SDL_thread.h 19 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. #ifndef SDL_thread_h_
  19. #define SDL_thread_h_
  20. /**
  21. * # CategoryThread
  22. *
  23. * SDL thread management routines.
  24. */
  25. #include <SDL3/SDL_stdinc.h>
  26. #include <SDL3/SDL_error.h>
  27. /* Thread synchronization primitives */
  28. #include <SDL3/SDL_atomic.h>
  29. #include <SDL3/SDL_mutex.h>
  30. #if (defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)) && !defined(SDL_PLATFORM_WINRT)
  31. #include <process.h> /* _beginthreadex() and _endthreadex() */
  32. #endif
  33. #include <SDL3/SDL_begin_code.h>
  34. /* Set up for C function definitions, even when using C++ */
  35. #ifdef __cplusplus
  36. extern "C" {
  37. #endif
  38. /**
  39. * The SDL thread object.
  40. *
  41. * These are opaque data.
  42. *
  43. * \since This datatype is available since SDL 3.0.0.
  44. *
  45. * \sa SDL_CreateThread
  46. * \sa SDL_WaitThread
  47. */
  48. typedef struct SDL_Thread SDL_Thread;
  49. /**
  50. * A unique numeric ID that identifies a thread.
  51. *
  52. * These are different from SDL_Thread objects, which are generally what an
  53. * application will operate on, but having a way to uniquely identify a
  54. * thread can be useful at times.
  55. *
  56. * \since This datatype is available since SDL 3.0.0.
  57. *
  58. * \sa SDL_GetThreadID
  59. * \sa SDL_GetCurrentThreadID
  60. */
  61. typedef Uint64 SDL_ThreadID;
  62. /**
  63. * Thread local storage ID values.
  64. *
  65. * 0 is the invalid ID. An app can create these and then set data for
  66. * these IDs that is unique to each thread.
  67. *
  68. * \since This datatype is available since SDL 3.0.0.
  69. *
  70. * \sa SDL_CreateTLS
  71. * \sa SDL_GetTLS
  72. * \sa SDL_SetTLS
  73. */
  74. typedef Uint32 SDL_TLSID;
  75. /**
  76. * The SDL thread priority.
  77. *
  78. * SDL will make system changes as necessary in order to apply the thread
  79. * priority. Code which attempts to control thread state related to priority
  80. * should be aware that calling SDL_SetThreadPriority may alter such state.
  81. * SDL_HINT_THREAD_PRIORITY_POLICY can be used to control aspects of this
  82. * behavior.
  83. *
  84. * \since This enum is available since SDL 3.0.0.
  85. */
  86. typedef enum SDL_ThreadPriority {
  87. SDL_THREAD_PRIORITY_LOW,
  88. SDL_THREAD_PRIORITY_NORMAL,
  89. SDL_THREAD_PRIORITY_HIGH,
  90. SDL_THREAD_PRIORITY_TIME_CRITICAL
  91. } SDL_ThreadPriority;
  92. /**
  93. * The function passed to SDL_CreateThread() as the new thread's entry point.
  94. *
  95. * \param data what was passed as `data` to SDL_CreateThread()
  96. * \returns a value that can be reported through SDL_WaitThread().
  97. *
  98. * \since This datatype is available since SDL 3.0.0.
  99. */
  100. typedef int (SDLCALL * SDL_ThreadFunction) (void *data);
  101. #ifdef SDL_WIKI_DOCUMENTATION_SECTION
  102. /*
  103. * Note that these aren't the correct function signatures in this block, but
  104. * this is what the API reference manual should look like for all intents and
  105. * purposes.
  106. *
  107. * Technical details, not for the wiki (hello, header readers!)...
  108. *
  109. * On Windows (and maybe other platforms), a program might use a different
  110. * C runtime than its libraries. Or, in SDL's case, it might use a C runtime
  111. * while SDL uses none at all.
  112. *
  113. * C runtimes expect to initialize thread-specific details when a new thread
  114. * is created, but to do this in SDL_CreateThread would require SDL to know
  115. * intimate details about the caller's C runtime, which is not possible.
