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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "../SDL_internal.h"
- typedef struct SDL_SteamVirtualGamepadInfo
- {
- Uint64 handle;
- char *name;
- Uint16 vendor_id;
- Uint16 product_id;
- SDL_GameControllerType type;
- } SDL_SteamVirtualGamepadInfo;
- void SDL_InitSteamVirtualGamepadInfo(void);
- SDL_bool SDL_SteamVirtualGamepadEnabled(void);
- SDL_bool SDL_UpdateSteamVirtualGamepadInfo(void);
- const SDL_SteamVirtualGamepadInfo *SDL_GetSteamVirtualGamepadInfo(int slot);
- void SDL_QuitSteamVirtualGamepadInfo(void);
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