CMakeLists.txt 15 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436
  1. cmake_minimum_required(VERSION 3.0)
  2. project(SDL2_test)
  3. include(CheckCCompilerFlag)
  4. include(CMakeParseArguments)
  5. include(CMakePushCheckState)
  6. set(SDL_TEST_EXECUTABLES)
  7. set(SDL_TESTS_NONINTERACTIVE)
  8. set(SDL_TESTS_NEEDS_ESOURCES)
  9. macro(add_sdl_test_executable TARGET)
  10. cmake_parse_arguments(AST "NONINTERACTIVE;NEEDS_RESOURCES" "" "" ${ARGN})
  11. add_executable(${TARGET} ${AST_UNPARSED_ARGUMENTS})
  12. list(APPEND SDL_TEST_EXECUTABLES ${TARGET})
  13. if(AST_NONINTERACTIVE)
  14. list(APPEND SDL_TESTS_NONINTERACTIVE ${TARGET})
  15. endif()
  16. if(AST_NEEDS_RESOURCES)
  17. list(APPEND SDL_TESTS_NEEDS_ESOURCES ${TARGET})
  18. endif()
  19. endmacro()
  20. if(NOT TARGET SDL2::SDL2-static)
  21. find_package(SDL2 2.0.23 REQUIRED COMPONENTS SDL2-static SDL2test)
  22. endif()
  23. enable_testing()
  24. if(SDL_INSTALL_TESTS)
  25. include(GNUInstallDirs)
  26. endif()
  27. if(N3DS)
  28. link_libraries(SDL2::SDL2main)
  29. endif()
  30. if(PSP)
  31. link_libraries(
  32. SDL2::SDL2main
  33. SDL2::SDL2test
  34. SDL2::SDL2-static
  35. GL
  36. pspvram
  37. pspvfpu
  38. pspdisplay
  39. pspgu
  40. pspge
  41. pspaudio
  42. pspctrl
  43. psphprm
  44. psppower
  45. )
  46. elseif(PS2)
  47. link_libraries(
  48. SDL2main
  49. SDL2_test
  50. SDL2-static
  51. patches
  52. gskit
  53. dmakit
  54. ps2_drivers
  55. )
  56. else()
  57. link_libraries(SDL2::SDL2test SDL2::SDL2-static)
  58. endif()
  59. if(WINDOWS)
  60. # mingw32 must come before SDL2main to link successfully
  61. if(MINGW OR CYGWIN)
  62. link_libraries(mingw32)
  63. endif()
  64. # CET support was added in VS 16.7
  65. if(MSVC_VERSION GREATER 1926 AND CMAKE_GENERATOR_PLATFORM MATCHES "Win32|x64")
  66. link_libraries(-CETCOMPAT)
  67. endif()
  68. # FIXME: Parent directory CMakeLists.txt only sets these for mingw/cygwin,
  69. # but we need them for VS as well.
  70. link_libraries(SDL2main)
  71. add_definitions(-Dmain=SDL_main)
  72. endif()
  73. # CMake incorrectly detects opengl32.lib being present on MSVC ARM64
  74. if(NOT MSVC OR NOT CMAKE_GENERATOR_PLATFORM STREQUAL "ARM64")
  75. # Prefer GLVND, if present
  76. set(OpenGL_GL_PREFERENCE GLVND)
  77. find_package(OpenGL)
  78. endif()
  79. if (OPENGL_FOUND)
  80. add_definitions(-DHAVE_OPENGL)
  81. endif()
  82. add_sdl_test_executable(checkkeys checkkeys.c)
  83. add_sdl_test_executable(checkkeysthreads checkkeysthreads.c)
  84. add_sdl_test_executable(loopwave NEEDS_RESOURCES loopwave.c testutils.c)
  85. add_sdl_test_executable(loopwavequeue NEEDS_RESOURCES loopwavequeue.c testutils.c)
  86. add_sdl_test_executable(testsurround testsurround.c)
  87. add_sdl_test_executable(testresample NEEDS_RESOURCES testresample.c)
  88. add_sdl_test_executable(testaudioinfo testaudioinfo.c)
  89. file(GLOB TESTAUTOMATION_SOURCE_FILES testautomation*.c)
  90. add_sdl_test_executable(testautomation NEEDS_RESOURCES ${TESTAUTOMATION_SOURCE_FILES})
  91. add_sdl_test_executable(testmultiaudio NEEDS_RESOURCES testmultiaudio.c testutils.c)
  92. add_sdl_test_executable(testaudiohotplug NEEDS_RESOURCES testaudiohotplug.c testutils.c)
  93. add_sdl_test_executable(testaudiocapture testaudiocapture.c)
