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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "../video/SDL_sysvideo.h"
- #include "SDL_internal.h"
- #ifndef SDL_GPU_DRIVER_H
- #define SDL_GPU_DRIVER_H
- // GraphicsDevice Limits
- #define MAX_TEXTURE_SAMPLERS_PER_STAGE 16
- #define MAX_STORAGE_TEXTURES_PER_STAGE 8
- #define MAX_STORAGE_BUFFERS_PER_STAGE 8
- #define MAX_UNIFORM_BUFFERS_PER_STAGE 4
- #define MAX_COMPUTE_WRITE_TEXTURES 8
- #define MAX_COMPUTE_WRITE_BUFFERS 8
- #define UNIFORM_BUFFER_SIZE 32768
- #define MAX_VERTEX_BUFFERS 16
- #define MAX_VERTEX_ATTRIBUTES 16
- #define MAX_COLOR_TARGET_BINDINGS 8
- #define MAX_PRESENT_COUNT 16
- #define MAX_FRAMES_IN_FLIGHT 3
- // Common Structs
- typedef struct Pass
- {
- SDL_GPUCommandBuffer *command_buffer;
- bool in_progress;
- } Pass;
- typedef struct ComputePass
- {
- SDL_GPUCommandBuffer *command_buffer;
- bool in_progress;
- SDL_GPUComputePipeline *compute_pipeline;
- bool sampler_bound[MAX_TEXTURE_SAMPLERS_PER_STAGE];
- bool read_only_storage_texture_bound[MAX_STORAGE_TEXTURES_PER_STAGE];
- bool read_only_storage_buffer_bound[MAX_STORAGE_BUFFERS_PER_STAGE];
- bool read_write_storage_texture_bound[MAX_COMPUTE_WRITE_TEXTURES];
- bool read_write_storage_buffer_bound[MAX_COMPUTE_WRITE_BUFFERS];
- } ComputePass;
- typedef struct RenderPass
- {
- SDL_GPUCommandBuffer *command_buffer;
- bool in_progress;
- SDL_GPUTexture *color_targets[MAX_COLOR_TARGET_BINDINGS];
- Uint32 num_color_targets;
- SDL_GPUTexture *depth_stencil_target;
- SDL_GPUGraphicsPipeline *graphics_pipeline;
- bool vertex_sampler_bound[MAX_TEXTURE_SAMPLERS_PER_STAGE];
- bool vertex_storage_texture_bound[MAX_STORAGE_TEXTURES_PER_STAGE];
- bool vertex_storage_buffer_bound[MAX_STORAGE_BUFFERS_PER_STAGE];
- bool fragment_sampler_bound[MAX_TEXTURE_SAMPLERS_PER_STAGE];
- bool fragment_storage_texture_bound[MAX_STORAGE_TEXTURES_PER_STAGE];
- bool fragment_storage_buffer_bound[MAX_STORAGE_BUFFERS_PER_STAGE];
- } RenderPass;
- typedef struct CommandBufferCommonHeader
- {
- SDL_GPUDevice *device;
- RenderPass render_pass;
- ComputePass compute_pass;
- Pass copy_pass;
- bool swapchain_texture_acquired;
- bool submitted;
- // used to avoid tripping assert on GenerateMipmaps
- bool ignore_render_pass_texture_validation;
- } CommandBufferCommonHeader;
- typedef struct TextureCommonHeader
- {
- SDL_GPUTextureCreateInfo info;
- } TextureCommonHeader;
- typedef struct GraphicsPipelineCommonHeader
- {
- Uint32 num_vertex_samplers;
- Uint32 num_vertex_storage_textures;
- Uint32 num_vertex_storage_buffers;
- Uint32 num_vertex_uniform_buffers;
- Uint32 num_fragment_samplers;
- Uint32 num_fragment_storage_textures;
- Uint32 num_fragment_storage_buffers;
- Uint32 num_fragment_uniform_buffers;
- } GraphicsPipelineCommonHeader;
- typedef struct ComputePipelineCommonHeader
- {
- Uint32 numSamplers;
- Uint32 numReadonlyStorageTextures;
- Uint32 numReadonlyStorageBuffers;
- Uint32 numReadWriteStorageTextures;
- Uint32 numReadWriteStorageBuffers;
- Uint32 numUniformBuffers;
- } ComputePipelineCommonHeader;
- typedef struct BlitFragmentUniforms
- {
- // texcoord space
- float left;
- float top;
- float width;
- float height;
- Uint32 mip_level;
- float layer_or_depth;
- } BlitFragmentUniforms;
- typedef struct BlitPipelineCacheEntry
- {
- SDL_GPUTextureType type;
- SDL_GPUTextureFormat format;
- SDL_GPUGraphicsPipeline *pipeline;
- } BlitPipelineCacheEntry;
- // Internal Helper Utilities
- #define SDL_GPU_TEXTUREFORMAT_MAX_ENUM_VALUE (SDL_GPU_TEXTUREFORMAT_ASTC_12x12_FLOAT + 1)
- #define SDL_GPU_VERTEXELEMENTFORMAT_MAX_ENUM_VALUE (SDL_GPU_VERTEXELEMENTFORMAT_HALF4 + 1)
- #define SDL_GPU_COMPAREOP_MAX_ENUM_VALUE (SDL_GPU_COMPAREOP_ALWAYS + 1)
- #define SDL_GPU_STENCILOP_MAX_ENUM_VALUE (SDL_GPU_STENCILOP_DECREMENT_AND_WRAP + 1)
- #define SDL_GPU_BLENDOP_MAX_ENUM_VALUE (SDL_GPU_BLENDOP_MAX + 1)
- #define SDL_GPU_BLENDFACTOR_MAX_ENUM_VALUE (SDL_GPU_BLENDFACTOR_SRC_ALPHA_SATURATE + 1)
- #define SDL_GPU_SWAPCHAINCOMPOSITION_MAX_ENUM_VALUE (SDL_GPU_SWAPCHAINCOMPOSITION_HDR10_ST2084 + 1)
- #define SDL_GPU_PRESENTMODE_MAX_ENUM_VALUE (SDL_GPU_PRESENTMODE_MAILBOX + 1)
- static inline Sint32 Texture_GetBlockWidth(
- SDL_GPUTextureFormat format)
- {
- switch (format) {
- case SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM:
