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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- #ifdef SDL_VIDEO_RENDER_GPU
- #include "SDL_gpu_util.h"
- #include "SDL_pipeline_gpu.h"
- #include "../SDL_sysrender.h"
- static Uint32 SDLCALL HashPipelineCacheKey(void *userdata, const void *key)
- {
- const GPU_PipelineParameters *params = (const GPU_PipelineParameters *) key;
- return SDL_murmur3_32(params, sizeof(*params), 0);
- }
- static bool SDLCALL MatchPipelineCacheKey(void *userdata, const void *a, const void *b)
- {
- return (SDL_memcmp(a, b, sizeof (GPU_PipelineParameters)) == 0);
- }
- static void SDLCALL DestroyPipelineCacheHashItem(void *userdata, const void *key, const void *value)
- {
- SDL_GPUGraphicsPipeline *pipeline = (SDL_GPUGraphicsPipeline *) value;
- SDL_GPUDevice *device = (SDL_GPUDevice *) userdata;
- SDL_ReleaseGPUGraphicsPipeline(device, pipeline);
- SDL_free((GPU_PipelineParameters *) key);
- }
- bool GPU_InitPipelineCache(GPU_PipelineCache *cache, SDL_GPUDevice *device)
- {
- cache->table = SDL_CreateHashTable(0, false, HashPipelineCacheKey, MatchPipelineCacheKey, DestroyPipelineCacheHashItem, device);
- return (cache->table != NULL);
- }
- void GPU_DestroyPipelineCache(GPU_PipelineCache *cache)
- {
- SDL_DestroyHashTable(cache->table);
- }
- static SDL_GPUGraphicsPipeline *MakePipeline(SDL_GPUDevice *device, GPU_Shaders *shaders, const GPU_PipelineParameters *params)
- {
- SDL_GPUColorTargetDescription ad;
- SDL_zero(ad);
- ad.format = params->attachment_format;
- SDL_BlendMode blend = params->blend_mode;
- ad.blend_state.enable_blend = blend != 0;
- ad.blend_state.color_write_mask = 0xF;
- ad.blend_state.alpha_blend_op = GPU_ConvertBlendOperation(SDL_GetBlendModeAlphaOperation(blend));
- ad.blend_state.dst_alpha_blendfactor = GPU_ConvertBlendFactor(SDL_GetBlendModeDstAlphaFactor(blend));
- ad.blend_state.src_alpha_blendfactor = GPU_ConvertBlendFactor(SDL_GetBlendModeSrcAlphaFactor(blend));
- ad.blend_state.color_blend_op = GPU_ConvertBlendOperation(SDL_GetBlendModeColorOperation(blend));
- ad.blend_state.dst_color_blendfactor = GPU_ConvertBlendFactor(SDL_GetBlendModeDstColorFactor(blend));
- ad.blend_state.src_color_blendfactor = GPU_ConvertBlendFactor(SDL_GetBlendModeSrcColorFactor(blend));
- SDL_GPUGraphicsPipelineCreateInfo pci;
- SDL_zero(pci);
- pci.target_info.has_depth_stencil_target = false;
- pci.target_info.num_color_targets = 1;
- pci.target_info.color_target_descriptions = &ad;
- pci.vertex_shader = GPU_GetVertexShader(shaders, params->vert_shader);
- pci.fragment_shader = GPU_GetFragmentShader(shaders, params->frag_shader);
- pci.multisample_state.sample_count = SDL_GPU_SAMPLECOUNT_1;
- pci.multisample_state.enable_mask = false;
- pci.primitive_type = params->primitive_type;
- pci.rasterizer_state.cull_mode = SDL_GPU_CULLMODE_NONE;
- pci.rasterizer_state.fill_mode = SDL_GPU_FILLMODE_FILL;
- pci.rasterizer_state.front_face = SDL_GPU_FRONTFACE_COUNTER_CLOCKWISE;
- pci.rasterizer_state.enable_depth_clip = true;
- SDL_GPUVertexBufferDescription vertex_buffer_desc;
- SDL_zero(vertex_buffer_desc);
- Uint32 num_attribs = 0;
- SDL_GPUVertexAttribute attribs[4];
- SDL_zero(attribs);
- bool have_attr_uv = false;
- switch (params->vert_shader) {
- case VERT_SHADER_TRI_COLOR:
- have_attr_uv = true;
- break;
- case VERT_SHADER_TRI_TEXTURE:
- have_attr_uv = true;
- break;
- default:
- break;
- }
- // Position
- attribs[num_attribs].location = num_attribs;
- attribs[num_attribs].format = SDL_GPU_VERTEXELEMENTFORMAT_FLOAT2;
- attribs[num_attribs].offset = vertex_buffer_desc.pitch;
- vertex_buffer_desc.pitch += 2 * sizeof(float);
- num_attribs++;
- // Color
- attribs[num_attribs].location = num_attribs;
- attribs[num_attribs].format = SDL_GPU_VERTEXELEMENTFORMAT_FLOAT4;
- attribs[num_attribs].offset = vertex_buffer_desc.pitch;
- vertex_buffer_desc.pitch += 4 * sizeof(float);
- num_attribs++;
- if (have_attr_uv) {
- // UVs
- attribs[num_attribs].location = num_attribs;
- attribs[num_attribs].format = SDL_GPU_VERTEXELEMENTFORMAT_FLOAT2;
- attribs[num_attribs].offset = vertex_buffer_desc.pitch;
- vertex_buffer_desc.pitch += 2 * sizeof(float);
- num_attribs++;
- }
- pci.vertex_input_state.num_vertex_attributes = num_attribs;
- pci.vertex_input_state.vertex_attributes = attribs;
- pci.vertex_input_state.num_vertex_buffers = 1;
- pci.vertex_input_state.vertex_buffer_descriptions = &vertex_buffer_desc;
- return SDL_CreateGPUGraphicsPipeline(device, &pci);
- }
- SDL_GPUGraphicsPipeline *GPU_GetPipeline(GPU_PipelineCache *cache, GPU_Shaders *shaders, SDL_GPUDevice *device, const GPU_PipelineParameters *params)
- {
- SDL_GPUGraphicsPipeline *pipeline = NULL;
- if (!SDL_FindInHashTable(cache->table, params, (const void **) &pipeline)) {
- bool inserted = false;
- // !!! FIXME: why don't we have an SDL_alloc_copy function/macro?
- GPU_PipelineParameters *paramscpy = (GPU_PipelineParameters *) SDL_malloc(sizeof (*paramscpy));
- if (paramscpy) {
- SDL_copyp(paramscpy, params);
- pipeline = MakePipeline(device, shaders, params);
- if (pipeline) {
- inserted = SDL_InsertIntoHashTable(cache->table, paramscpy, pipeline, false);
- }
- }
- if (!inserted) {
- SDL_free(paramscpy);
- if (pipeline) {
- SDL_ReleaseGPUGraphicsPipeline(device, pipeline);
- pipeline = NULL;
- }
- }
- }
- return pipeline;
- }
- #endif // SDL_VIDEO_RENDER_GPU
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