testautomation_render.c 44 KB

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  1. /**
  2. * Original code: automated SDL platform test written by Edgar Simo "bobbens"
  3. * Extended and extensively updated by aschiffler at ferzkopp dot net
  4. */
  5. #include <SDL3/SDL.h>
  6. #include <SDL3/SDL_test.h>
  7. #include "testautomation_images.h"
  8. /* ================= Test Case Implementation ================== */
  9. #define TESTRENDER_SCREEN_W 80
  10. #define TESTRENDER_SCREEN_H 60
  11. #define RENDER_COMPARE_FORMAT SDL_PIXELFORMAT_ARGB8888
  12. #define RENDER_COLOR_CLEAR 0xFF000000
  13. #define RENDER_COLOR_GREEN 0xFF00FF00
  14. #define ALLOWABLE_ERROR_OPAQUE 0
  15. #define ALLOWABLE_ERROR_BLENDED 64
  16. /* Test window and renderer */
  17. SDL_Window *window = NULL;
  18. SDL_Renderer *renderer = NULL;
  19. /* Prototypes for helper functions */
  20. static int clearScreen(void);
  21. static void compare(SDL_Surface *reference, int allowable_error);
  22. static int hasTexAlpha(void);
  23. static int hasTexColor(void);
  24. static SDL_Texture *loadTestFace(void);
  25. static int hasBlendModes(void);
  26. static int hasDrawColor(void);
  27. static int isSupported(int code);
  28. /**
  29. * Create software renderer for tests
  30. */
  31. void InitCreateRenderer(void *arg)
  32. {
  33. int posX = 100, posY = 100, width = 320, height = 240;
  34. renderer = NULL;
  35. window = SDL_CreateWindow("render_testCreateRenderer", posX, posY, width, height, 0);
  36. SDLTest_AssertPass("SDL_CreateWindow()");
  37. SDLTest_AssertCheck(window != NULL, "Check SDL_CreateWindow result");
  38. if (window == NULL) {
  39. return;
  40. }
  41. renderer = SDL_CreateRenderer(window, NULL, SDL_RENDERER_ACCELERATED);
  42. SDLTest_AssertPass("SDL_CreateRenderer()");
  43. SDLTest_AssertCheck(renderer != NULL, "Check SDL_CreateRenderer result");
  44. if (renderer == NULL) {
  45. SDL_DestroyWindow(window);
  46. return;
  47. }
  48. }
  49. /*
  50. * Destroy renderer for tests
  51. */
  52. void CleanupDestroyRenderer(void *arg)
  53. {
  54. if (renderer != NULL) {
  55. SDL_DestroyRenderer(renderer);
  56. renderer = NULL;
  57. SDLTest_AssertPass("SDL_DestroyRenderer()");
  58. }
  59. if (window != NULL) {
  60. SDL_DestroyWindow(window);
  61. window = NULL;
  62. SDLTest_AssertPass("SDL_DestroyWindow");
  63. }
  64. }
  65. /**
  66. * @brief Tests call to SDL_GetNumRenderDrivers
  67. *
  68. * \sa
  69. * http://wiki.libsdl.org/SDL_GetNumRenderDrivers
  70. */
  71. int render_testGetNumRenderDrivers(void *arg)
  72. {
  73. int n;
  74. n = SDL_GetNumRenderDrivers();
  75. SDLTest_AssertCheck(n >= 1, "Number of renderers >= 1, reported as %i", n);
  76. return TEST_COMPLETED;
  77. }
  78. /**
  79. * @brief Tests the SDL primitives for rendering.
  80. *
  81. * \sa
  82. * http://wiki.libsdl.org/SDL_SetRenderDrawColor
  83. * http://wiki.libsdl.org/SDL_RenderFillRect
  84. * http://wiki.libsdl.org/SDL_RenderLine
  85. *
  86. */
  87. int render_testPrimitives(void *arg)
  88. {
  89. int ret;
  90. int x, y;
  91. SDL_FRect rect;
  92. SDL_Surface *referenceSurface = NULL;
  93. int checkFailCount1;
  94. int checkFailCount2;
  95. /* Clear surface. */
  96. clearScreen();
  97. /* Need drawcolor or just skip test. */
  98. SDLTest_AssertCheck(hasDrawColor(), "_hasDrawColor");
  99. /* Draw a rectangle. */
  100. rect.x = 40.0f;
  101. rect.y = 0.0f;
  102. rect.w = 40.0f;
  103. rect.h = 80.0f;
  104. ret = SDL_SetRenderDrawColor(renderer, 13, 73, 200, SDL_ALPHA_OPAQUE);
  105. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  106. ret = SDL_RenderFillRect(renderer, &rect);
  107. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  108. /* Draw a rectangle. */
  109. rect.x = 10.0f;
  110. rect.y = 10.0f;
  111. rect.w = 60.0f;
  112. rect.h = 40.0f;
  113. ret = SDL_SetRenderDrawColor(renderer, 200, 0, 100, SDL_ALPHA_OPAQUE);
  114. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  115. ret = SDL_RenderFillRect(renderer, &rect);
  116. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  117. /* Draw some points like so:
  118. * X.X.X.X..
  119. * .X.X.X.X.
