBindingType;
  739. @@
  740. - SDL_GameControllerBindType
  741. + SDL_GamepadBindingType
  742. @@
  743. typedef SDL_GameControllerButton, SDL_GamepadButton;
  744. @@
  745. - SDL_GameControllerButton
  746. + SDL_GamepadButton
  747. @@
  748. typedef SDL_GameControllerButtonBind, SDL_GamepadBinding;
  749. @@
  750. - SDL_GameControllerButtonBind
  751. + SDL_GamepadBinding
  752. @@
  753. @@
  754. - SDL_GameControllerClose
  755. + SDL_CloseGamepad
  756. (...)
  757. @@
  758. @@
  759. - SDL_GameControllerFromInstanceID
  760. + SDL_GetGamepadFromInstanceID
  761. (...)
  762. @@
  763. @@
  764. - SDL_GameControllerFromPlayerIndex
  765. + SDL_GetGamepadFromPlayerIndex
  766. (...)
  767. @@
  768. @@
  769. - SDL_GameControllerGetAppleSFSymbolsNameForAxis
  770. + SDL_GetGamepadAppleSFSymbolsNameForAxis
  771. (...)
  772. @@
  773. @@
  774. - SDL_GameControllerGetAppleSFSymbolsNameForButton
  775. + SDL_GetGamepadAppleSFSymbolsNameForButton
  776. (...)
  777. @@
  778. @@
  779. - SDL_GameControllerGetAttached
  780. + SDL_GamepadConnected
  781. (...)
  782. @@
  783. @@
  784. - SDL_GameControllerGetAxis
  785. + SDL_GetGamepadAxis
  786. (...)
  787. @@
  788. @@
  789. - SDL_GameControllerGetAxisFromString
  790. + SDL_GetGamepadAxisFromString
  791. (...)
  792. @@
  793. @@
  794. - SDL_GameControllerGetBindForAxis
  795. + SDL_GetGamepadBindForAxis
  796. (...)
  797. @@
  798. @@
  799. - SDL_GameControllerGetBindForButton
  800. + SDL_GetGamepadBindForButton
  801. (...)
  802. @@
  803. @@
  804. - SDL_GameControllerGetButton
  805. + SDL_GetGamepadButton
  806. (...)
  807. @@
  808. @@
  809. - SDL_GameControllerGetButtonFromString
  810. + SDL_GetGamepadButtonFromString
  811. (...)
  812. @@
  813. @@
  814. - SDL_GameControllerGetFirmwareVersion
  815. + SDL_GetGamepadFirmwareVersion
  816. (...)
  817. @@
  818. @@
  819. - SDL_GameControllerGetJoystick
  820. + SDL_GetGamepadJoystick
  821. (...)
  822. @@
  823. @@
  824. - SDL_GameControllerGetNumTouchpadFingers
  825. + SDL_GetGamepadNumTouchpadFingers
  826. (...)
  827. @@
  828. @@
  829. - SDL_GameControllerGetNumTouchpads
  830. + SDL_GetGamepadNumTouchpads
  831. (...)
  832. @@
  833. @@
  834. - SDL_GameControllerGetPlayerIndex
  835. + SDL_GetGamepadPlayerIndex
  836. (...)
  837. @@
  838. @@
  839. - SDL_GameControllerGetProduct
  840. + SDL_GetGamepadProduct
  841. (...)
  842. @@
  843. @@
  844. - SDL_GameControllerGetProductVersion
  845. + SDL_GetGamepadProductVersion
  846. (...)
  847. @@
  848. @@
  849. - SDL_GameControllerGetSensorData
  850. + SDL_GetGamepadSensorData
  851. (...)
  852. @@
  853. @@
  854. - SDL_GameControllerGetSensorDataRate
  855. + SDL_GetGamepadSensorDataRate
  856. (...)
  857. @@
  858. @@
  859. - SDL_GameControllerGetSerial
  860. + SDL_GetGamepadSerial
  861. (...)
  862. @@
  863. @@
  864. - SDL_GameControllerGetStringForAxis
  865. + SDL_GetGamepadStringForAxis
  866. (...)
