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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- #if (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12)
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- extern "C" {
- #endif
- /* Direct3D matrix math functions */
- typedef struct
- {
- float x;
- float y;
- } Float2;
- typedef struct
- {
- float x;
- float y;
- float z;
- } Float3;
- typedef struct
- {
- float x;
- float y;
- float z;
- float w;
- } Float4;
- typedef struct
- {
- union
- {
- struct
- {
- float _11, _12, _13, _14;
- float _21, _22, _23, _24;
- float _31, _32, _33, _34;
- float _41, _42, _43, _44;
- } v;
- float m[4][4];
- };
- } Float4X4;
- Float4X4 MatrixIdentity();
- Float4X4 MatrixMultiply(Float4X4 M1, Float4X4 M2);
- Float4X4 MatrixScaling(float x, float y, float z);
- Float4X4 MatrixTranslation(float x, float y, float z);
- Float4X4 MatrixRotationX(float r);
- Float4X4 MatrixRotationY(float r);
- Float4X4 MatrixRotationZ(float r);
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- }
- #endif
- #endif /* (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12) */
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