testautomation_render.c 42 KB

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  1. /**
  2. * Original code: automated SDL platform test written by Edgar Simo "bobbens"
  3. * Extended and extensively updated by aschiffler at ferzkopp dot net
  4. */
  5. #include <SDL3/SDL.h>
  6. #include <SDL3/SDL_test.h>
  7. #include "testautomation_images.h"
  8. #include "testautomation_suites.h"
  9. /* ================= Test Case Implementation ================== */
  10. #define TESTRENDER_SCREEN_W 80
  11. #define TESTRENDER_SCREEN_H 60
  12. #define RENDER_COMPARE_FORMAT SDL_PIXELFORMAT_ARGB8888
  13. #define RENDER_COLOR_CLEAR 0xFF000000
  14. #define RENDER_COLOR_GREEN 0xFF00FF00
  15. #define ALLOWABLE_ERROR_OPAQUE 0
  16. #define ALLOWABLE_ERROR_BLENDED 64
  17. #define CHECK_FUNC(FUNC, PARAMS) \
  18. { \
  19. int result = FUNC PARAMS; \
  20. if (result != 0) { \
  21. SDLTest_AssertCheck(result == 0, "Validate result from %s, expected: 0, got: %i, %s", #FUNC, result, SDL_GetError()); \
  22. } \
  23. }
  24. /* Test window and renderer */
  25. static SDL_Window *window = NULL;
  26. static SDL_Renderer *renderer = NULL;
  27. /* Prototypes for helper functions */
  28. static int clearScreen(void);
  29. static void compare(SDL_Surface *reference, int allowable_error);
  30. static int hasTexAlpha(void);
  31. static int hasTexColor(void);
  32. static SDL_Texture *loadTestFace(void);
  33. static int hasBlendModes(void);
  34. static int hasDrawColor(void);
  35. static int isSupported(int code);
  36. /**
  37. * Create software renderer for tests
  38. */
  39. static void InitCreateRenderer(void *arg)
  40. {
  41. int width = 320, height = 240;
  42. const char *renderer_name = NULL;
  43. renderer = NULL;
  44. window = SDL_CreateWindow("render_testCreateRenderer", width, height, 0);
  45. SDLTest_AssertPass("SDL_CreateWindow()");
  46. SDLTest_AssertCheck(window != NULL, "Check SDL_CreateWindow result");
  47. if (window == NULL) {
  48. return;
  49. }
  50. if (SDL_strcmp(SDL_GetCurrentVideoDriver(), "dummy") == 0) {
  51. renderer_name = SDL_SOFTWARE_RENDERER;
  52. }
  53. renderer = SDL_CreateRenderer(window, renderer_name);
  54. SDLTest_AssertPass("SDL_CreateRenderer()");
  55. SDLTest_AssertCheck(renderer != NULL, "Check SDL_CreateRenderer result: %s", renderer != NULL ? "success" : SDL_GetError());
  56. if (renderer == NULL) {
  57. SDL_DestroyWindow(window);
  58. return;
  59. }
  60. }
  61. /**
  62. * Destroy renderer for tests
  63. */
  64. static void CleanupDestroyRenderer(void *arg)
  65. {
  66. if (renderer) {
  67. SDL_DestroyRenderer(renderer);
  68. renderer = NULL;
  69. SDLTest_AssertPass("SDL_DestroyRenderer()");
  70. }
  71. if (window) {
  72. SDL_DestroyWindow(window);
  73. window = NULL;
  74. SDLTest_AssertPass("SDL_DestroyWindow");
  75. }
  76. }
  77. /**
  78. * Tests call to SDL_GetNumRenderDrivers
  79. *
  80. * \sa SDL_GetNumRenderDrivers
  81. */
  82. static int render_testGetNumRenderDrivers(void *arg)
  83. {
  84. int n;
  85. n = SDL_GetNumRenderDrivers();
  86. SDLTest_AssertCheck(n >= 1, "Number of renderers >= 1, reported as %i", n);
  87. return TEST_COMPLETED;
  88. }
  89. /**
  90. * Tests the SDL primitives for rendering.
  91. *
  92. * \sa SDL_SetRenderDrawColor
  93. * \sa SDL_RenderFillRect
  94. * \sa SDL_RenderLine
  95. *
  96. */
  97. static int render_testPrimitives(void *arg)
  98. {
  99. int ret;
  100. int x, y;
  101. SDL_FRect rect;
  102. SDL_Surface *referenceSurface = NULL;
  103. int checkFailCount1;
  104. int checkFailCount2;
  105. /* Clear surface. */
  106. clearScreen();
  107. /* Need drawcolor or just skip test. */
  108. SDLTest_AssertCheck(hasDrawColor(), "_hasDrawColor");
  109. /* Draw a rectangle. */
  110. rect.x = 40.0f;
  111. rect.y = 0.0f;
  112. rect.w = 40.0f;
  113. rect.h = 80.0f;
  114. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 13, 73, 200, SDL_ALPHA_OPAQUE))
  115. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  116. /* Draw a rectangle. */
  117. rect.x = 10.0f;
  118. rect.y = 10.0f;
  119. rect.w = 60.0f;
  120. rect.h = 40.0f;
  121. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 200, 0, 100, SDL_ALPHA_OPAQUE))
  122. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  123. /* Draw some points like so:
  124. * X.X.X.X..
  125. * .X.X.X.X.