- case SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM:
- case SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM_SRGB:
- case SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM_SRGB:
- case SDL_GPU_TEXTUREFORMAT_ASTC_12x10_FLOAT:
- case SDL_GPU_TEXTUREFORMAT_ASTC_12x12_FLOAT:
- return 12;
- case SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM:
- case SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM:
- case SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM:
- case SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM:
- case SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM_SRGB:
- case SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM_SRGB:
- case SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM_SRGB:
- case SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM_SRGB:
- case SDL_GPU_TEXTUREFORMAT_ASTC_10x5_FLOAT:
- case SDL_GPU_TEXTUREFORMAT_ASTC_10x6_FLOAT:
- case SDL_GPU_TEXTUREFORMAT_ASTC_10x8_FLOAT:
- case SDL_GPU_TEXTUREFORMAT_ASTC_10x10_FLOAT:
- return 10;
- case SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM:
- case SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM:
- case SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM:
- case SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM_SRGB:
- case SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM_SRGB:
- case SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM_SRGB:
- case SDL_GPU_TEXTUREFORMAT_ASTC_8x5_FLOAT:
- case SDL_GPU_TEXTUREFORMAT_ASTC_8x6_FLOAT:
- case SDL_GPU_TEXTUREFORMAT_ASTC_8x8_FLOAT:
- return 8;
- case SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM:
- case SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM:
- case SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM_SRGB:
- case SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM_SRGB:
- case SDL_GPU_TEXTUREFORMAT_ASTC_6x5_FLOAT:
- case SDL_GPU_TEXTUREFORMAT_ASTC_6x6_FLOAT:
- return 6;
- case SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM:
- case SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM:
- case SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM_SRGB:
- case SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM_SRGB:
- case SDL_GPU_TEXTUREFORMAT_ASTC_5x4_FLOAT:
- case SDL_GPU_TEXTUREFORMAT_ASTC_5x5_FLOAT:
- return 5;
- case SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM:
- case SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM:
- case SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM:
- case SDL_GPU_TEXTUREFORMAT_BC4_R_UNORM:
- case SDL_GPU_TEXTUREFORMAT_BC5_RG_UNORM:
- case SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM:
- case SDL_GPU_TEXTUREFORMAT_BC6H_RGB_FLOAT:
- case SDL_GPU_TEXTUREFORMAT_BC6H_RGB_UFLOAT:
- case SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM_SRGB:
- case SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM_SRGB:
- case SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM_SRGB:
- case SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM_SRGB:
- case SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM:
- case SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM_SRGB:
- case SDL_GPU_TEXTUREFORMAT_ASTC_4x4_FLOAT:
- return 4;
- case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM:
- case SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM:
- case SDL_GPU_TEXTUREFORMAT_B5G6R5_UNORM:
- case SDL_GPU_TEXTUREFORMAT_B5G5R5A1_UNORM:
- case SDL_GPU_TEXTUREFORMAT_B4G4R4A4_UNORM:
- case SDL_GPU_TEXTUREFORMAT_R10G10B10A2_UNORM:
- case SDL_GPU_TEXTUREFORMAT_R8G8_UNORM:
- case SDL_GPU_TEXTUREFORMAT_R16G16_UNORM:
- case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UNORM:
- case SDL_GPU_TEXTUREFORMAT_R8_UNORM:
- case SDL_GPU_TEXTUREFORMAT_R16_UNORM:
- case SDL_GPU_TEXTUREFORMAT_A8_UNORM:
- case SDL_GPU_TEXTUREFORMAT_R8_SNORM:
- case SDL_GPU_TEXTUREFORMAT_R8G8_SNORM:
- case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_SNORM:
- case SDL_GPU_TEXTUREFORMAT_R16_SNORM:
- case SDL_GPU_TEXTUREFORMAT_R16G16_SNORM:
- case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_SNORM:
- case SDL_GPU_TEXTUREFORMAT_R16_FLOAT:
- case SDL_GPU_TEXTUREFORMAT_R16G16_FLOAT:
- case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_FLOAT:
- case SDL_GPU_TEXTUREFORMAT_R32_FLOAT:
- case SDL_GPU_TEXTUREFORMAT_R32G32_FLOAT:
- case SDL_GPU_TEXTUREFORMAT_R32G32B32A32_FLOAT:
- case SDL_GPU_TEXTUREFORMAT_R11G11B10_UFLOAT:
- case SDL_GPU_TEXTUREFORMAT_R8_UINT:
- case SDL_GPU_TEXTUREFORMAT_R8G8_UINT:
- case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UINT:
- case SDL_GPU_TEXTUREFORMAT_R16_UINT:
- case SDL_GPU_TEXTUREFORMAT_R16G16_UINT:
- case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UINT:
- case SDL_GPU_TEXTUREFORMAT_R32_UINT:
- case SDL_GPU_TEXTUREFORMAT_R32G32_UINT:
- case SDL_GPU_TEXTUREFORMAT_R32G32B32A32_UINT:
- case SDL_GPU_TEXTUREFORMAT_R8_INT:
- case SDL_GPU_TEXTUREFORMAT_R8G8_INT:
- case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_INT:
- case SDL_GPU_TEXTUREFORMAT_R16_INT:
- case SDL_GPU_TEXTUREFORMAT_R16G16_INT:
- case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_INT:
- case SDL_GPU_TEXTUREFORMAT_R32_INT:
- case SDL_GPU_TEXTUREFORMAT_R32G32_INT:
- case SDL_GPU_TEXTUREFORMAT_R32G32B32A32_INT:
- case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM_SRGB:
- case SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM_SRGB:
- case SDL_GPU_TEXTUREFORMAT_D16_UNORM:
- case SDL_GPU_TEXTUREFORMAT_D24_UNORM:
- case SDL_GPU_TEXTUREFORMAT_D32_FLOAT:
- case SDL_GPU_TEXTUREFORMAT_D24_UNORM_S8_UINT:
- case SDL_GPU_TEXTUREFORMAT_D32_FLOAT_S8_UINT:
- return 1;
- default:
- SDL_assert_release(!"Unrecognized TextureFormat!");
- return 0;
- }
- }
- static inline Sint32 Texture_GetBlockHeight(
- SDL_GPUTextureFormat format)
- {
- switch (format) {
- case SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM:
- case SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM_SRGB:
- case SDL_GPU_TEXTUREFORMAT_ASTC_12x12_FLOAT:
- return 12;
- case SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM:
- case SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM_SRGB:
- case SDL_GPU_TEXTUREFORMAT_ASTC_12x10_FLOAT:
- case SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM:
- case SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM_SRGB:
- case SDL_GPU_TEXTUREFORMAT_ASTC_10x10_FLOAT:
- return 10;
- case SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM:
- case SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM_SRGB:
- case SDL_GPU_TEXTUREFORMAT_ASTC_10x8_FLOAT:
- case SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM:
- case SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM_SRGB:
- case SDL_GPU_TEXTUREFORMAT_ASTC_8x8_FLOAT:
- return 8;
- case SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM:
- case SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM_SRGB:
- case SDL_GPU_TEXTUREFORMAT_ASTC_10x6_FLOAT:
- case SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM:
- case SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM_SRGB:
- case SDL_GPU_TEXTUREFORMAT_ASTC_8x6_FLOAT:
- case SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM:
- case SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM_SRGB:
- case SDL_GPU_TEXTUREFORMAT_ASTC_6x6_FLOAT:
- return 6;
- case SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM:
- case SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM_SRGB:
- case SDL_GPU_TEXTUREFORMAT_ASTC_10x5_FLOAT:
- case SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM:
- case SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM_SRGB:
- case SDL_GPU_TEXTUREFORMAT_ASTC_8x5_FLOAT:
- case SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM:
- case SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM_SRGB:
- case SDL_GPU_TEXTUREFORMAT_ASTC_6x5_FLOAT:
- case SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM:
- case SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM_SRGB:
- case SDL_GPU_TEXTUREFORMAT_ASTC_5x5_FLOAT:
- return 5;
- case SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM:
- case SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM:
- case SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM:
- case SDL_GPU_TEXTUREFORMAT_BC4_R_UNORM:
- case SDL_GPU_TEXTUREFORMAT_BC5_RG_UNORM:
- case SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM:
- case SDL_GPU_TEXTUREFORMAT_BC6H_RGB_FLOAT:
- case SDL_GPU_TEXTUREFORMAT_BC6H_RGB_UFLOAT:
- case SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM_SRGB:
- case SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM_SRGB:
- case SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM_SRGB:
- case SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM_SRGB:
- case SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM:
- case SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM_SRGB:
- case SDL_GPU_TEXTUREFORMAT_ASTC_5x4_FLOAT:
- case SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM:
- case SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM_SRGB:
- case SDL_GPU_TEXTUREFORMAT_ASTC_4x4_FLOAT:
- return 4;
- case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM:
- case SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM:
- case SDL_GPU_TEXTUREFORMAT_B5G6R5_UNORM:
- case SDL_GPU_TEXTUREFORMAT_B5G5R5A1_UNORM:
- case SDL_GPU_TEXTUREFORMAT_B4G4R4A4_UNORM:
- case SDL_GPU_TEXTUREFORMAT_R10G10B10A2_UNORM:
- case SDL_GPU_TEXTUREFORMAT_R8G8_UNORM:
- case SDL_GPU_TEXTUREFORMAT_R16G16_UNORM:
- case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UNORM:
- case SDL_GPU_TEXTUREFORMAT_R8_UNORM:
- case SDL_GPU_TEXTUREFORMAT_R16_UNORM:
- case SDL_GPU_TEXTUREFORMAT_A8_UNORM:
- case SDL_GPU_TEXTUREFORMAT_R8_SNORM:
- case SDL_GPU_TEXTUREFORMAT_R8G8_SNORM:
- case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_SNORM:
- case SDL_GPU_TEXTUREFORMAT_R16_SNORM:
- case SDL_GPU_TEXTUREFORMAT_R16G16_SNORM:
- case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_SNORM:
- case SDL_GPU_TEXTUREFORMAT_R16_FLOAT:
- case SDL_GPU_TEXTUREFORMAT_R16G16_FLOAT:
- case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_FLOAT:
- case SDL_GPU_TEXTUREFORMAT_R32_FLOAT:
- case SDL_GPU_TEXTUREFORMAT_R32G32_FLOAT:
- case SDL_GPU_TEXTUREFORMAT_R32G32B32A32_FLOAT:
- case SDL_GPU_TEXTUREFORMAT_R11G11B10_UFLOAT:
- case SDL_GPU_TEXTUREFORMAT_R8_UINT:
- case SDL_GPU_TEXTUREFORMAT_R8G8_UINT:
- case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UINT:
- case SDL_GPU_TEXTUREFORMAT_R16_UINT:
- case SDL_GPU_TEXTUREFORMAT_R16G16_UINT:
- case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UINT:
- case SDL_GPU_TEXTUREFORMAT_R32_UINT:
- case SDL_GPU_TEXTUREFORMAT_R32G32_UINT:
- case SDL_GPU_TEXTUREFORMAT_R32G32B32A32_UINT:
- case SDL_GPU_TEXTUREFORMAT_R8_INT:
- case SDL_GPU_TEXTUREFORMAT_R8G8_INT:
- case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_INT:
- case SDL_GPU_TEXTUREFORMAT_R16_INT:
- case SDL_GPU_TEXTUREFORMAT_R16G16_INT:
- case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_INT:
- case SDL_GPU_TEXTUREFORMAT_R32_INT:
- case SDL_GPU_TEXTUREFORMAT_R32G32_INT:
- case SDL_GPU_TEXTUREFORMAT_R32G32B32A32_INT:
- case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM_SRGB:
- case SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM_SRGB:
- case SDL_GPU_TEXTUREFORMAT_D16_UNORM:
- case SDL_GPU_TEXTUREFORMAT_D24_UNORM:
- case SDL_GPU_TEXTUREFORMAT_D32_FLOAT:
- case SDL_GPU_TEXTUREFORMAT_D24_UNORM_S8_UINT:
- case SDL_GPU_TEXTUREFORMAT_D32_FLOAT_S8_UINT:
- return 1;
- default:
- SDL_assert_release(!"Unrecognized TextureFormat!");
- return 0;
- }
- }
- static inline bool IsDepthFormat(
- SDL_GPUTextureFormat format)
- {
- switch (format) {
- case SDL_GPU_TEXTUREFORMAT_D16_UNORM:
- case SDL_GPU_TEXTUREFORMAT_D24_UNORM:
- case SDL_GPU_TEXTUREFORMAT_D32_FLOAT:
- case SDL_GPU_TEXTUREFORMAT_D24_UNORM_S8_UINT:
- case SDL_GPU_TEXTUREFORMAT_D32_FLOAT_S8_UINT:
- return true;
- default:
- return false;
- }
- }
- static inline bool IsStencilFormat(
- SDL_GPUTextureFormat format)
- {
- switch (format) {
- case SDL_GPU_TEXTUREFORMAT_D24_UNORM_S8_UINT:
- case SDL_GPU_TEXTUREFORMAT_D32_FLOAT_S8_UINT:
- return true;
- default:
- return false;
- }
- }
- static inline bool IsIntegerFormat(
- SDL_GPUTextureFormat format)
- {
- switch (format) {
- case SDL_GPU_TEXTUREFORMAT_R8_UINT:
- case SDL_GPU_TEXTUREFORMAT_R8G8_UINT:
- case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UINT:
- case SDL_GPU_TEXTUREFORMAT_R16_UINT:
- case SDL_GPU_TEXTUREFORMAT_R16G16_UINT:
- case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UINT:
- case SDL_GPU_TEXTUREFORMAT_R8_INT:
- case SDL_GPU_TEXTUREFORMAT_R8G8_INT:
- case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_INT:
- case SDL_GPU_TEXTUREFORMAT_R16_INT:
- case SDL_GPU_TEXTUREFORMAT_R16G16_INT:
- case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_INT:
- return true;
- default:
- return false;
- }
- }
