Sam Lantinga 26567df878 Don't treat mouse buttons as focus clicks if the window has mouse capture hai 1 ano
..
atomic a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
audio b6a6a4a7f8 audio: fix incorrect dynCall in Emscripten audio. hai 1 ano
camera 6da4d94abf VITA: implement camera subsystem hai 1 ano
core 153f90a725 Revert "Use the correct return type for SDL_GetAndroidJNIEnv()" hai 1 ano
cpuinfo a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
dialog 4627283eca Allow building both Cocoa and dummy dialog implementations hai 1 ano
dynapi 153f90a725 Revert "Use the correct return type for SDL_GetAndroidJNIEnv()" hai 1 ano
events faa404a652 If we get a newline character, treat it as SDLK_RETURN hai 1 ano
file e5fa929245 Report win32 last error string windows_file_open (#11224) hai 1 ano
filesystem 4fa92d233d Include stdbool.h when using Visual Studio 2017+ hai 1 ano
gpu 97f1da73da Rename GPU properties for consistency hai 1 ano
haptic 4fa92d233d Include stdbool.h when using Visual Studio 2017+ hai 1 ano
hidapi 153f90a725 Revert "Use the correct return type for SDL_GetAndroidJNIEnv()" hai 1 ano
joystick 41366f73b2 Don't block in Android USB device open hai 1 ano
libm 7ff819141d libm/e_exp.c: fix gcc warning on 32 bit: hai 1 ano
loadso 0b5e01a305 loadso: library handles are now `SDL_SharedObject*` instead of `void*`. hai 1 ano
locale 28b94c4758 Re-added SDL_getenv() as a thread-safe getenv() implementation hai 1 ano
main a432abf4cc Make sure that we quit if we get a terminating event hai 1 ano
misc a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
power 154452a726 winrt: Removed WinRT/Windows Phone/UWP support. hai 1 ano
process afee27a530 Make sure stdio handles are in blocking mode hai 1 ano
render ef758d05c1 render: GetRenderViewportSize shouldn't use scale, just logical presentation. hai 1 ano
sensor fe2880fcda Rename SDL_SetThreadPriority() to SDL_SetCurrentThreadPriority() hai 1 ano
stdlib f8eac30276 Added SDL_StepBackUTF8() hai 1 ano
storage 4fa92d233d Include stdbool.h when using Visual Studio 2017+ hai 1 ano
test c20918b0fb render: Add SDL_RenderDebugText(). hai 1 ano
thread 569691797d windows/SDL_systhread.c: fix permissions hai 1 ano
time a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
timer c6c195ff88 Always use WaitForSingleObjectEx() as a fallback in SDL_SYS_DelayNS() hai 1 ano
video 26567df878 Don't treat mouse buttons as focus clicks if the window has mouse capture hai 1 ano
SDL.c 1d23d2c3c2 Renamed SDL_SANDBOX_UNKNOWN to SDL_SANDBOX_UNKNOWN_CONTAINER hai 1 ano
SDL_assert.c 9af5ffcfbe Improve support for private platforms (#11220) hai 1 ano
SDL_assert_c.h 6501e90018 Use C++ style comments consistently in SDL source code hai 1 ano
SDL_error.c a567786762 Added SDL_SetErrorV() hai 1 ano
SDL_error_c.h 8f546bb3c9 Use C99 bool internally in SDL hai 1 ano
SDL_guid.c 6501e90018 Use C++ style comments consistently in SDL source code hai 1 ano
SDL_hashtable.c 4b7c5f561b Fixed warning: ‘new_item.probe_len’ may be used uninitialized in this function hai 1 ano
SDL_hashtable.h f4cea5e019 Removed const qualifiers from SDL_CreateHashTable() parameter types hai 1 ano
SDL_hints.c 9a81892447 Old env vars as fallback for SDL_VIDEO_DRIVER + SDL_AUDIO_DRIVER #11115 hai 1 ano
SDL_hints_c.h 8f546bb3c9 Use C99 bool internally in SDL hai 1 ano
SDL_internal.h 3234a3b902 Simplified internal SDL_Surface structure hai 1 ano
SDL_list.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API hai 1 ano
SDL_list.h 9ff3446f03 Use SDL_bool instead an int return code in the SDL API hai 1 ano
SDL_log.c 1cc85c912b Check return value of SDL_small_alloc() hai 1 ano
SDL_log_c.h 6501e90018 Use C++ style comments consistently in SDL source code hai 1 ano
SDL_properties.c 1ca45c5891 Fix typo: DiretMedia->DirectMedia hai 1 ano
SDL_properties_c.h 1ca45c5891 Fix typo: DiretMedia->DirectMedia hai 1 ano
SDL_utils.c 4612db21a3 SDL_utils.c: restrict gethostname() usage to non-windows hai 1 ano
SDL_utils_c.h 3234a3b902 Simplified internal SDL_Surface structure hai 1 ano