  120. * X.X.X.X.. */
  121. checkFailCount1 = 0;
  122. checkFailCount2 = 0;
  123. for (y = 0; y < 3; y++) {
  124. for (x = y % 2; x < TESTRENDER_SCREEN_W; x += 2) {
  125. ret = SDL_SetRenderDrawColor(renderer, x * y, x * y / 2, x * y / 3, SDL_ALPHA_OPAQUE);
  126. if (ret != 0) {
  127. checkFailCount1++;
  128. }
  129. ret = SDL_RenderPoint(renderer, (float)x, (float)y);
  130. if (ret != 0) {
  131. checkFailCount2++;
  132. }
  133. }
  134. }
  135. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  136. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderPoint, expected: 0, got: %i", checkFailCount2);
  137. /* Draw some lines. */
  138. ret = SDL_SetRenderDrawColor(renderer, 0, 255, 0, SDL_ALPHA_OPAQUE);
  139. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor");
  140. ret = SDL_RenderLine(renderer, 0.0f, 30.0f, (float)TESTRENDER_SCREEN_W, 30.0f);
  141. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderLine, expected: 0, got: %i", ret);
  142. ret = SDL_SetRenderDrawColor(renderer, 55, 55, 5, SDL_ALPHA_OPAQUE);
  143. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  144. ret = SDL_RenderLine(renderer, 40.0f, 30.0f, 40.0f, 60.0f);
  145. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderLine, expected: 0, got: %i", ret);
  146. ret = SDL_SetRenderDrawColor(renderer, 5, 105, 105, SDL_ALPHA_OPAQUE);
  147. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  148. ret = SDL_RenderLine(renderer, 0.0f, 0.0f, 29.0f, 29.0f);
  149. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderLine, expected: 0, got: %i", ret);
  150. ret = SDL_RenderLine(renderer, 29.0f, 30.0f, 0.0f, 59.0f);
  151. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderLine, expected: 0, got: %i", ret);
  152. ret = SDL_RenderLine(renderer, 79.0f, 0.0f, 50.0f, 29.0f);
  153. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderLine, expected: 0, got: %i", ret);
  154. ret = SDL_RenderLine(renderer, 79.0f, 59.0f, 50.0f, 30.0f);
  155. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderLine, expected: 0, got: %i", ret);
  156. /* See if it's the same. */
  157. referenceSurface = SDLTest_ImagePrimitives();
  158. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  159. /* Make current */
  160. SDL_RenderPresent(renderer);
  161. /* Clean up. */
  162. SDL_DestroySurface(referenceSurface);
  163. referenceSurface = NULL;
  164. return TEST_COMPLETED;
  165. }
  166. /**
  167. * @brief Tests the SDL primitives with alpha for rendering.
  168. *
  169. * \sa
  170. * http://wiki.libsdl.org/SDL_SetRenderDrawColor
  171. * http://wiki.libsdl.org/SDL_SetRenderDrawBlendMode
  172. * http://wiki.libsdl.org/SDL_RenderFillRect
  173. */
  174. int render_testPrimitivesBlend(void *arg)
  175. {
  176. int ret;
  177. int i, j;
  178. SDL_FRect rect;
  179. SDL_Surface *referenceSurface = NULL;
  180. int checkFailCount1;
  181. int checkFailCount2;
  182. int checkFailCount3;
  183. /* Clear surface. */
  184. clearScreen();
  185. /* Need drawcolor and blendmode or just skip test. */
  186. SDLTest_AssertCheck(hasDrawColor(), "_hasDrawColor");
  187. SDLTest_AssertCheck(hasBlendModes(), "_hasBlendModes");
  188. /* Create some rectangles for each blend mode. */
  189. ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, 0);
  190. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  191. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
  192. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  193. ret = SDL_RenderFillRect(renderer, NULL);
  194. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  195. rect.x = 10.0f;
  196. rect.y = 25.0f;
  197. rect.w = 40.0f;
  198. rect.h = 25.0f;
  199. ret = SDL_SetRenderDrawColor(renderer, 240, 10, 10, 75);
  200. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  201. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_ADD);
  202. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  203. ret = SDL_RenderFillRect(renderer, &rect);
  204. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  205. rect.x = 30.0f;
  206. rect.y = 40.0f;
  207. rect.w = 45.0f;
  208. rect.h = 15.0f;
  209. ret = SDL_SetRenderDrawColor(renderer, 10, 240, 10, 100);
  210. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  211. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
  212. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  213. ret = SDL_RenderFillRect(renderer, &rect);
  214. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  215. rect.x = 25.0f;
  216. rect.y = 25.0f;
  217. rect.w = 25.0f;
  218. rect.h = 25.0f;
  219. ret = SDL_SetRenderDrawColor(renderer, 10, 10, 240, 125);
  220. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  221. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
  222. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  223. ret = SDL_RenderFillRect(renderer, &rect);
  224. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  225. /* Draw blended lines, lines for everyone. */
  226. checkFailCount1 = 0;
  227. checkFailCount2 = 0;
  228. checkFailCount3 = 0;
  229. for (i = 0; i < TESTRENDER_SCREEN_W; i += 2) {
  230. ret = SDL_SetRenderDrawColor(renderer, 60 + 2 * i, 240 - 2 * i, 50, 3 * i);
  231. if (ret != 0) {
  232. checkFailCount1++;
  233. }
  234. ret = SDL_SetRenderDrawBlendMode(renderer, (((i / 2) % 3) == 0) ? SDL_BLENDMODE_BLEND : (((i / 2) % 3) == 1) ? SDL_BLENDMODE_ADD
  235. : SDL_BLENDMODE_NONE);
  236. if (ret != 0) {
  237. checkFailCount2++;
  238. }
  239. ret = SDL_RenderLine(renderer, 0.0f, 0.0f, (float)i, 59.0f);
  240. if (ret != 0) {
  241. checkFailCount3++;
  242. }
  243. }
  244. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  245. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
  246. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderLine, expected: 0, got: %i", checkFailCount3);
  247. checkFailCount1 = 0;
  248. checkFailCount2 = 0;
  249. checkFailCount3 = 0;
  250. for (i = 0; i < TESTRENDER_SCREEN_H; i += 2) {
  251. ret = SDL_SetRenderDrawColor(renderer, 60 + 2 * i, 240 - 2 * i, 50, 3 * i);
  252. if (ret != 0) {
  253. checkFailCount1++;
  254. }
  255. ret = SDL_SetRenderDrawBlendMode(renderer, (((i / 2) % 3) == 0) ? SDL_BLENDMODE_BLEND : (((i / 2) % 3) == 1) ? SDL_BLENDMODE_ADD
  256. : SDL_BLENDMODE_NONE);
  257. if (ret != 0) {
  258. checkFailCount2++;
  259. }
  260. ret = SDL_RenderLine(renderer, 0.0f, 0.0f, 79.0f, (float)i);
  261. if (ret != 0) {
  262. checkFailCount3++;
  263. }
  264. }
  265. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  266. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
  267. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderLine, expected: 0, got: %i", checkFailCount3);
  268. /* Draw points. */
  269. checkFailCount1 = 0;
  270. checkFailCount2 = 0;
  271. checkFailCount3 = 0;
  272. for (j = 0; j < TESTRENDER_SCREEN_H; j += 3) {
  273. for (i = 0; i < TESTRENDER_SCREEN_W; i += 3) {
  274. ret = SDL_SetRenderDrawColor(renderer, j * 4, i * 3, j * 4, i * 3);
  275. if (ret != 0) {
  276. checkFailCount1++;
  277. }
  278. ret = SDL_SetRenderDrawBlendMode(renderer, ((((i + j) / 3) % 3) == 0) ? SDL_BLENDMODE_BLEND : ((((i + j) / 3) % 3) == 1) ? SDL_BLENDMODE_ADD
  279. : SDL_BLENDMODE_NONE);
  280. if (ret != 0) {
  281. checkFailCount2++;
  282. }
  283. ret = SDL_RenderPoint(renderer, (float)i, (float)j);
  284. if (ret != 0) {
  285. checkFailCount3++;
  286. }
  287. }
  288. }
  289. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  290. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
  291. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderPoint, expected: 0, got: %i", checkFailCount3);
  292. /* See if it's the same. */
  293. referenceSurface = SDLTest_ImagePrimitivesBlend();
  294. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  295. /* Make current */
  296. SDL_RenderPresent(renderer);
  297. /* Clean up. */
  298. SDL_DestroySurface(referenceSurface);
  299. referenceSurface = NULL;
  300. return TEST_COMPLETED;
  301. }
  302. /**
  303. * @brief Tests some blitting routines.
