| .. |
|
SDL_blendfillrect.c
|
9130f7c377
Updated copyright for 2021
|
5 years ago |
|
SDL_blendfillrect.h
|
9130f7c377
Updated copyright for 2021
|
5 years ago |
|
SDL_blendline.c
|
9130f7c377
Updated copyright for 2021
|
5 years ago |
|
SDL_blendline.h
|
9130f7c377
Updated copyright for 2021
|
5 years ago |
|
SDL_blendpoint.c
|
9130f7c377
Updated copyright for 2021
|
5 years ago |
|
SDL_blendpoint.h
|
9130f7c377
Updated copyright for 2021
|
5 years ago |
|
SDL_draw.h
|
abc12a832c
Revert "Add and use `SDL_FALLTHROUGH` for fallthroughs"
|
4 years ago |
|
SDL_drawline.c
|
9130f7c377
Updated copyright for 2021
|
5 years ago |
|
SDL_drawline.h
|
9130f7c377
Updated copyright for 2021
|
5 years ago |
|
SDL_drawpoint.c
|
9130f7c377
Updated copyright for 2021
|
5 years ago |
|
SDL_drawpoint.h
|
9130f7c377
Updated copyright for 2021
|
5 years ago |
|
SDL_render_sw.c
|
502e9c3b45
SDL_Renderer simplifications:
|
4 years ago |
|
SDL_render_sw_c.h
|
9130f7c377
Updated copyright for 2021
|
5 years ago |
|
SDL_rotate.c
|
b5e3d264f2
Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds
|
6 years ago |
|
SDL_rotate.h
|
9130f7c377
Updated copyright for 2021
|
5 years ago |
|
SDL_triangle.c
|
c27e1249e1
Remove SDL_HAVE_RENDER_GEOMETRY define
|
4 years ago |
|
SDL_triangle.h
|
3ee511d71c
Add software renderer implementation
|
4 years ago |