  867. @@
  868. @@
  869. - SDL_GameControllerGetStringForButton
  870. + SDL_GetGamepadStringForButton
  871. (...)
  872. @@
  873. @@
  874. - SDL_GameControllerGetTouchpadFinger
  875. + SDL_GetGamepadTouchpadFinger
  876. (...)
  877. @@
  878. @@
  879. - SDL_GameControllerGetType
  880. + SDL_GetGamepadType
  881. (...)
  882. @@
  883. @@
  884. - SDL_GameControllerGetVendor
  885. + SDL_GetGamepadVendor
  886. (...)
  887. @@
  888. @@
  889. - SDL_GameControllerHasAxis
  890. + SDL_GamepadHasAxis
  891. (...)
  892. @@
  893. @@
  894. - SDL_GameControllerHasButton
  895. + SDL_GamepadHasButton
  896. (...)
  897. @@
  898. @@
  899. - SDL_GameControllerHasLED
  900. + SDL_GamepadHasLED
  901. (...)
  902. @@
  903. @@
  904. - SDL_GameControllerHasRumble
  905. + SDL_GamepadHasRumble
  906. (...)
  907. @@
  908. @@
  909. - SDL_GameControllerHasRumbleTriggers
  910. + SDL_GamepadHasRumbleTriggers
  911. (...)
  912. @@
  913. @@
  914. - SDL_GameControllerHasSensor
  915. + SDL_GamepadHasSensor
  916. (...)
  917. @@
  918. @@
  919. - SDL_GameControllerIsSensorEnabled
  920. + SDL_GamepadSensorEnabled
  921. (...)
  922. @@
  923. @@
  924. - SDL_GameControllerMapping
  925. + SDL_GetGamepadMapping
  926. (...)
  927. @@
  928. @@
  929. - SDL_GameControllerMappingForDeviceIndex
  930. + SDL_GetGamepadMappingForDeviceIndex
  931. (...)
  932. @@
  933. @@
  934. - SDL_GameControllerMappingForGUID
  935. + SDL_GetGamepadMappingForGUID
  936. (...)
  937. @@
  938. @@
  939. - SDL_GameControllerMappingForIndex
  940. + SDL_GetGamepadMappingForIndex
  941. (...)
  942. @@
  943. @@
  944. - SDL_GameControllerName
  945. + SDL_GetGamepadName
  946. (...)
  947. @@
  948. @@
  949. - SDL_GameControllerNumMappings
  950. + SDL_GetNumGamepadMappings
  951. (...)
  952. @@
  953. @@
  954. - SDL_GameControllerOpen
  955. + SDL_OpenGamepad
  956. (...)
  957. @@
  958. @@
  959. - SDL_GameControllerPath
  960. + SDL_GetGamepadPath
  961. (...)
  962. @@
  963. @@
  964. - SDL_GameControllerRumble
  965. + SDL_RumbleGamepad
  966. (...)
  967. @@
  968. @@
  969. - SDL_GameControllerRumbleTriggers
  970. + SDL_RumbleGamepadTriggers
  971. (...)
  972. @@
  973. @@
  974. - SDL_GameControllerSendEffect
  975. + SDL_SendGamepadEffect
  976. (...)
  977. @@
  978. @@
  979. - SDL_GameControllerSetLED
  980. + SDL_SetGamepadLED
  981. (...)
  982. @@
  983. @@
  984. - SDL_GameControllerSetPlayerIndex
  985. + SDL_SetGamepadPlayerIndex
  986. (...)
  987. @@
  988. @@
  989. - SDL_GameControllerSetSensorEnabled
  990. + SDL_SetGamepadSensorEnabled
  991. (...)
  992. @@
  993. @@
  994. - SDL_GameControllerType
  995. + SDL_GamepadType
  996. (...)
  997. @@
  998. @@
  999. - SDL_GameControllerUpdate
  1000. + SDL_UpdateGamepads
  1001. (...)
  1002. @@
  1003. @@
  1004. - SDL_INIT_GAMECONTROLLER
  1005. + SDL_INIT_GAMEPAD
  1006. @@
  1007. @@
  1008. - SDL_IsGameController
  1009. + SDL_IsGamepad
  1010. (...)
