SDL_hidapi_xboxone.c 17 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. #include "../../SDL_internal.h"
  19. #ifdef SDL_JOYSTICK_HIDAPI
  20. #include "SDL_hints.h"
  21. #include "SDL_log.h"
  22. #include "SDL_events.h"
  23. #include "SDL_timer.h"
  24. #include "SDL_joystick.h"
  25. #include "SDL_gamecontroller.h"
  26. #include "../SDL_sysjoystick.h"
  27. #include "SDL_hidapijoystick_c.h"
  28. #ifdef SDL_JOYSTICK_HIDAPI_XBOXONE
  29. #define USB_PACKET_LENGTH 64
  30. /*
  31. * This packet is required for all Xbox One pads with 2015
  32. * or later firmware installed (or present from the factory).
  33. */
  34. static const Uint8 xboxone_fw2015_init[] = {
  35. 0x05, 0x20, 0x00, 0x01, 0x00
  36. };
  37. /*
  38. * This packet is required for the Titanfall 2 Xbox One pads
  39. * (0x0e6f:0x0165) to finish initialization and for Hori pads
  40. * (0x0f0d:0x0067) to make the analog sticks work.
  41. */
  42. static const Uint8 xboxone_hori_init[] = {
  43. 0x01, 0x20, 0x00, 0x09, 0x00, 0x04, 0x20, 0x3a,
  44. 0x00, 0x00, 0x00, 0x80, 0x00
  45. };
  46. /*
  47. * This packet is required for some of the PDP pads to start
  48. * sending input reports. These pads include: (0x0e6f:0x02ab),
  49. * (0x0e6f:0x02a4).
  50. */
  51. static const Uint8 xboxone_pdp_init1[] = {
  52. 0x0a, 0x20, 0x00, 0x03, 0x00, 0x01, 0x14
  53. };
  54. /*
  55. * This packet is required for some of the PDP pads to start
  56. * sending input reports. These pads include: (0x0e6f:0x02ab),
  57. * (0x0e6f:0x02a4).
  58. */
  59. static const Uint8 xboxone_pdp_init2[] = {
  60. 0x06, 0x20, 0x00, 0x02, 0x01, 0x00
  61. };
  62. /*
  63. * A specific rumble packet is required for some PowerA pads to start
  64. * sending input reports. One of those pads is (0x24c6:0x543a).
  65. */
  66. static const Uint8 xboxone_rumblebegin_init[] = {
  67. 0x09, 0x00, 0x00, 0x09, 0x00, 0x0F, 0x00, 0x00,
  68. 0x1D, 0x1D, 0xFF, 0x00, 0x00
  69. };
  70. /*
  71. * A rumble packet with zero FF intensity will immediately
  72. * terminate the rumbling required to init PowerA pads.
  73. * This should happen fast enough that the motors don't
  74. * spin up to enough speed to actually vibrate the gamepad.
  75. */
  76. static const Uint8 xboxone_rumbleend_init[] = {
  77. 0x09, 0x00, 0x00, 0x09, 0x00, 0x0F, 0x00, 0x00,
  78. 0x00, 0x00, 0x00, 0x00, 0x00
  79. };
  80. /*
  81. * This specifies the selection of init packets that a gamepad
  82. * will be sent on init *and* the order in which they will be
  83. * sent. The correct sequence number will be added when the
  84. * packet is going to be sent.
