Sam Lantinga abc12a832c Revert "Add and use `SDL_FALLTHROUGH` for fallthroughs" 4 years ago
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SDL_blendfillrect.c 9130f7c377 Updated copyright for 2021 5 years ago
SDL_blendfillrect.h 9130f7c377 Updated copyright for 2021 5 years ago
SDL_blendline.c 9130f7c377 Updated copyright for 2021 5 years ago
SDL_blendline.h 9130f7c377 Updated copyright for 2021 5 years ago
SDL_blendpoint.c 9130f7c377 Updated copyright for 2021 5 years ago
SDL_blendpoint.h 9130f7c377 Updated copyright for 2021 5 years ago
SDL_draw.h abc12a832c Revert "Add and use `SDL_FALLTHROUGH` for fallthroughs" 4 years ago
SDL_drawline.c 9130f7c377 Updated copyright for 2021 5 years ago
SDL_drawline.h 9130f7c377 Updated copyright for 2021 5 years ago
SDL_drawpoint.c 9130f7c377 Updated copyright for 2021 5 years ago
SDL_drawpoint.h 9130f7c377 Updated copyright for 2021 5 years ago
SDL_render_sw.c 502e9c3b45 SDL_Renderer simplifications: 4 years ago
SDL_render_sw_c.h 9130f7c377 Updated copyright for 2021 5 years ago
SDL_rotate.c b5e3d264f2 Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds 6 years ago
SDL_rotate.h 9130f7c377 Updated copyright for 2021 5 years ago
SDL_triangle.c c27e1249e1 Remove SDL_HAVE_RENDER_GEOMETRY define 4 years ago
SDL_triangle.h 3ee511d71c Add software renderer implementation 4 years ago