CMakeLists.txt 20 KB

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  1. #
  2. # CMake script for building the SDL examples
  3. #
  4. list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/../cmake")
  5. include(CheckIncludeFile)
  6. include(CheckStructHasMember)
  7. include(CMakePushCheckState)
  8. include(sdlcompilers)
  9. if(SDL_EXAMPLES_LINK_SHARED)
  10. set(sdl_name_component SDL3-shared)
  11. else()
  12. set(sdl_name_component SDL3-static)
  13. endif()
  14. set(HAVE_EXAMPLES_LINK_SHARED "${SDL_EXAMPLES_LINK_SHARED}" PARENT_SCOPE)
  15. # CMake incorrectly detects opengl32.lib being present on MSVC ARM64
  16. if(NOT (MSVC AND SDL_CPU_ARM64))
  17. # Prefer GLVND, if present
  18. set(OpenGL_GL_PREFERENCE GLVND)
  19. find_package(OpenGL)
  20. endif()
  21. if(WINDOWS_STORE)
  22. cmake_minimum_required(VERSION 3.19)
  23. # CMP0112: Target file component generator expressions do not add target dependencies.
  24. cmake_policy(SET CMP0112 NEW)
  25. endif()
  26. set(SDL_EXAMPLE_EXECUTABLES)
  27. if(CMAKE_RUNTIME_OUTPUT_DIRECTORY)
  28. set(example_bin_dir "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
  29. if(NOT IS_ABSOLUTE "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
  30. set(example_bin_dir "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
  31. endif()
  32. else()
  33. set(example_bin_dir "${CMAKE_CURRENT_BINARY_DIR}")
  34. endif()
  35. if(NOT CMAKE_VERSION VERSION_LESS 3.20)
  36. get_property(is_multi_config GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
  37. set(example_bin_dir "${example_bin_dir}$<$<BOOL:${is_multi_config}>:/$<CONFIG>>")
  38. endif()
  39. file(GLOB RESOURCE_FILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/*.bmp ${CMAKE_CURRENT_SOURCE_DIR}/../test/*.wav ${CMAKE_CURRENT_SOURCE_DIR}/../test/*.hex)
  40. set(RESOURCE_FILE_NAMES)
  41. set(RESOURCE_FILES_BINDIR)
  42. foreach(resource_file IN LISTS RESOURCE_FILES)
  43. get_filename_component(res_file_name ${resource_file} NAME)
  44. list(APPEND RESOURCE_FILE_NAMES "${res_file_name}")
  45. set(resource_file_bindir "${example_bin_dir}/${res_file_name}")
  46. add_custom_command(OUTPUT "${resource_file_bindir}"
  47. COMMAND "${CMAKE_COMMAND}" -E copy "${resource_file}" "${resource_file_bindir}"
  48. DEPENDS "${resource_file}"
  49. )
  50. list(APPEND RESOURCE_FILES_BINDIR "${resource_file_bindir}")
  51. endforeach()
  52. add_custom_target(copy-sdl-example-resources
  53. DEPENDS "${RESOURCE_FILES_BINDIR}"
  54. )
  55. if(WINDOWS_STORE)
  56. add_library(sdl_example_main_callbacks_uwp OBJECT ${CMAKE_CURRENT_SOURCE_DIR}/../test/main.cpp)
  57. target_link_libraries(sdl_example_main_callbacks_uwp PRIVATE SDL3::Headers)
  58. target_compile_options(sdl_example_main_callbacks_uwp PRIVATE "/ZW")
  59. target_compile_definitions(sdl_example_main_callbacks_uwp PRIVATE "SDL_MAIN_USE_CALLBACKS")
  60. set_source_files_properties(${RESOURCE_FILES} PROPERTIES VS_DEPLOYENT_LOCATION "Assets")
  61. endif()
  62. macro(add_sdl_example_executable TARGET)
  63. cmake_parse_arguments(AST "BUILD_DEPENDENT" "" "SOURCES;DATAFILES" ${ARGN})
