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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "../../SDL_internal.h"
- /* Output audio to nowhere... */
- #include "SDL_timer.h"
- #include "SDL_audio.h"
- #include "../SDL_audio_c.h"
- #include "SDL_ps2audio.h"
- #include <kernel.h>
- #include <malloc.h>
- #include <audsrv.h>
- #include <ps2_audio_driver.h>
- /* The tag name used by PS2 audio */
- #define PS2AUDIO_DRIVER_NAME "ps2"
- static int PS2AUDIO_OpenDevice(_THIS, const char *devname)
- {
- int i, mixlen;
- struct audsrv_fmt_t format;
- this->hidden = (struct SDL_PrivateAudioData *)
- SDL_malloc(sizeof(*this->hidden));
- if (!this->hidden) {
- return SDL_OutOfMemory();
- }
- SDL_zerop(this->hidden);
- /* These are the native supported audio PS2 configs */
- switch (this->spec.freq) {
- case 11025:
- case 12000:
- case 22050:
- case 24000:
- case 32000:
- case 44100:
- case 48000:
- this->spec.freq = this->spec.freq;
- break;
- default:
- this->spec.freq = 48000;
- break;
- }
- this->spec.samples = 512;
- this->spec.channels = this->spec.channels == 1 ? 1 : 2;
- this->spec.format = this->spec.format == AUDIO_S8 ? AUDIO_S8 : AUDIO_S16;
- SDL_CalculateAudioSpec(&this->spec);
- format.bits = this->spec.format == AUDIO_S8 ? 8 : 16;
- format.freq = this->spec.freq;
- format.channels = this->spec.channels;
- this->hidden->channel = audsrv_set_format(&format);
- audsrv_set_volume(MAX_VOLUME);
- if (this->hidden->channel < 0) {
- free(this->hidden->rawbuf);
- this->hidden->rawbuf = NULL;
- return SDL_SetError("Couldn't reserve hardware channel");
- }
- /* Update the fragment size as size in bytes. */
- SDL_CalculateAudioSpec(&this->spec);
- /* Allocate the mixing buffer. Its size and starting address must
- be a multiple of 64 bytes. Our sample count is already a multiple of
- 64, so spec->size should be a multiple of 64 as well. */
- mixlen = this->spec.size * NUM_BUFFERS;
- this->hidden->rawbuf = (Uint8 *)memalign(64, mixlen);
- if (!this->hidden->rawbuf) {
- return SDL_SetError("Couldn't allocate mixing buffer");
- }
- SDL_memset(this->hidden->rawbuf, 0, mixlen);
- for (i = 0; i < NUM_BUFFERS; i++) {
- this->hidden->mixbufs[i] = &this->hidden->rawbuf[i * this->spec.size];
- }
- this->hidden->next_buffer = 0;
- return 0;
- }
- static void PS2AUDIO_PlayDevice(_THIS)
- {
- uint8_t *mixbuf = this->hidden->mixbufs[this->hidden->next_buffer];
- audsrv_play_audio((char *)mixbuf, this->spec.size);
- this->hidden->next_buffer = (this->hidden->next_buffer + 1) % NUM_BUFFERS;
- }
- /* This function waits until it is possible to write a full sound buffer */
- static void PS2AUDIO_WaitDevice(_THIS)
- {
- audsrv_wait_audio(this->spec.size);
- }
- static Uint8 *PS2AUDIO_GetDeviceBuf(_THIS)
- {
- return this->hidden->mixbufs[this->hidden->next_buffer];
- }
- static void PS2AUDIO_CloseDevice(_THIS)
- {
- if (this->hidden->channel >= 0) {
- audsrv_stop_audio();
- this->hidden->channel = -1;
- }
- if (this->hidden->rawbuf) {
- free(this->hidden->rawbuf);
- this->hidden->rawbuf = NULL;
- }
- }
- static void PS2AUDIO_ThreadInit(_THIS)
- {
- /* Increase the priority of this audio thread by 1 to put it
- ahead of other SDL threads. */
- int32_t thid;
- ee_thread_status_t status;
- thid = GetThreadId();
- if (ReferThreadStatus(GetThreadId(), &status) == 0) {
- ChangeThreadPriority(thid, status.current_priority - 1);
- }
- }
- static void PS2AUDIO_Deinitialize(void)
- {
- deinit_audio_driver();
- }
- static SDL_bool PS2AUDIO_Init(SDL_AudioDriverImpl *impl)
- {
- if (init_audio_driver() < 0) {
- return SDL_FALSE;
- }
- /* Set the function pointers */
- impl->OpenDevice = PS2AUDIO_OpenDevice;
- impl->PlayDevice = PS2AUDIO_PlayDevice;
- impl->WaitDevice = PS2AUDIO_WaitDevice;
- impl->GetDeviceBuf = PS2AUDIO_GetDeviceBuf;
- impl->CloseDevice = PS2AUDIO_CloseDevice;
- impl->ThreadInit = PS2AUDIO_ThreadInit;
- impl->Deinitialize = PS2AUDIO_Deinitialize;
- impl->OnlyHasDefaultOutputDevice = SDL_TRUE;
- return SDL_TRUE; /* this audio target is available. */
- }
- AudioBootStrap PS2AUDIO_bootstrap = {
- "ps2", "PS2 audio driver", PS2AUDIO_Init, SDL_FALSE
- };
- /* vi: set ts=4 sw=4 expandtab: */
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