  304. *
  305. * \sa
  306. * http://wiki.libsdl.org/SDL_RenderTexture
  307. * http://wiki.libsdl.org/SDL_DestroyTexture
  308. */
  309. int render_testBlit(void *arg)
  310. {
  311. int ret;
  312. SDL_FRect rect;
  313. SDL_Texture *tface;
  314. SDL_Surface *referenceSurface = NULL;
  315. Uint32 tformat;
  316. int taccess, tw, th;
  317. int i, j, ni, nj;
  318. int checkFailCount1;
  319. /* Clear surface. */
  320. clearScreen();
  321. /* Need drawcolor or just skip test. */
  322. SDLTest_AssertCheck(hasDrawColor(), "_hasDrawColor)");
  323. /* Create face surface. */
  324. tface = loadTestFace();
  325. SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
  326. if (tface == NULL) {
  327. return TEST_ABORTED;
  328. }
  329. /* Constant values. */
  330. ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
  331. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
  332. rect.w = (float)tw;
  333. rect.h = (float)th;
  334. ni = TESTRENDER_SCREEN_W - tw;
  335. nj = TESTRENDER_SCREEN_H - th;
  336. /* Loop blit. */
  337. checkFailCount1 = 0;
  338. for (j = 0; j <= nj; j += 4) {
  339. for (i = 0; i <= ni; i += 4) {
  340. /* Blitting. */
  341. rect.x = (float)i;
  342. rect.y = (float)j;
  343. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  344. if (ret != 0) {
  345. checkFailCount1++;
  346. }
  347. }
  348. }
  349. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount1);
  350. /* See if it's the same */
  351. referenceSurface = SDLTest_ImageBlit();
  352. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  353. /* Make current */
  354. SDL_RenderPresent(renderer);
  355. /* Clean up. */
  356. SDL_DestroyTexture(tface);
  357. SDL_DestroySurface(referenceSurface);
  358. referenceSurface = NULL;
  359. return TEST_COMPLETED;
  360. }
  361. /**
  362. * @brief Blits doing color tests.
  363. *
  364. * \sa
  365. * http://wiki.libsdl.org/SDL_SetTextureColorMod
  366. * http://wiki.libsdl.org/SDL_RenderTexture
  367. * http://wiki.libsdl.org/SDL_DestroyTexture
  368. */
  369. int render_testBlitColor(void *arg)
  370. {
  371. int ret;
  372. SDL_FRect rect;
  373. SDL_Texture *tface;
  374. SDL_Surface *referenceSurface = NULL;
  375. Uint32 tformat;
  376. int taccess, tw, th;
  377. int i, j, ni, nj;
  378. int checkFailCount1;
  379. int checkFailCount2;
  380. /* Clear surface. */
  381. clearScreen();
  382. /* Create face surface. */
  383. tface = loadTestFace();
  384. SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
  385. if (tface == NULL) {
  386. return TEST_ABORTED;
  387. }
  388. /* Constant values. */
  389. ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
  390. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
  391. rect.w = (float)tw;
  392. rect.h = (float)th;
  393. ni = TESTRENDER_SCREEN_W - tw;
  394. nj = TESTRENDER_SCREEN_H - th;
  395. /* Test blitting with color mod. */
  396. checkFailCount1 = 0;
  397. checkFailCount2 = 0;
  398. for (j = 0; j <= nj; j += 4) {
  399. for (i = 0; i <= ni; i += 4) {
  400. /* Set color mod. */
  401. ret = SDL_SetTextureColorMod(tface, (255 / nj) * j, (255 / ni) * i, (255 / nj) * j);
  402. if (ret != 0) {
  403. checkFailCount1++;
  404. }
  405. /* Blitting. */
  406. rect.x = (float)i;
  407. rect.y = (float)j;
  408. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  409. if (ret != 0) {
  410. checkFailCount2++;
  411. }
  412. }
  413. }
  414. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
  415. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount2);
  416. /* See if it's the same. */
  417. referenceSurface = SDLTest_ImageBlitColor();
  418. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  419. /* Make current */
  420. SDL_RenderPresent(renderer);
  421. /* Clean up. */
  422. SDL_DestroyTexture(tface);
  423. SDL_DestroySurface(referenceSurface);
  424. referenceSurface = NULL;
  425. return TEST_COMPLETED;
  426. }
  427. /**
  428. * @brief Tests blitting with alpha.
