Sam Lantinga 2f7c24e4be Removed SDL_HINT_RENDER_SCALE_QUALITY 2 years ago
..
android a4bb4eef73 cmake: create Android jars + apks for tests 2 years ago
emscripten 6607a3cfac Disable cache in python http server 2 years ago
n3ds 655275378d N3DS port (squashed) 3 years ago
uwp a5d9db0cd0 cmake: build tests for UWP 2 years ago
CMakeLists.txt f6b92c9b88 Re-added a simplified version of SDL_SetWindowShape() 2 years ago
COPYING 3dcb451f85 Added a README file regarding WinRT support 12 years ago
README 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 2 years ago
audiofile.bmp 2de9253b6c test: Added testaudio 2 years ago
checkkeys.c 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2 years ago
checkkeysthreads.c 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2 years ago
gamepad_axis.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 years ago
gamepad_axis.h 689555a400 Added gamepad BMP files used as sources for the header files 2 years ago
gamepad_axis_arrow.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 years ago
gamepad_axis_arrow.h 689555a400 Added gamepad BMP files used as sources for the header files 2 years ago
gamepad_back.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 years ago
gamepad_back.h 9885f4d245 Reduced the size of the gamepad front and back images 2 years ago
gamepad_battery_empty.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 years ago
gamepad_battery_empty.h 689555a400 Added gamepad BMP files used as sources for the header files 2 years ago
gamepad_battery_full.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 years ago
gamepad_battery_full.h 689555a400 Added gamepad BMP files used as sources for the header files 2 years ago
gamepad_battery_low.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 years ago
gamepad_battery_low.h 689555a400 Added gamepad BMP files used as sources for the header files 2 years ago
gamepad_battery_medium.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 years ago
gamepad_battery_medium.h 689555a400 Added gamepad BMP files used as sources for the header files 2 years ago
gamepad_battery_unknown.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 years ago
gamepad_battery_unknown.h 689555a400 Added gamepad BMP files used as sources for the header files 2 years ago
gamepad_battery_wired.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 years ago
gamepad_battery_wired.h 689555a400 Added gamepad BMP files used as sources for the header files 2 years ago
gamepad_button.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 years ago
gamepad_button.h 689555a400 Added gamepad BMP files used as sources for the header files 2 years ago
gamepad_button_background.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 years ago
gamepad_button_background.h 45cd4b8038 Added button background 2 years ago
gamepad_button_small.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 years ago
gamepad_button_small.h d44ada59fb Added joystick and gamepad element display in testgamepad 2 years ago
gamepad_face_abxy.bmp 1a4995371b Use light text for button labels so they show up well over the activity highlight 2 years ago
gamepad_face_abxy.h 1a4995371b Use light text for button labels so they show up well over the activity highlight 2 years ago
gamepad_face_bayx.bmp 1a4995371b Use light text for button labels so they show up well over the activity highlight 2 years ago
gamepad_face_bayx.h 1a4995371b Use light text for button labels so they show up well over the activity highlight 2 years ago
gamepad_face_sony.bmp 1a4995371b Use light text for button labels so they show up well over the activity highlight 2 years ago
gamepad_face_sony.h 1a4995371b Use light text for button labels so they show up well over the activity highlight 2 years ago
gamepad_front.bmp 1a4995371b Use light text for button labels so they show up well over the activity highlight 2 years ago
gamepad_front.h 1a4995371b Use light text for button labels so they show up well over the activity highlight 2 years ago
gamepad_touchpad.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 years ago
gamepad_touchpad.h 4a53dc5b8d Added touchpad visualization for testgamepad 2 years ago
gamepadutils.c d04fea8b87 Even more miscellaneous gamepad buttons! 2 years ago
gamepadutils.h 5b3ee51c6c Updated copyright for 2024 2 years ago
glass.bmp f6b92c9b88 Re-added a simplified version of SDL_SetWindowShape() 2 years ago
glass.h f6b92c9b88 Re-added a simplified version of SDL_SetWindowShape() 2 years ago
icon.bmp 3dcb451f85 Added a README file regarding WinRT support 12 years ago
icon.h 4c3e84897f testspriteminimal: make standalone by embedding icon.bmp 2 years ago
logaudiodev.bmp 2de9253b6c test: Added testaudio 2 years ago
loopwave.c 5b3ee51c6c Updated copyright for 2024 2 years ago
main.cpp 28b93451dc Make WinRT's SDL_main header-only 3 years ago
moose.dat 3dcb451f85 Added a README file regarding WinRT support 12 years ago
physaudiodev.bmp 2de9253b6c test: Added testaudio 2 years ago
picture.xbm 3dcb451f85 Added a README file regarding WinRT support 12 years ago
pretest.c 5b3ee51c6c Updated copyright for 2024 2 years ago
relative_mode.markdown 698dbd8464 SDL_CreateWindow() has been simplified and no longer takes a window position. 3 years ago