- static inline Uint32 IndexSize(SDL_GPUIndexElementSize size)
- {
- return (size == SDL_GPU_INDEXELEMENTSIZE_16BIT) ? 2 : 4;
- }
- static inline Uint32 BytesPerRow(
- Sint32 width,
- SDL_GPUTextureFormat format)
- {
- Uint32 blockWidth = Texture_GetBlockWidth(format);
- Uint32 blocksPerRow = (width + blockWidth - 1) / blockWidth;
- return blocksPerRow * SDL_GPUTextureFormatTexelBlockSize(format);
- }
- // Internal Macros
- #define EXPAND_ARRAY_IF_NEEDED(arr, elementType, newCount, capacity, newCapacity) \
- do { \
- if ((newCount) >= (capacity)) { \
- (capacity) = (newCapacity); \
- (arr) = (elementType *)SDL_realloc( \
- (arr), \
- sizeof(elementType) * (capacity)); \
- } \
- } while (0)
- // Internal Declarations
- #ifdef __cplusplus
- extern "C" {
- #endif // __cplusplus
- SDL_GPUGraphicsPipeline *SDL_GPU_FetchBlitPipeline(
- SDL_GPUDevice *device,
- SDL_GPUTextureType sourceTextureType,
- SDL_GPUTextureFormat destinationFormat,
- SDL_GPUShader *blitVertexShader,
- SDL_GPUShader *blitFrom2DShader,
- SDL_GPUShader *blitFrom2DArrayShader,
- SDL_GPUShader *blitFrom3DShader,
- SDL_GPUShader *blitFromCubeShader,
- SDL_GPUShader *blitFromCubeArrayShader,
- BlitPipelineCacheEntry **blitPipelines,
- Uint32 *blitPipelineCount,
- Uint32 *blitPipelineCapacity);
- void SDL_GPU_BlitCommon(
- SDL_GPUCommandBuffer *commandBuffer,
- const SDL_GPUBlitInfo *info,
- SDL_GPUSampler *blitLinearSampler,
- SDL_GPUSampler *blitNearestSampler,
- SDL_GPUShader *blitVertexShader,
- SDL_GPUShader *blitFrom2DShader,
- SDL_GPUShader *blitFrom2DArrayShader,
- SDL_GPUShader *blitFrom3DShader,
- SDL_GPUShader *blitFromCubeShader,
- SDL_GPUShader *blitFromCubeArrayShader,
- BlitPipelineCacheEntry **blitPipelines,
- Uint32 *blitPipelineCount,
- Uint32 *blitPipelineCapacity);
- #ifdef __cplusplus
- }
- #endif // __cplusplus
- // SDL_GPUDevice Definition
- typedef struct SDL_GPURenderer SDL_GPURenderer;
- struct SDL_GPUDevice
- {
- // Quit
- void (*DestroyDevice)(SDL_GPUDevice *device);
- // State Creation
- SDL_GPUComputePipeline *(*CreateComputePipeline)(
- SDL_GPURenderer *driverData,
- const SDL_GPUComputePipelineCreateInfo *createinfo);
- SDL_GPUGraphicsPipeline *(*CreateGraphicsPipeline)(
- SDL_GPURenderer *driverData,
- const SDL_GPUGraphicsPipelineCreateInfo *createinfo);
- SDL_GPUSampler *(*CreateSampler)(
- SDL_GPURenderer *driverData,
- const SDL_GPUSamplerCreateInfo *createinfo);
- SDL_GPUShader *(*CreateShader)(
- SDL_GPURenderer *driverData,
- const SDL_GPUShaderCreateInfo *createinfo);
- SDL_GPUTexture *(*CreateTexture)(
- SDL_GPURenderer *driverData,
- const SDL_GPUTextureCreateInfo *createinfo);
- SDL_GPUBuffer *(*CreateBuffer)(
- SDL_GPURenderer *driverData,
- SDL_GPUBufferUsageFlags usageFlags,
- Uint32 size,
- const char *debugName);
- SDL_GPUTransferBuffer *(*CreateTransferBuffer)(
- SDL_GPURenderer *driverData,
- SDL_GPUTransferBufferUsage usage,
- Uint32 size,
- const char *debugName);
- // Debug Naming
- void (*SetBufferName)(
- SDL_GPURenderer *driverData,
- SDL_GPUBuffer *buffer,
- const char *text);
- void (*SetTextureName)(
- SDL_GPURenderer *driverData,
- SDL_GPUTexture *texture,
- const char *text);
- void (*InsertDebugLabel)(
- SDL_GPUCommandBuffer *commandBuffer,
- const char *text);
- void (*PushDebugGroup)(
- SDL_GPUCommandBuffer *commandBuffer,
- const char *name);
- void (*PopDebugGroup)(
- SDL_GPUCommandBuffer *commandBuffer);
- // Disposal
- void (*ReleaseTexture)(
- SDL_GPURenderer *driverData,
- SDL_GPUTexture *texture);
- void (*ReleaseSampler)(
- SDL_GPURenderer *driverData,
- SDL_GPUSampler *sampler);
- void (*ReleaseBuffer)(
- SDL_GPURenderer *driverData,
- SDL_GPUBuffer *buffer);
- void (*ReleaseTransferBuffer)(
- SDL_GPURenderer *driverData,
- SDL_GPUTransferBuffer *transferBuffer);
- void (*ReleaseShader)(
- SDL_GPURenderer *driverData,
- SDL_GPUShader *shader);
- void (*ReleaseComputePipeline)(
- SDL_GPURenderer *driverData,
- SDL_GPUComputePipeline *computePipeline);
- void (*ReleaseGraphicsPipeline)(
- SDL_GPURenderer *driverData,
- SDL_GPUGraphicsPipeline *graphicsPipeline);
- // Render Pass
- void (*BeginRenderPass)(
- SDL_GPUCommandBuffer *commandBuffer,
- const SDL_GPUColorTargetInfo *colorTargetInfos,
- Uint32 numColorTargets,
- const SDL_GPUDepthStencilTargetInfo *depthStencilTargetInfo);