  429. *
  430. * \sa
  431. * http://wiki.libsdl.org/SDL_SetTextureAlphaMod
  432. * http://wiki.libsdl.org/SDL_RenderTexture
  433. * http://wiki.libsdl.org/SDL_DestroyTexture
  434. */
  435. int render_testBlitAlpha(void *arg)
  436. {
  437. int ret;
  438. SDL_FRect rect;
  439. SDL_Texture *tface;
  440. SDL_Surface *referenceSurface = NULL;
  441. Uint32 tformat;
  442. int taccess, tw, th;
  443. int i, j, ni, nj;
  444. int checkFailCount1;
  445. int checkFailCount2;
  446. /* Clear surface. */
  447. clearScreen();
  448. /* Need alpha or just skip test. */
  449. SDLTest_AssertCheck(hasTexAlpha(), "_hasTexAlpha");
  450. /* Create face surface. */
  451. tface = loadTestFace();
  452. SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
  453. if (tface == NULL) {
  454. return TEST_ABORTED;
  455. }
  456. /* Constant values. */
  457. ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
  458. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
  459. rect.w = (float)tw;
  460. rect.h = (float)th;
  461. ni = TESTRENDER_SCREEN_W - tw;
  462. nj = TESTRENDER_SCREEN_H - th;
  463. /* Test blitting with alpha mod. */
  464. checkFailCount1 = 0;
  465. checkFailCount2 = 0;
  466. for (j = 0; j <= nj; j += 4) {
  467. for (i = 0; i <= ni; i += 4) {
  468. /* Set alpha mod. */
  469. ret = SDL_SetTextureAlphaMod(tface, (255 / ni) * i);
  470. if (ret != 0) {
  471. checkFailCount1++;
  472. }
  473. /* Blitting. */
  474. rect.x = (float)i;
  475. rect.y = (float)j;
  476. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  477. if (ret != 0) {
  478. checkFailCount2++;
  479. }
  480. }
  481. }
  482. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", checkFailCount1);
  483. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount2);
  484. /* See if it's the same. */
  485. referenceSurface = SDLTest_ImageBlitAlpha();
  486. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  487. /* Make current */
  488. SDL_RenderPresent(renderer);
  489. /* Clean up. */
  490. SDL_DestroyTexture(tface);
  491. SDL_DestroySurface(referenceSurface);
  492. referenceSurface = NULL;
  493. return TEST_COMPLETED;
  494. }
  495. /**
  496. * @brief Tests a blend mode.
  497. *
  498. * \sa
  499. * http://wiki.libsdl.org/SDL_SetTextureBlendMode
  500. * http://wiki.libsdl.org/SDL_RenderTexture
  501. */
  502. static void
  503. testBlitBlendMode(SDL_Texture *tface, int mode)
  504. {
  505. int ret;
  506. Uint32 tformat;
  507. int taccess, tw, th;
  508. int i, j, ni, nj;
  509. SDL_FRect rect;
  510. int checkFailCount1;
  511. int checkFailCount2;
  512. /* Clear surface. */
  513. clearScreen();
  514. /* Constant values. */
  515. ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
  516. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
  517. rect.w = (float)tw;
  518. rect.h = (float)th;
  519. ni = TESTRENDER_SCREEN_W - tw;
  520. nj = TESTRENDER_SCREEN_H - th;
  521. /* Test blend mode. */
  522. checkFailCount1 = 0;
  523. checkFailCount2 = 0;
  524. for (j = 0; j <= nj; j += 4) {
  525. for (i = 0; i <= ni; i += 4) {
  526. /* Set blend mode. */
  527. ret = SDL_SetTextureBlendMode(tface, (SDL_BlendMode)mode);
  528. if (ret != 0) {
  529. checkFailCount1++;
  530. }
  531. /* Blitting. */
  532. rect.x = (float)i;
  533. rect.y = (float)j;
  534. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  535. if (ret != 0) {
  536. checkFailCount2++;
  537. }
  538. }
  539. }
  540. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureBlendMode, expected: 0, got: %i", checkFailCount1);
  541. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount2);
  542. }
  543. /**
  544. * @brief Tests some more blitting routines.
  545. *
  546. * \sa
  547. * http://wiki.libsdl.org/SDL_SetTextureColorMod
  548. * http://wiki.libsdl.org/SDL_SetTextureAlphaMod
  549. * http://wiki.libsdl.org/SDL_SetTextureBlendMode
  550. * http://wiki.libsdl.org/SDL_DestroyTexture
  551. */
  552. int render_testBlitBlend(void *arg)
  553. {
  554. int ret;
  555. SDL_FRect rect;
  556. SDL_Texture *tface;
  557. SDL_Surface *referenceSurface = NULL;
  558. Uint32 tformat;
  559. int taccess, tw, th;
  560. int i, j, ni, nj;
  561. int mode;
  562. int checkFailCount1;
  563. int checkFailCount2;
  564. int checkFailCount3;
  565. int checkFailCount4;
  566. SDLTest_AssertCheck(hasBlendModes(), "_hasBlendModes");
  567. SDLTest_AssertCheck(hasTexColor(), "_hasTexColor");
  568. SDLTest_AssertCheck(hasTexAlpha(), "_hasTexAlpha");
  569. /* Create face surface. */
  570. tface = loadTestFace();
  571. SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
  572. if (tface == NULL) {
  573. return TEST_ABORTED;
  574. }
  575. /* Constant values. */
  576. ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
  577. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
  578. rect.w = (float)tw;
  579. rect.h = (float)th;
  580. ni = TESTRENDER_SCREEN_W - tw;
  581. nj = TESTRENDER_SCREEN_H - th;
  582. /* Set alpha mod. */
  583. ret = SDL_SetTextureAlphaMod(tface, 100);
  584. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetTextureAlphaMod, expected: 0, got: %i", ret);
  585. /* Test None. */
  586. testBlitBlendMode(tface, SDL_BLENDMODE_NONE);
  587. referenceSurface = SDLTest_ImageBlitBlendNone();
  588. /* Compare, then Present */
  589. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  590. SDL_RenderPresent(renderer);
  591. SDL_DestroySurface(referenceSurface);
  592. referenceSurface = NULL;
  593. /* Test Blend. */
  594. testBlitBlendMode(tface, SDL_BLENDMODE_BLEND);
  595. referenceSurface = SDLTest_ImageBlitBlend();
  596. /* Compare, then Present */
  597. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  598. SDL_RenderPresent(renderer);