  126. * X.X.X.X.. */
  127. checkFailCount1 = 0;
  128. checkFailCount2 = 0;
  129. for (y = 0; y < 3; y++) {
  130. for (x = y % 2; x < TESTRENDER_SCREEN_W; x += 2) {
  131. ret = SDL_SetRenderDrawColor(renderer, (Uint8)(x * y), (Uint8)(x * y / 2), (Uint8)(x * y / 3), SDL_ALPHA_OPAQUE);
  132. if (ret != 0) {
  133. checkFailCount1++;
  134. }
  135. ret = SDL_RenderPoint(renderer, x, y);
  136. if (ret != 0) {
  137. checkFailCount2++;
  138. }
  139. }
  140. }
  141. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  142. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderPoint, expected: 0, got: %i", checkFailCount2);
  143. /* Draw some lines. */
  144. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  145. CHECK_FUNC(SDL_RenderLine, (renderer, 0.0f, 30.0f, TESTRENDER_SCREEN_W, 30.0f))
  146. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 55, 55, 5, SDL_ALPHA_OPAQUE))
  147. CHECK_FUNC(SDL_RenderLine, (renderer, 40.0f, 30.0f, 40.0f, 60.0f))
  148. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 5, 105, 105, SDL_ALPHA_OPAQUE))
  149. CHECK_FUNC(SDL_RenderLine, (renderer, 0.0f, 0.0f, 29.0f, 29.0f))
  150. CHECK_FUNC(SDL_RenderLine, (renderer, 29.0f, 30.0f, 0.0f, 59.0f))
  151. CHECK_FUNC(SDL_RenderLine, (renderer, 79.0f, 0.0f, 50.0f, 29.0f))
  152. CHECK_FUNC(SDL_RenderLine, (renderer, 79.0f, 59.0f, 50.0f, 30.0f))
  153. /* See if it's the same. */
  154. referenceSurface = SDLTest_ImagePrimitives();
  155. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  156. /* Make current */
  157. SDL_RenderPresent(renderer);
  158. /* Clean up. */
  159. SDL_DestroySurface(referenceSurface);
  160. referenceSurface = NULL;
  161. return TEST_COMPLETED;
  162. }
  163. /**
  164. * Tests the SDL primitives with alpha for rendering.
  165. *
  166. * \sa SDL_SetRenderDrawColor
  167. * \sa SDL_SetRenderDrawBlendMode
  168. * \sa SDL_RenderFillRect
  169. */
  170. static int render_testPrimitivesBlend(void *arg)
  171. {
  172. int ret;
  173. int i, j;
  174. SDL_FRect rect;
  175. SDL_Surface *referenceSurface = NULL;
  176. int checkFailCount1;
  177. int checkFailCount2;
  178. int checkFailCount3;
  179. /* Clear surface. */
  180. clearScreen();
  181. /* Need drawcolor and blendmode or just skip test. */
  182. SDLTest_AssertCheck(hasDrawColor(), "_hasDrawColor");
  183. SDLTest_AssertCheck(hasBlendModes(), "_hasBlendModes");
  184. /* Create some rectangles for each blend mode. */
  185. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 255, 255, 255, 0))
  186. CHECK_FUNC(SDL_SetRenderDrawBlendMode, (renderer, SDL_BLENDMODE_NONE))
  187. CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
  188. rect.x = 10.0f;
  189. rect.y = 25.0f;
  190. rect.w = 40.0f;
  191. rect.h = 25.0f;
  192. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 240, 10, 10, 75))
  193. CHECK_FUNC(SDL_SetRenderDrawBlendMode, (renderer, SDL_BLENDMODE_ADD))
  194. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  195. rect.x = 30.0f;
  196. rect.y = 40.0f;
  197. rect.w = 45.0f;
  198. rect.h = 15.0f;
  199. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 10, 240, 10, 100))
  200. CHECK_FUNC(SDL_SetRenderDrawBlendMode, (renderer, SDL_BLENDMODE_BLEND))
  201. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  202. rect.x = 25.0f;
  203. rect.y = 25.0f;
  204. rect.w = 25.0f;
  205. rect.h = 25.0f;
  206. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 10, 10, 240, 125))
  207. CHECK_FUNC(SDL_SetRenderDrawBlendMode, (renderer, SDL_BLENDMODE_NONE))
  208. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  209. /* Draw blended lines, lines for everyone. */
  210. checkFailCount1 = 0;
  211. checkFailCount2 = 0;
  212. checkFailCount3 = 0;
  213. for (i = 0; i < TESTRENDER_SCREEN_W; i += 2) {
  214. ret = SDL_SetRenderDrawColor(renderer, (Uint8)(60 + 2 * i), (Uint8)(240 - 2 * i), 50, (Uint8)(3 * i));
  215. if (ret != 0) {
  216. checkFailCount1++;
  217. }
  218. ret = SDL_SetRenderDrawBlendMode(renderer, (((i / 2) % 3) == 0) ? SDL_BLENDMODE_BLEND : (((i / 2) % 3) == 1) ? SDL_BLENDMODE_ADD
  219. : SDL_BLENDMODE_NONE);
  220. if (ret != 0) {
  221. checkFailCount2++;
  222. }
  223. ret = SDL_RenderLine(renderer, 0.0f, 0.0f, i, 59.0f);
  224. if (ret != 0) {
  225. checkFailCount3++;
  226. }
  227. }
  228. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  229. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
  230. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderLine, expected: 0, got: %i", checkFailCount3);
  231. checkFailCount1 = 0;
  232. checkFailCount2 = 0;
  233. checkFailCount3 = 0;
  234. for (i = 0; i < TESTRENDER_SCREEN_H; i += 2) {
  235. ret = SDL_SetRenderDrawColor(renderer, (Uint8)(60 + 2 * i), (Uint8)(240 - 2 * i), 50, (Uint8)(3 * i));
  236. if (ret != 0) {
  237. checkFailCount1++;
  238. }
  239. ret = SDL_SetRenderDrawBlendMode(renderer, (((i / 2) % 3) == 0) ? SDL_BLENDMODE_BLEND : (((i / 2) % 3) == 1) ? SDL_BLENDMODE_ADD
  240. : SDL_BLENDMODE_NONE);
  241. if (ret != 0) {
  242. checkFailCount2++;
  243. }
  244. ret = SDL_RenderLine(renderer, 0.0f, 0.0f, 79.0f, i);
  245. if (ret != 0) {
  246. checkFailCount3++;
  247. }
  248. }
  249. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  250. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
  251. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderLine, expected: 0, got: %i", checkFailCount3);
  252. /* Draw points. */
  253. checkFailCount1 = 0;
  254. checkFailCount2 = 0;
  255. checkFailCount3 = 0;
  256. for (j = 0; j < TESTRENDER_SCREEN_H; j += 3) {
  257. for (i = 0; i < TESTRENDER_SCREEN_W; i += 3) {
  258. ret = SDL_SetRenderDrawColor(renderer, (Uint8)(j * 4), (Uint8)(i * 3), (Uint8)(j * 4), (Uint8)(i * 3));
  259. if (ret != 0) {
  260. checkFailCount1++;
  261. }
  262. ret = SDL_SetRenderDrawBlendMode(renderer, ((((i + j) / 3) % 3) == 0) ? SDL_BLENDMODE_BLEND : ((((i + j) / 3) % 3) == 1) ? SDL_BLENDMODE_ADD
  263. : SDL_BLENDMODE_NONE);
  264. if (ret != 0) {
  265. checkFailCount2++;
  266. }
  267. ret = SDL_RenderPoint(renderer, i, j);
  268. if (ret != 0) {
  269. checkFailCount3++;
  270. }
  271. }
  272. }
  273. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  274. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
  275. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderPoint, expected: 0, got: %i", checkFailCount3);
  276. /* See if it's the same. */
  277. referenceSurface = SDLTest_ImagePrimitivesBlend();
  278. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  279. /* Make current */
  280. SDL_RenderPresent(renderer);
  281. /* Clean up. */
  282. SDL_DestroySurface(referenceSurface);
  283. referenceSurface = NULL;
  284. return TEST_COMPLETED;
  285. }
  286. /**
  287. * Tests the SDL primitives for rendering within a viewport.