  1011. @@
  1012. @@
  1013. - SDL_JOYSTICK_TYPE_GAMECONTROLLER
  1014. + SDL_JOYSTICK_TYPE_GAMEPAD
  1015. @@
  1016. @@
  1017. - SDL_JoystickAttachVirtual
  1018. + SDL_AttachVirtualJoystick
  1019. (...)
  1020. @@
  1021. @@
  1022. - SDL_JoystickAttachVirtualEx
  1023. + SDL_AttachVirtualJoystickEx
  1024. (...)
  1025. @@
  1026. @@
  1027. - SDL_JoystickClose
  1028. + SDL_CloseJoystick
  1029. (...)
  1030. @@
  1031. @@
  1032. - SDL_JoystickCurrentPowerLevel
  1033. + SDL_GetJoystickPowerLevel
  1034. (...)
  1035. @@
  1036. @@
  1037. - SDL_JoystickDetachVirtual
  1038. + SDL_DetachVirtualJoystick
  1039. (...)
  1040. @@
  1041. @@
  1042. - SDL_JoystickFromInstanceID
  1043. + SDL_GetJoystickFromInstanceID
  1044. (...)
  1045. @@
  1046. @@
  1047. - SDL_JoystickFromPlayerIndex
  1048. + SDL_GetJoystickFromPlayerIndex
  1049. (...)
  1050. @@
  1051. @@
  1052. - SDL_JoystickGetAttached
  1053. + SDL_JoystickConnected
  1054. (...)
  1055. @@
  1056. @@
  1057. - SDL_JoystickGetAxis
  1058. + SDL_GetJoystickAxis
  1059. (...)
  1060. @@
  1061. @@
  1062. - SDL_JoystickGetAxisInitialState
  1063. + SDL_GetJoystickAxisInitialState
  1064. (...)
  1065. @@
  1066. @@
  1067. - SDL_JoystickGetButton
  1068. + SDL_GetJoystickButton
  1069. (...)
  1070. @@
  1071. @@
  1072. - SDL_JoystickGetFirmwareVersion
  1073. + SDL_GetJoystickFirmwareVersion
  1074. (...)
  1075. @@
  1076. @@
  1077. - SDL_JoystickGetGUID
  1078. + SDL_GetJoystickGUID
  1079. (...)
  1080. @@
  1081. @@
  1082. - SDL_JoystickGetGUIDFromString
  1083. + SDL_GetJoystickGUIDFromString
  1084. (...)
  1085. @@
  1086. @@
  1087. - SDL_JoystickGetGUIDString
  1088. + SDL_GetJoystickGUIDString
  1089. (...)
  1090. @@
  1091. @@
  1092. - SDL_JoystickGetHat
  1093. + SDL_GetJoystickHat
  1094. (...)
  1095. @@
  1096. @@
  1097. - SDL_JoystickGetPlayerIndex
  1098. + SDL_GetJoystickPlayerIndex
  1099. (...)
  1100. @@
  1101. @@
  1102. - SDL_JoystickGetProduct
  1103. + SDL_GetJoystickProduct
  1104. (...)
  1105. @@
  1106. @@
  1107. - SDL_JoystickGetProductVersion
  1108. + SDL_GetJoystickProductVersion
  1109. (...)
  1110. @@
  1111. @@
  1112. - SDL_JoystickGetSerial
  1113. + SDL_GetJoystickSerial
  1114. (...)
  1115. @@
  1116. @@
  1117. - SDL_JoystickGetType
  1118. + SDL_GetJoystickType
  1119. (...)
  1120. @@
  1121. @@
  1122. - SDL_JoystickGetVendor
  1123. + SDL_GetJoystickVendor
  1124. (...)
  1125. @@
  1126. @@
  1127. - SDL_JoystickInstanceID
  1128. + SDL_GetJoystickInstanceID
  1129. (...)
  1130. @@
  1131. @@
  1132. - SDL_JoystickIsVirtual
  1133. + SDL_IsJoystickVirtual
  1134. (...)
  1135. @@
  1136. @@
  1137. - SDL_JoystickName
  1138. + SDL_GetJoystickName
  1139. (...)