  599. SDL_DestroySurface(referenceSurface);
  600. referenceSurface = NULL;
  601. /* Test Add. */
  602. testBlitBlendMode(tface, SDL_BLENDMODE_ADD);
  603. referenceSurface = SDLTest_ImageBlitBlendAdd();
  604. /* Compare, then Present */
  605. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  606. SDL_RenderPresent(renderer);
  607. SDL_DestroySurface(referenceSurface);
  608. referenceSurface = NULL;
  609. /* Test Mod. */
  610. testBlitBlendMode(tface, SDL_BLENDMODE_MOD);
  611. referenceSurface = SDLTest_ImageBlitBlendMod();
  612. /* Compare, then Present */
  613. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  614. SDL_RenderPresent(renderer);
  615. SDL_DestroySurface(referenceSurface);
  616. referenceSurface = NULL;
  617. /* Clear surface. */
  618. clearScreen();
  619. /* Loop blit. */
  620. checkFailCount1 = 0;
  621. checkFailCount2 = 0;
  622. checkFailCount3 = 0;
  623. checkFailCount4 = 0;
  624. for (j = 0; j <= nj; j += 4) {
  625. for (i = 0; i <= ni; i += 4) {
  626. /* Set color mod. */
  627. ret = SDL_SetTextureColorMod(tface, (255 / nj) * j, (255 / ni) * i, (255 / nj) * j);
  628. if (ret != 0) {
  629. checkFailCount1++;
  630. }
  631. /* Set alpha mod. */
  632. ret = SDL_SetTextureAlphaMod(tface, (100 / ni) * i);
  633. if (ret != 0) {
  634. checkFailCount2++;
  635. }
  636. /* Crazy blending mode magic. */
  637. mode = (i / 4 * j / 4) % 4;
  638. if (mode == 0) {
  639. mode = SDL_BLENDMODE_NONE;
  640. } else if (mode == 1) {
  641. mode = SDL_BLENDMODE_BLEND;
  642. } else if (mode == 2) {
  643. mode = SDL_BLENDMODE_ADD;
  644. } else if (mode == 3) {
  645. mode = SDL_BLENDMODE_MOD;
  646. }
  647. ret = SDL_SetTextureBlendMode(tface, (SDL_BlendMode)mode);
  648. if (ret != 0) {
  649. checkFailCount3++;
  650. }
  651. /* Blitting. */
  652. rect.x = (float)i;
  653. rect.y = (float)j;
  654. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  655. if (ret != 0) {
  656. checkFailCount4++;
  657. }
  658. }
  659. }
  660. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
  661. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", checkFailCount2);
  662. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_SetTextureBlendMode, expected: 0, got: %i", checkFailCount3);
  663. SDLTest_AssertCheck(checkFailCount4 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount4);
  664. /* Clean up. */
  665. SDL_DestroyTexture(tface);
  666. /* Check to see if final image matches. */
  667. referenceSurface = SDLTest_ImageBlitBlendAll();
  668. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  669. /* Make current */
  670. SDL_RenderPresent(renderer);
  671. SDL_DestroySurface(referenceSurface);
  672. referenceSurface = NULL;
  673. return TEST_COMPLETED;
  674. }
  675. /**
  676. * @brief Test viewport
  677. */
  678. int render_testViewport(void *arg)
  679. {
  680. int ret;
  681. SDL_Surface *referenceSurface;
  682. SDL_Rect viewport;
  683. viewport.x = TESTRENDER_SCREEN_W / 3;
  684. viewport.y = TESTRENDER_SCREEN_H / 3;
  685. viewport.w = TESTRENDER_SCREEN_W / 2;
  686. viewport.h = TESTRENDER_SCREEN_H / 2;
  687. /* Create expected result */
  688. referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, RENDER_COMPARE_FORMAT);
  689. ret = SDL_FillSurfaceRect(referenceSurface, NULL, RENDER_COLOR_CLEAR);
  690. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_FillSurfaceRect, expected: 0, got: %i", ret);
  691. ret = SDL_FillSurfaceRect(referenceSurface, &viewport, RENDER_COLOR_GREEN);
  692. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_FillSurfaceRect, expected: 0, got: %i", ret);
  693. /* Clear surface. */
  694. clearScreen();
  695. /* Set the viewport and do a fill operation */
  696. ret = SDL_SetRenderViewport(renderer, &viewport);
  697. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderViewport, expected: 0, got: %i", ret);
  698. ret = SDL_SetRenderDrawColor(renderer, 0, 255, 0, SDL_ALPHA_OPAQUE);
  699. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  700. ret = SDL_RenderFillRect(renderer, NULL);
  701. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  702. ret = SDL_SetRenderViewport(renderer, NULL);
  703. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderViewport, expected: 0, got: %i", ret);
  704. /* Check to see if final image matches. */
  705. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  706. /*
  707. * Verify that clear ignores the viewport
  708. */
  709. /* Create expected result */
  710. ret = SDL_FillSurfaceRect(referenceSurface, NULL, RENDER_COLOR_GREEN);
  711. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_FillSurfaceRect, expected: 0, got: %i", ret);
  712. /* Clear surface. */
  713. clearScreen();
  714. /* Set the viewport and do a clear operation */
  715. ret = SDL_SetRenderViewport(renderer, &viewport);
  716. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderViewport, expected: 0, got: %i", ret);
  717. ret = SDL_SetRenderDrawColor(renderer, 0, 255, 0, SDL_ALPHA_OPAQUE);
  718. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  719. ret = SDL_RenderClear(renderer);
  720. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderClear, expected: 0, got: %i", ret);
  721. ret = SDL_SetRenderViewport(renderer, NULL);
  722. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderViewport, expected: 0, got: %i", ret);
  723. /* Check to see if final image matches. */
  724. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  725. /* Make current */
  726. SDL_RenderPresent(renderer);
  727. SDL_DestroySurface(referenceSurface);
  728. return TEST_COMPLETED;
  729. }
  730. /**
  731. * @brief Test logical size
  732. */
  733. int render_testLogicalSize(void *arg)