  288. *
  289. * \sa SDL_SetRenderDrawColor
  290. * \sa SDL_RenderFillRect
  291. * \sa SDL_RenderLine
  292. *
  293. */
  294. static int render_testPrimitivesWithViewport(void *arg)
  295. {
  296. SDL_FRect viewport;
  297. SDL_Surface *surface;
  298. /* Clear surface. */
  299. clearScreen();
  300. viewport.x = 2;
  301. viewport.y = 2;
  302. viewport.w = 2;
  303. viewport.h = 2;
  304. CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport));
  305. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 255, 255, 255, SDL_ALPHA_OPAQUE))
  306. CHECK_FUNC(SDL_RenderLine, (renderer, 0.0f, 0.0f, 1.0f, 1.0f));
  307. viewport.x = 3;
  308. viewport.y = 3;
  309. viewport.w = 1;
  310. viewport.h = 1;
  311. CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport));
  312. surface = SDL_RenderReadPixels(renderer, NULL);
  313. if (surface) {
  314. Uint8 r, g, b, a;
  315. CHECK_FUNC(SDL_ReadSurfacePixel, (surface, 0, 0, &r, &g, &b, &a));
  316. SDLTest_AssertCheck(r == 0xFF && g == 0xFF && b == 0xFF && a == 0xFF, "Validate diagonal line drawing with viewport, expected 0xFFFFFFFF, got 0x%.2x%.2x%.2x%.2x", r, g, b, a);
  317. SDL_DestroySurface(surface);
  318. } else {
  319. SDLTest_AssertCheck(surface != NULL, "Validate result from SDL_RenderReadPixels, got NULL, %s", SDL_GetError());
  320. }
  321. return TEST_COMPLETED;
  322. }
  323. /**
  324. * Tests some blitting routines.
  325. *
  326. * \sa SDL_RenderTexture
  327. * \sa SDL_DestroyTexture
  328. */
  329. static int render_testBlit(void *arg)
  330. {
  331. int ret;
  332. SDL_FRect rect;
  333. SDL_Texture *tface;
  334. SDL_Surface *referenceSurface = NULL;
  335. float tw, th;
  336. float i, j, ni, nj;
  337. int checkFailCount1;
  338. /* Clear surface. */
  339. clearScreen();
  340. /* Need drawcolor or just skip test. */
  341. SDLTest_AssertCheck(hasDrawColor(), "_hasDrawColor)");
  342. /* Create face surface. */
  343. tface = loadTestFace();
  344. SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
  345. if (tface == NULL) {
  346. return TEST_ABORTED;
  347. }
  348. /* Constant values. */
  349. CHECK_FUNC(SDL_GetTextureSize, (tface, &tw, &th))
  350. rect.w = tw;
  351. rect.h = th;
  352. ni = TESTRENDER_SCREEN_W - tw;
  353. nj = TESTRENDER_SCREEN_H - th;
  354. /* Loop blit. */
  355. checkFailCount1 = 0;
  356. for (j = 0; j <= nj; j += 4) {
  357. for (i = 0; i <= ni; i += 4) {
  358. /* Blitting. */
  359. rect.x = i;
  360. rect.y = j;
  361. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  362. if (ret != 0) {
  363. checkFailCount1++;
  364. }
  365. }
  366. }
  367. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount1);
  368. /* See if it's the same */
  369. referenceSurface = SDLTest_ImageBlit();
  370. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  371. /* Make current */
  372. SDL_RenderPresent(renderer);
  373. /* Clean up. */
  374. SDL_DestroyTexture(tface);
  375. SDL_DestroySurface(referenceSurface);
  376. referenceSurface = NULL;
  377. return TEST_COMPLETED;
  378. }
  379. /**
  380. * Blits doing color tests.
  381. *
  382. * \sa SDL_SetTextureColorMod
  383. * \sa SDL_RenderTexture
  384. * \sa SDL_DestroyTexture
  385. */
  386. static int render_testBlitColor(void *arg)
  387. {
  388. int ret;
  389. SDL_FRect rect;
  390. SDL_Texture *tface;
  391. SDL_Surface *referenceSurface = NULL;
  392. float tw, th;
  393. int i, j, ni, nj;
  394. int checkFailCount1;
  395. int checkFailCount2;
  396. /* Clear surface. */
  397. clearScreen();
  398. /* Create face surface. */
  399. tface = loadTestFace();
  400. SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
  401. if (tface == NULL) {
  402. return TEST_ABORTED;
  403. }
  404. /* Constant values. */
  405. CHECK_FUNC(SDL_GetTextureSize, (tface, &tw, &th))
  406. rect.w = tw;
  407. rect.h = th;
  408. ni = TESTRENDER_SCREEN_W - (int)tw;
  409. nj = TESTRENDER_SCREEN_H - (int)th;
  410. /* Test blitting with color mod. */
  411. checkFailCount1 = 0;
  412. checkFailCount2 = 0;
  413. for (j = 0; j <= nj; j += 4) {
  414. for (i = 0; i <= ni; i += 4) {
  415. /* Set color mod. */
  416. ret = SDL_SetTextureColorMod(tface, (Uint8)((255 / nj) * j), (Uint8)((255 / ni) * i), (Uint8)((255 / nj) * j));
  417. if (ret != 0) {
  418. checkFailCount1++;
  419. }
  420. /* Blitting. */
  421. rect.x = i;
  422. rect.y = j;
  423. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  424. if (ret != 0) {
  425. checkFailCount2++;
  426. }
  427. }
  428. }
  429. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
  430. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount2);
  431. /* See if it's the same. */
  432. referenceSurface = SDLTest_ImageBlitColor();
  433. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  434. /* Make current */
  435. SDL_RenderPresent(renderer);
  436. /* Clean up. */
  437. SDL_DestroyTexture(tface);
  438. SDL_DestroySurface(referenceSurface);
  439. referenceSurface = NULL;
  440. return TEST_COMPLETED;
  441. }
  442. /**
  443. * Tests blitting with alpha.