  64. if(AST_UNPARSED_ARGUMENTS)
  65. message(FATAL_ERROR "Unknown argument(s): ${AST_UNPARSED_ARGUMENTS}")
  66. endif()
  67. if(NOT AST_SOURCES)
  68. message(FATAL_ERROR "add_sdl_example_executable needs at least one source")
  69. endif()
  70. set(EXTRA_SOURCES "")
  71. if(WINDOWS_STORE)
  72. set(uwp_bindir "${CMAKE_CURRENT_BINARY_DIR}/${TARGET}.dir")
  73. if(NOT IS_DIRECTORY "${uwp_bindir}")
  74. execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${uwp_bindir}")
  75. endif()
  76. string(REGEX REPLACE "[_]" "" SAFE_TARGET "${TARGET}")
  77. file(GENERATE OUTPUT "${uwp_bindir}/${TARGET}.appxmanifest"
  78. INPUT "${CMAKE_CURRENT_SOURCE_DIR}/../test/uwp/Package.appxmanifest.in"
  79. TARGET "${TARGET}"
  80. )
  81. set_property(SOURCE "${uwp_bindir}/${TARGET}.appxmanifest" PROPERTY VS_DEPLOYMENT_CONTENT 1)
  82. list(APPEND EXTRA_SOURCES "$<TARGET_OBJECTS:sdl_example_main_callbacks_uwp>")
  83. list(APPEND EXTRA_SOURCES
  84. "${uwp_bindir}/${TARGET}.appxmanifest"
  85. "${CMAKE_CURRENT_SOURCE_DIR}/../test/uwp/logo-50x50.png"
  86. "${CMAKE_CURRENT_SOURCE_DIR}/../test/uwp/square-44x44.png"
  87. "${CMAKE_CURRENT_SOURCE_DIR}/../test/uwp/square-150x150.png"
  88. "${CMAKE_CURRENT_SOURCE_DIR}/../test/uwp/splash-620x300.png"
  89. )
  90. endif()
  91. if(AST_DATAFILES)
  92. list(APPEND EXTRA_SOURCES ${DATAFILES})
  93. endif()
  94. if(ANDROID)
  95. add_library(${TARGET} SHARED ${AST_SOURCES} ${EXTRA_SOURCES})
  96. else()
  97. add_executable(${TARGET} ${AST_SOURCES} ${EXTRA_SOURCES})
  98. endif()
  99. SDL_AddCommonCompilerFlags(${TARGET})
  100. target_include_directories(${TARGET} PRIVATE "${SDL3_SOURCE_DIR}/src/video/khronos")
  101. target_link_libraries(${TARGET} PRIVATE SDL3::${sdl_name_component})
  102. list(APPEND SDL_EXAMPLE_EXECUTABLES ${TARGET})
  103. if(AST_DATAFILES)
  104. if(PSP OR PS2)
  105. add_custom_command(TARGET ${TARGET} POST_BUILD
  106. COMMAND ${CMAKE_COMMAND} ARGS -E make_directory $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET}
  107. COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${AST_DATAFILES} $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET}
  108. WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
  109. )
  110. elseif(WINDOWS_STORE)
  111. # MSVC does build the dependent targets (or POST_BUILD commands) when building an application
  112. # after starting to debug. By copying the resources in a custom target, the files can be copied afterwards.
  113. # FIXME: find out proper way to add assets to UWP package
  114. cmake_minimum_required(VERSION 3.19)
  115. add_custom_target(zzz-resources-copy-${TARGET}
  116. COMMAND ${CMAKE_COMMAND} -E make_directory "$<TARGET_FILE_DIR:${TARGET}>/AppX"
  117. COMMAND ${CMAKE_COMMAND} -E copy_if_different ${AST_DATAFILES} "$<TARGET_FILE_DIR:${TARGET}>/AppX"
  118. WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
  119. )
  120. add_dependencies(${TARGET} zzz-resources-copy-${TARGET})
  121. else()
  122. add_dependencies(${TARGET} copy-sdl-example-resources)
  123. endif()
  124. if(APPLE)
  125. # Make sure resource files get installed into macOS/iOS .app bundles.