  734. {
  735. int ret;
  736. SDL_Surface *referenceSurface;
  737. SDL_Rect viewport;
  738. SDL_FRect rect;
  739. int w, h;
  740. const int factor = 2;
  741. viewport.x = ((TESTRENDER_SCREEN_W / 4) / factor) * factor;
  742. viewport.y = ((TESTRENDER_SCREEN_H / 4) / factor) * factor;
  743. viewport.w = ((TESTRENDER_SCREEN_W / 2) / factor) * factor;
  744. viewport.h = ((TESTRENDER_SCREEN_H / 2) / factor) * factor;
  745. /* Create expected result */
  746. referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, RENDER_COMPARE_FORMAT);
  747. ret = SDL_FillSurfaceRect(referenceSurface, NULL, RENDER_COLOR_CLEAR);
  748. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_FillSurfaceRect, expected: 0, got: %i", ret);
  749. ret = SDL_FillSurfaceRect(referenceSurface, &viewport, RENDER_COLOR_GREEN);
  750. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_FillSurfaceRect, expected: 0, got: %i", ret);
  751. /* Clear surface. */
  752. clearScreen();
  753. /* Set the logical size and do a fill operation */
  754. ret = SDL_GetRendererOutputSize(renderer, &w, &h);
  755. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_GetRendererOutputSize, expected: 0, got: %i", ret);
  756. ret = SDL_SetRenderLogicalSize(renderer, w / factor, h / factor);
  757. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderLogicalSize, expected: 0, got: %i", ret);
  758. ret = SDL_SetRenderDrawColor(renderer, 0, 255, 0, SDL_ALPHA_OPAQUE);
  759. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  760. rect.x = (float)viewport.x / factor;
  761. rect.y = (float)viewport.y / factor;
  762. rect.w = (float)viewport.w / factor;
  763. rect.h = (float)viewport.h / factor;
  764. ret = SDL_RenderFillRect(renderer, &rect);
  765. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  766. ret = SDL_SetRenderLogicalSize(renderer, 0, 0);
  767. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderLogicalSize, expected: 0, got: %i", ret);
  768. /* Check to see if final image matches. */
  769. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  770. /* Clear surface. */
  771. clearScreen();
  772. /* Set the logical size and viewport and do a fill operation */
  773. ret = SDL_GetRendererOutputSize(renderer, &w, &h);
  774. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_GetRendererOutputSize, expected: 0, got: %i", ret);
  775. ret = SDL_SetRenderLogicalSize(renderer, w / factor, h / factor);
  776. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderLogicalSize, expected: 0, got: %i", ret);
  777. viewport.x = (TESTRENDER_SCREEN_W / 4) / factor;
  778. viewport.y = (TESTRENDER_SCREEN_H / 4) / factor;
  779. viewport.w = (TESTRENDER_SCREEN_W / 2) / factor;
  780. viewport.h = (TESTRENDER_SCREEN_H / 2) / factor;
  781. ret = SDL_SetRenderViewport(renderer, &viewport);
  782. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderViewport, expected: 0, got: %i", ret);
  783. ret = SDL_SetRenderDrawColor(renderer, 0, 255, 0, SDL_ALPHA_OPAQUE);
  784. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  785. ret = SDL_RenderFillRect(renderer, NULL);
  786. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  787. ret = SDL_SetRenderViewport(renderer, NULL);
  788. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderViewport, expected: 0, got: %i", ret);
  789. ret = SDL_SetRenderLogicalSize(renderer, 0, 0);
  790. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderLogicalSize, expected: 0, got: %i", ret);
  791. /* Check to see if final image matches. */
  792. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  793. /*
  794. * Test a logical size that isn't the same aspect ratio as the window
  795. */
  796. viewport.x = (TESTRENDER_SCREEN_W / 4);
  797. viewport.y = 0;
  798. viewport.w = TESTRENDER_SCREEN_W;
  799. viewport.h = TESTRENDER_SCREEN_H;
  800. /* Create expected result */
  801. ret = SDL_FillSurfaceRect(referenceSurface, NULL, RENDER_COLOR_CLEAR);
  802. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_FillSurfaceRect, expected: 0, got: %i", ret);
  803. ret = SDL_FillSurfaceRect(referenceSurface, &viewport, RENDER_COLOR_GREEN);
  804. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_FillSurfaceRect, expected: 0, got: %i", ret);
  805. /* Clear surface. */
  806. clearScreen();
  807. /* Set the logical size and do a fill operation */
  808. ret = SDL_GetRendererOutputSize(renderer, &w, &h);
  809. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_GetRendererOutputSize, expected: 0, got: %i", ret);
  810. ret = SDL_SetRenderLogicalSize(renderer, w - 2 * (TESTRENDER_SCREEN_W / 4), h);
  811. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderLogicalSize, expected: 0, got: %i", ret);
  812. ret = SDL_SetRenderDrawColor(renderer, 0, 255, 0, SDL_ALPHA_OPAQUE);
  813. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  814. ret = SDL_RenderFillRect(renderer, NULL);
  815. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  816. ret = SDL_SetRenderLogicalSize(renderer, 0, 0);
  817. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderLogicalSize, expected: 0, got: %i", ret);
  818. /* Check to see if final image matches. */
  819. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  820. /* Clear surface. */
  821. clearScreen();
  822. /* Make current */
  823. SDL_RenderPresent(renderer);
  824. SDL_DestroySurface(referenceSurface);
  825. return TEST_COMPLETED;
  826. }
  827. /* Helper functions */
  828. /**
  829. * @brief Checks to see if functionality is supported. Helper function.
  830. */
  831. static int
  832. isSupported(int code)
  833. {
  834. return code == 0;
  835. }
  836. /**
  837. * @brief Test to see if we can vary the draw color. Helper function.