  444. *
  445. * \sa SDL_SetTextureAlphaMod
  446. * \sa SDL_RenderTexture
  447. * \sa SDL_DestroyTexture
  448. */
  449. static int render_testBlitAlpha(void *arg)
  450. {
  451. int ret;
  452. SDL_FRect rect;
  453. SDL_Texture *tface;
  454. SDL_Surface *referenceSurface = NULL;
  455. float tw, th;
  456. float i, j, ni, nj;
  457. int checkFailCount1;
  458. int checkFailCount2;
  459. /* Clear surface. */
  460. clearScreen();
  461. /* Need alpha or just skip test. */
  462. SDLTest_AssertCheck(hasTexAlpha(), "_hasTexAlpha");
  463. /* Create face surface. */
  464. tface = loadTestFace();
  465. SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
  466. if (tface == NULL) {
  467. return TEST_ABORTED;
  468. }
  469. /* Constant values. */
  470. CHECK_FUNC(SDL_GetTextureSize, (tface, &tw, &th))
  471. rect.w = tw;
  472. rect.h = th;
  473. ni = TESTRENDER_SCREEN_W - tw;
  474. nj = TESTRENDER_SCREEN_H - th;
  475. /* Test blitting with alpha mod. */
  476. checkFailCount1 = 0;
  477. checkFailCount2 = 0;
  478. for (j = 0; j <= nj; j += 4) {
  479. for (i = 0; i <= ni; i += 4) {
  480. /* Set alpha mod. */
  481. ret = SDL_SetTextureAlphaMod(tface, (Uint8)((255 / ni) * i));
  482. if (ret != 0) {
  483. checkFailCount1++;
  484. }
  485. /* Blitting. */
  486. rect.x = i;
  487. rect.y = j;
  488. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  489. if (ret != 0) {
  490. checkFailCount2++;
  491. }
  492. }
  493. }
  494. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", checkFailCount1);
  495. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount2);
  496. /* See if it's the same. */
  497. referenceSurface = SDLTest_ImageBlitAlpha();
  498. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  499. /* Make current */
  500. SDL_RenderPresent(renderer);
  501. /* Clean up. */
  502. SDL_DestroyTexture(tface);
  503. SDL_DestroySurface(referenceSurface);
  504. referenceSurface = NULL;
  505. return TEST_COMPLETED;
  506. }
  507. /**
  508. * Tests a blend mode.
  509. *
  510. * \sa SDL_SetTextureBlendMode
  511. * \sa SDL_RenderTexture
  512. */
  513. static void
  514. testBlitBlendMode(SDL_Texture *tface, int mode)
  515. {
  516. int ret;
  517. float tw, th;
  518. float i, j, ni, nj;
  519. SDL_FRect rect;
  520. int checkFailCount1;
  521. int checkFailCount2;
  522. /* Clear surface. */
  523. clearScreen();
  524. /* Constant values. */
  525. CHECK_FUNC(SDL_GetTextureSize, (tface, &tw, &th))
  526. rect.w = tw;
  527. rect.h = th;
  528. ni = TESTRENDER_SCREEN_W - tw;
  529. nj = TESTRENDER_SCREEN_H - th;
  530. /* Test blend mode. */
  531. checkFailCount1 = 0;
  532. checkFailCount2 = 0;
  533. for (j = 0; j <= nj; j += 4) {
  534. for (i = 0; i <= ni; i += 4) {
  535. /* Set blend mode. */
  536. ret = SDL_SetTextureBlendMode(tface, (SDL_BlendMode)mode);
  537. if (ret != 0) {
  538. checkFailCount1++;
  539. }
  540. /* Blitting. */
  541. rect.x = i;
  542. rect.y = j;
  543. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  544. if (ret != 0) {
  545. checkFailCount2++;
  546. }
  547. }
  548. }
  549. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureBlendMode, expected: 0, got: %i", checkFailCount1);
  550. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount2);
  551. }
  552. /**
  553. * Tests some more blitting routines.