  1140. @@
  1141. @@
  1142. - SDL_JoystickNumAxes
  1143. + SDL_GetNumJoystickAxes
  1144. (...)
  1145. @@
  1146. @@
  1147. - SDL_JoystickNumButtons
  1148. + SDL_GetNumJoystickButtons
  1149. (...)
  1150. @@
  1151. @@
  1152. - SDL_JoystickNumHats
  1153. + SDL_GetNumJoystickHats
  1154. (...)
  1155. @@
  1156. @@
  1157. - SDL_JoystickOpen
  1158. + SDL_OpenJoystick
  1159. (...)
  1160. @@
  1161. @@
  1162. - SDL_JoystickPath
  1163. + SDL_GetJoystickPath
  1164. (...)
  1165. @@
  1166. @@
  1167. - SDL_JoystickRumble
  1168. + SDL_RumbleJoystick
  1169. (...)
  1170. @@
  1171. @@
  1172. - SDL_JoystickRumbleTriggers
  1173. + SDL_RumbleJoystickTriggers
  1174. (...)
  1175. @@
  1176. @@
  1177. - SDL_JoystickSendEffect
  1178. + SDL_SendJoystickEffect
  1179. (...)
  1180. @@
  1181. @@
  1182. - SDL_JoystickSetLED
  1183. + SDL_SetJoystickLED
  1184. (...)
  1185. @@
  1186. @@
  1187. - SDL_JoystickSetPlayerIndex
  1188. + SDL_SetJoystickPlayerIndex
  1189. (...)
  1190. @@
  1191. @@
  1192. - SDL_JoystickSetVirtualAxis
  1193. + SDL_SetJoystickVirtualAxis
  1194. (...)
  1195. @@
  1196. @@
  1197. - SDL_JoystickSetVirtualButton
  1198. + SDL_SetJoystickVirtualButton
  1199. (...)
  1200. @@
  1201. @@
  1202. - SDL_JoystickSetVirtualHat
  1203. + SDL_SetJoystickVirtualHat
  1204. (...)
  1205. @@
  1206. @@
  1207. - SDL_JoystickUpdate
  1208. + SDL_UpdateJoysticks
  1209. (...)
  1210. @@
  1211. @@
  1212. - SDL_IsScreenKeyboardShown
  1213. + SDL_ScreenKeyboardShown
  1214. (...)
  1215. @@
  1216. @@
  1217. - SDL_IsTextInputActive
  1218. + SDL_TextInputActive
  1219. (...)
  1220. @@
  1221. @@
  1222. - SDL_IsTextInputShown
  1223. + SDL_TextInputShown
  1224. (...)
  1225. @@
  1226. @@
  1227. - KMOD_ALT
  1228. + SDL_KMOD_ALT
  1229. @@
  1230. @@
  1231. - KMOD_CAPS
  1232. + SDL_KMOD_CAPS
  1233. @@
  1234. @@
  1235. - KMOD_CTRL
  1236. + SDL_KMOD_CTRL
  1237. @@
  1238. @@
  1239. - KMOD_GUI
  1240. + SDL_KMOD_GUI
  1241. @@
  1242. @@
  1243. - KMOD_LALT
  1244. + SDL_KMOD_LALT
  1245. @@
  1246. @@
  1247. - KMOD_LCTRL
  1248. + SDL_KMOD_LCTRL
  1249. @@
  1250. @@
  1251. - KMOD_LGUI
  1252. + SDL_KMOD_LGUI
  1253. @@
  1254. @@
  1255. - KMOD_LSHIFT
  1256. + SDL_KMOD_LSHIFT
  1257. @@
  1258. @@
  1259. - KMOD_MODE
  1260. + SDL_KMOD_MODE
  1261. @@
  1262. @@
  1263. - KMOD_NONE
  1264. + SDL_KMOD_NONE
  1265. @@
  1266. @@
  1267. - KMOD_NUM
  1268. + SDL_KMOD_NUM
  1269. @@
  1270. @@
  1271. - KMOD_RALT
  1272. + SDL_KMOD_RALT
  1273. @@
  1274. @@
  1275. - KMOD_RCTRL
  1276. + SDL_KMOD_RCTRL
  1277. @@
  1278. @@
  1279. - KMOD_RESERVED
  1280. + SDL_KMOD_RESERVED
  1281. @@
  1282. @@
  1283. - KMOD_RGUI
  1284. + SDL_KMOD_RGUI
  1285. @@
  1286. @@
  1287. - KMOD_RSHIFT
  1288. + SDL_KMOD_RSHIFT
  1289. @@
  1290. @@
  1291. - KMOD_SCROLL
  1292. + SDL_KMOD_SCROLL
  1293. @@
  1294. @@
  1295. - KMOD_SHIFT
  1296. + SDL_KMOD_SHIFT
  1297. @@
  1298. @@
  1299. - SDL_FreeCursor
  1300. + SDL_DestroyCursor
  1301. (...)