sample.bmp 3dcb451f85 Added a README file regarding WinRT support 12 years ago
sample.wav 3dcb451f85 Added a README file regarding WinRT support 12 years ago
soundboard.bmp be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. 2 years ago
soundboard_levels.bmp 2de9253b6c test: Added testaudio 2 years ago
speaker.bmp 2de9253b6c test: Added testaudio 2 years ago
template.test.in c335e3db82 test/template.test.in: Pass SDL_NONINTERACTIVE_ARGUMENTS to installed-tests 2 years ago
testatomic.c a2665f54c8 Updated the atomic API for SDL 3.0 naming conventions 2 years ago
testaudio-art.txt 2de9253b6c test: Added testaudio 2 years ago
testaudio.c cacac6cc34 Updated structure and field names for consistency 2 years ago
testaudiocapture.c 5b3ee51c6c Updated copyright for 2024 2 years ago
testaudiohotplug.c 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2 years ago
testaudioinfo.c 5b3ee51c6c Updated copyright for 2024 2 years ago
testaudiostreamdynamicresample.c 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2 years ago
testautomation.c 12bdb2b4d0 Added the environment variable SDL_LOGGING to control default log output 2 years ago
testautomation_audio.c 9989f92eee Fixed warning C4245: 'initializing': conversion from 'int' to 'SDL_AudioDeviceID', signed/unsigned mismatch 2 years ago
testautomation_clipboard.c c53843a961 docs: Remove Doxygen `\brief` tags. 2 years ago
testautomation_events.c c53843a961 docs: Remove Doxygen `\brief` tags. 2 years ago
testautomation_guid.c ff5fdf9f53 Fixed warning C4244: 'initializing': conversion from 'int' to 'const Uint8', possible loss of data 2 years ago
testautomation_hints.c 2f7c24e4be Removed SDL_HINT_RENDER_SCALE_QUALITY 2 years ago
testautomation_images.c 5b3ee51c6c Updated copyright for 2024 2 years ago
testautomation_images.h 5b3ee51c6c Updated copyright for 2024 2 years ago
testautomation_intrinsics.c c02aaebccc Fixed warning C4245: 'initializing': conversion from 'int' to 'Uint32', signed/unsigned mismatch 2 years ago
testautomation_joystick.c d4448fe3d2 Update virtual joystick test now that we're just using abxy for mappings, for compatibility 2 years ago
testautomation_keyboard.c c53843a961 docs: Remove Doxygen `\brief` tags. 2 years ago
testautomation_log.c 9f7eb6c4c1 Fixed testautomation log callback calling convention 2 years ago
testautomation_main.c c53843a961 docs: Remove Doxygen `\brief` tags. 2 years ago
testautomation_math.c 7c089f4e57 testautomation_math: Fix misleading log output 2 years ago
testautomation_mouse.c d8600f717e Pointer as bool (libsdl-org#7214) 2 years ago
testautomation_pen.c 74e85e3a51 Fixed warning C4706: assignment within conditional expression 2 years ago
testautomation_pixels.c cacac6cc34 Updated structure and field names for consistency 2 years ago
testautomation_platform.c cacac6cc34 Updated structure and field names for consistency 2 years ago
testautomation_properties.c b8fe96fa81 Fixed build warning 2 years ago
testautomation_rect.c c53843a961 docs: Remove Doxygen `\brief` tags. 2 years ago
testautomation_render.c c3e3ad6140 Fixed build warnings 2 years ago
testautomation_rwops.c 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2 years ago
testautomation_sdltest.c c53843a961 docs: Remove Doxygen `\brief` tags. 2 years ago
testautomation_stdlib.c 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2 years ago
testautomation_subsystems.c c540c77756 Removed SDL_INIT_EVERYTHING 2 years ago
testautomation_suites.h 12bdb2b4d0 Added the environment variable SDL_LOGGING to control default log output 2 years ago
testautomation_surface.c cacac6cc34 Updated structure and field names for consistency 2 years ago
testautomation_timer.c d6a41f8f31 Updated SDL_TimerID to use the same type as other IDs in SDL 2 years ago
testautomation_video.c 344ec60f8f tests: Fix window centering test with Wayland display scaling mode 2 years ago
testbounds.c 5b3ee51c6c Updated copyright for 2024 2 years ago
testcolorspace.c 3158342441 Use SDL_Color for SDL_RenderGeometryRaw() and add SDL_RenderGeometryRawFloat() 2 years ago
testcontroller.c a538936821 Renamed SDL_HINT_LINUX_JOYSTICK_DEADZONES to SDL_HINT_JOYSTICK_LINUX_DEADZONES 2 years ago
testcustomcursor.c cacac6cc34 Updated structure and field names for consistency 2 years ago
testdisplayinfo.c 5b3ee51c6c Updated copyright for 2024 2 years ago
testdraw.c 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2 years ago
testdrawchessboard.c 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2 years ago
testdropfile.c 5b3ee51c6c Updated copyright for 2024 2 years ago
testerror.c fc0c774976 Renamed SDL_ThreadID() to SDL_GetCurrentThreadID() 2 years ago
testevdev.c 5b3ee51c6c Updated copyright for 2024 2 years ago
testffmpeg.c 1c4c29b7ad Fixed a swap chain leak and a double-free in testffmpeg.c 2 years ago
testfile.c 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2 years ago
testfilesystem.c 5b3ee51c6c Updated copyright for 2024 2 years ago
testgeometry.c c1f97c8e07 Fixed testgeometry after color format change (thanks @sezero!) 2 years ago
testgl.c 5b3ee51c6c Updated copyright for 2024 2 years ago
testgles.c 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2 years ago
testgles2.c 205c417f74 testgles2.c, testgles2_sdf.c: adjust for new SDL_PLATFORM_WINDOWS meaning. 2 years ago