  554. *
  555. * \sa SDL_SetTextureColorMod
  556. * \sa SDL_SetTextureAlphaMod
  557. * \sa SDL_SetTextureBlendMode
  558. * \sa SDL_DestroyTexture
  559. */
  560. static int render_testBlitBlend(void *arg)
  561. {
  562. int ret;
  563. SDL_FRect rect;
  564. SDL_Texture *tface;
  565. SDL_Surface *referenceSurface = NULL;
  566. float tw, th;
  567. int i, j, ni, nj;
  568. int mode;
  569. int checkFailCount1;
  570. int checkFailCount2;
  571. int checkFailCount3;
  572. int checkFailCount4;
  573. SDLTest_AssertCheck(hasBlendModes(), "_hasBlendModes");
  574. SDLTest_AssertCheck(hasTexColor(), "_hasTexColor");
  575. SDLTest_AssertCheck(hasTexAlpha(), "_hasTexAlpha");
  576. /* Create face surface. */
  577. tface = loadTestFace();
  578. SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
  579. if (tface == NULL) {
  580. return TEST_ABORTED;
  581. }
  582. /* Constant values. */
  583. CHECK_FUNC(SDL_GetTextureSize, (tface, &tw, &th))
  584. rect.w = tw;
  585. rect.h = th;
  586. ni = TESTRENDER_SCREEN_W - (int)tw;
  587. nj = TESTRENDER_SCREEN_H - (int)th;
  588. /* Set alpha mod. */
  589. CHECK_FUNC(SDL_SetTextureAlphaMod, (tface, 100))
  590. /* Test None. */
  591. testBlitBlendMode(tface, SDL_BLENDMODE_NONE);
  592. referenceSurface = SDLTest_ImageBlitBlendNone();
  593. /* Compare, then Present */
  594. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  595. SDL_RenderPresent(renderer);
  596. SDL_DestroySurface(referenceSurface);
  597. referenceSurface = NULL;
  598. /* Test Blend. */
  599. testBlitBlendMode(tface, SDL_BLENDMODE_BLEND);
  600. referenceSurface = SDLTest_ImageBlitBlend();
  601. /* Compare, then Present */
  602. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  603. SDL_RenderPresent(renderer);
  604. SDL_DestroySurface(referenceSurface);
  605. referenceSurface = NULL;
  606. /* Test Add. */
  607. testBlitBlendMode(tface, SDL_BLENDMODE_ADD);
  608. referenceSurface = SDLTest_ImageBlitBlendAdd();
  609. /* Compare, then Present */
  610. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  611. SDL_RenderPresent(renderer);
  612. SDL_DestroySurface(referenceSurface);
  613. referenceSurface = NULL;
  614. /* Test Mod. */
  615. testBlitBlendMode(tface, SDL_BLENDMODE_MOD);
  616. referenceSurface = SDLTest_ImageBlitBlendMod();
  617. /* Compare, then Present */
  618. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  619. SDL_RenderPresent(renderer);
  620. SDL_DestroySurface(referenceSurface);
  621. referenceSurface = NULL;
  622. /* Clear surface. */
  623. clearScreen();
  624. /* Loop blit. */
  625. checkFailCount1 = 0;
  626. checkFailCount2 = 0;
  627. checkFailCount3 = 0;
  628. checkFailCount4 = 0;
  629. for (j = 0; j <= nj; j += 4) {
  630. for (i = 0; i <= ni; i += 4) {
  631. /* Set color mod. */
  632. ret = SDL_SetTextureColorMod(tface, (Uint8)((255 / nj) * j), (Uint8)((255 / ni) * i), (Uint8)((255 / nj) * j));
  633. if (ret != 0) {
  634. checkFailCount1++;
  635. }
  636. /* Set alpha mod. */
  637. ret = SDL_SetTextureAlphaMod(tface, (Uint8)((100 / ni) * i));
  638. if (ret != 0) {
  639. checkFailCount2++;
  640. }
  641. /* Crazy blending mode magic. */
  642. mode = (int)(i / 4 * j / 4) % 4;
  643. if (mode == 0) {
  644. mode = SDL_BLENDMODE_NONE;
  645. } else if (mode == 1) {
  646. mode = SDL_BLENDMODE_BLEND;
  647. } else if (mode == 2) {
  648. mode = SDL_BLENDMODE_ADD;
  649. } else if (mode == 3) {
  650. mode = SDL_BLENDMODE_MOD;
  651. }
  652. ret = SDL_SetTextureBlendMode(tface, (SDL_BlendMode)mode);
  653. if (ret != 0) {
  654. checkFailCount3++;
  655. }
  656. /* Blitting. */
  657. rect.x = i;
  658. rect.y = j;
  659. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  660. if (ret != 0) {
  661. checkFailCount4++;
  662. }
  663. }
  664. }
  665. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
  666. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", checkFailCount2);
  667. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_SetTextureBlendMode, expected: 0, got: %i", checkFailCount3);
  668. SDLTest_AssertCheck(checkFailCount4 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount4);
  669. /* Clean up. */
  670. SDL_DestroyTexture(tface);
  671. /* Check to see if final image matches. */
  672. referenceSurface = SDLTest_ImageBlitBlendAll();
  673. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  674. /* Make current */
  675. SDL_RenderPresent(renderer);
  676. SDL_DestroySurface(referenceSurface);
  677. referenceSurface = NULL;
  678. return TEST_COMPLETED;
  679. }
  680. /**
  681. * Test viewport
  682. */
  683. static int render_testViewport(void *arg)
  684. {
  685. SDL_Surface *referenceSurface;
  686. SDL_FRect viewport;
  687. viewport.x = TESTRENDER_SCREEN_W / 3;
  688. viewport.y = TESTRENDER_SCREEN_H / 3;
  689. viewport.w = TESTRENDER_SCREEN_W / 2;
  690. viewport.h = TESTRENDER_SCREEN_H / 2;
  691. /* Create expected result */
  692. referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, RENDER_COMPARE_FORMAT);
  693. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR))
  694. SDL_Rect v;
  695. v.x = (int)viewport.x;
  696. v.y = (int)viewport.y;
  697. v.w = (int)viewport.w;
  698. v.h = (int)viewport.h;
  699. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &v, RENDER_COLOR_GREEN))
  700. /* Clear surface. */
  701. clearScreen();
  702. /* Set the viewport and do a fill operation */
  703. CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport))
  704. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  705. CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
  706. CHECK_FUNC(SDL_SetRenderViewport, (renderer, NULL))
  707. /* Check to see if final image matches. */
  708. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  709. /*
  710. * Verify that clear ignores the viewport
  711. */
  712. /* Create expected result */
  713. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_GREEN))
  714. /* Clear surface. */
  715. clearScreen();
  716. /* Set the viewport and do a clear operation */
  717. CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport))
  718. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  719. CHECK_FUNC(SDL_RenderClear, (renderer))
  720. CHECK_FUNC(SDL_SetRenderViewport, (renderer, NULL))
  721. /* Check to see if final image matches. */
  722. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  723. /* Make current */
  724. SDL_RenderPresent(renderer);