  1302. @@
  1303. @@
  1304. - SDL_AllocFormat
  1305. + SDL_CreatePixelFormat
  1306. (...)
  1307. @@
  1308. @@
  1309. - SDL_AllocPalette
  1310. + SDL_CreatePalette
  1311. (...)
  1312. @@
  1313. @@
  1314. - SDL_FreeFormat
  1315. + SDL_DestroyPixelFormat
  1316. (...)
  1317. @@
  1318. @@
  1319. - SDL_FreePalette
  1320. + SDL_DestroyPalette
  1321. (...)
  1322. @@
  1323. @@
  1324. - SDL_MasksToPixelFormatEnum
  1325. + SDL_GetPixelFormatEnumForMasks
  1326. (...)
  1327. @@
  1328. @@
  1329. - SDL_PixelFormatEnumToMasks
  1330. + SDL_GetMasksForPixelFormatEnum
  1331. (...)
  1332. @@
  1333. @@
  1334. - SDL_EncloseFPoints
  1335. + SDL_GetRectEnclosingPointsFloat
  1336. (...)
  1337. @@
  1338. @@
  1339. - SDL_EnclosePoints
  1340. + SDL_GetRectEnclosingPoints
  1341. (...)
  1342. @@
  1343. @@
  1344. - SDL_FRectEmpty
  1345. + SDL_RectEmptyFloat
  1346. (...)
  1347. @@
  1348. @@
  1349. - SDL_FRectEquals
  1350. + SDL_RectsEqualFloat
  1351. (...)
  1352. @@
  1353. @@
  1354. - SDL_FRectEqualsEpsilon
  1355. + SDL_RectsEqualEpsilon
  1356. (...)
  1357. @@
  1358. @@
  1359. - SDL_HasIntersection
  1360. + SDL_HasRectIntersection
  1361. (...)
  1362. @@
  1363. @@
  1364. - SDL_HasIntersectionF
  1365. + SDL_HasRectIntersectionFloat
  1366. (...)
  1367. @@
  1368. @@
  1369. - SDL_IntersectFRect
  1370. + SDL_GetRectIntersectionFloat
  1371. (...)
  1372. @@
  1373. @@
  1374. - SDL_IntersectFRectAndLine
  1375. + SDL_GetRectAndLineIntersectionFloat
  1376. (...)
  1377. @@
  1378. @@
  1379. - SDL_IntersectRect
  1380. + SDL_GetRectIntersection
  1381. (...)
  1382. @@
  1383. @@
  1384. - SDL_IntersectRectAndLine
  1385. + SDL_GetRectAndLineIntersection
  1386. (...)
  1387. @@
  1388. @@
  1389. - SDL_PointInFRect
  1390. + SDL_PointInRectFloat
  1391. (...)
  1392. @@
  1393. @@
  1394. - SDL_RectEquals
  1395. + SDL_RectsEqual
  1396. (...)
  1397. @@
  1398. @@
  1399. - SDL_UnionFRect
  1400. + SDL_GetRectUnionFloat
  1401. (...)
  1402. @@
  1403. @@
  1404. - SDL_UnionRect
  1405. + SDL_GetRectUnion
  1406. (...)
  1407. @@
  1408. @@
  1409. - SDL_RenderCopyExF
  1410. + SDL_RenderTextureRotated
  1411. (...)