testgles2_sdf.c 205c417f74 testgles2.c, testgles2_sdf.c: adjust for new SDL_PLATFORM_WINDOWS meaning. 2 years ago
testgles2_sdf_img_normal.bmp 0e7d435f13 Add basic testgles2_sdf program to demonstrate sign distance field with opengles2 5 years ago
testgles2_sdf_img_sdf.bmp 0e7d435f13 Add basic testgles2_sdf program to demonstrate sign distance field with opengles2 5 years ago
testhaptic.c cda2bffeee Re-add SDL_HAPTIC_SQUARE for SDL 3.0 2 years ago
testhittesting.c 5b3ee51c6c Updated copyright for 2024 2 years ago
testhotplug.c f224af5ac5 Updated Haptic API for SDL 3.0 conventions 2 years ago
testiconv.c 5b3ee51c6c Updated copyright for 2024 2 years ago
testime.c c0b27ccef9 Fixed warning C4701: potentially uninitialized local variable 'drawnTextRect' used 2 years ago
testintersections.c 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2 years ago
testkeys.c 5b3ee51c6c Updated copyright for 2024 2 years ago
testloadso.c 5b3ee51c6c Updated copyright for 2024 2 years ago
testlocale.c 5b3ee51c6c Updated copyright for 2024 2 years ago
testlock.c fc0c774976 Renamed SDL_ThreadID() to SDL_GetCurrentThreadID() 2 years ago
testmessage.c 5b3ee51c6c Updated copyright for 2024 2 years ago
testmouse.c 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2 years ago
testmultiaudio.c 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2 years ago
testnative.c 3b55c7d1f4 Shortened SDL property names 2 years ago
testnative.h 4f3d4bd110 wayland: Add the ability to import and wrap external surfaces 2 years ago
testnativecocoa.m d3f2de7f29 fixed typo in prev. patch. 2 years ago
testnativew32.c 5b3ee51c6c Updated copyright for 2024 2 years ago
testnativewayland.c 3b55c7d1f4 Shortened SDL property names 2 years ago
testnativex11.c 5b3ee51c6c Updated copyright for 2024 2 years ago
testoffscreen.c 89b9d6cbdc SDL_RenderReadPixels() now returns a surface 2 years ago
testoverlay.c 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2 years ago
testpen.c 2f7c24e4be Removed SDL_HINT_RENDER_SCALE_QUALITY 2 years ago
testplatform.c 5b8e5f8b9f Fixed accidental changing of All to Allu in previous commit (thanks @zturtleman!) 2 years ago
testpopup.c 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2 years ago
testpower.c 5b3ee51c6c Updated copyright for 2024 2 years ago
testqsort.c 8eba5b75ca Fixed warning C4701: potentially uninitialized local variable 'rndctx' used 2 years ago
testrelative.c 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2 years ago
testrendercopyex.c 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2 years ago
testrendertarget.c 89b9d6cbdc SDL_RenderReadPixels() now returns a surface 2 years ago
testresample.c 445cb42acd Fixed warning C4244: 'function': conversion from 'int' to 'Uint16', possible loss of data 2 years ago
testrumble.c f224af5ac5 Updated Haptic API for SDL 3.0 conventions 2 years ago
testrwlock.c fc0c774976 Renamed SDL_ThreadID() to SDL_GetCurrentThreadID() 2 years ago
testscale.c 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2 years ago
testsem.c 5b3ee51c6c Updated copyright for 2024 2 years ago
testsensor.c 5b3ee51c6c Updated copyright for 2024 2 years ago
testshader.c 5b3ee51c6c Updated copyright for 2024 2 years ago
testshape.c f6b92c9b88 Re-added a simplified version of SDL_SetWindowShape() 2 years ago
testsprite.c ba074acad4 Implemented scRGB colorspace and HDR support on macOS 2 years ago
testspriteminimal.c 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2 years ago
teststreaming.c 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2 years ago
testsurround.c 5b3ee51c6c Updated copyright for 2024 2 years ago
testthread.c fc0c774976 Renamed SDL_ThreadID() to SDL_GetCurrentThreadID() 2 years ago
testtimer.c 5b3ee51c6c Updated copyright for 2024 2 years ago
testurl.c 5b3ee51c6c Updated copyright for 2024 2 years ago
testutils.c cacac6cc34 Updated structure and field names for consistency 2 years ago
testutils.h 5b3ee51c6c Updated copyright for 2024 2 years ago
testver.c cacac6cc34 Updated structure and field names for consistency 2 years ago
testvideocapture.c 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2 years ago
testvideocaptureminimal.c 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2 years ago
testviewport.c 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2 years ago
testvulkan.c 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2 years ago
testwaylandcustom.c 3b55c7d1f4 Shortened SDL property names 2 years ago
testwm.c 5ddd97062e Added test code to validate SDL_WaitEventTimeout() 2 years ago
testyuv.bmp a6a4e27ae8 Updated SDL's YUV support, many thanks to Adrien Descamps 8 years ago
testyuv.c ec322bee1c Fixed testyuv help message 2 years ago
testyuv_cvt.c 50a805cdd1 Use YUV colorspaces instead of a global YUV conversion mode 2 years ago
testyuv_cvt.h 50a805cdd1 Use YUV colorspaces instead of a global YUV conversion mode 2 years ago
torturethread.c 5b3ee51c6c Updated copyright for 2024 2 years ago
trashcan.bmp 2de9253b6c test: Added testaudio 2 years ago
unifont-13.0.06-license.txt f9bf1aeba8 Latest Unifont with OFL is now bundled. (#4268) 4 years ago
unifont-13.0.06.hex f9bf1aeba8 Latest Unifont with OFL is now bundled. (#4268) 4 years ago
utf8.txt 3dcb451f85 Added a README file regarding WinRT support 12 years ago