  725. SDL_DestroySurface(referenceSurface);
  726. return TEST_COMPLETED;
  727. }
  728. /**
  729. * Test clip rect
  730. */
  731. static int render_testClipRect(void *arg)
  732. {
  733. SDL_Surface *referenceSurface;
  734. SDL_FRect cliprect;
  735. cliprect.x = TESTRENDER_SCREEN_W / 3;
  736. cliprect.y = TESTRENDER_SCREEN_H / 3;
  737. cliprect.w = TESTRENDER_SCREEN_W / 2;
  738. cliprect.h = TESTRENDER_SCREEN_H / 2;
  739. /* Create expected result */
  740. referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, RENDER_COMPARE_FORMAT);
  741. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR))
  742. SDL_Rect c;
  743. c.x = (int)cliprect.x;
  744. c.y = (int)cliprect.y;
  745. c.w = (int)cliprect.w;
  746. c.h = (int)cliprect.h;
  747. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &c, RENDER_COLOR_GREEN))
  748. /* Clear surface. */
  749. clearScreen();
  750. /* Set the cliprect and do a fill operation */
  751. CHECK_FUNC(SDL_SetRenderClipRect, (renderer, &cliprect))
  752. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  753. CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
  754. CHECK_FUNC(SDL_SetRenderClipRect, (renderer, NULL))
  755. /* Check to see if final image matches. */
  756. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  757. /*
  758. * Verify that clear ignores the cliprect
  759. */
  760. /* Create expected result */
  761. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_GREEN))
  762. /* Clear surface. */
  763. clearScreen();
  764. /* Set the cliprect and do a clear operation */
  765. CHECK_FUNC(SDL_SetRenderClipRect, (renderer, &cliprect))
  766. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  767. CHECK_FUNC(SDL_RenderClear, (renderer))
  768. CHECK_FUNC(SDL_SetRenderClipRect, (renderer, NULL))
  769. /* Check to see if final image matches. */
  770. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  771. /* Make current */
  772. SDL_RenderPresent(renderer);
  773. SDL_DestroySurface(referenceSurface);
  774. return TEST_COMPLETED;
  775. }
  776. /**
  777. * Test logical size
  778. */
  779. static int render_testLogicalSize(void *arg)
  780. {
  781. SDL_Surface *referenceSurface;
  782. SDL_FRect viewport;
  783. SDL_FRect rect;
  784. float w, h;
  785. const int factor = 2;
  786. viewport.x = ((TESTRENDER_SCREEN_W / 4) / factor) * factor;
  787. viewport.y = ((TESTRENDER_SCREEN_H / 4) / factor) * factor;
  788. viewport.w = ((TESTRENDER_SCREEN_W / 2) / factor) * factor;
  789. viewport.h = ((TESTRENDER_SCREEN_H / 2) / factor) * factor;
  790. /* Create expected result */
  791. referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, RENDER_COMPARE_FORMAT);
  792. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR))
  793. SDL_Rect v;
  794. v.x = (int)viewport.x;
  795. v.y = (int)viewport.y;
  796. v.w = (int)viewport.w;
  797. v.h = (int)viewport.h;
  798. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &v, RENDER_COLOR_GREEN))
  799. /* Clear surface. */
  800. clearScreen();
  801. /* Set the logical size and do a fill operation */
  802. CHECK_FUNC(SDL_GetCurrentRenderOutputSize, (renderer, &w, &h))
  803. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, w / factor, h / factor,
  804. SDL_LOGICAL_PRESENTATION_LETTERBOX,
  805. SDL_SCALEMODE_NEAREST))
  806. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  807. rect.x = viewport.x / factor;
  808. rect.y = viewport.y / factor;
  809. rect.w = viewport.w / factor;
  810. rect.h = viewport.h / factor;
  811. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  812. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, 0, 0,
  813. SDL_LOGICAL_PRESENTATION_DISABLED,
  814. SDL_SCALEMODE_NEAREST))
  815. /* Check to see if final image matches. */
  816. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  817. /* Clear surface. */
  818. clearScreen();
  819. /* Set the logical size and viewport and do a fill operation */
  820. CHECK_FUNC(SDL_GetCurrentRenderOutputSize, (renderer, &w, &h))
  821. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, w / factor, h / factor,
  822. SDL_LOGICAL_PRESENTATION_LETTERBOX,
  823. SDL_SCALEMODE_NEAREST))
  824. viewport.x = (TESTRENDER_SCREEN_W / 4) / factor;
  825. viewport.y = (TESTRENDER_SCREEN_H / 4) / factor;
  826. viewport.w = (TESTRENDER_SCREEN_W / 2) / factor;
  827. viewport.h = (TESTRENDER_SCREEN_H / 2) / factor;
  828. CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport))
  829. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  830. CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
  831. CHECK_FUNC(SDL_SetRenderViewport, (renderer, NULL))
  832. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, 0, 0,
  833. SDL_LOGICAL_PRESENTATION_DISABLED,
  834. SDL_SCALEMODE_NEAREST))
  835. /* Check to see if final image matches. */
  836. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  837. /*
  838. * Test a logical size that isn't the same aspect ratio as the window
  839. */
  840. viewport.x = (TESTRENDER_SCREEN_W / 4);
  841. viewport.y = 0;
  842. viewport.w = TESTRENDER_SCREEN_W;
  843. viewport.h = TESTRENDER_SCREEN_H;
  844. /* Create expected result */
  845. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR))
  846. v.x = (int)viewport.x;
  847. v.y = (int)viewport.y;
  848. v.w = (int)viewport.w;
  849. v.h = (int)viewport.h;
  850. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &v, RENDER_COLOR_GREEN))
  851. /* Clear surface. */
  852. clearScreen();
  853. /* Set the logical size and do a fill operation */
  854. CHECK_FUNC(SDL_GetCurrentRenderOutputSize, (renderer, &w, &h))
  855. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer,
  856. w - 2 * (TESTRENDER_SCREEN_W / 4),
  857. h,
  858. SDL_LOGICAL_PRESENTATION_LETTERBOX,
  859. SDL_SCALEMODE_LINEAR))
  860. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  861. CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
  862. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, 0, 0,
  863. SDL_LOGICAL_PRESENTATION_DISABLED,
  864. SDL_SCALEMODE_NEAREST))
  865. /* Check to see if final image matches. */
  866. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  867. /* Clear surface. */
  868. clearScreen();
  869. /* Make current */
  870. SDL_RenderPresent(renderer);
  871. SDL_DestroySurface(referenceSurface);
  872. return TEST_COMPLETED;
  873. }
  874. /* Helper functions */
  875. /**
  876. * Checks to see if functionality is supported. Helper function.