  85. */
  86. typedef struct {
  87. Uint16 vendor_id;
  88. Uint16 product_id;
  89. const Uint8 *data;
  90. int size;
  91. } SDL_DriverXboxOne_InitPacket;
  92. static const SDL_DriverXboxOne_InitPacket xboxone_init_packets[] = {
  93. { 0x0e6f, 0x0165, xboxone_hori_init, sizeof(xboxone_hori_init) },
  94. { 0x0f0d, 0x0067, xboxone_hori_init, sizeof(xboxone_hori_init) },
  95. { 0x0000, 0x0000, xboxone_fw2015_init, sizeof(xboxone_fw2015_init) },
  96. { 0x0e6f, 0x0246, xboxone_pdp_init1, sizeof(xboxone_pdp_init1) },
  97. { 0x0e6f, 0x0246, xboxone_pdp_init2, sizeof(xboxone_pdp_init2) },
  98. { 0x0e6f, 0x02ab, xboxone_pdp_init1, sizeof(xboxone_pdp_init1) },
  99. { 0x0e6f, 0x02ab, xboxone_pdp_init2, sizeof(xboxone_pdp_init2) },
  100. { 0x0e6f, 0x02a4, xboxone_pdp_init1, sizeof(xboxone_pdp_init1) },
  101. { 0x0e6f, 0x02a4, xboxone_pdp_init2, sizeof(xboxone_pdp_init2) },
  102. { 0x24c6, 0x541a, xboxone_rumblebegin_init, sizeof(xboxone_rumblebegin_init) },
  103. { 0x24c6, 0x542a, xboxone_rumblebegin_init, sizeof(xboxone_rumblebegin_init) },
  104. { 0x24c6, 0x543a, xboxone_rumblebegin_init, sizeof(xboxone_rumblebegin_init) },
  105. { 0x24c6, 0x541a, xboxone_rumbleend_init, sizeof(xboxone_rumbleend_init) },
  106. { 0x24c6, 0x542a, xboxone_rumbleend_init, sizeof(xboxone_rumbleend_init) },
  107. { 0x24c6, 0x543a, xboxone_rumbleend_init, sizeof(xboxone_rumbleend_init) },
  108. };
  109. typedef struct {
  110. Uint8 sequence;
  111. Uint8 last_state[USB_PACKET_LENGTH];
  112. Uint32 rumble_expiration;
  113. } SDL_DriverXboxOne_Context;
  114. static SDL_bool
  115. HIDAPI_DriverXboxOne_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, const char *name)
  116. {
  117. return SDL_IsJoystickXboxOne(vendor_id, product_id);
  118. }
  119. static const char *
  120. HIDAPI_DriverXboxOne_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
  121. {
  122. return HIDAPI_XboxControllerName(vendor_id, product_id);
  123. }
  124. static SDL_bool
  125. HIDAPI_DriverXboxOne_Init(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context)
  126. {
  127. SDL_DriverXboxOne_Context *ctx;
  128. int i;
  129. Uint8 init_packet[USB_PACKET_LENGTH];
  130. SDL_bool is_bluetooth = SDL_FALSE;
  131. ctx = (SDL_DriverXboxOne_Context *)SDL_calloc(1, sizeof(*ctx));
  132. if (!ctx) {
  133. SDL_OutOfMemory();
  134. return SDL_FALSE;
  135. }
  136. *context = ctx;
  137. if (vendor_id == 0x045e && product_id == 0x02fd) {
  138. is_bluetooth = SDL_TRUE;
  139. }
  140. if (!is_bluetooth) {
  141. /* Send the controller init data */
  142. for (i = 0; i < SDL_arraysize(xboxone_init_packets); ++i) {
  143. const SDL_DriverXboxOne_InitPacket *packet = &xboxone_init_packets[i];
  144. if (!packet->vendor_id || (vendor_id == packet->vendor_id && product_id == packet->product_id)) {
  145. SDL_memcpy(init_packet, packet->data, packet->size);
  146. init_packet[2] = ctx->sequence++;
  147. if (hid_write(dev, init_packet, packet->size) != packet->size) {
  148. SDL_SetError("Couldn't write Xbox One initialization packet");
  149. SDL_free(ctx);
  150. return SDL_FALSE;
  151. }
  152. }
  153. }
  154. }
  155. /* Initialize the joystick capabilities */
  156. joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX;
  157. joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
  158. joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
  159. return SDL_TRUE;
  160. }
  161. static int
  162. HIDAPI_DriverXboxOne_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
  163. {
  164. SDL_DriverXboxOne_Context *ctx = (SDL_DriverXboxOne_Context *)context;
  165. Uint8 rumble_packet[] = { 0x09, 0x00, 0x00, 0x09, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0xFF };
  166. /* Magnitude is 1..100 so scale the 16-bit input here */
  167. rumble_packet[2] = ctx->sequence++;
  168. rumble_packet[8] = low_frequency_rumble / 655;
  169. rumble_packet[9] = high_frequency_rumble / 655;
  170. if (hid_write(dev, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
  171. return SDL_SetError("Couldn't send rumble packet");
  172. }
  173. if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) {
  174. ctx->rumble_expiration = SDL_GetTicks() + duration_ms;
  175. } else {
  176. ctx->rumble_expiration = 0;
  177. }
  178. return 0;
  179. }
  180. static void
  181. HIDAPI_DriverXboxOne_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXboxOne_Context *ctx, Uint8 *data, int size)
  182. {
  183. Sint16 axis;
  184. if (ctx->last_state[4] != data[4]) {
  185. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[4] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