  94. add_sdl_test_executable(testatomic NONINTERACTIVE testatomic.c)
  95. add_sdl_test_executable(testintersections testintersections.c)
  96. add_sdl_test_executable(testrelative testrelative.c)
  97. add_sdl_test_executable(testhittesting testhittesting.c)
  98. add_sdl_test_executable(testdraw2 testdraw2.c)
  99. add_sdl_test_executable(testdrawchessboard testdrawchessboard.c)
  100. add_sdl_test_executable(testdropfile testdropfile.c)
  101. add_sdl_test_executable(testerror NONINTERACTIVE testerror.c)
  102. if(LINUX)
  103. add_sdl_test_executable(testevdev NONINTERACTIVE testevdev.c)
  104. endif()
  105. add_sdl_test_executable(testfile testfile.c)
  106. add_sdl_test_executable(testgamecontroller NEEDS_RESOURCES testgamecontroller.c testutils.c)
  107. add_sdl_test_executable(testgeometry testgeometry.c testutils.c)
  108. add_sdl_test_executable(testgesture testgesture.c)
  109. add_sdl_test_executable(testgl2 testgl2.c)
  110. add_sdl_test_executable(testgles testgles.c)
  111. add_sdl_test_executable(testgles2 testgles2.c)
  112. add_sdl_test_executable(testhaptic testhaptic.c)
  113. add_sdl_test_executable(testhotplug testhotplug.c)
  114. add_sdl_test_executable(testrumble testrumble.c)
  115. add_sdl_test_executable(testthread NONINTERACTIVE testthread.c)
  116. add_sdl_test_executable(testiconv NEEDS_RESOURCES testiconv.c testutils.c)
  117. add_sdl_test_executable(testime NEEDS_RESOURCES testime.c testutils.c)
  118. add_sdl_test_executable(testjoystick testjoystick.c)
  119. add_sdl_test_executable(testkeys testkeys.c)
  120. add_sdl_test_executable(testloadso testloadso.c)
  121. add_sdl_test_executable(testlocale NONINTERACTIVE testlocale.c)
  122. add_sdl_test_executable(testlock testlock.c)
  123. add_sdl_test_executable(testmouse testmouse.c)
  124. if(APPLE)
  125. add_sdl_test_executable(testnative NEEDS_RESOURCES
  126. testnative.c
  127. testnativecocoa.m
  128. testnativex11.c
  129. testutils.c
  130. )
  131. cmake_push_check_state(RESET)
  132. check_c_compiler_flag(-Wno-error=deprecated-declarations HAVE_WNO_ERROR_DEPRECATED_DECLARATIONS)
  133. cmake_pop_check_state()
  134. if(HAVE_WNO_ERROR_DEPRECATED_DECLARATIONS)
  135. set_property(SOURCE "testnativecocoa.m" APPEND_STRING PROPERTY COMPILE_FLAGS " -Wno-error=deprecated-declarations")
  136. endif()
  137. elseif(WINDOWS)
  138. add_sdl_test_executable(testnative NEEDS_RESOURCES testnative.c testnativew32.c testutils.c)
  139. elseif(HAVE_X11)
  140. add_sdl_test_executable(testnative NEEDS_RESOURCES testnative.c testnativex11.c testutils.c)
  141. target_link_libraries(testnative X11)
  142. endif()
  143. add_sdl_test_executable(testoverlay2 NEEDS_RESOURCES testoverlay2.c testyuv_cvt.c testutils.c)
  144. add_sdl_test_executable(testplatform NONINTERACTIVE testplatform.c)
  145. add_sdl_test_executable(testpower NONINTERACTIVE testpower.c)
  146. add_sdl_test_executable(testfilesystem NONINTERACTIVE testfilesystem.c)
  147. add_sdl_test_executable(testrendertarget NEEDS_RESOURCES testrendertarget.c testutils.c)
  148. add_sdl_test_executable(testscale NEEDS_RESOURCES testscale.c testutils.c)
  149. add_sdl_test_executable(testsem testsem.c)
  150. add_sdl_test_executable(testsensor testsensor.c)
  151. add_sdl_test_executable(testshader NEEDS_RESOURCES testshader.c)