  126. set_target_properties(${TARGET} PROPERTIES RESOURCE "${AST_DATAFILES}")
  127. endif()
  128. if(EMSCRIPTEN)
  129. foreach(res IN LISTS AST_DATAFILES)
  130. get_filename_component(res_name "${res}" NAME)
  131. target_link_options(${TARGET} PRIVATE "SHELL:--embed-file ${res}@${res_name}")
  132. endforeach()
  133. endif()
  134. set_property(TARGET ${TARGET} APPEND PROPERTY ADDITIONAL_CLEAN_FILES "$<TARGET_FILE_DIR:${TARGET}>/$<JOIN:${AST_DATAFILES},$<SEMICOLON>$<TARGET_FILE_DIR:${TARGET}>/>")
  135. endif()
  136. if(WINDOWS)
  137. # CET support was added in VS 16.7
  138. if(MSVC_VERSION GREATER 1926 AND CMAKE_GENERATOR_PLATFORM MATCHES "Win32|x64")
  139. set_property(TARGET ${TARGET} APPEND_STRING PROPERTY LINK_FLAGS " -CETCOMPAT")
  140. endif()
  141. elseif(PSP)
  142. target_link_libraries(${TARGET} PRIVATE GL)
  143. endif()
  144. if(WINDOWS_STORE)
  145. target_compile_definitions(${TARGET} PRIVATE "SDL_MAIN_NOIMPL")
  146. set_property(TARGET ${TARGET} PROPERTY WIN32_EXECUTABLE TRUE)
  147. set_property(TARGET ${TARGET} PROPERTY RUNTIME_OUTPUT_DIRECTORY "${uwp_bindir}")
  148. target_link_options(${TARGET} PRIVATE
  149. -nodefaultlib:vccorlib$<$<CONFIG:Debug>:d>
  150. -nodefaultlib:msvcrt$<$<CONFIG:Debug>:d>
  151. vccorlib$<$<CONFIG:Debug>:d>.lib
  152. msvcrt$<$<CONFIG:Debug>:d>.lib
  153. )
  154. endif()
  155. if(EMSCRIPTEN)
  156. set_property(TARGET ${TARGET} PROPERTY SUFFIX ".html")
  157. endif()
  158. if(OPENGL_FOUND)
  159. target_compile_definitions(${TARGET} PRIVATE HAVE_OPENGL)
  160. endif()
  161. # FIXME: only add "${SDL3_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>" + include paths of external dependencies
  162. target_include_directories(${TARGET} PRIVATE "$<TARGET_PROPERTY:SDL3::${sdl_name_component},INCLUDE_DIRECTORIES>")
  163. endmacro()
  164. add_sdl_example_executable(renderer-clear SOURCES renderer/01-clear/renderer-clear.c)
  165. add_sdl_example_executable(renderer-primitives SOURCES renderer/02-primitives/renderer-primitives.c)
  166. add_sdl_example_executable(audio-simple-playback SOURCES audio/01-simple-playback/simple-playback.c)
  167. add_sdl_example_executable(audio-simple-playback-callback SOURCES audio/02-simple-playback-callback/simple-playback-callback.c)
  168. add_sdl_example_executable(audio-load-wav SOURCES audio/03-load-wav/load-wav.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.wav)
  169. add_sdl_example_executable(pen-drawing-lines SOURCES pen/01-drawing-lines/drawing-lines.c)
  170. add_sdl_example_executable(game-snake SOURCES game/01-snake/main.c game/01-snake/snake.c)
  171. if(PSP)
  172. # Build EBOOT files if building for PSP
  173. foreach(APP ${SDL_EXAMPLE_EXECUTABLES})
  174. create_pbp_file(
  175. TARGET ${APP}
  176. TITLE SDL-${APP}
  177. ICON_PATH NULL
  178. BACKGROUND_PATH NULL
  179. PREVIEW_PATH NULL
  180. )
  181. add_custom_command(
  182. TARGET ${APP} POST_BUILD
  183. COMMAND ${CMAKE_COMMAND} -E make_directory
  184. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}
  185. )
  186. add_custom_command(
  187. TARGET ${APP} POST_BUILD
  188. COMMAND ${CMAKE_COMMAND} -E rename
  189. $<TARGET_FILE_DIR:${ARG_TARGET}>/EBOOT.PBP
  190. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/EBOOT.PBP
  191. )
  192. if(BUILD_PRX)
  193. add_custom_command(
  194. TARGET ${APP} POST_BUILD