  1412. @@
  1413. @@
  1414. - SDL_RenderCopyF
  1415. + SDL_RenderTexture
  1416. (...)
  1417. @@
  1418. @@
  1419. - SDL_RenderDrawLineF
  1420. + SDL_RenderLine
  1421. (...)
  1422. @@
  1423. @@
  1424. - SDL_RenderDrawLinesF
  1425. + SDL_RenderLines
  1426. (...)
  1427. @@
  1428. @@
  1429. - SDL_RenderDrawPointF
  1430. + SDL_RenderPoint
  1431. (...)
  1432. @@
  1433. @@
  1434. - SDL_RenderDrawPointsF
  1435. + SDL_RenderPoints
  1436. (...)
  1437. @@
  1438. @@
  1439. - SDL_RenderDrawRectF
  1440. + SDL_RenderRect
  1441. (...)
  1442. @@
  1443. @@
  1444. - SDL_RenderDrawRectsF
  1445. + SDL_RenderRects
  1446. (...)
  1447. @@
  1448. @@
  1449. - SDL_RenderFillRectF
  1450. + SDL_RenderFillRect
  1451. (...)
  1452. @@
  1453. @@
  1454. - SDL_RenderFillRectsF
  1455. + SDL_RenderFillRects
  1456. (...)
  1457. @@
  1458. @@
  1459. - SDL_RenderGetClipRect
  1460. + SDL_GetRenderClipRect
  1461. (...)
  1462. @@
  1463. @@
  1464. - SDL_RenderGetIntegerScale
  1465. + SDL_GetRenderIntegerScale
  1466. (...)
  1467. @@
  1468. @@
  1469. - SDL_RenderGetLogicalSize
  1470. + SDL_GetRenderLogicalSize
  1471. (...)
  1472. @@
  1473. @@
  1474. - SDL_RenderGetMetalCommandEncoder
  1475. + SDL_GetRenderMetalCommandEncoder
  1476. (...)
  1477. @@
  1478. @@
  1479. - SDL_RenderGetMetalLayer
  1480. + SDL_GetRenderMetalLayer
  1481. (...)
  1482. @@
  1483. @@
  1484. - SDL_RenderGetScale
  1485. + SDL_GetRenderScale
  1486. (...)
  1487. @@
  1488. @@
  1489. - SDL_RenderGetViewport
  1490. + SDL_GetRenderViewport
  1491. (...)
  1492. @@
  1493. @@
  1494. - SDL_RenderGetWindow
  1495. + SDL_GetRenderWindow
  1496. (...)
  1497. @@
  1498. @@
  1499. - SDL_RenderIsClipEnabled
  1500. + SDL_RenderClipEnabled
  1501. (...)
  1502. @@
  1503. @@
  1504. - SDL_RenderSetClipRect
  1505. + SDL_SetRenderClipRect
  1506. (...)
  1507. @@
  1508. @@
  1509. - SDL_RenderSetIntegerScale
  1510. + SDL_SetRenderIntegerScale
  1511. (...)
  1512. @@
  1513. @@
  1514. - SDL_RenderSetLogicalSize
  1515. + SDL_SetRenderLogicalSize
  1516. (...)
  1517. @@
  1518. @@
  1519. - SDL_RenderSetScale
  1520. + SDL_SetRenderScale
  1521. (...)
  1522. @@
  1523. @@
  1524. - SDL_RenderSetVSync
  1525. + SDL_SetRenderVSync
  1526. (...)
  1527. @@
  1528. @@
  1529. - SDL_RenderSetViewport
  1530. + SDL_SetRenderViewport
  1531. (...)
  1532. @@
  1533. @@
  1534. - RW_SEEK_CUR
  1535. + SDL_RW_SEEK_CUR
  1536. @@
  1537. @@
  1538. - RW_SEEK_END
  1539. + SDL_RW_SEEK_END
  1540. @@
  1541. @@
  1542. - RW_SEEK_SET
  1543. + SDL_RW_SEEK_SET
  1544. @@
  1545. @@
  1546. - SDL_AllocRW
  1547. + SDL_CreateRW
  1548. (...)