  116. *
  117. * So SDL_CreateThread has two extra parameters, which are
  118. * hidden at compile time by macros: the C runtime's `_beginthreadex` and
  119. * `_endthreadex` entry points. If these are not NULL, they are used to spin
  120. * and terminate the new thread; otherwise the standard Win32 `CreateThread`
  121. * function is used. When `SDL_CreateThread` is called from a compiler that
  122. * needs this C runtime thread init function, macros insert the appropriate
  123. * function pointers for SDL_CreateThread's caller (which might be a different
  124. * compiler with a different runtime in different calls to SDL_CreateThread!).
  125. *
  126. * SDL_BeginThreadFunction defaults to `_beginthreadex` on Windows (and NULL
  127. * everywhere else), but apps that have extremely specific special needs can
  128. * define this to something else and the SDL headers will use it, passing the
  129. * app-defined value to SDL_CreateThread calls. Redefine this with caution!
  130. *
  131. * Platforms that don't need _beginthread stuff (most everything) will fail
  132. * SDL_CreateThread with an error if these pointers _aren't_ NULL.
  133. *
  134. * Unless you are doing something extremely complicated, like perhaps a
  135. * language binding, **you should never deal with this directly**. Let SDL's
  136. * macros handle this platform-specific detail transparently!
  137. */
  138. /**
  139. * Create a new thread with a default stack size.
  140. *
  141. * This is a convenience function, equivalent to calling
  142. * SDL_CreateThreadWithProperties with the following properties set:
  143. *
  144. * - `SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER`: `fn`
  145. * - `SDL_PROP_THREAD_CREATE_NAME_STRING`: `name`
  146. * - `SDL_PROP_THREAD_CREATE_USERDATA_POINTER: `data`
  147. *
  148. * Note that this "function" is actually a macro that calls an internal
  149. * function with two extra parameters not listed here; they are
  150. * hidden through preprocessor macros and are needed to support various C
  151. * runtimes at the point of the function call. Language bindings that aren't
  152. * using the C headers will need to deal with this.
  153. *
  154. * Usually, apps should just call this function the same way on every platform and
  155. * let the macros hide the details.
  156. *
  157. * \param fn the SDL_ThreadFunction function to call in the new thread
  158. * \param name the name of the thread
  159. * \param data a pointer that is passed to `fn`
  160. * \returns an opaque pointer to the new thread object on success, NULL if the
  161. * new thread could not be created; call SDL_GetError() for more
  162. * information.
  163. *
  164. * \since This function is available since SDL 3.0.0.
  165. *
  166. * \sa SDL_CreateThreadWithProperties
  167. * \sa SDL_WaitThread
  168. */
  169. extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data);
  170. /**
  171. * Create a new thread with with the specified properties.
  172. *
  173. * These are the supported properties:
  174. *
  175. * - `SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER`: an SDL_ThreadFunction
  176. * value that will be called at the start of the new thread's life. Required.
  177. * - `SDL_PROP_THREAD_CREATE_NAME_STRING`: the name of the new thread,
  178. * which might be available to debuggers. Optional, defaults to NULL.
  179. * - `SDL_PROP_THREAD_CREATE_USERDATA_POINTER`: an arbitrary app-defined
  180. * pointer, which is passed to the entry function on the new thread, as
  181. * its only parameter. Optional, defaults to NULL.
  182. * - `SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER`: the size, in bytes, of the
  183. * new thread's stack. Optional, defaults to 0 (system-defined default).
  184. *
  185. * SDL makes an attempt to report `SDL_PROP_THREAD_CREATE_NAME_STRING` to the
  186. * system, so that debuggers can display it. Not all platforms support this.
  187. *
  188. * Thread naming is a little complicated: Most systems have very small limits
  189. * for the string length (Haiku has 32 bytes, Linux currently has 16, Visual
  190. * C++ 6.0 has _nine_!), and possibly other arbitrary rules. You'll have to
  191. * see what happens with your system's debugger. The name should be UTF-8 (but
  192. * using the naming limits of C identifiers is a better bet). There are no
  193. * requirements for thread naming conventions, so long as the string is
  194. * null-terminated UTF-8, but these guidelines are helpful in choosing a name:
  195. *
  196. * https://stackoverflow.com/questions/149932/naming-conventions-for-threads
  197. *
  198. * If a system imposes requirements, SDL will try to munge the string for it
  199. * (truncate, etc), but the original string contents will be available from
  200. * SDL_GetThreadName().