  195. COMMAND ${CMAKE_COMMAND} -E copy
  196. $<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}
  197. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}
  198. )
  199. add_custom_command(
  200. TARGET ${APP} POST_BUILD
  201. COMMAND ${CMAKE_COMMAND} -E rename
  202. $<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}.prx
  203. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}.prx
  204. )
  205. endif()
  206. add_custom_command(
  207. TARGET ${APP} POST_BUILD
  208. COMMAND ${CMAKE_COMMAND} -E remove
  209. $<TARGET_FILE_DIR:${ARG_TARGET}>/PARAM.SFO
  210. )
  211. endforeach()
  212. endif()
  213. if(N3DS)
  214. set(ROMFS_DIR "${CMAKE_CURRENT_BINARY_DIR}/romfs")
  215. file(MAKE_DIRECTORY "${ROMFS_DIR}")
  216. file(COPY ${RESOURCE_FILES} DESTINATION "${ROMFS_DIR}")
  217. foreach(APP ${SDL_EXAMPLE_EXECUTABLES})
  218. get_target_property(TARGET_BINARY_DIR ${APP} BINARY_DIR)
  219. set(SMDH_FILE "${TARGET_BINARY_DIR}/${APP}.smdh")
  220. ctr_generate_smdh("${SMDH_FILE}"
  221. NAME "SDL-${APP}"
  222. DESCRIPTION "SDL3 Test suite"
  223. AUTHOR "SDL3 Contributors"
  224. ICON "${CMAKE_CURRENT_SOURCE_DIR}/../test/n3ds/logo48x48.png"
  225. )
  226. ctr_create_3dsx(
  227. ${APP}
  228. ROMFS "${ROMFS_DIR}"
  229. SMDH "${SMDH_FILE}"
  230. )
  231. endforeach()
  232. endif()
  233. if(RISCOS)
  234. set(SDL_EXAMPLE_EXECUTABLES_AIF)
  235. foreach(APP ${SDL_EXAMPLE_EXECUTABLES})
  236. set_property(TARGET ${APP} APPEND_STRING PROPERTY LINK_FLAGS " -static")
  237. add_custom_command(
  238. OUTPUT ${APP},ff8
  239. COMMAND elf2aif ${APP} ${APP},ff8
  240. DEPENDS ${APP}
  241. )
  242. add_custom_target(${APP}-aif ALL DEPENDS ${APP},ff8)
  243. list(APPEND SDL_EXAMPLE_EXECUTABLES_AIF ${CMAKE_CURRENT_BINARY_DIR}/${APP},ff8)
  244. endforeach()
  245. endif()
  246. # Set Apple App ID / Bundle ID. This is needed to launch apps on some Apple
  247. # platforms (iOS, for example).
  248. if(APPLE)
  249. foreach(CURRENT_TARGET ${SDL_EXAMPLE_EXECUTABLES})
  250. set_target_properties("${CURRENT_TARGET}" PROPERTIES
  251. MACOSX_BUNDLE_GUI_IDENTIFIER "org.libsdl.${CURRENT_TARGET}"
  252. MACOSX_BUNDLE_BUNDLE_VERSION "${SDL3_VERSION}"
  253. MACOSX_BUNDLE_SHORT_VERSION_STRING "${SDL3_VERSION}"
  254. )
  255. endforeach()
  256. endif()
  257. if(SDL_INSTALL_EXAMPLES)
  258. if(RISCOS)
  259. install(
  260. FILES ${SDL_EXAMPLE_EXECUTABLES_AIF}
  261. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3
  262. )
  263. else()
  264. install(
  265. TARGETS ${SDL_EXAMPLE_EXECUTABLES}
  266. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3
  267. )
  268. endif()
  269. if(MSVC)
  270. foreach(example IN LISTS SDL_EXAMPLE_EXECUTABLES)
  271. SDL_install_pdb(${example} "${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3")
  272. endforeach()
  273. endif()
  274. install(
  275. FILES ${RESOURCE_FILES}
  276. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3
  277. )
  278. endif()
  279. if(ANDROID AND TARGET SDL3::Jar)
  280. list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/../cmake/android")
  281. find_package(SdlAndroid MODULE)
  282. if(SdlAndroid_FOUND)
  283. set(apks "")
  284. set(packages "")
  285. include(SdlAndroidFunctions)
  286. sdl_create_android_debug_keystore(SDL_example-debug-keystore)