- void (*BindGraphicsPipeline)(
- SDL_GPUCommandBuffer *commandBuffer,
- SDL_GPUGraphicsPipeline *graphicsPipeline);
- void (*SetViewport)(
- SDL_GPUCommandBuffer *commandBuffer,
- const SDL_GPUViewport *viewport);
- void (*SetScissor)(
- SDL_GPUCommandBuffer *commandBuffer,
- const SDL_Rect *scissor);
- void (*SetBlendConstants)(
- SDL_GPUCommandBuffer *commandBuffer,
- SDL_FColor blendConstants);
- void (*SetStencilReference)(
- SDL_GPUCommandBuffer *commandBuffer,
- Uint8 reference);
- void (*BindVertexBuffers)(
- SDL_GPUCommandBuffer *commandBuffer,
- Uint32 firstSlot,
- const SDL_GPUBufferBinding *bindings,
- Uint32 numBindings);
- void (*BindIndexBuffer)(
- SDL_GPUCommandBuffer *commandBuffer,
- const SDL_GPUBufferBinding *binding,
- SDL_GPUIndexElementSize indexElementSize);
- void (*BindVertexSamplers)(
- SDL_GPUCommandBuffer *commandBuffer,
- Uint32 firstSlot,
- const SDL_GPUTextureSamplerBinding *textureSamplerBindings,
- Uint32 numBindings);
- void (*BindVertexStorageTextures)(
- SDL_GPUCommandBuffer *commandBuffer,
- Uint32 firstSlot,
- SDL_GPUTexture *const *storageTextures,
- Uint32 numBindings);
- void (*BindVertexStorageBuffers)(
- SDL_GPUCommandBuffer *commandBuffer,
- Uint32 firstSlot,
- SDL_GPUBuffer *const *storageBuffers,
- Uint32 numBindings);
- void (*BindFragmentSamplers)(
- SDL_GPUCommandBuffer *commandBuffer,
- Uint32 firstSlot,
- const SDL_GPUTextureSamplerBinding *textureSamplerBindings,
- Uint32 numBindings);
- void (*BindFragmentStorageTextures)(
- SDL_GPUCommandBuffer *commandBuffer,
- Uint32 firstSlot,
- SDL_GPUTexture *const *storageTextures,
- Uint32 numBindings);
- void (*BindFragmentStorageBuffers)(
- SDL_GPUCommandBuffer *commandBuffer,
- Uint32 firstSlot,
- SDL_GPUBuffer *const *storageBuffers,
- Uint32 numBindings);
- void (*PushVertexUniformData)(
- SDL_GPUCommandBuffer *commandBuffer,
- Uint32 slotIndex,
- const void *data,
- Uint32 length);
- void (*PushFragmentUniformData)(
- SDL_GPUCommandBuffer *commandBuffer,
- Uint32 slotIndex,
- const void *data,
- Uint32 length);
- void (*DrawIndexedPrimitives)(
- SDL_GPUCommandBuffer *commandBuffer,
- Uint32 numIndices,
- Uint32 numInstances,
- Uint32 firstIndex,
- Sint32 vertexOffset,
- Uint32 firstInstance);
- void (*DrawPrimitives)(
- SDL_GPUCommandBuffer *commandBuffer,
- Uint32 numVertices,
- Uint32 numInstances,
- Uint32 firstVertex,
- Uint32 firstInstance);
- void (*DrawPrimitivesIndirect)(
- SDL_GPUCommandBuffer *commandBuffer,
- SDL_GPUBuffer *buffer,
- Uint32 offset,
- Uint32 drawCount);
- void (*DrawIndexedPrimitivesIndirect)(
- SDL_GPUCommandBuffer *commandBuffer,
- SDL_GPUBuffer *buffer,
- Uint32 offset,
- Uint32 drawCount);
- void (*EndRenderPass)(
- SDL_GPUCommandBuffer *commandBuffer);
- // Compute Pass
- void (*BeginComputePass)(
- SDL_GPUCommandBuffer *commandBuffer,
- const SDL_GPUStorageTextureReadWriteBinding *storageTextureBindings,
- Uint32 numStorageTextureBindings,
- const SDL_GPUStorageBufferReadWriteBinding *storageBufferBindings,
- Uint32 numStorageBufferBindings);
- void (*BindComputePipeline)(
- SDL_GPUCommandBuffer *commandBuffer,
- SDL_GPUComputePipeline *computePipeline);
- void (*BindComputeSamplers)(
- SDL_GPUCommandBuffer *commandBuffer,
- Uint32 firstSlot,
- const SDL_GPUTextureSamplerBinding *textureSamplerBindings,
- Uint32 numBindings);
- void (*BindComputeStorageTextures)(
- SDL_GPUCommandBuffer *commandBuffer,
- Uint32 firstSlot,
- SDL_GPUTexture *const *storageTextures,
- Uint32 numBindings);
- void (*BindComputeStorageBuffers)(
- SDL_GPUCommandBuffer *commandBuffer,
- Uint32 firstSlot,
- SDL_GPUBuffer *const *storageBuffers,
- Uint32 numBindings);
- void (*PushComputeUniformData)(
- SDL_GPUCommandBuffer *commandBuffer,
- Uint32 slotIndex,
- const void *data,
- Uint32 length);
- void (*DispatchCompute)(
- SDL_GPUCommandBuffer *commandBuffer,
- Uint32 groupcountX,
- Uint32 groupcountY,
- Uint32 groupcountZ);
- void (*DispatchComputeIndirect)(
- SDL_GPUCommandBuffer *commandBuffer,
- SDL_GPUBuffer *buffer,
- Uint32 offset);
- void (*EndComputePass)(
- SDL_GPUCommandBuffer *commandBuffer);
- // TransferBuffer Data
- void *(*MapTransferBuffer)(
- SDL_GPURenderer *device,
- SDL_GPUTransferBuffer *transferBuffer,
- bool cycle);
- void (*UnmapTransferBuffer)(
- SDL_GPURenderer *device,