  201. *
  202. * The size (in bytes) of the new stack can be specified with
  203. * `SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER`. Zero means "use the
  204. * system default" which might be wildly different between platforms. x86
  205. * Linux generally defaults to eight megabytes, an embedded device might be a
  206. * few kilobytes instead. You generally need to specify a stack that is a
  207. * multiple of the system's page size (in many cases, this is 4 kilobytes, but
  208. * check your system documentation).
  209. *
  210. * Note that this "function" is actually a macro that calls an internal
  211. * function with two extra parameters not listed here; they are
  212. * hidden through preprocessor macros and are needed to support various C
  213. * runtimes at the point of the function call. Language bindings that aren't
  214. * using the C headers will need to deal with this.
  215. *
  216. * The actual symbol in SDL is `SDL_CreateThreadWithPropertiesRuntime`,
  217. * so there is no symbol clash, but trying to load an SDL shared library
  218. * and look for "SDL_CreateThreadWithProperties" will fail.
  219. *
  220. * Usually, apps should just call this function the same way on every platform and
  221. * let the macros hide the details.
  222. *
  223. * \param props the properties to use
  224. * \returns an opaque pointer to the new thread object on success, NULL if the
  225. * new thread could not be created; call SDL_GetError() for more
  226. * information.
  227. *
  228. * \since This function is available since SDL 3.0.0.
  229. *
  230. * \sa SDL_CreateThread
  231. * \sa SDL_WaitThread
  232. */
  233. extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThreadWithProperties(SDL_PropertiesID props);
  234. #define SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER "entry_function"
  235. #define SDL_PROP_THREAD_CREATE_NAME_STRING "name"
  236. #define SDL_PROP_THREAD_CREATE_USERDATA_POINTER "userdata"
  237. #define SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER "stacksize"
  238. /* end wiki documentation for macros that are meant to look like functions. */
  239. #endif
  240. /* The real implementation, hidden from the wiki, so it can show this as real functions that don't have macro magic. */
  241. #ifndef SDL_WIKI_DOCUMENTATION_SECTION
  242. #if (defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)) && !defined(SDL_PLATFORM_WINRT)
  243. # ifndef SDL_BeginThreadFunction
  244. # define SDL_BeginThreadFunction _beginthreadex
  245. # endif
  246. # ifndef SDL_EndThreadFunction
  247. # define SDL_EndThreadFunction _endthreadex
  248. # endif
  249. #endif
  250. /* currently no other platforms than Windows use _beginthreadex/_endthreadex things. */
  251. #ifndef SDL_BeginThreadFunction
  252. # define SDL_BeginThreadFunction NULL
  253. #endif
  254. #ifndef SDL_EndThreadFunction
  255. # define SDL_EndThreadFunction NULL
  256. #endif
  257. /* These are the actual functions exported from SDL! Don't use them directly! Use the SDL_CreateThread and SDL_CreateThreadWithProperties macros! */
  258. extern SDL_DECLSPEC SDL_Thread *SDLCALL SDL_CreateThreadRuntime(SDL_ThreadFunction fn, const char *name, void *data, SDL_FunctionPointer pfnBeginThread, SDL_FunctionPointer pfnEndThread);
  259. extern SDL_DECLSPEC SDL_Thread *SDLCALL SDL_CreateThreadWithPropertiesRuntime(SDL_PropertiesID props, SDL_FunctionPointer pfnBeginThread, SDL_FunctionPointer pfnEndThread);
  260. #define SDL_CreateThread(fn, name, data) SDL_CreateThreadRuntime((fn), (name), (data), (SDL_FunctionPointer) (SDL_BeginThreadFunction), (SDL_FunctionPointer) (SDL_EndThreadFunction))
  261. #define SDL_CreateThreadWithProperties(props) SDL_CreateThreadWithPropertiesRuntime((props), (SDL_FunctionPointer) (SDL_BeginThreadFunction), (SDL_FunctionPointer) (SDL_EndThreadFunction))
  262. #define SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER "entry_function"
  263. #define SDL_PROP_THREAD_CREATE_NAME_STRING "name"
  264. #define SDL_PROP_THREAD_CREATE_USERDATA_POINTER "userdata"
  265. #define SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER "stacksize"
  266. #endif
  267. /**
  268. * Get the thread name as it was specified in SDL_CreateThread().
