Ryan C. Gordon 061256a3b3 metal: Clear the framebuffer if presenting without any other operations. 5 yıl önce
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direct3d b6afbe6317 Added SDL_log.h to SDL_internal.h so logging is available everywhere 6 yıl önce
direct3d11 d4b561f472 Fixed bug 5015 - SDL_RenderReadPixels on DirectX 11.1 backend seems to be broken 6 yıl önce
metal 061256a3b3 metal: Clear the framebuffer if presenting without any other operations. 5 yıl önce
opengl b6afbe6317 Added SDL_log.h to SDL_internal.h so logging is available everywhere 6 yıl önce
opengles 93b26f172c opengl: Backed out hg changeset 94f9f40a957f 6 yıl önce
opengles2 93b26f172c opengl: Backed out hg changeset 94f9f40a957f 6 yıl önce
psp a8780c6a28 Updated copyright date for 2020 6 yıl önce
software b5e3d264f2 Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds 6 yıl önce
SDL_d3dmath.c a8780c6a28 Updated copyright date for 2020 6 yıl önce
SDL_d3dmath.h a8780c6a28 Updated copyright date for 2020 6 yıl önce
SDL_render.c a720d1a294 render: fixes to how we convert touch events for logical scaling. 5 yıl önce
SDL_sysrender.h 0918903f3c render: add a hint for toggling relative scaling 6 yıl önce
SDL_yuv_sw.c b5e3d264f2 Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds 6 yıl önce
SDL_yuv_sw_c.h a8780c6a28 Updated copyright date for 2020 6 yıl önce