- SDL_GPUTransferBuffer *transferBuffer);
- // Copy Pass
- void (*BeginCopyPass)(
- SDL_GPUCommandBuffer *commandBuffer);
- void (*UploadToTexture)(
- SDL_GPUCommandBuffer *commandBuffer,
- const SDL_GPUTextureTransferInfo *source,
- const SDL_GPUTextureRegion *destination,
- bool cycle);
- void (*UploadToBuffer)(
- SDL_GPUCommandBuffer *commandBuffer,
- const SDL_GPUTransferBufferLocation *source,
- const SDL_GPUBufferRegion *destination,
- bool cycle);
- void (*CopyTextureToTexture)(
- SDL_GPUCommandBuffer *commandBuffer,
- const SDL_GPUTextureLocation *source,
- const SDL_GPUTextureLocation *destination,
- Uint32 w,
- Uint32 h,
- Uint32 d,
- bool cycle);
- void (*CopyBufferToBuffer)(
- SDL_GPUCommandBuffer *commandBuffer,
- const SDL_GPUBufferLocation *source,
- const SDL_GPUBufferLocation *destination,
- Uint32 size,
- bool cycle);
- void (*GenerateMipmaps)(
- SDL_GPUCommandBuffer *commandBuffer,
- SDL_GPUTexture *texture);
- void (*DownloadFromTexture)(
- SDL_GPUCommandBuffer *commandBuffer,
- const SDL_GPUTextureRegion *source,
- const SDL_GPUTextureTransferInfo *destination);
- void (*DownloadFromBuffer)(
- SDL_GPUCommandBuffer *commandBuffer,
- const SDL_GPUBufferRegion *source,
- const SDL_GPUTransferBufferLocation *destination);
- void (*EndCopyPass)(
- SDL_GPUCommandBuffer *commandBuffer);
- void (*Blit)(
- SDL_GPUCommandBuffer *commandBuffer,
- const SDL_GPUBlitInfo *info);
- // Submission/Presentation
- bool (*SupportsSwapchainComposition)(
- SDL_GPURenderer *driverData,
- SDL_Window *window,
- SDL_GPUSwapchainComposition swapchainComposition);
- bool (*SupportsPresentMode)(
- SDL_GPURenderer *driverData,
- SDL_Window *window,
- SDL_GPUPresentMode presentMode);
- bool (*ClaimWindow)(
- SDL_GPURenderer *driverData,
- SDL_Window *window);
- void (*ReleaseWindow)(
- SDL_GPURenderer *driverData,
- SDL_Window *window);
- bool (*SetSwapchainParameters)(
- SDL_GPURenderer *driverData,
- SDL_Window *window,
- SDL_GPUSwapchainComposition swapchainComposition,
- SDL_GPUPresentMode presentMode);
- bool (*SetAllowedFramesInFlight)(
- SDL_GPURenderer *driverData,
- Uint32 allowedFramesInFlight);
- SDL_GPUTextureFormat (*GetSwapchainTextureFormat)(
- SDL_GPURenderer *driverData,
- SDL_Window *window);
- SDL_GPUCommandBuffer *(*AcquireCommandBuffer)(
- SDL_GPURenderer *driverData);
- bool (*AcquireSwapchainTexture)(
- SDL_GPUCommandBuffer *commandBuffer,
- SDL_Window *window,
- SDL_GPUTexture **swapchainTexture,
- Uint32 *swapchainTextureWidth,
- Uint32 *swapchainTextureHeight);
- bool (*WaitForSwapchain)(
- SDL_GPURenderer *driverData,
- SDL_Window *window);
- bool (*WaitAndAcquireSwapchainTexture)(
- SDL_GPUCommandBuffer *commandBuffer,
- SDL_Window *window,
- SDL_GPUTexture **swapchainTexture,
- Uint32 *swapchainTextureWidth,
- Uint32 *swapchainTextureHeight);
- bool (*Submit)(
- SDL_GPUCommandBuffer *commandBuffer);
- SDL_GPUFence *(*SubmitAndAcquireFence)(
- SDL_GPUCommandBuffer *commandBuffer);
- bool (*Cancel)(
- SDL_GPUCommandBuffer *commandBuffer);
- bool (*Wait)(
- SDL_GPURenderer *driverData);
- bool (*WaitForFences)(
- SDL_GPURenderer *driverData,
- bool waitAll,
- SDL_GPUFence *const *fences,
- Uint32 numFences);
- bool (*QueryFence)(
- SDL_GPURenderer *driverData,
- SDL_GPUFence *fence);
- void (*ReleaseFence)(
- SDL_GPURenderer *driverData,
- SDL_GPUFence *fence);
- // Feature Queries
- bool (*SupportsTextureFormat)(
- SDL_GPURenderer *driverData,
- SDL_GPUTextureFormat format,
- SDL_GPUTextureType type,
- SDL_GPUTextureUsageFlags usage);
- bool (*SupportsSampleCount)(
- SDL_GPURenderer *driverData,
- SDL_GPUTextureFormat format,
- SDL_GPUSampleCount desiredSampleCount);
- // Opaque pointer for the Driver
- SDL_GPURenderer *driverData;
- // Store this for SDL_GetGPUDeviceDriver()
- const char *backend;
- // Store this for SDL_GetGPUShaderFormats()
- SDL_GPUShaderFormat shader_formats;
- // Store this for SDL_gpu.c's debug layer
- bool debug_mode;
- };
- #define ASSIGN_DRIVER_FUNC(func, name) \
- result->func = name##_##func;
- #define ASSIGN_DRIVER(name) \
- ASSIGN_DRIVER_FUNC(DestroyDevice, name) \
- ASSIGN_DRIVER_FUNC(CreateComputePipeline, name) \
- ASSIGN_DRIVER_FUNC(CreateGraphicsPipeline, name) \
- ASSIGN_DRIVER_FUNC(CreateSampler, name) \
- ASSIGN_DRIVER_FUNC(CreateShader, name) \
- ASSIGN_DRIVER_FUNC(CreateTexture, name) \