  152. add_sdl_test_executable(testshape NEEDS_RESOURCES testshape.c)
  153. add_sdl_test_executable(testsprite2 NEEDS_RESOURCES testsprite2.c testutils.c)
  154. add_sdl_test_executable(testspriteminimal NEEDS_RESOURCES testspriteminimal.c testutils.c)
  155. add_sdl_test_executable(teststreaming NEEDS_RESOURCES teststreaming.c testutils.c)
  156. add_sdl_test_executable(testtimer NONINTERACTIVE testtimer.c)
  157. add_sdl_test_executable(testurl testurl.c)
  158. add_sdl_test_executable(testver NONINTERACTIVE testver.c)
  159. add_sdl_test_executable(testviewport NEEDS_RESOURCES testviewport.c testutils.c)
  160. add_sdl_test_executable(testwm2 testwm2.c)
  161. add_sdl_test_executable(testyuv NEEDS_RESOURCES testyuv.c testyuv_cvt.c)
  162. add_sdl_test_executable(torturethread torturethread.c)
  163. add_sdl_test_executable(testrendercopyex NEEDS_RESOURCES testrendercopyex.c testutils.c)
  164. add_sdl_test_executable(testmessage testmessage.c)
  165. add_sdl_test_executable(testdisplayinfo testdisplayinfo.c)
  166. add_sdl_test_executable(testqsort NONINTERACTIVE testqsort.c)
  167. add_sdl_test_executable(testbounds testbounds.c)
  168. add_sdl_test_executable(testcustomcursor testcustomcursor.c)
  169. add_sdl_test_executable(controllermap NEEDS_RESOURCES controllermap.c testutils.c)
  170. add_sdl_test_executable(testvulkan testvulkan.c)
  171. add_sdl_test_executable(testoffscreen testoffscreen.c)
  172. cmake_push_check_state(RESET)
  173. check_c_compiler_flag(-Wformat-overflow HAVE_WFORMAT_OVERFLOW)
  174. if(HAVE_WFORMAT_OVERFLOW)
  175. target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT_OVERFLOW)
  176. endif()
  177. check_c_compiler_flag(-Wformat HAVE_WFORMAT)
  178. if(HAVE_WFORMAT)
  179. target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT)
  180. endif()
  181. check_c_compiler_flag(-Wformat-extra-args HAVE_WFORMAT_EXTRA_ARGS)
  182. if(HAVE_WFORMAT_EXTRA_ARGS)
  183. target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT_EXTRA_ARGS)
  184. endif()
  185. cmake_pop_check_state()
  186. if(SDL_DUMMYAUDIO)
  187. list(APPEND SDL_TESTS_NONINTERACTIVE
  188. testaudioinfo
  189. testsurround
  190. )
  191. endif()
  192. if(SDL_DUMMYVIDEO)
  193. list(APPEND SDL_TESTS_NONINTERACTIVE
  194. testkeys
  195. testbounds
  196. testdisplayinfo
  197. )
  198. endif()
  199. if(OPENGL_FOUND)
  200. if(TARGET OpenGL::GL)
  201. target_link_libraries(testshader OpenGL::GL)
  202. target_link_libraries(testgl2 OpenGL::GL)
  203. else()
  204. # emscripten's FindOpenGL.cmake does not create OpenGL::GL
  205. target_link_libraries(testshader ${OPENGL_gl_LIBRARY})
  206. target_link_libraries(testgl2 ${OPENGL_gl_LIBRARY})
  207. endif()
  208. endif()
  209. if(EMSCRIPTEN)
  210. target_link_libraries(testshader -sLEGACY_GL_EMULATION)
  211. endif()
  212. file(GLOB RESOURCE_FILES *.bmp *.wav *.hex moose.dat utf8.txt)
  213. file(COPY ${RESOURCE_FILES} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
  214. if(PSP)
  215. # Build EBOOT files if building for PSP
  216. set(BUILD_EBOOT
  217. ${SDL_TESTS_NEEDS_ESOURCES}
  218. testatomic
  219. testaudiocapture
  220. testaudioinfo
  221. testbounds
  222. testdisplayinfo
  223. testdraw2
  224. testdrawchessboard
  225. testerror
  226. testfile
  227. testfilesystem
  228. testgeometry
  229. testgl2