  269. *
  270. * This is internal memory, not to be freed by the caller, and remains valid
  271. * until the specified thread is cleaned up by SDL_WaitThread().
  272. *
  273. * \param thread the thread to query
  274. * \returns a pointer to a UTF-8 string that names the specified thread, or
  275. * NULL if it doesn't have a name.
  276. *
  277. * \since This function is available since SDL 3.0.0.
  278. */
  279. extern SDL_DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread);
  280. /**
  281. * Get the thread identifier for the current thread.
  282. *
  283. * This thread identifier is as reported by the underlying operating system.
  284. * If SDL is running on a platform that does not support threads the return
  285. * value will always be zero.
  286. *
  287. * This function also returns a valid thread ID when called from the main
  288. * thread.
  289. *
  290. * \returns the ID of the current thread.
  291. *
  292. * \since This function is available since SDL 3.0.0.
  293. *
  294. * \sa SDL_GetThreadID
  295. */
  296. extern SDL_DECLSPEC SDL_ThreadID SDLCALL SDL_GetCurrentThreadID(void);
  297. /**
  298. * Get the thread identifier for the specified thread.
  299. *
  300. * This thread identifier is as reported by the underlying operating system.
  301. * If SDL is running on a platform that does not support threads the return
  302. * value will always be zero.
  303. *
  304. * \param thread the thread to query
  305. * \returns the ID of the specified thread, or the ID of the current thread if
  306. * `thread` is NULL.
  307. *
  308. * \since This function is available since SDL 3.0.0.
  309. *
  310. * \sa SDL_GetCurrentThreadID
  311. */
  312. extern SDL_DECLSPEC SDL_ThreadID SDLCALL SDL_GetThreadID(SDL_Thread * thread);
  313. /**
  314. * Set the priority for the current thread.
  315. *
  316. * Note that some platforms will not let you alter the priority (or at least,
  317. * promote the thread to a higher priority) at all, and some require you to be
  318. * an administrator account. Be prepared for this to fail.
  319. *
  320. * \param priority the SDL_ThreadPriority to set
  321. * \returns 0 on success or a negative error code on failure; call
  322. * SDL_GetError() for more information.
  323. *
  324. * \since This function is available since SDL 3.0.0.
  325. */
  326. extern SDL_DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority);
  327. /**
  328. * Wait for a thread to finish.
  329. *
  330. * Threads that haven't been detached will remain (as a "zombie") until this
  331. * function cleans them up. Not doing so is a resource leak.
  332. *
  333. * Once a thread has been cleaned up through this function, the SDL_Thread
  334. * that references it becomes invalid and should not be referenced again. As
  335. * such, only one thread may call SDL_WaitThread() on another.
  336. *
  337. * The return code for the thread function is placed in the area pointed to by
  338. * `status`, if `status` is not NULL.
  339. *
  340. * You may not wait on a thread that has been used in a call to
  341. * SDL_DetachThread(). Use either that function or this one, but not both, or
  342. * behavior is undefined.
  343. *
  344. * It is safe to pass a NULL thread to this function; it is a no-op.
  345. *
  346. * Note that the thread pointer is freed by this function and is not valid
  347. * afterward.
  348. *
  349. * \param thread the SDL_Thread pointer that was returned from the
  350. * SDL_CreateThread() call that started this thread
  351. * \param status pointer to an integer that will receive the value returned
  352. * from the thread function by its 'return', or NULL to not
  353. * receive such value back.
  354. *
  355. * \since This function is available since SDL 3.0.0.