  186. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[4] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
  187. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[4] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
  188. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[4] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
  189. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[4] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
  190. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[4] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
  191. }
  192. if (ctx->last_state[5] != data[5]) {
  193. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (data[5] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
  194. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (data[5] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
  195. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (data[5] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
  196. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (data[5] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
  197. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[5] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
  198. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[5] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
  199. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[5] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
  200. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[5] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
  201. }
  202. axis = ((int)*(Sint16*)(&data[6]) * 64) - 32768;
  203. if (axis == 32704) {
  204. axis = 32767;
  205. }
  206. SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
  207. axis = ((int)*(Sint16*)(&data[8]) * 64) - 32768;
  208. if (axis == 32704) {
  209. axis = 32767;
  210. }
  211. SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
  212. axis = *(Sint16*)(&data[10]);
  213. SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
  214. axis = *(Sint16*)(&data[12]);
  215. SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, ~axis);
  216. axis = *(Sint16*)(&data[14]);
  217. SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
  218. axis = *(Sint16*)(&data[16]);
  219. SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, ~axis);
  220. SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
  221. }
  222. static void
  223. HIDAPI_DriverXboxOne_HandleModePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXboxOne_Context *ctx, Uint8 *data, int size)
  224. {
  225. if (data[1] == 0x30) {
  226. /* The Xbox One S controller needs acks for mode reports */
  227. const Uint8 seqnum = data[2];
  228. const Uint8 ack[] = { 0x01, 0x20, seqnum, 0x09, 0x00, 0x07, 0x20, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00 };
  229. hid_write(dev, ack, sizeof(ack));
  230. }
  231. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[4] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
  232. }
  233. static void
  234. HIDAPI_DriverXboxOne_HandleBluetoothStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXboxOne_Context *ctx, Uint8 *data, int size)
  235. {
  236. Sint16 axis;
  237. if (ctx->last_state[14] != data[14]) {
  238. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[14] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
  239. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[14] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
  240. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[14] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
  241. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[14] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
  242. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[14] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
  243. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[14] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
  244. }
  245. if (ctx->last_state[15] != data[15]) {
  246. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[15] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
  247. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[15] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
  248. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[15] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
  249. }
  250. if (ctx->last_state[16] != data[16]) {
  251. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[16] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
  252. }