  287. sdl_android_compile_resources(SDL_example-resources RESFOLDER ${CMAKE_CURRENT_SOURCE_DIR}/../test/android/res)
  288. add_custom_target(sdl-example-apks)
  289. foreach(EXAMPLE ${SDL_EXAMPLE_EXECUTABLES})
  290. set(ANDROID_MANIFEST_APP_NAME "${EXAMPLE}")
  291. set(ANDROID_MANIFEST_LABEL "${EXAMPLE}")
  292. set(ANDROID_MANIFEST_LIB_NAME "$<TARGET_FILE_BASE_NAME:${EXAMPLE}>")
  293. set(ANDROID_MANIFEST_PACKAGE "org.libsdl.sdl.example.${EXAMPLE}")
  294. set(generated_manifest_path "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-src/AndroidManifest.xml")
  295. string(REPLACE "." "/" JAVA_PACKAGE_DIR "${ANDROID_MANIFEST_PACKAGE}")
  296. set(GENERATED_SRC_FOLDER "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-src")
  297. set(GENERATED_RES_FOLDER "${GENERATED_SRC_FOLDER}/res")
  298. set(JAVA_PACKAGE_DIR "${GENERATED_SRC_FOLDER}/${JAVA_PACKAGE_DIR}")
  299. configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/SDLEntryTestActivity.java.cmake "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java" @ONLY)
  300. configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/SDLTestActivity.java.cmake "${JAVA_PACKAGE_DIR}/SDLTestActivity.java" @ONLY)
  301. configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/res/values/strings.xml.cmake android/res/values/strings-${EXAMPLE}.xml @ONLY)
  302. configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/res/xml/shortcuts.xml.cmake "${GENERATED_RES_FOLDER}/xml/shortcuts.xml" @ONLY)
  303. configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/AndroidManifest.xml.cmake "${generated_manifest_path}" @ONLY)
  304. file(GENERATE
  305. OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-$<CONFIG>/res/values/strings.xml"
  306. INPUT "${CMAKE_CURRENT_BINARY_DIR}/android/res/values/strings-${EXAMPLE}.xml"
  307. )
  308. sdl_android_compile_resources(${EXAMPLE}-resources
  309. RESOURCES
  310. "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-$<CONFIG>/res/values/strings.xml"
  311. "${GENERATED_RES_FOLDER}/xml/shortcuts.xml"
  312. )
  313. sdl_android_link_resources(${EXAMPLE}-apk-linked
  314. MANIFEST "${generated_manifest_path}"
  315. PACKAGE ${ANDROID_MANIFEST_PACKAGE}
  316. RES_TARGETS SDL_example-resources ${EXAMPLE}-resources
  317. TARGET_SDK_VERSION 31
  318. )
  319. set(CMAKE_JAVA_COMPILE_FLAGS "-encoding;utf-8")
  320. set(classes_path "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${EXAMPLE}-java.dir/classes")
  321. # Some CMake versions have a slow `cmake -E make_directory` implementation
  322. if(NOT IS_DIRECTORY "${classes_path}")
  323. execute_process(COMMAND ${CMAKE_COMMAND} -E make_directory "${classes_path}")
  324. endif()
  325. set(OUT_JAR "${CMAKE_CURRENT_BINARY_DIR}/${EXAMPLE}.jar")
  326. add_custom_command(
  327. OUTPUT "${OUT_JAR}"
  328. COMMAND ${CMAKE_COMMAND} -E rm -rf "${classes_path}"
  329. COMMAND ${CMAKE_COMMAND} -E make_directory "${classes_path}"
  330. COMMAND ${Java_JAVAC_EXECUTABLE}
  331. -source 1.8 -target 1.8
  332. -bootclasspath "$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>"
  333. "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java"
  334. "${JAVA_PACKAGE_DIR}/SDLTestActivity.java"
  335. $<TARGET_PROPERTY:${EXAMPLE}-apk-linked,JAVA_R>
  336. -cp "$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>:${SDL_ANDROID_PLATFORM_ANDROID_JAR}"
  337. -d "${classes_path}"