  356. *
  357. * \sa SDL_CreateThread
  358. * \sa SDL_DetachThread
  359. */
  360. extern SDL_DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status);
  361. /**
  362. * Let a thread clean up on exit without intervention.
  363. *
  364. * A thread may be "detached" to signify that it should not remain until
  365. * another thread has called SDL_WaitThread() on it. Detaching a thread is
  366. * useful for long-running threads that nothing needs to synchronize with or
  367. * further manage. When a detached thread is done, it simply goes away.
  368. *
  369. * There is no way to recover the return code of a detached thread. If you
  370. * need this, don't detach the thread and instead use SDL_WaitThread().
  371. *
  372. * Once a thread is detached, you should usually assume the SDL_Thread isn't
  373. * safe to reference again, as it will become invalid immediately upon the
  374. * detached thread's exit, instead of remaining until someone has called
  375. * SDL_WaitThread() to finally clean it up. As such, don't detach the same
  376. * thread more than once.
  377. *
  378. * If a thread has already exited when passed to SDL_DetachThread(), it will
  379. * stop waiting for a call to SDL_WaitThread() and clean up immediately. It is
  380. * not safe to detach a thread that might be used with SDL_WaitThread().
  381. *
  382. * You may not call SDL_WaitThread() on a thread that has been detached. Use
  383. * either that function or this one, but not both, or behavior is undefined.
  384. *
  385. * It is safe to pass NULL to this function; it is a no-op.
  386. *
  387. * \param thread the SDL_Thread pointer that was returned from the
  388. * SDL_CreateThread() call that started this thread
  389. *
  390. * \since This function is available since SDL 3.0.0.
  391. *
  392. * \sa SDL_CreateThread
  393. * \sa SDL_WaitThread
  394. */
  395. extern SDL_DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread * thread);
  396. /**
  397. * Create a piece of thread-local storage.
  398. *
  399. * This creates an identifier that is globally visible to all threads but
  400. * refers to data that is thread-specific.
  401. *
  402. * \returns the newly created thread local storage identifier or 0 on error.
  403. *
  404. * \since This function is available since SDL 3.0.0.
  405. *
  406. * \sa SDL_GetTLS
  407. * \sa SDL_SetTLS
  408. */
  409. extern SDL_DECLSPEC SDL_TLSID SDLCALL SDL_CreateTLS(void);
  410. /**
  411. * Get the current thread's value associated with a thread local storage ID.
  412. *
  413. * \param id the thread local storage ID
  414. * \returns the value associated with the ID for the current thread or NULL if
  415. * no value has been set; call SDL_GetError() for more information.
  416. *
  417. * \since This function is available since SDL 3.0.0.
  418. *
  419. * \sa SDL_SetTLS
  420. */
  421. extern SDL_DECLSPEC void * SDLCALL SDL_GetTLS(SDL_TLSID id);
  422. /**
  423. * Set the current thread's value associated with a thread local storage ID.
  424. *
  425. * The function prototype for `destructor` is:
  426. *
  427. * ```c
  428. * void destructor(void *value)
  429. * ```
  430. *
  431. * where its parameter `value` is what was passed as `value` to SDL_SetTLS().
  432. *
  433. * \param id the thread local storage ID
  434. * \param value the value to associate with the ID for the current thread
  435. * \param destructor a function called when the thread exits, to free the
  436. * value
  437. * \returns 0 on success or a negative error code on failure; call
  438. * SDL_GetError() for more information.
  439. *
  440. * \since This function is available since SDL 3.0.0.
  441. *
  442. * \sa SDL_GetTLS
  443. */
  444. extern SDL_DECLSPEC int SDLCALL SDL_SetTLS(SDL_TLSID id, const void *value, void (SDLCALL *destructor)(void*));
  445. /**
  446. * Cleanup all TLS data for this thread.
  447. *
  448. * \since This function is available since SDL 3.0.0.
  449. */
  450. extern SDL_DECLSPEC void SDLCALL SDL_CleanupTLS(void);
  451. /* Ends C function definitions when using C++ */
  452. #ifdef __cplusplus
  453. }
  454. #endif
  455. #include <SDL3/SDL_close_code.h>
  456. #endif /* SDL_thread_h_ */