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- /*
- Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely.
- */
- #define SDL_MAIN_USE_CALLBACKS 1
- #include <SDL3/SDL_test.h>
- #include <SDL3/SDL_test_common.h>
- #include <SDL3/SDL_main.h>
- static SDL_Window *window = NULL;
- static SDL_Renderer *renderer = NULL;
- static SDLTest_CommonState *state = NULL;
- static SDL_Camera *camera = NULL;
- static SDL_CameraSpec spec;
- static SDL_Texture *texture = NULL;
- static SDL_bool texture_updated = SDL_FALSE;
- static SDL_Surface *frame_current = NULL;
- int SDL_AppInit(int argc, char *argv[])
- {
- int devcount = 0;
- int i;
- /* Initialize test framework */
- state = SDLTest_CommonCreateState(argv, 0);
- if (state == NULL) {
- return -1;
- }
- /* Enable standard application logging */
- SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
- /* Load the SDL library */
- if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_CAMERA) < 0) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s", SDL_GetError());
- return -1;
- }
- window = SDL_CreateWindow("Local Video", 1000, 800, 0);
- if (window == NULL) {
- SDL_Log("Couldn't create window: %s", SDL_GetError());
- return -1;
- }
- SDL_LogSetAllPriority(SDL_LOG_PRIORITY_VERBOSE);
- renderer = SDL_CreateRenderer(window, NULL, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
- if (renderer == NULL) {
- /* SDL_Log("Couldn't create renderer: %s", SDL_GetError()); */
- return -1;
- }
- SDL_CameraDeviceID *devices = SDL_GetCameraDevices(&devcount);
- if (!devices) {
- SDL_Log("SDL_GetCameraDevices failed: %s", SDL_GetError());
- return -1;
- }
- SDL_Log("Saw %d camera devices.", devcount);
- for (i = 0; i < devcount; i++) {
- char *name = SDL_GetCameraDeviceName(devices[i]);
- SDL_Log(" - Camera #%d: %s", i, name);
- SDL_free(name);
- }
- const SDL_CameraDeviceID devid = devices[0]; /* just take the first one. */
- SDL_free(devices);
- if (!devid) {
- SDL_Log("No cameras available?");
- return -1;
- }
-
- SDL_CameraSpec *pspec = NULL;
- #if 0 /* just for edge-case testing purposes, ignore. */
- pspec = &spec;
- spec.width = 100 /*1280 * 2*/;
- spec.height = 100 /*720 * 2*/;
- spec.format = SDL_PIXELFORMAT_YUY2 /*SDL_PIXELFORMAT_RGBA8888*/;
- #endif
- camera = SDL_OpenCameraDevice(devid, pspec);
- if (!camera) {
- SDL_Log("Failed to open camera device: %s", SDL_GetError());
- return -1;
- }
- return 0; /* start the main app loop. */
- }
- int SDL_AppEvent(const SDL_Event *event)
- {
- switch (event->type) {
- case SDL_EVENT_KEY_DOWN: {
- const SDL_Keycode sym = event->key.keysym.sym;
- if (sym == SDLK_ESCAPE || sym == SDLK_AC_BACK) {
- SDL_Log("Key : Escape!");
- return 1;
- }
- break;
- }
- case SDL_EVENT_QUIT:
- SDL_Log("Ctlr+C : Quit!");
- return 1;
- case SDL_EVENT_CAMERA_DEVICE_APPROVED:
- if (SDL_GetCameraFormat(camera, &spec) < 0) {
- SDL_Log("Couldn't get camera spec: %s", SDL_GetError());
- return -1;
- }
- /* Create texture with appropriate format */
- texture = SDL_CreateTexture(renderer, spec.format, SDL_TEXTUREACCESS_STATIC, spec.width, spec.height);
- if (texture == NULL) {
- SDL_Log("Couldn't create texture: %s", SDL_GetError());
- return -1;
- }
- break;
- case SDL_EVENT_CAMERA_DEVICE_DENIED:
- SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Camera permission denied!", "User denied access to the camera!", window);
- return -1;
- }
- return SDLTest_CommonEventMainCallbacks(state, event);
- }
- int SDL_AppIterate(void)
- {
- SDL_SetRenderDrawColor(renderer, 0x99, 0x99, 0x99, 255);
- SDL_RenderClear(renderer);
- if (texture != NULL) { /* if not NULL, camera is ready to go. */
- int win_w, win_h, tw, th;
- SDL_FRect d;
- Uint64 timestampNS = 0;
- SDL_Surface *frame_next = SDL_AcquireCameraFrame(camera, ×tampNS);
- #if 0
- if (frame_next) {
- SDL_Log("frame: %p at %" SDL_PRIu64, (void*)frame_next->pixels, timestampNS);
- }
- #endif
- if (frame_next) {
- if (frame_current) {
- if (SDL_ReleaseCameraFrame(camera, frame_current) < 0) {
- SDL_Log("err SDL_ReleaseCameraFrame: %s", SDL_GetError());
- }
- }
- /* It's not needed to keep the frame once updated the texture is updated.
- * But in case of 0-copy, it's needed to have the frame while using the texture.
- */
- frame_current = frame_next;
- texture_updated = SDL_FALSE;
- }
- /* Update SDL_Texture with last video frame (only once per new frame) */
- if (frame_current && !texture_updated) {
- SDL_UpdateTexture(texture, NULL, frame_current->pixels, frame_current->pitch);
- texture_updated = SDL_TRUE;
- }
- SDL_QueryTexture(texture, NULL, NULL, &tw, &th);
- SDL_GetRenderOutputSize(renderer, &win_w, &win_h);
- d.x = (float) ((win_w - tw) / 2);
- d.y = (float) ((win_h - th) / 2);
- d.w = (float) tw;
- d.h = (float) th;
- SDL_RenderTexture(renderer, texture, NULL, &d);
- }
- SDL_RenderPresent(renderer);
- return 0; /* keep iterating. */
- }
- void SDL_AppQuit(void)
- {
- SDL_ReleaseCameraFrame(camera, frame_current);
- SDL_CloseCamera(camera);
- SDL_DestroyTexture(texture);
- SDL_DestroyRenderer(renderer);
- SDL_DestroyWindow(window);
- SDLTest_CommonDestroyState(state);
- }
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