  877. */
  878. static int
  879. isSupported(int code)
  880. {
  881. return code == 0;
  882. }
  883. /**
  884. * Test to see if we can vary the draw color. Helper function.
  885. *
  886. * \sa SDL_SetRenderDrawColor
  887. * \sa SDL_GetRenderDrawColor
  888. */
  889. static int
  890. hasDrawColor(void)
  891. {
  892. int ret, fail;
  893. Uint8 r, g, b, a;
  894. fail = 0;
  895. /* Set color. */
  896. ret = SDL_SetRenderDrawColor(renderer, 100, 100, 100, 100);
  897. if (!isSupported(ret)) {
  898. fail = 1;
  899. }
  900. ret = SDL_GetRenderDrawColor(renderer, &r, &g, &b, &a);
  901. if (!isSupported(ret)) {
  902. fail = 1;
  903. }
  904. /* Restore natural. */
  905. ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
  906. if (!isSupported(ret)) {
  907. fail = 1;
  908. }
  909. /* Something failed, consider not available. */
  910. if (fail) {
  911. return 0;
  912. }
  913. /* Not set properly, consider failed. */
  914. else if ((r != 100) || (g != 100) || (b != 100) || (a != 100)) {
  915. return 0;
  916. }
  917. return 1;
  918. }
  919. /**
  920. * Test to see if we can vary the blend mode. Helper function.
  921. *
  922. * \sa SDL_SetRenderDrawBlendMode
  923. * \sa SDL_GetRenderDrawBlendMode
  924. */
  925. static int
  926. hasBlendModes(void)
  927. {
  928. int fail;
  929. int ret;
  930. SDL_BlendMode mode;
  931. fail = 0;
  932. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
  933. if (!isSupported(ret)) {
  934. fail = 1;
  935. }
  936. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  937. if (!isSupported(ret)) {
  938. fail = 1;
  939. }
  940. ret = (mode != SDL_BLENDMODE_BLEND);
  941. if (!isSupported(ret)) {
  942. fail = 1;
  943. }
  944. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_ADD);
  945. if (!isSupported(ret)) {
  946. fail = 1;
  947. }
  948. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  949. if (!isSupported(ret)) {
  950. fail = 1;
  951. }
  952. ret = (mode != SDL_BLENDMODE_ADD);
  953. if (!isSupported(ret)) {
  954. fail = 1;
  955. }
  956. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_MOD);
  957. if (!isSupported(ret)) {
  958. fail = 1;
  959. }
  960. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  961. if (!isSupported(ret)) {
  962. fail = 1;
  963. }
  964. ret = (mode != SDL_BLENDMODE_MOD);
  965. if (!isSupported(ret)) {
  966. fail = 1;
  967. }
  968. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
  969. if (!isSupported(ret)) {
  970. fail = 1;
  971. }
  972. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  973. if (!isSupported(ret)) {
  974. fail = 1;
  975. }
  976. ret = (mode != SDL_BLENDMODE_NONE);
  977. if (!isSupported(ret)) {
  978. fail = 1;
  979. }
  980. return !fail;
  981. }
  982. /**
  983. * Loads the test image 'Face' as texture. Helper function.
  984. *
  985. * \sa SDL_CreateTextureFromSurface
  986. */
  987. static SDL_Texture *
  988. loadTestFace(void)
  989. {
  990. SDL_Surface *face;
  991. SDL_Texture *tface;
  992. face = SDLTest_ImageFace();
  993. if (!face) {
  994. return NULL;
  995. }
  996. tface = SDL_CreateTextureFromSurface(renderer, face);
  997. if (!tface) {
  998. SDLTest_LogError("SDL_CreateTextureFromSurface() failed with error: %s", SDL_GetError());
  999. }
  1000. SDL_DestroySurface(face);
  1001. return tface;
  1002. }
  1003. /**
  1004. * Test to see if can set texture color mode. Helper function.
  1005. *
  1006. * \sa SDL_SetTextureColorMod
  1007. * \sa SDL_GetTextureColorMod
  1008. * \sa SDL_DestroyTexture
  1009. */
  1010. static int
  1011. hasTexColor(void)
  1012. {
  1013. int fail;
  1014. int ret;
  1015. SDL_Texture *tface;
  1016. Uint8 r, g, b;
  1017. /* Get test face. */
  1018. tface = loadTestFace();
  1019. if (!tface) {
  1020. return 0;
  1021. }
  1022. /* See if supported. */
  1023. fail = 0;
  1024. ret = SDL_SetTextureColorMod(tface, 100, 100, 100);
  1025. if (!isSupported(ret)) {
  1026. fail = 1;
  1027. }
  1028. ret = SDL_GetTextureColorMod(tface, &r, &g, &b);
  1029. if (!isSupported(ret)) {
  1030. fail = 1;
  1031. }
  1032. /* Clean up. */
  1033. SDL_DestroyTexture(tface);
  1034. if (fail) {
  1035. return 0;
  1036. } else if ((r != 100) || (g != 100) || (b != 100)) {
  1037. return 0;
  1038. }
  1039. return 1;
  1040. }
  1041. /**
  1042. * Test to see if we can vary the alpha of the texture. Helper function.
  1043. *
  1044. * \sa SDL_SetTextureAlphaMod
  1045. * \sa SDL_GetTextureAlphaMod
  1046. * \sa SDL_DestroyTexture
  1047. */
  1048. static int
  1049. hasTexAlpha(void)
  1050. {
  1051. int fail;
  1052. int ret;
  1053. SDL_Texture *tface;
  1054. Uint8 a;
  1055. /* Get test face. */
  1056. tface = loadTestFace();
  1057. if (!tface) {
  1058. return 0;
  1059. }
  1060. /* See if supported. */
  1061. fail = 0;
  1062. ret = SDL_SetTextureAlphaMod(tface, 100);
  1063. if (!isSupported(ret)) {
  1064. fail = 1;
  1065. }
  1066. ret = SDL_GetTextureAlphaMod(tface, &a);
  1067. if (!isSupported(ret)) {
  1068. fail = 1;
  1069. }
  1070. /* Clean up. */
  1071. SDL_DestroyTexture(tface);
  1072. if (fail) {
  1073. return 0;
  1074. } else if (a != 100) {
  1075. return 0;
  1076. }
  1077. return 1;
  1078. }
  1079. /**
  1080. * Compares screen pixels with image pixels. Helper function.