  338. COMMAND ${Java_JAR_EXECUTABLE} cf "${OUT_JAR}" -C "${classes_path}" .
  339. DEPENDS $<TARGET_PROPERTY:${EXAMPLE}-apk-linked,OUTPUTS> "$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>" "${JAVA_PACKAGE_DIR}/SDLTestActivity.java" "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java"
  340. )
  341. add_custom_target(${EXAMPLE}-jar DEPENDS "${OUT_JAR}")
  342. set_property(TARGET ${EXAMPLE}-jar PROPERTY OUTPUT "${OUT_JAR}")
  343. set(dexworkdir "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${EXAMPLE}-dex.dir")
  344. # Some CMake versions have a slow `cmake -E make_directory` implementation
  345. if(NOT IS_DIRECTORY "${dexworkdir}")
  346. execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${dexworkdir}")
  347. endif()
  348. set(classes_dex_base_name "classes.dex")
  349. set(classes_dex "${dexworkdir}/${classes_dex_base_name}")
  350. add_custom_command(
  351. OUTPUT "${classes_dex}"
  352. COMMAND SdlAndroid::d8
  353. $<TARGET_PROPERTY:${EXAMPLE}-jar,OUTPUT>
  354. $<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>
  355. --lib "${SDL_ANDROID_PLATFORM_ANDROID_JAR}"
  356. --output "${dexworkdir}"
  357. DEPENDS $<TARGET_PROPERTY:${EXAMPLE}-jar,OUTPUT> $<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>
  358. )
  359. add_custom_target(${EXAMPLE}-dex DEPENDS "${classes_dex}")
  360. set_property(TARGET ${EXAMPLE}-dex PROPERTY OUTPUT "${classes_dex}")
  361. set_property(TARGET ${EXAMPLE}-dex PROPERTY OUTPUT_BASE_NAME "${classes_dex_base_name}")
  362. sdl_add_to_apk_unaligned(${EXAMPLE}-unaligned-apk
  363. APK_IN ${EXAMPLE}-apk-linked
  364. OUTDIR "${CMAKE_CURRENT_BINARY_DIR}/intermediates"
  365. ASSETS ${RESOURCE_FILES}
  366. NATIVE_LIBS SDL3::SDL3-shared ${EXAMPLE}
  367. DEX ${EXAMPLE}-dex
  368. )
  369. sdl_apk_align(${EXAMPLE}-aligned-apk ${EXAMPLE}-unaligned-apk
  370. OUTDIR "${CMAKE_CURRENT_BINARY_DIR}/intermediates"
  371. )
  372. sdl_apk_sign(${EXAMPLE}-apk ${EXAMPLE}-aligned-apk
  373. KEYSTORE SDL_example-debug-keystore
  374. )
  375. add_dependencies(sdl-example-apks ${EXAMPLE}-apk)
  376. if(TARGET SdlAndroid::adb)
  377. add_custom_target(install-${EXAMPLE}
  378. COMMAND "${CMAKE_COMMAND}" -DACTION=install "-DAPKS=$<TARGET_PROPERTY:${EXAMPLE}-apk,OUTPUT>" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
  379. DEPENDS "${EXAMPLE}-apk"
  380. )
  381. add_custom_target(start-${EXAMPLE}
  382. COMMAND "${ADB_BIN}" shell am start-activity -S "${ANDROID_MANIFEST_PACKAGE}/.SDLTestActivity"
  383. )
  384. add_custom_target(build-install-start-${EXAMPLE}
  385. COMMAND "${CMAKE_COMMAND}" -DACTION=build-install-run "-DEXECUTABLES=${EXAMPLE}" "-DBUILD_FOLDER=${CMAKE_BINARY_DIR}" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
  386. )
  387. endif()
  388. list(APPEND packages "${ANDROID_MANIFEST_PACKAGE}")
  389. list(APPEND install_targets install-${EXAMPLE})
  390. endforeach()
  391. if(TARGET SdlAndroid::adb)
  392. add_custom_target(install-sdl-example-apks
  393. DEPENDS ${install_targets}
  394. VERBATIM
  395. )
  396. add_custom_target(uninstall-sdl-example-apks
  397. COMMAND "${CMAKE_COMMAND}" "-DADB=$<TARGET_FILE:SdlAndroid::adb>" -DACTION=uninstall "-DPACKAGES=${packages}" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
  398. VERBATIM
  399. )
  400. endif()
  401. endif()
  402. endif()