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SDL
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0a48abc860
Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
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%!s(int64=3) %!d(string=hai) anos |
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SDLTest
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6786dc481d
Xcode expects SUPPORTED_PLATFORMS to be "macosx" (thanks @MaddTheSane!)
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%!s(int64=3) %!d(string=hai) anos |
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XcodeDocSet
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3dcb451f85
Added a README file regarding WinRT support
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%!s(int64=12) %!d(string=hai) anos |