  1081. *
  1082. * \param referenceSurface Image to compare against.
  1083. * \param allowable_error allowed difference from the reference image
  1084. *
  1085. * \sa SDL_RenderReadPixels
  1086. * \sa SDL_CreateSurfaceFrom
  1087. * \sa SDL_DestroySurface
  1088. */
  1089. static void
  1090. compare(SDL_Surface *referenceSurface, int allowable_error)
  1091. {
  1092. int ret;
  1093. SDL_Rect rect;
  1094. SDL_Surface *surface, *testSurface;
  1095. /* Explicitly specify the rect in case the window isn't the expected size... */
  1096. rect.x = 0;
  1097. rect.y = 0;
  1098. rect.w = TESTRENDER_SCREEN_W;
  1099. rect.h = TESTRENDER_SCREEN_H;
  1100. surface = SDL_RenderReadPixels(renderer, &rect);
  1101. if (!surface) {
  1102. SDLTest_AssertCheck(surface != NULL, "Validate result from SDL_RenderReadPixels, got NULL, %s", SDL_GetError());
  1103. return;
  1104. }
  1105. testSurface = SDL_ConvertSurfaceFormat(surface, RENDER_COMPARE_FORMAT);
  1106. SDL_DestroySurface(surface);
  1107. if (!testSurface) {
  1108. SDLTest_AssertCheck(testSurface != NULL, "Validate result from SDL_ConvertSurfaceFormat, got NULL, %s", SDL_GetError());
  1109. return;
  1110. }
  1111. /* Compare surface. */
  1112. ret = SDLTest_CompareSurfaces(testSurface, referenceSurface, allowable_error);
  1113. SDLTest_AssertCheck(ret == 0, "Validate result from SDLTest_CompareSurfaces, expected: 0, got: %i", ret);
  1114. /* Clean up. */
  1115. SDL_DestroySurface(testSurface);
  1116. }
  1117. /**
  1118. * Clears the screen. Helper function.
  1119. *
  1120. * \sa SDL_SetRenderDrawColor
  1121. * \sa SDL_RenderClear
  1122. * \sa SDL_RenderPresent
  1123. * \sa SDL_SetRenderDrawBlendMode
  1124. */
  1125. static int
  1126. clearScreen(void)
  1127. {
  1128. int ret;
  1129. /* Make current */
  1130. SDL_RenderPresent(renderer);
  1131. /* Set color. */
  1132. ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
  1133. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  1134. /* Clear screen. */
  1135. ret = SDL_RenderClear(renderer);
  1136. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderClear, expected: 0, got: %i", ret);
  1137. /* Set defaults. */
  1138. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
  1139. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  1140. ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE);
  1141. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  1142. return 0;
  1143. }
  1144. /* ================= Test References ================== */
  1145. /* Render test cases */
  1146. static const SDLTest_TestCaseReference renderTest1 = {
  1147. (SDLTest_TestCaseFp)render_testGetNumRenderDrivers, "render_testGetNumRenderDrivers", "Tests call to SDL_GetNumRenderDrivers", TEST_ENABLED
  1148. };
  1149. static const SDLTest_TestCaseReference renderTest2 = {
  1150. (SDLTest_TestCaseFp)render_testPrimitives, "render_testPrimitives", "Tests rendering primitives", TEST_ENABLED
  1151. };
  1152. /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
  1153. static const SDLTest_TestCaseReference renderTest3 = {
  1154. (SDLTest_TestCaseFp)render_testPrimitivesBlend, "render_testPrimitivesBlend", "Tests rendering primitives with blending", TEST_DISABLED
  1155. };
  1156. static const SDLTest_TestCaseReference renderTest4 = {
  1157. (SDLTest_TestCaseFp)render_testPrimitivesWithViewport, "render_testPrimitivesWithViewport", "Tests rendering primitives within a viewport", TEST_ENABLED
  1158. };
  1159. static const SDLTest_TestCaseReference renderTest5 = {
  1160. (SDLTest_TestCaseFp)render_testBlit, "render_testBlit", "Tests blitting", TEST_ENABLED
  1161. };
  1162. static const SDLTest_TestCaseReference renderTest6 = {
  1163. (SDLTest_TestCaseFp)render_testBlitColor, "render_testBlitColor", "Tests blitting with color", TEST_ENABLED
  1164. };
  1165. /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
  1166. static const SDLTest_TestCaseReference renderTest7 = {
  1167. (SDLTest_TestCaseFp)render_testBlitAlpha, "render_testBlitAlpha", "Tests blitting with alpha", TEST_DISABLED
  1168. };
  1169. /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
  1170. static const SDLTest_TestCaseReference renderTest8 = {
  1171. (SDLTest_TestCaseFp)render_testBlitBlend, "render_testBlitBlend", "Tests blitting with blending", TEST_DISABLED
  1172. };
  1173. static const SDLTest_TestCaseReference renderTest9 = {
  1174. (SDLTest_TestCaseFp)render_testViewport, "render_testViewport", "Tests viewport", TEST_ENABLED
  1175. };
  1176. static const SDLTest_TestCaseReference renderTest10 = {
  1177. (SDLTest_TestCaseFp)render_testClipRect, "render_testClipRect", "Tests clip rect", TEST_ENABLED
  1178. };
  1179. static const SDLTest_TestCaseReference renderTest11 = {
  1180. (SDLTest_TestCaseFp)render_testLogicalSize, "render_testLogicalSize", "Tests logical size", TEST_ENABLED
  1181. };
  1182. /* Sequence of Render test cases */
  1183. static const SDLTest_TestCaseReference *renderTests[] = {
  1184. &renderTest1, &renderTest2, &renderTest3, &renderTest4,
  1185. &renderTest5, &renderTest6, &renderTest7, &renderTest8,
  1186. &renderTest9, &renderTest10, &renderTest11, NULL
  1187. };
  1188. /* Render test suite (global) */
  1189. SDLTest_TestSuiteReference renderTestSuite = {
  1190. "Render",
  1191. InitCreateRenderer,
  1192. renderTests,
  1193. CleanupDestroyRenderer
  1194. };