README


These are test programs for the SDL library:

checkkeys Watch the key events to check the keyboard
loopwave Audio test -- loop playing a WAV file
testsurround Audio test -- play test tone on each audio channel
testaudioinfo Lists audio device capabilities
testerror Tests multi-threaded error handling
testfile Tests RWops layer
testgl A very simple example of using OpenGL with SDL
testiconv Tests international string conversion
testkeys List the available keyboard keys
testloadso Tests the loadable library layer
testlocale Test Locale API
testlock Hacked up test of multi-threading and locking
testmouse Tests mouse coordinates
testmultiaudio Tests using several audio devices
testoverlay Tests the overlay flickering/scaling during playback.
testplatform Tests types, endianness and cpu capabilities
testsem Tests SDL's semaphore implementation
testshape Tests shaped windows
testsprite Example of fast sprite movement on the screen
testthread Hacked up test of multi-threading
testtimer Test the timer facilities
testver Check the version and dynamic loading and endianness
testwm Test window manager -- title, icon, events
torturethread Simple test for thread creation/destruction
gamepadmap Useful to generate Game Controller API compatible maps



This directory contains sample.wav, which is a sample from Will Provost's
song, The Living Proof:

From the album The Living Proof
Publisher: 5 Guys Named Will
Copyright 1996 Will Provost

You can get a copy of the full song (and album!) from iTunes...

https://itunes.apple.com/us/album/the-living-proof/id4153978

or Amazon...

http://www.amazon.com/The-Living-Proof-Will-Provost/dp/B00004R8RH

Thanks to Will for permitting us to distribute this sample with SDL!