  230. testhittesting
  231. testiconv
  232. testintersections
  233. testjoystick
  234. testlock
  235. testmessage
  236. testoverlay2
  237. testplatform
  238. testpower
  239. testqsort
  240. testsem
  241. teststreaming
  242. testsurround
  243. testthread
  244. testtimer
  245. testver
  246. testviewport
  247. testwm2
  248. torturethread
  249. )
  250. foreach(APP IN LISTS BUILD_EBOOT)
  251. create_pbp_file(
  252. TARGET ${APP}
  253. TITLE SDL-${APP}
  254. ICON_PATH NULL
  255. BACKGROUND_PATH NULL
  256. PREVIEW_PATH NULL
  257. )
  258. add_custom_command(
  259. TARGET ${APP} POST_BUILD
  260. COMMAND ${CMAKE_COMMAND} -E make_directory
  261. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}
  262. )
  263. add_custom_command(
  264. TARGET ${APP} POST_BUILD
  265. COMMAND ${CMAKE_COMMAND} -E rename
  266. $<TARGET_FILE_DIR:${ARG_TARGET}>/EBOOT.PBP
  267. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/EBOOT.PBP
  268. )
  269. if(${BUILD_PRX})
  270. add_custom_command(
  271. TARGET ${APP} POST_BUILD
  272. COMMAND ${CMAKE_COMMAND} -E copy
  273. $<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}
  274. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}
  275. )
  276. add_custom_command(
  277. TARGET ${APP} POST_BUILD
  278. COMMAND ${CMAKE_COMMAND} -E rename
  279. $<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}.prx
  280. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}.prx
  281. )
  282. endif()
  283. add_custom_command(
  284. TARGET ${APP} POST_BUILD
  285. COMMAND ${CMAKE_COMMAND} -E remove
  286. $<TARGET_FILE_DIR:${ARG_TARGET}>/PARAM.SFO
  287. )
  288. endforeach()
  289. endif()
  290. if(N3DS)
  291. set(ROMFS_DIR "${CMAKE_CURRENT_BINARY_DIR}/romfs")
  292. file(COPY ${RESOURCE_FILES} DESTINATION "${ROMFS_DIR}")
  293. foreach(APP IN LISTS SDL_TEST_EXECUTABLES)
  294. get_target_property(TARGET_BINARY_DIR ${APP} BINARY_DIR)
  295. set(SMDH_FILE "${TARGET_BINARY_DIR}/${APP}.smdh")
  296. ctr_generate_smdh("${SMDH_FILE}"
  297. NAME "SDL-${APP}"
  298. DESCRIPTION "SDL2 Test suite"
  299. AUTHOR "SDL2 Contributors"
  300. ICON "${CMAKE_CURRENT_SOURCE_DIR}/n3ds/logo48x48.png"
  301. )
  302. ctr_create_3dsx(
  303. ${APP}
  304. ROMFS "${ROMFS_DIR}"
  305. SMDH "${SMDH_FILE}"
  306. )
  307. endforeach()
  308. endif()
  309. if(RISCOS)
  310. set(SDL_TEST_EXECUTABLES_AIF)
  311. foreach(APP IN LISTS SDL_TEST_EXECUTABLES)
  312. target_link_options(${APP} PRIVATE -static)
  313. add_custom_command(
  314. OUTPUT ${APP},ff8
  315. COMMAND elf2aif ${APP} ${APP},ff8
  316. DEPENDS ${APP}
  317. )
  318. add_custom_target(${APP}-aif ALL DEPENDS ${APP},ff8)
  319. list(APPEND SDL_TEST_EXECUTABLES_AIF ${CMAKE_CURRENT_BINARY_DIR}/${APP},ff8)
  320. endforeach()
  321. endif()
  322. foreach(APP IN LISTS SDL_TESTS_NEEDS_RESOURCES)
  323. foreach(RESOURCE_FILE ${RESOURCE_FILES})
  324. if(PSP OR PS2)
  325. add_custom_command(TARGET ${APP} POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILE} $<TARGET_FILE_DIR:${APP}>/sdl-${APP})
  326. else()
  327. add_custom_command(TARGET ${APP} POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILE} $<TARGET_FILE_DIR:${APP}>)
  328. endif()
  329. endforeach(RESOURCE_FILE)
  330. if(APPLE)
  331. # Make sure resource files get installed into macOS/iOS .app bundles.