  253. if (ctx->last_state[13] != data[13]) {
  254. SDL_bool dpad_up = SDL_FALSE;
  255. SDL_bool dpad_down = SDL_FALSE;
  256. SDL_bool dpad_left = SDL_FALSE;
  257. SDL_bool dpad_right = SDL_FALSE;
  258. switch (data[13]) {
  259. case 1:
  260. dpad_up = SDL_TRUE;
  261. break;
  262. case 2:
  263. dpad_up = SDL_TRUE;
  264. dpad_right = SDL_TRUE;
  265. break;
  266. case 3:
  267. dpad_right = SDL_TRUE;
  268. break;
  269. case 4:
  270. dpad_right = SDL_TRUE;
  271. dpad_down = SDL_TRUE;
  272. break;
  273. case 5:
  274. dpad_down = SDL_TRUE;
  275. break;
  276. case 6:
  277. dpad_left = SDL_TRUE;
  278. dpad_down = SDL_TRUE;
  279. break;
  280. case 7:
  281. dpad_left = SDL_TRUE;
  282. break;
  283. case 8:
  284. dpad_up = SDL_TRUE;
  285. dpad_left = SDL_TRUE;
  286. break;
  287. default:
  288. break;
  289. }
  290. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
  291. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
  292. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
  293. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
  294. }
  295. axis = ((int)*(Sint16*)(&data[9]) * 64) - 32768;
  296. if (axis == 32704) {
  297. axis = 32767;
  298. }
  299. SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
  300. axis = ((int)*(Sint16*)(&data[11]) * 64) - 32768;
  301. if (axis == 32704) {
  302. axis = 32767;
  303. }
  304. SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
  305. axis = *(Uint16*)(&data[1]) - 32768;
  306. SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
  307. axis = *(Uint16*)(&data[3]) - 32768;
  308. SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
  309. axis = *(Uint16*)(&data[5]) - 32768;
  310. SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
  311. axis = *(Uint16*)(&data[7]) - 32768;
  312. SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
  313. SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
  314. }
  315. static void
  316. HIDAPI_DriverXboxOne_HandleBluetoothModePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXboxOne_Context *ctx, Uint8 *data, int size)
  317. {
  318. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[1] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
  319. }
  320. static SDL_bool
  321. HIDAPI_DriverXboxOne_Update(SDL_Joystick *joystick, hid_device *dev, void *context)
  322. {
  323. SDL_DriverXboxOne_Context *ctx = (SDL_DriverXboxOne_Context *)context;
  324. Uint8 data[USB_PACKET_LENGTH];
  325. int size;
  326. while ((size = hid_read_timeout(dev, data, sizeof(data), 0)) > 0) {
  327. #ifdef DEBUG_XBOX_PROTOCOL
  328. SDL_Log("Xbox One packet: size = %d\n"
  329. " 0x%.2x 0x%.2x 0x%.2x 0x%.2x 0x%.2x 0x%.2x 0x%.2x 0x%.2x\n"
  330. " 0x%.2x 0x%.2x 0x%.2x 0x%.2x 0x%.2x 0x%.2x 0x%.2x 0x%.2x\n"
  331. " 0x%.2x 0x%.2x 0x%.2x 0x%.2x\n",
  332. size,
  333. data[0], data[1], data[2], data[3], data[4], data[5], data[6], data[7],
  334. data[8], data[9], data[10], data[11], data[12], data[13], data[14], data[15],
  335. data[16], data[17], data[18], data[19]);
  336. #endif
  337. switch (data[0]) {
  338. case 0x01:
  339. HIDAPI_DriverXboxOne_HandleBluetoothStatePacket(joystick, dev, ctx, data, size);
  340. break;
  341. case 0x02:
  342. HIDAPI_DriverXboxOne_HandleBluetoothModePacket(joystick, dev, ctx, data, size);
  343. break;
  344. case 0x20:
  345. HIDAPI_DriverXboxOne_HandleStatePacket(joystick, dev, ctx, data, size);
  346. break;
  347. case 0x07:
  348. HIDAPI_DriverXboxOne_HandleModePacket(joystick, dev, ctx, data, size);
  349. break;
  350. default:
  351. #ifdef DEBUG_JOYSTICK
  352. SDL_Log("Unknown Xbox One packet: 0x%.2x\n", data[0]);
  353. #endif
  354. break;
  355. }
  356. }
  357. if (ctx->rumble_expiration) {
  358. Uint32 now = SDL_GetTicks();
  359. if (SDL_TICKS_PASSED(now, ctx->rumble_expiration)) {
  360. HIDAPI_DriverXboxOne_Rumble(joystick, dev, context, 0, 0, 0);
  361. }
  362. }
  363. return (size >= 0);
  364. }
  365. static void
  366. HIDAPI_DriverXboxOne_Quit(SDL_Joystick *joystick, hid_device *dev, void *context)
  367. {
  368. SDL_free(context);
  369. }
  370. SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXboxOne =
  371. {
  372. SDL_HINT_JOYSTICK_HIDAPI_XBOX,
  373. SDL_TRUE,
  374. HIDAPI_DriverXboxOne_IsSupportedDevice,
  375. HIDAPI_DriverXboxOne_GetDeviceName,
  376. HIDAPI_DriverXboxOne_Init,
  377. HIDAPI_DriverXboxOne_Rumble,
  378. HIDAPI_DriverXboxOne_Update,
  379. HIDAPI_DriverXboxOne_Quit
  380. };
  381. #endif /* SDL_JOYSTICK_HIDAPI_XBOXONE */
  382. #endif /* SDL_JOYSTICK_HIDAPI */
  383. /* vi: set ts=4 sw=4 expandtab: */