  838. *
  839. * \sa
  840. * http://wiki.libsdl.org/SDL_SetRenderDrawColor
  841. * http://wiki.libsdl.org/SDL_GetRenderDrawColor
  842. */
  843. static int
  844. hasDrawColor(void)
  845. {
  846. int ret, fail;
  847. Uint8 r, g, b, a;
  848. fail = 0;
  849. /* Set color. */
  850. ret = SDL_SetRenderDrawColor(renderer, 100, 100, 100, 100);
  851. if (!isSupported(ret)) {
  852. fail = 1;
  853. }
  854. ret = SDL_GetRenderDrawColor(renderer, &r, &g, &b, &a);
  855. if (!isSupported(ret)) {
  856. fail = 1;
  857. }
  858. /* Restore natural. */
  859. ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
  860. if (!isSupported(ret)) {
  861. fail = 1;
  862. }
  863. /* Something failed, consider not available. */
  864. if (fail) {
  865. return 0;
  866. }
  867. /* Not set properly, consider failed. */
  868. else if ((r != 100) || (g != 100) || (b != 100) || (a != 100)) {
  869. return 0;
  870. }
  871. return 1;
  872. }
  873. /**
  874. * @brief Test to see if we can vary the blend mode. Helper function.
  875. *
  876. * \sa
  877. * http://wiki.libsdl.org/SDL_SetRenderDrawBlendMode
  878. * http://wiki.libsdl.org/SDL_GetRenderDrawBlendMode
  879. */
  880. static int
  881. hasBlendModes(void)
  882. {
  883. int fail;
  884. int ret;
  885. SDL_BlendMode mode;
  886. fail = 0;
  887. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
  888. if (!isSupported(ret)) {
  889. fail = 1;
  890. }
  891. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  892. if (!isSupported(ret)) {
  893. fail = 1;
  894. }
  895. ret = (mode != SDL_BLENDMODE_BLEND);
  896. if (!isSupported(ret)) {
  897. fail = 1;
  898. }
  899. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_ADD);
  900. if (!isSupported(ret)) {
  901. fail = 1;
  902. }
  903. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  904. if (!isSupported(ret)) {
  905. fail = 1;
  906. }
  907. ret = (mode != SDL_BLENDMODE_ADD);
  908. if (!isSupported(ret)) {
  909. fail = 1;
  910. }
  911. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_MOD);
  912. if (!isSupported(ret)) {
  913. fail = 1;
  914. }
  915. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  916. if (!isSupported(ret)) {
  917. fail = 1;
  918. }
  919. ret = (mode != SDL_BLENDMODE_MOD);
  920. if (!isSupported(ret)) {
  921. fail = 1;
  922. }
  923. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
  924. if (!isSupported(ret)) {
  925. fail = 1;
  926. }
  927. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  928. if (!isSupported(ret)) {
  929. fail = 1;
  930. }
  931. ret = (mode != SDL_BLENDMODE_NONE);
  932. if (!isSupported(ret)) {
  933. fail = 1;
  934. }
  935. return !fail;
  936. }
  937. /**
  938. * @brief Loads the test image 'Face' as texture. Helper function.
  939. *
  940. * \sa
  941. * http://wiki.libsdl.org/SDL_CreateTextureFromSurface
  942. */
  943. static SDL_Texture *
  944. loadTestFace(void)
  945. {
  946. SDL_Surface *face;
  947. SDL_Texture *tface;
  948. face = SDLTest_ImageFace();
  949. if (face == NULL) {
  950. return NULL;
  951. }
  952. tface = SDL_CreateTextureFromSurface(renderer, face);
  953. if (tface == NULL) {
  954. SDLTest_LogError("SDL_CreateTextureFromSurface() failed with error: %s", SDL_GetError());
  955. }
  956. SDL_DestroySurface(face);
  957. return tface;
  958. }
  959. /**
  960. * @brief Test to see if can set texture color mode. Helper function.
  961. *
  962. * \sa
  963. * http://wiki.libsdl.org/SDL_SetTextureColorMod
  964. * http://wiki.libsdl.org/SDL_GetTextureColorMod
  965. * http://wiki.libsdl.org/SDL_DestroyTexture
  966. */
  967. static int
  968. hasTexColor(void)
  969. {
  970. int fail;
  971. int ret;
  972. SDL_Texture *tface;
  973. Uint8 r, g, b;
  974. /* Get test face. */
  975. tface = loadTestFace();
  976. if (tface == NULL) {
  977. return 0;
  978. }
  979. /* See if supported. */
  980. fail = 0;
  981. ret = SDL_SetTextureColorMod(tface, 100, 100, 100);
  982. if (!isSupported(ret)) {
  983. fail = 1;
  984. }
  985. ret = SDL_GetTextureColorMod(tface, &r, &g, &b);
  986. if (!isSupported(ret)) {
  987. fail = 1;
  988. }
  989. /* Clean up. */
  990. SDL_DestroyTexture(tface);
  991. if (fail) {
  992. return 0;
  993. } else if ((r != 100) || (g != 100) || (b != 100)) {
  994. return 0;
  995. }
  996. return 1;
  997. }
  998. /**
  999. * @brief Test to see if we can vary the alpha of the texture. Helper function.
  1000. *
  1001. * \sa
  1002. * http://wiki.libsdl.org/SDL_SetTextureAlphaMod
  1003. * http://wiki.libsdl.org/SDL_GetTextureAlphaMod
  1004. * http://wiki.libsdl.org/SDL_DestroyTexture
  1005. */
  1006. static int
  1007. hasTexAlpha(void)
  1008. {
  1009. int fail;
  1010. int ret;
  1011. SDL_Texture *tface;
  1012. Uint8 a;
  1013. /* Get test face. */
  1014. tface = loadTestFace();
  1015. if (tface == NULL) {
  1016. return 0;
  1017. }
  1018. /* See if supported. */
  1019. fail = 0;
  1020. ret = SDL_SetTextureAlphaMod(tface, 100);
  1021. if (!isSupported(ret)) {
  1022. fail = 1;
  1023. }
  1024. ret = SDL_GetTextureAlphaMod(tface, &a);
  1025. if (!isSupported(ret)) {
  1026. fail = 1;
  1027. }
  1028. /* Clean up. */
  1029. SDL_DestroyTexture(tface);
  1030. if (fail) {
  1031. return 0;
  1032. } else if (a != 100) {
  1033. return 0;
  1034. }
  1035. return 1;
  1036. }
  1037. /**
  1038. * @brief Compares screen pixels with image pixels. Helper function.
