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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "../../SDL_internal.h"
- #include "../SDL_sysjoystick.h"
- #include "../SDL_joystick_c.h"
- #include "SDL_steamcontroller.h"
- void SDL_InitSteamControllers(SteamControllerConnectedCallback_t connectedCallback,
- SteamControllerDisconnectedCallback_t disconnectedCallback)
- {
- }
- void SDL_GetSteamControllerInputs(int *nbuttons, int *naxes, int *nhats)
- {
- *nbuttons = 0;
- *naxes = 0;
- *nhats = 0;
- }
- void SDL_UpdateSteamControllers(void)
- {
- }
- void SDL_UpdateSteamController(SDL_Joystick *joystick)
- {
- }
- void SDL_QuitSteamControllers(void)
- {
- }
- /* vi: set ts=4 sw=4 expandtab: */
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