  332. target_sources(${APP} PRIVATE "${RESOURCE_FILES}")
  333. set_target_properties(${APP} PROPERTIES RESOURCE "${RESOURCE_FILES}")
  334. endif()
  335. endforeach()
  336. # Set Apple App ID / Bundle ID. This is needed to launch apps on some Apple
  337. # platforms (iOS, for example).
  338. if(APPLE)
  339. if(${CMAKE_VERSION} VERSION_LESS "3.7.0")
  340. # CMake's 'BUILDSYSTEM_TARGETS' property is only available in
  341. # CMake 3.7 and above.
  342. message(WARNING "Unable to set Bundle ID for Apple .app builds due to old CMake (pre 3.7).")
  343. else()
  344. get_property(TARGETS DIRECTORY ${CMAKE_CURRENT_LIST_DIR} PROPERTY BUILDSYSTEM_TARGETS)
  345. foreach(CURRENT_TARGET IN LISTS TARGETS)
  346. get_property(TARGET_TYPE TARGET ${CURRENT_TARGET} PROPERTY TYPE)
  347. if(TARGET_TYPE STREQUAL "EXECUTABLE")
  348. set_target_properties("${CURRENT_TARGET}" PROPERTIES
  349. MACOSX_BUNDLE_GUI_IDENTIFIER "org.libsdl.${CURRENT_TARGET}"
  350. MACOSX_BUNDLE_BUNDLE_VERSION "${SDL_VERSION}"
  351. MACOSX_BUNDLE_SHORT_VERSION_STRING "${SDL_VERSION}"
  352. )
  353. endif()
  354. endforeach()
  355. endif()
  356. endif()
  357. set(TESTS_ENVIRONMENT
  358. SDL_AUDIODRIVER=dummy
  359. SDL_VIDEODRIVER=dummy
  360. )
  361. foreach(TESTCASE ${SDL_TESTS_NONINTERACTIVE})
  362. add_test(
  363. NAME ${TESTCASE}
  364. COMMAND ${TESTCASE}
  365. WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
  366. )
  367. set_tests_properties(
  368. ${TESTCASE}
  369. PROPERTIES ENVIRONMENT "${TESTS_ENVIRONMENT}"
  370. )
  371. if(SDL_INSTALL_TESTS)
  372. set(exe ${TESTCASE})
  373. set(installedtestsdir "${CMAKE_INSTALL_FULL_LIBEXECDIR}/installed-tests/SDL2")
  374. configure_file(template.test.in "${exe}.test" @ONLY)
  375. install(
  376. FILES "${CMAKE_CURRENT_BINARY_DIR}/${exe}.test"
  377. DESTINATION ${CMAKE_INSTALL_DATADIR}/installed-tests/SDL2
  378. )
  379. endif()
  380. endforeach()
  381. if(SDL_INSTALL_TESTS)
  382. if(RISCOS)
  383. install(
  384. FILES ${SDL_TEST_EXECUTABLES_AIF}
  385. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL2
  386. )
  387. else()
  388. install(
  389. TARGETS ${SDL_TEST_EXECUTABLES}
  390. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL2
  391. )
  392. endif()
  393. install(
  394. FILES ${RESOURCE_FILES}
  395. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL2
  396. )
  397. endif()