  1549. @@
  1550. @@
  1551. - SDL_FreeRW
  1552. + SDL_DestroyRW
  1553. (...)
  1554. @@
  1555. @@
  1556. - SDL_SensorClose
  1557. + SDL_CloseSensor
  1558. (...)
  1559. @@
  1560. @@
  1561. - SDL_SensorFromInstanceID
  1562. + SDL_GetSensorFromInstanceID
  1563. (...)
  1564. @@
  1565. @@
  1566. - SDL_SensorGetData
  1567. + SDL_GetSensorData
  1568. (...)
  1569. @@
  1570. @@
  1571. - SDL_SensorGetInstanceID
  1572. + SDL_GetSensorInstanceID
  1573. (...)
  1574. @@
  1575. @@
  1576. - SDL_SensorGetName
  1577. + SDL_GetSensorName
  1578. (...)
  1579. @@
  1580. @@
  1581. - SDL_SensorGetNonPortableType
  1582. + SDL_GetSensorNonPortableType
  1583. (...)
  1584. @@
  1585. @@
  1586. - SDL_SensorGetType
  1587. + SDL_GetSensorType
  1588. (...)
  1589. @@
  1590. @@
  1591. - SDL_SensorOpen
  1592. + SDL_OpenSensor
  1593. (...)
  1594. @@
  1595. @@
  1596. - SDL_SensorUpdate
  1597. + SDL_UpdateSensors
  1598. (...)
  1599. @@
  1600. @@
  1601. - SDL_FillRect
  1602. + SDL_FillSurfaceRect
  1603. (...)
  1604. @@
  1605. @@
  1606. - SDL_FillRects
  1607. + SDL_FillSurfaceRects
  1608. (...)
  1609. @@
  1610. @@
  1611. - SDL_FreeSurface
  1612. + SDL_DestroySurface
  1613. (...)
  1614. @@
  1615. @@
  1616. - SDL_GetClipRect
  1617. + SDL_GetSurfaceClipRect
  1618. (...)
  1619. @@
  1620. @@
  1621. - SDL_GetColorKey
  1622. + SDL_GetSurfaceColorKey
  1623. (...)
  1624. @@
  1625. @@
  1626. - SDL_HasColorKey
  1627. + SDL_SurfaceHasColorKey
  1628. (...)
  1629. @@
  1630. @@
  1631. - SDL_HasSurfaceRLE
  1632. + SDL_SurfaceHasRLE
  1633. (...)
  1634. @@
  1635. @@
  1636. - SDL_LowerBlit
  1637. + SDL_BlitSurfaceUnchecked
  1638. (...)
  1639. @@
  1640. @@
  1641. - SDL_LowerBlitScaled
  1642. + SDL_BlitSurfaceUncheckedScaled
  1643. (...)
  1644. @@
  1645. @@
  1646. - SDL_SetClipRect
  1647. + SDL_SetSurfaceClipRect
  1648. (...)
  1649. @@
  1650. @@
  1651. - SDL_SetColorKey
  1652. + SDL_SetSurfaceColorKey
  1653. (...)
  1654. @@
  1655. @@
  1656. - SDL_UpperBlit
  1657. + SDL_BlitSurface
  1658. (...)
  1659. @@
  1660. @@
  1661. - SDL_UpperBlitScaled
  1662. + SDL_BlitSurfaceScaled
  1663. (...)
  1664. @@
  1665. @@
  1666. - SDL_RenderGetD3D11Device
  1667. + SDL_GetRenderD3D11Device
  1668. (...)
  1669. @@
  1670. @@
  1671. - SDL_RenderGetD3D9Device
  1672. + SDL_GetRenderD3D9Device
  1673. (...)
  1674. @@
  1675. @@
  1676. - SDL_GetTicks64
  1677. + SDL_GetTicks
  1678. (...)
  1679. @@
  1680. @@
  1681. - SDL_GetPointDisplayIndex
  1682. + SDL_GetDisplayIndexForPoint
  1683. (...)
  1684. @@
  1685. @@
  1686. - SDL_GetRectDisplayIndex
  1687. + SDL_GetDisplayIndexForRect
  1688. (...)