  1039. *
  1040. * @param referenceSurface Image to compare against.
  1041. * @param allowable_error allowed difference from the reference image
  1042. *
  1043. * \sa
  1044. * http://wiki.libsdl.org/SDL_RenderReadPixels
  1045. * http://wiki.libsdl.org/SDL_CreateSurfaceFrom
  1046. * http://wiki.libsdl.org/SDL_DestroySurface
  1047. */
  1048. static void
  1049. compare(SDL_Surface *referenceSurface, int allowable_error)
  1050. {
  1051. int result;
  1052. SDL_Rect rect;
  1053. Uint8 *pixels;
  1054. SDL_Surface *testSurface;
  1055. /* Read pixels. */
  1056. pixels = (Uint8 *)SDL_malloc(4*TESTRENDER_SCREEN_W*TESTRENDER_SCREEN_H);
  1057. SDLTest_AssertCheck(pixels != NULL, "Validate allocated temp pixel buffer");
  1058. if (pixels == NULL) {
  1059. return;
  1060. }
  1061. /* Explicitly specify the rect in case the window isn't the expected size... */
  1062. rect.x = 0;
  1063. rect.y = 0;
  1064. rect.w = TESTRENDER_SCREEN_W;
  1065. rect.h = TESTRENDER_SCREEN_H;
  1066. result = SDL_RenderReadPixels(renderer, &rect, RENDER_COMPARE_FORMAT, pixels, 80*4 );
  1067. SDLTest_AssertCheck(result == 0, "Validate result from SDL_RenderReadPixels, expected: 0, got: %i", result);
  1068. /* Create surface. */
  1069. testSurface = SDL_CreateSurfaceFrom(pixels, TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, TESTRENDER_SCREEN_W*4, RENDER_COMPARE_FORMAT);
  1070. SDLTest_AssertCheck(testSurface != NULL, "Verify result from SDL_CreateSurfaceFrom is not NULL");
  1071. /* Compare surface. */
  1072. result = SDLTest_CompareSurfaces( testSurface, referenceSurface, allowable_error );
  1073. SDLTest_AssertCheck(result == 0, "Validate result from SDLTest_CompareSurfaces, expected: 0, got: %i", result);
  1074. /* Clean up. */
  1075. SDL_free(pixels);
  1076. SDL_DestroySurface(testSurface);
  1077. }
  1078. /**
  1079. * @brief Clears the screen. Helper function.
  1080. *
  1081. * \sa
  1082. * http://wiki.libsdl.org/SDL_SetRenderDrawColor
  1083. * http://wiki.libsdl.org/SDL_RenderClear
  1084. * http://wiki.libsdl.org/SDL_RenderPresent
  1085. * http://wiki.libsdl.org/SDL_SetRenderDrawBlendMode
  1086. */
  1087. static int
  1088. clearScreen(void)
  1089. {
  1090. int ret;
  1091. /* Make current */
  1092. SDL_RenderPresent(renderer);
  1093. /* Set color. */
  1094. ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
  1095. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  1096. /* Clear screen. */
  1097. ret = SDL_RenderClear(renderer);
  1098. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderClear, expected: 0, got: %i", ret);
  1099. /* Set defaults. */
  1100. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
  1101. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  1102. ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE);
  1103. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  1104. return 0;
  1105. }
  1106. /* ================= Test References ================== */
  1107. /* Render test cases */
  1108. static const SDLTest_TestCaseReference renderTest1 = {
  1109. (SDLTest_TestCaseFp)render_testGetNumRenderDrivers, "render_testGetNumRenderDrivers", "Tests call to SDL_GetNumRenderDrivers", TEST_ENABLED
  1110. };
  1111. static const SDLTest_TestCaseReference renderTest2 = {
  1112. (SDLTest_TestCaseFp)render_testPrimitives, "render_testPrimitives", "Tests rendering primitives", TEST_ENABLED
  1113. };
  1114. /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
  1115. static const SDLTest_TestCaseReference renderTest3 = {
  1116. (SDLTest_TestCaseFp)render_testPrimitivesBlend, "render_testPrimitivesBlend", "Tests rendering primitives with blending", TEST_DISABLED
  1117. };
  1118. static const SDLTest_TestCaseReference renderTest4 = {
  1119. (SDLTest_TestCaseFp)render_testBlit, "render_testBlit", "Tests blitting", TEST_ENABLED
  1120. };
  1121. static const SDLTest_TestCaseReference renderTest5 = {
  1122. (SDLTest_TestCaseFp)render_testBlitColor, "render_testBlitColor", "Tests blitting with color", TEST_ENABLED
  1123. };
  1124. /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
  1125. static const SDLTest_TestCaseReference renderTest6 = {
  1126. (SDLTest_TestCaseFp)render_testBlitAlpha, "render_testBlitAlpha", "Tests blitting with alpha", TEST_DISABLED
  1127. };
  1128. /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
  1129. static const SDLTest_TestCaseReference renderTest7 = {
  1130. (SDLTest_TestCaseFp)render_testBlitBlend, "render_testBlitBlend", "Tests blitting with blending", TEST_DISABLED
  1131. };
  1132. static const SDLTest_TestCaseReference renderTest8 = {
  1133. (SDLTest_TestCaseFp)render_testViewport, "render_testViewport", "Tests viewport", TEST_ENABLED
  1134. };
  1135. static const SDLTest_TestCaseReference renderTest9 = {
  1136. (SDLTest_TestCaseFp)render_testLogicalSize, "render_testLogicalSize", "Tests logical size", TEST_ENABLED
  1137. };
  1138. /* Sequence of Render test cases */
  1139. static const SDLTest_TestCaseReference *renderTests[] = {
  1140. &renderTest1, &renderTest2, &renderTest3, &renderTest4,
  1141. &renderTest5, &renderTest6, &renderTest7, &renderTest8,
  1142. &renderTest9, NULL
  1143. };
  1144. /* Render test suite (global) */
  1145. SDLTest_TestSuiteReference renderTestSuite = {
  1146. "Render",
  1147. InitCreateRenderer,
  1148. renderTests,
  1149. CleanupDestroyRenderer
  1150. };