- ASSIGN_DRIVER_FUNC(CreateBuffer, name) \
- ASSIGN_DRIVER_FUNC(CreateTransferBuffer, name) \
- ASSIGN_DRIVER_FUNC(SetBufferName, name) \
- ASSIGN_DRIVER_FUNC(SetTextureName, name) \
- ASSIGN_DRIVER_FUNC(InsertDebugLabel, name) \
- ASSIGN_DRIVER_FUNC(PushDebugGroup, name) \
- ASSIGN_DRIVER_FUNC(PopDebugGroup, name) \
- ASSIGN_DRIVER_FUNC(ReleaseTexture, name) \
- ASSIGN_DRIVER_FUNC(ReleaseSampler, name) \
- ASSIGN_DRIVER_FUNC(ReleaseBuffer, name) \
- ASSIGN_DRIVER_FUNC(ReleaseTransferBuffer, name) \
- ASSIGN_DRIVER_FUNC(ReleaseShader, name) \
- ASSIGN_DRIVER_FUNC(ReleaseComputePipeline, name) \
- ASSIGN_DRIVER_FUNC(ReleaseGraphicsPipeline, name) \
- ASSIGN_DRIVER_FUNC(BeginRenderPass, name) \
- ASSIGN_DRIVER_FUNC(BindGraphicsPipeline, name) \
- ASSIGN_DRIVER_FUNC(SetViewport, name) \
- ASSIGN_DRIVER_FUNC(SetScissor, name) \
- ASSIGN_DRIVER_FUNC(SetBlendConstants, name) \
- ASSIGN_DRIVER_FUNC(SetStencilReference, name) \
- ASSIGN_DRIVER_FUNC(BindVertexBuffers, name) \
- ASSIGN_DRIVER_FUNC(BindIndexBuffer, name) \
- ASSIGN_DRIVER_FUNC(BindVertexSamplers, name) \
- ASSIGN_DRIVER_FUNC(BindVertexStorageTextures, name) \
- ASSIGN_DRIVER_FUNC(BindVertexStorageBuffers, name) \
- ASSIGN_DRIVER_FUNC(BindFragmentSamplers, name) \
- ASSIGN_DRIVER_FUNC(BindFragmentStorageTextures, name) \
- ASSIGN_DRIVER_FUNC(BindFragmentStorageBuffers, name) \
- ASSIGN_DRIVER_FUNC(PushVertexUniformData, name) \
- ASSIGN_DRIVER_FUNC(PushFragmentUniformData, name) \
- ASSIGN_DRIVER_FUNC(DrawIndexedPrimitives, name) \
- ASSIGN_DRIVER_FUNC(DrawPrimitives, name) \
- ASSIGN_DRIVER_FUNC(DrawPrimitivesIndirect, name) \
- ASSIGN_DRIVER_FUNC(DrawIndexedPrimitivesIndirect, name) \
- ASSIGN_DRIVER_FUNC(EndRenderPass, name) \
- ASSIGN_DRIVER_FUNC(BeginComputePass, name) \
- ASSIGN_DRIVER_FUNC(BindComputePipeline, name) \
- ASSIGN_DRIVER_FUNC(BindComputeSamplers, name) \
- ASSIGN_DRIVER_FUNC(BindComputeStorageTextures, name) \
- ASSIGN_DRIVER_FUNC(BindComputeStorageBuffers, name) \
- ASSIGN_DRIVER_FUNC(PushComputeUniformData, name) \
- ASSIGN_DRIVER_FUNC(DispatchCompute, name) \
- ASSIGN_DRIVER_FUNC(DispatchComputeIndirect, name) \
- ASSIGN_DRIVER_FUNC(EndComputePass, name) \
- ASSIGN_DRIVER_FUNC(MapTransferBuffer, name) \
- ASSIGN_DRIVER_FUNC(UnmapTransferBuffer, name) \
- ASSIGN_DRIVER_FUNC(BeginCopyPass, name) \
- ASSIGN_DRIVER_FUNC(UploadToTexture, name) \
- ASSIGN_DRIVER_FUNC(UploadToBuffer, name) \
- ASSIGN_DRIVER_FUNC(DownloadFromTexture, name) \
- ASSIGN_DRIVER_FUNC(DownloadFromBuffer, name) \
- ASSIGN_DRIVER_FUNC(CopyTextureToTexture, name) \
- ASSIGN_DRIVER_FUNC(CopyBufferToBuffer, name) \
- ASSIGN_DRIVER_FUNC(GenerateMipmaps, name) \
- ASSIGN_DRIVER_FUNC(EndCopyPass, name) \
- ASSIGN_DRIVER_FUNC(Blit, name) \
- ASSIGN_DRIVER_FUNC(SupportsSwapchainComposition, name) \
- ASSIGN_DRIVER_FUNC(SupportsPresentMode, name) \
- ASSIGN_DRIVER_FUNC(ClaimWindow, name) \
- ASSIGN_DRIVER_FUNC(ReleaseWindow, name) \
- ASSIGN_DRIVER_FUNC(SetSwapchainParameters, name) \
- ASSIGN_DRIVER_FUNC(SetAllowedFramesInFlight, name) \
- ASSIGN_DRIVER_FUNC(GetSwapchainTextureFormat, name) \
- ASSIGN_DRIVER_FUNC(AcquireCommandBuffer, name) \
- ASSIGN_DRIVER_FUNC(AcquireSwapchainTexture, name) \
- ASSIGN_DRIVER_FUNC(WaitForSwapchain, name) \
- ASSIGN_DRIVER_FUNC(WaitAndAcquireSwapchainTexture, name)\
- ASSIGN_DRIVER_FUNC(Submit, name) \
- ASSIGN_DRIVER_FUNC(SubmitAndAcquireFence, name) \
- ASSIGN_DRIVER_FUNC(Cancel, name) \
- ASSIGN_DRIVER_FUNC(Wait, name) \
- ASSIGN_DRIVER_FUNC(WaitForFences, name) \
- ASSIGN_DRIVER_FUNC(QueryFence, name) \
- ASSIGN_DRIVER_FUNC(ReleaseFence, name) \
- ASSIGN_DRIVER_FUNC(SupportsTextureFormat, name) \
- ASSIGN_DRIVER_FUNC(SupportsSampleCount, name)
- typedef struct SDL_GPUBootstrap
- {
- const char *name;
- const SDL_GPUShaderFormat shader_formats;
- bool (*PrepareDriver)(SDL_VideoDevice *_this);
- SDL_GPUDevice *(*CreateDevice)(bool debug_mode, bool prefer_low_power, SDL_PropertiesID props);
- } SDL_GPUBootstrap;
- #ifdef __cplusplus
- extern "C" {
- #endif
- extern SDL_GPUBootstrap VulkanDriver;
- extern SDL_GPUBootstrap D3D12Driver;
- extern SDL_GPUBootstrap MetalDriver;
- extern SDL_GPUBootstrap PrivateGPUDriver;
- #ifdef __cplusplus
- }
- #endif
- #endif // SDL_GPU_DRIVER_H
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